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mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:47:29 +08:00

Merge remote-tracking branch 'upstream/master' into selector-hiding

This commit is contained in:
Dean Herbert 2019-07-01 18:49:18 +09:00
commit 5d94c67c76
91 changed files with 1746 additions and 944 deletions

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -25,11 +25,7 @@ namespace osu.Desktop.Updater
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
public void PrepareUpdate()
{
// Squirrel returns execution to us after the update process is started, so it's safe to use Wait() here
UpdateManager.RestartAppWhenExited().Wait();
}
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game)
@ -46,7 +42,7 @@ namespace osu.Desktop.Updater
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
//should we schedule a retry on completion of this check?
bool scheduleRetry = true;
bool scheduleRecheck = true;
try
{
@ -86,10 +82,11 @@ namespace osu.Desktop.Updater
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
//try again without deltas.
checkForUpdateAsync(false, notification);
scheduleRetry = false;
scheduleRecheck = false;
}
else
{
notification.State = ProgressNotificationState.Cancelled;
Logger.Error(e, @"update failed!");
}
}
@ -100,11 +97,8 @@ namespace osu.Desktop.Updater
}
finally
{
if (scheduleRetry)
if (scheduleRecheck)
{
if (notification != null)
notification.State = ProgressNotificationState.Cancelled;
//check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
}
@ -134,8 +128,8 @@ namespace osu.Desktop.Updater
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
updateManager.PrepareUpdate();
game.GracefullyExit();
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => Schedule(() => game.GracefullyExit()));
return true;
}
};

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
@ -17,8 +16,8 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
[BackgroundDependencyLoader]
private void load()
[Test]
public void TestHyperDash()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}

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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
base.CreateNestedHitObjects();
var tickSamples = Samples.Select(s => new SampleInfo
var tickSamples = Samples.Select(s => new HitSampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Distance => Path.Distance;
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
public List<List<HitSampleInfo>> NodeSamples { get; set; } = new List<List<HitSampleInfo>>();
public double? LegacyLastTickOffset { get; set; }
}

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@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private List<SampleInfo> sampleInfoListAt(double time)
private List<HitSampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;

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@ -364,7 +364,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
@ -443,7 +443,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
noteCount = 0;
noteCount = Math.Min(TotalColumns - 1, noteCount);
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == HitSampleInfo.HIT_WHISTLE || s.Name == HitSampleInfo.HIT_FINISH || s.Name == HitSampleInfo.HIT_CLAP);
var rowPattern = new Pattern();
@ -472,7 +472,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private List<SampleInfo> sampleInfoListAt(double time)
private List<HitSampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
switch (TotalColumns)
{
case 8 when HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
case 8 when HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
addToPattern(pattern, 0, generateHold);
break;
@ -72,9 +72,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
};
if (hold.Head.Samples == null)
hold.Head.Samples = new List<SampleInfo>();
hold.Head.Samples = new List<HitSampleInfo>();
hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
hold.Head.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL });
hold.Tail.Samples = HitObject.Samples;

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@ -79,9 +79,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (!convertType.HasFlag(PatternType.KeepSingle))
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
else if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
else if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP))
convertType |= PatternType.Gathered;
}
}
@ -263,7 +263,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <summary>
/// Whether this hit object can generate a note in the special column.
/// </summary>
private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
/// <summary>
/// Generates a random pattern.
@ -364,7 +364,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP))
p2 = 1;
return GetRandomNoteCount(p2, p3, p4, p5);

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@ -248,9 +248,9 @@ namespace osu.Game.Rulesets.Osu.Tests
private void createCatmull(int repeats = 0)
{
var repeatSamples = new List<List<SampleInfo>>();
var repeatSamples = new List<List<HitSampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
repeatSamples.Add(new List<HitSampleInfo>());
var slider = new Slider
{
@ -270,11 +270,11 @@ namespace osu.Game.Rulesets.Osu.Tests
addSlider(slider, 3, 1);
}
private List<List<SampleInfo>> createEmptySamples(int repeats)
private List<List<HitSampleInfo>> createEmptySamples(int repeats)
{
var repeatSamples = new List<List<SampleInfo>>();
var repeatSamples = new List<List<HitSampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
repeatSamples.Add(new List<HitSampleInfo>());
return repeatSamples;
}

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@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
private readonly ShakeContainer shakeContainer;
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
public override bool HandlePositionalInput => true;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{

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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
internal float LazyTravelDistance;
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
public List<List<HitSampleInfo>> NodeSamples { get; set; } = new List<List<HitSampleInfo>>();
private int repeatCount;
@ -157,12 +157,12 @@ namespace osu.Game.Rulesets.Osu.Objects
foreach (var e in
SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
{
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
var firstSample = Samples.Find(s => s.Name == HitSampleInfo.HIT_NORMAL)
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
var sampleList = new List<SampleInfo>();
var sampleList = new List<HitSampleInfo>();
if (firstSample != null)
sampleList.Add(new SampleInfo
sampleList.Add(new HitSampleInfo
{
Bank = firstSample.Bank,
Volume = firstSample.Volume,
@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Osu.Objects
}
}
private List<SampleInfo> getNodeSamples(int nodeIndex) =>
private List<HitSampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
public override Judgement CreateJudgement() => new OsuJudgement();

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
typeof(InputDrum),
typeof(DrumSampleMapping),
typeof(SampleInfo),
typeof(HitSampleInfo),
typeof(SampleControlPoint)
};

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
foreach (var s in samplePoints)
{
var centre = s.GetSampleInfo();
var rim = s.GetSampleInfo(SampleInfo.HIT_CLAP);
var rim = s.GetSampleInfo(HitSampleInfo.HIT_CLAP);
// todo: this is ugly
centre.Namespace = "taiko";
@ -43,9 +43,9 @@ namespace osu.Game.Rulesets.Taiko.Audio
}
}
private SkinnableSound addSound(SampleInfo sampleInfo)
private SkinnableSound addSound(HitSampleInfo hitSampleInfo)
{
var drawable = new SkinnableSound(sampleInfo);
var drawable = new SkinnableSound(hitSampleInfo);
Sounds.Add(drawable);
return drawable;
}

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@ -79,9 +79,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
var curveData = obj as IHasCurve;
// Old osu! used hit sounding to determine various hit type information
List<SampleInfo> samples = obj.Samples;
List<HitSampleInfo> samples = obj.Samples;
bool strong = samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
bool strong = samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
if (distanceData != null)
{
@ -117,15 +117,15 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
List<List<SampleInfo>> allSamples = curveData != null ? curveData.NodeSamples : new List<List<SampleInfo>>(new[] { samples });
List<List<HitSampleInfo>> allSamples = curveData != null ? curveData.NodeSamples : new List<List<HitSampleInfo>>(new[] { samples });
int i = 0;
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
{
List<SampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
List<HitSampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
if (isRim)
{
@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
}
else
{
bool isRim = samples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
if (isRim)
{

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@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
// Normal and clap samples are handled by the drum
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
protected override string SampleNamespace => "Taiko";

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@ -354,14 +354,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsNotNull(curveData);
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
Assert.AreEqual(956, hitObjects[0].StartTime);
Assert.IsTrue(hitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
Assert.IsTrue(hitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
positionData = hitObjects[1] as IHasPosition;
Assert.IsNotNull(positionData);
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
Assert.AreEqual(1285, hitObjects[1].StartTime);
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP));
}
}
@ -384,7 +384,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
@ -402,7 +402,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
@ -422,7 +422,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
@ -438,34 +438,34 @@ namespace osu.Game.Tests.Beatmaps.Formats
var slider1 = (ConvertSlider)hitObjects[0];
Assert.AreEqual(1, slider1.NodeSamples[0].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[0][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider1.NodeSamples[0][0].Name);
Assert.AreEqual(1, slider1.NodeSamples[1].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[1][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider1.NodeSamples[1][0].Name);
Assert.AreEqual(1, slider1.NodeSamples[2].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[2][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider1.NodeSamples[2][0].Name);
var slider2 = (ConvertSlider)hitObjects[1];
Assert.AreEqual(2, slider2.NodeSamples[0].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[0][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[0][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider2.NodeSamples[0][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider2.NodeSamples[0][1].Name);
Assert.AreEqual(2, slider2.NodeSamples[1].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[1][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[1][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider2.NodeSamples[1][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider2.NodeSamples[1][1].Name);
Assert.AreEqual(2, slider2.NodeSamples[2].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[2][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[2][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider2.NodeSamples[2][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider2.NodeSamples[2][1].Name);
var slider3 = (ConvertSlider)hitObjects[2];
Assert.AreEqual(2, slider3.NodeSamples[0].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[0][0].Name);
Assert.AreEqual(SampleInfo.HIT_WHISTLE, slider3.NodeSamples[0][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider3.NodeSamples[0][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_WHISTLE, slider3.NodeSamples[0][1].Name);
Assert.AreEqual(1, slider3.NodeSamples[1].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[1][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider3.NodeSamples[1][0].Name);
Assert.AreEqual(2, slider3.NodeSamples[2].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[2][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider3.NodeSamples[2][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider3.NodeSamples[2][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider3.NodeSamples[2][1].Name);
}
}

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@ -101,14 +101,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsNotNull(curveData);
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
Assert.AreEqual(956, beatmap.HitObjects[0].StartTime);
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
positionData = beatmap.HitObjects[1] as IHasPosition;
Assert.IsNotNull(positionData);
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
Assert.AreEqual(1285, beatmap.HitObjects[1].StartTime);
Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP));
}
[TestCase(normal)]

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@ -108,7 +108,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
// ReSharper disable once AccessToModifiedClosure
manager.ItemAdded += (_, __) => Interlocked.Increment(ref itemAddRemoveFireCount);
manager.ItemAdded += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
manager.ItemRemoved += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
var imported = await LoadOszIntoOsu(osu);

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@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Menus
{
typeof(ToolbarButton),
typeof(ToolbarRulesetSelector),
typeof(ToolbarRulesetButton),
typeof(ToolbarRulesetTabButton),
typeof(ToolbarNotificationButton),
};

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@ -0,0 +1,95 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Overlays.BeatmapSet;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneBeatmapAvailability : OsuTestScene
{
private readonly BeatmapAvailability container;
public TestSceneBeatmapAvailability()
{
Add(container = new BeatmapAvailability());
}
[Test]
public void TestUndownloadableWithLink()
{
AddStep("set undownloadable beatmapset with link", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
ExternalLink = @"https://osu.ppy.sh",
},
},
});
visiblityAssert(true);
}
[Test]
public void TestUndownloadableNoLink()
{
AddStep("set undownloadable beatmapset without link", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
},
},
});
visiblityAssert(true);
}
[Test]
public void TestPartsRemovedWithLink()
{
AddStep("set parts-removed beatmapset with link", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = false,
ExternalLink = @"https://osu.ppy.sh",
},
},
});
visiblityAssert(true);
}
[Test]
public void TestNormal()
{
AddStep("set normal beatmapset", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = false,
},
},
});
visiblityAssert(false);
}
private void visiblityAssert(bool shown)
{
AddAssert($"is container {(shown ? "visible" : "hidden")}", () => container.Alpha == (shown ? 1 : 0));
}
}
}

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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneBeatmapSetOverlay : OsuTestScene
{
private readonly BeatmapSetOverlay overlay;
private readonly TestBeatmapSetOverlay overlay;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -39,21 +39,22 @@ namespace osu.Game.Tests.Visual.Online
typeof(Info),
typeof(PreviewButton),
typeof(SuccessRate),
typeof(BeatmapAvailability),
};
private RulesetInfo maniaRuleset;
private RulesetInfo taikoRuleset;
private RulesetInfo maniaRuleset;
public TestSceneBeatmapSetOverlay()
{
Add(overlay = new BeatmapSetOverlay());
Add(overlay = new TestBeatmapSetOverlay());
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
maniaRuleset = rulesets.GetRuleset(3);
taikoRuleset = rulesets.GetRuleset(1);
maniaRuleset = rulesets.GetRuleset(3);
}
[Test]
@ -75,159 +76,53 @@ namespace osu.Game.Tests.Visual.Online
{
overlay.ShowBeatmapSet(new BeatmapSetInfo
{
OnlineBeatmapSetID = 1235,
Metadata = new BeatmapMetadata
{
Title = @"Lachryma <Re:QueenM>",
Artist = @"Kaneko Chiharu",
Source = @"SOUND VOLTEX III GRAVITY WARS",
Tags = @"sdvx grace the 5th kac original song contest konami bemani",
Title = @"an awesome beatmap",
Artist = @"naru narusegawa",
Source = @"hinata sou",
Tags = @"test tag tag more tag",
Author = new User
{
Username = @"Fresh Chicken",
Id = 3984370,
Username = @"BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Preview = @"https://b.ppy.sh/preview/415886.mp3",
PlayCount = 681380,
FavouriteCount = 356,
Submitted = new DateTime(2016, 2, 10),
Ranked = new DateTime(2016, 6, 19),
Status = BeatmapSetOnlineStatus.Ranked,
BPM = 236,
Preview = @"https://b.ppy.sh/preview/12345.mp3",
PlayCount = 123,
FavouriteCount = 456,
Submitted = DateTime.Now,
Ranked = DateTime.Now,
BPM = 111,
HasVideo = true,
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/415886/covers/cover.jpg?1465651778",
},
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
StarDifficulty = 1.36,
Version = @"BASIC",
StarDifficulty = 9.99,
Version = @"TEST",
Ruleset = maniaRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 6.5f,
OverallDifficulty = 6.5f,
ApproachRate = 5,
CircleSize = 1,
DrainRate = 2.3f,
OverallDifficulty = 4.5f,
ApproachRate = 6,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 115000,
CircleCount = 265,
SliderCount = 71,
PlayCount = 47906,
PassCount = 19899,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 2.22,
Version = @"NOVICE",
Ruleset = maniaRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 7,
OverallDifficulty = 7,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 592,
SliderCount = 62,
PlayCount = 162021,
PassCount = 72116,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 3.49,
Version = @"ADVANCED",
Ruleset = maniaRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 7.5f,
OverallDifficulty = 7.5f,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 1042,
SliderCount = 79,
PlayCount = 225178,
PassCount = 73001,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 4.24,
Version = @"EXHAUST",
Ruleset = maniaRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 8,
OverallDifficulty = 8,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 1352,
SliderCount = 69,
PlayCount = 131545,
PassCount = 42703,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 5.26,
Version = @"GRAVITY",
Ruleset = maniaRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 8.5f,
OverallDifficulty = 8.5f,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 1730,
SliderCount = 115,
PlayCount = 117673,
PassCount = 24241,
Length = 456000,
CircleCount = 111,
SliderCount = 12,
PlayCount = 222,
PassCount = 21,
},
Metrics = new BeatmapMetrics
{
@ -239,162 +134,68 @@ namespace osu.Game.Tests.Visual.Online
});
});
AddStep(@"show second", () =>
downloadAssert(true);
}
[Test]
public void TestAvailability()
{
AddStep(@"show undownloadable", () =>
{
overlay.ShowBeatmapSet(new BeatmapSetInfo
{
OnlineBeatmapSetID = 1234,
Metadata = new BeatmapMetadata
{
Title = @"Soumatou Labyrinth",
Artist = @"Yunomi with Momobako&miko",
Tags = @"mmbk.com yuzu__rinrin charlotte",
Title = @"undownloadable beatmap",
Artist = @"no one",
Source = @"some source",
Tags = @"another test tag tag more test tags",
Author = new User
{
Username = @"komasy",
Id = 1980256,
Username = @"BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Preview = @"https://b.ppy.sh/preview/625493.mp3",
PlayCount = 22996,
FavouriteCount = 58,
Submitted = new DateTime(2016, 6, 11),
Ranked = new DateTime(2016, 7, 12),
Status = BeatmapSetOnlineStatus.Pending,
BPM = 160,
HasVideo = false,
Covers = new BeatmapSetOnlineCovers
Availability = new BeatmapSetOnlineAvailability
{
Cover = @"https://assets.ppy.sh/beatmaps/625493/covers/cover.jpg?1499167472",
DownloadDisabled = true,
ExternalLink = "https://osu.ppy.sh",
},
Preview = @"https://b.ppy.sh/preview/1234.mp3",
PlayCount = 123,
FavouriteCount = 456,
Submitted = DateTime.Now,
Ranked = DateTime.Now,
BPM = 111,
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
StarDifficulty = 1.40,
Version = @"yzrin's Kantan",
StarDifficulty = 5.67,
Version = @"ANOTHER TEST",
Ruleset = taikoRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 7,
OverallDifficulty = 3,
ApproachRate = 10,
CircleSize = 9,
DrainRate = 8,
OverallDifficulty = 7,
ApproachRate = 6,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 262,
SliderCount = 0,
PlayCount = 3952,
PassCount = 1373,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 2.23,
Version = @"Futsuu",
Ruleset = taikoRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 6,
OverallDifficulty = 4,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 464,
SliderCount = 0,
PlayCount = 4833,
PassCount = 920,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 3.19,
Version = @"Muzukashii",
Ruleset = taikoRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 6,
OverallDifficulty = 5,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 712,
SliderCount = 0,
PlayCount = 4405,
PassCount = 854,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 3.97,
Version = @"Charlotte's Oni",
Ruleset = taikoRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 6,
OverallDifficulty = 5.5f,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 943,
SliderCount = 0,
PlayCount = 3950,
PassCount = 693,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 5.08,
Version = @"Labyrinth Oni",
Ruleset = taikoRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 5,
OverallDifficulty = 6,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 1068,
SliderCount = 0,
PlayCount = 5856,
PassCount = 1207,
Length = 123000,
CircleCount = 123,
SliderCount = 45,
PlayCount = 567,
PassCount = 89,
},
Metrics = new BeatmapMetrics
{
@ -405,6 +206,8 @@ namespace osu.Game.Tests.Visual.Online
},
});
});
downloadAssert(false);
}
[Test]
@ -418,5 +221,15 @@ namespace osu.Game.Tests.Visual.Online
{
AddStep(@"show without reload", overlay.Show);
}
private void downloadAssert(bool shown)
{
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);
}
private class TestBeatmapSetOverlay : BeatmapSetOverlay
{
public bool DownloadButtonsVisible => Header.DownloadButtonsVisible;
}
}
}

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@ -0,0 +1,158 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Resources;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneDirectDownloadButton : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DownloadButton)
};
private TestDownloadButton downloadButton;
[Resolved]
private BeatmapManager beatmaps { get; set; }
[Test]
public void TestDownloadableBeatmap()
{
createButton(true);
assertEnabled(true);
}
[Test]
public void TestUndownloadableBeatmap()
{
createButton(false);
assertEnabled(false);
}
[Test]
public void TestDownloadState()
{
AddUntilStep("ensure manager loaded", () => beatmaps != null);
ensureSoleilyRemoved();
createButtonWithBeatmap(createSoleily());
AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
AddStep("import soleily", () => beatmaps.Import(new[] { TestResources.GetTestBeatmapForImport() }));
AddUntilStep("wait for beatmap import", () => beatmaps.GetAllUsableBeatmapSets().Any(b => b.OnlineBeatmapSetID == 241526));
createButtonWithBeatmap(createSoleily());
AddAssert("button state downloaded", () => downloadButton.DownloadState == DownloadState.LocallyAvailable);
ensureSoleilyRemoved();
AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
}
private void ensureSoleilyRemoved()
{
AddStep("remove soleily", () =>
{
var beatmap = beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == 241526);
if (beatmap != null) beatmaps.Delete(beatmap);
});
}
private void assertEnabled(bool enabled)
{
AddAssert($"button {(enabled ? "enabled" : "disabled")}", () => downloadButton.DownloadEnabled == enabled);
}
private BeatmapSetInfo createSoleily()
{
return new BeatmapSetInfo
{
ID = 1,
OnlineBeatmapSetID = 241526,
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = false,
ExternalLink = string.Empty,
},
},
};
}
private void createButtonWithBeatmap(BeatmapSetInfo beatmap)
{
AddStep("create button", () =>
{
Child = downloadButton = new TestDownloadButton(beatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(75, 50),
};
});
}
private void createButton(bool downloadable)
{
AddStep("create button", () =>
{
Child = downloadButton = new TestDownloadButton(downloadable ? getDownloadableBeatmapSet() : getUndownloadableBeatmapSet())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(75, 50),
};
});
}
private BeatmapSetInfo getDownloadableBeatmapSet()
{
var normal = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).BeatmapSetInfo;
normal.OnlineInfo.HasVideo = true;
normal.OnlineInfo.HasStoryboard = true;
return normal;
}
private BeatmapSetInfo getUndownloadableBeatmapSet()
{
var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).BeatmapSetInfo;
beatmap.Metadata.Artist = "test";
beatmap.Metadata.Title = "undownloadable";
beatmap.Metadata.AuthorString = "test";
beatmap.OnlineInfo.HasVideo = true;
beatmap.OnlineInfo.HasStoryboard = true;
beatmap.OnlineInfo.Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
ExternalLink = "http://osu.ppy.sh",
};
return beatmap;
}
private class TestDownloadButton : DownloadButton
{
public new bool DownloadEnabled => base.DownloadEnabled;
public DownloadState DownloadState => State.Value;
public TestDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet, noVideo)
{
}
}
}
}

View File

@ -6,8 +6,11 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.Online
@ -21,25 +24,74 @@ namespace osu.Game.Tests.Visual.Online
typeof(IconPill)
};
private BeatmapSetInfo getUndownloadableBeatmapSet(RulesetInfo ruleset) => new BeatmapSetInfo
{
OnlineBeatmapSetID = 123,
Metadata = new BeatmapMetadata
{
Title = "undownloadable beatmap",
Artist = "test",
Source = "more tests",
Author = new User
{
Username = "BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
},
Preview = @"https://b.ppy.sh/preview/12345.mp3",
PlayCount = 123,
FavouriteCount = 456,
BPM = 111,
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
Ruleset = ruleset,
Version = "Test",
StarDifficulty = 6.42,
}
}
};
[BackgroundDependencyLoader]
private void load()
{
var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
beatmap.BeatmapSetInfo.OnlineInfo.HasVideo = true;
beatmap.BeatmapSetInfo.OnlineInfo.HasStoryboard = true;
var ruleset = new OsuRuleset().RulesetInfo;
Child = new FillFlowContainer
var normal = CreateWorkingBeatmap(ruleset).BeatmapSetInfo;
normal.OnlineInfo.HasVideo = true;
normal.OnlineInfo.HasStoryboard = true;
var undownloadable = getUndownloadableBeatmapSet(ruleset);
Child = new BasicScrollContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(20),
Spacing = new Vector2(0, 20),
Children = new Drawable[]
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
new DirectGridPanel(beatmap.BeatmapSetInfo),
new DirectListPanel(beatmap.BeatmapSetInfo)
}
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(20),
Spacing = new Vector2(0, 20),
Children = new Drawable[]
{
new DirectGridPanel(normal),
new DirectListPanel(normal),
new DirectGridPanel(undownloadable),
new DirectListPanel(undownloadable),
},
},
};
}
}

View File

@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Overlays.Profile.Header.Components;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneProfileRulesetSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ProfileRulesetSelector),
typeof(ProfileRulesetTabItem),
};
public TestSceneProfileRulesetSelector()
{
ProfileRulesetSelector selector;
Child = selector = new ProfileRulesetSelector
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
AddStep("set osu! as default", () => selector.SetDefaultRuleset(new OsuRuleset().RulesetInfo));
AddStep("set mania as default", () => selector.SetDefaultRuleset(new ManiaRuleset().RulesetInfo));
AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
AddStep("select default ruleset", selector.SelectDefaultRuleset);
}
}
}

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@ -0,0 +1,79 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Toolbar;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.MathUtils;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneToolbarRulesetSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ToolbarRulesetSelector),
typeof(ToolbarRulesetTabButton),
};
[Resolved]
private RulesetStore rulesets { get; set; }
[Test]
public void TestDisplay()
{
ToolbarRulesetSelector selector = null;
AddStep("create selector", () =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
Height = Toolbar.HEIGHT,
Child = selector = new ToolbarRulesetSelector()
};
});
AddStep("Select random", () =>
{
selector.Current.Value = selector.Items.ElementAt(RNG.Next(selector.Items.Count()));
});
AddStep("Toggle disabled state", () => selector.Current.Disabled = !selector.Current.Disabled);
}
[Test]
public void TestNonFirstRulesetInitialState()
{
TestSelector selector = null;
AddStep("create selector", () =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
Height = Toolbar.HEIGHT,
Child = selector = new TestSelector()
};
selector.Current.Value = rulesets.GetRuleset(2);
});
AddAssert("mode line has moved", () => selector.ModeButtonLine.DrawPosition.X > 0);
}
private class TestSelector : ToolbarRulesetSelector
{
public new Drawable ModeButtonLine => base.ModeButtonLine;
}
}
}

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@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
namespace osu.Game.Audio
{
/// <summary>
/// Describes a gameplay hit sample.
/// </summary>
[Serializable]
public class HitSampleInfo : ISampleInfo
{
public const string HIT_WHISTLE = @"hitwhistle";
public const string HIT_FINISH = @"hitfinish";
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
/// <summary>
/// An optional ruleset namespace.
/// </summary>
public string Namespace;
/// <summary>
/// The bank to load the sample from.
/// </summary>
public string Bank;
/// <summary>
/// The name of the sample to load.
/// </summary>
public string Name;
/// <summary>
/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
/// </summary>
public string Suffix;
/// <summary>
/// The sample volume.
/// </summary>
public int Volume { get; set; }
/// <summary>
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
/// </summary>
public virtual IEnumerable<string> LookupNames
{
get
{
if (!string.IsNullOrEmpty(Namespace))
{
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Namespace}/{Bank}-{Name}{Suffix}";
yield return $"{Namespace}/{Bank}-{Name}";
}
// check non-namespace as a fallback even when we have a namespace
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Bank}-{Name}{Suffix}";
yield return $"{Bank}-{Name}";
}
}
public HitSampleInfo Clone() => (HitSampleInfo)MemberwiseClone();
}
}

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
namespace osu.Game.Audio
{
public interface ISampleInfo
{
/// <summary>
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
/// </summary>
IEnumerable<string> LookupNames { get; }
int Volume { get; }
}
}

View File

@ -1,67 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
namespace osu.Game.Audio
{
[Serializable]
public class SampleInfo
/// <summary>
/// Describes a gameplay sample.
/// </summary>
public class SampleInfo : ISampleInfo
{
public const string HIT_WHISTLE = @"hitwhistle";
public const string HIT_FINISH = @"hitfinish";
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
private readonly string sampleName;
/// <summary>
/// An optional ruleset namespace.
/// </summary>
public string Namespace;
/// <summary>
/// The bank to load the sample from.
/// </summary>
public string Bank;
/// <summary>
/// The name of the sample to load.
/// </summary>
public string Name;
/// <summary>
/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
/// </summary>
public string Suffix;
/// <summary>
/// The sample volume.
/// </summary>
public int Volume;
/// <summary>
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
/// </summary>
public virtual IEnumerable<string> LookupNames
public SampleInfo(string sampleName)
{
get
{
if (!string.IsNullOrEmpty(Namespace))
{
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Namespace}/{Bank}-{Name}{Suffix}";
yield return $"{Namespace}/{Bank}-{Name}";
}
// check non-namespace as a fallback even when we have a namespace
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Bank}-{Name}{Suffix}";
yield return $"{Bank}-{Name}";
}
this.sampleName = sampleName;
}
public SampleInfo Clone() => (SampleInfo)MemberwiseClone();
public IEnumerable<string> LookupNames => new[] { sampleName };
public int Volume { get; set; } = 100;
}
}

View File

@ -21,7 +21,6 @@ using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
namespace osu.Game.Beatmaps
@ -29,7 +28,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
/// </summary>
public partial class BeatmapManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
{
/// <summary>
/// Fired when a single difficulty has been hidden.
@ -41,16 +40,6 @@ namespace osu.Game.Beatmaps
/// </summary>
public event Action<BeatmapInfo> BeatmapRestored;
/// <summary>
/// Fired when a beatmap download begins.
/// </summary>
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
/// <summary>
/// Fired when a beatmap download is interrupted, due to user cancellation or other failures.
/// </summary>
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary>
@ -66,22 +55,17 @@ namespace osu.Game.Beatmaps
private readonly BeatmapStore beatmaps;
private readonly IAPIProvider api;
private readonly AudioManager audioManager;
private readonly GameHost host;
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
private readonly BeatmapUpdateQueue updateQueue;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
WorkingBeatmap defaultBeatmap = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
{
this.rulesets = rulesets;
this.api = api;
this.audioManager = audioManager;
this.host = host;
@ -94,6 +78,9 @@ namespace osu.Game.Beatmaps
updateQueue = new BeatmapUpdateQueue(api);
}
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
protected override Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
{
if (archive != null)
@ -158,86 +145,7 @@ namespace osu.Game.Beatmaps
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
}
/// <summary>
/// Downloads a beatmap.
/// This will post notifications tracking progress.
/// </summary>
/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
/// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
/// <returns>Downloading can happen</returns>
public bool Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
{
var existing = GetExistingDownload(beatmapSetInfo);
if (existing != null || api == null) return false;
var downloadNotification = new DownloadNotification
{
Text = $"Downloading {beatmapSetInfo}",
};
var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
request.DownloadProgressed += progress =>
{
downloadNotification.State = ProgressNotificationState.Active;
downloadNotification.Progress = progress;
};
request.Success += filename =>
{
Task.Factory.StartNew(async () =>
{
// This gets scheduled back to the update thread, but we want the import to run in the background.
await Import(downloadNotification, filename);
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
};
request.Failure += error =>
{
BeatmapDownloadFailed?.Invoke(request);
if (error is OperationCanceledException) return;
downloadNotification.State = ProgressNotificationState.Cancelled;
Logger.Error(error, "Beatmap download failed!");
currentDownloads.Remove(request);
};
downloadNotification.CancelRequested += () =>
{
request.Cancel();
currentDownloads.Remove(request);
downloadNotification.State = ProgressNotificationState.Cancelled;
return true;
};
currentDownloads.Add(request);
PostNotification?.Invoke(downloadNotification);
// don't run in the main api queue as this is a long-running task.
Task.Factory.StartNew(() =>
{
try
{
request.Perform(api);
}
catch
{
// no need to handle here as exceptions will filter down to request.Failure above.
}
}, TaskCreationOptions.LongRunning);
BeatmapDownloadBegan?.Invoke(request);
return true;
}
/// <summary>
/// Get an existing download request if it exists.
/// </summary>
/// <param name="beatmap">The <see cref="BeatmapSetInfo"/> whose download request is wanted.</param>
/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
protected override bool CheckLocalAvailability(BeatmapSetInfo model, IQueryable<BeatmapSetInfo> items) => items.Any(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
/// <summary>
/// Delete a beatmap difficulty.
@ -406,22 +314,6 @@ namespace osu.Game.Beatmaps
protected override Track GetTrack() => null;
}
private class DownloadNotification : ProgressNotification
{
public override bool IsImportant => false;
protected override Notification CreateCompletionNotification() => new SilencedProgressCompletionNotification
{
Activated = CompletionClickAction,
Text = CompletionText
};
private class SilencedProgressCompletionNotification : ProgressCompletionNotification
{
public override bool IsImportant => false;
}
}
private class BeatmapUpdateQueue
{
private readonly IAPIProvider api;

View File

@ -41,7 +41,7 @@ namespace osu.Game.Beatmaps
}
}
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
private string getPathForFile(string filename) => BeatmapSetInfo.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
private TextureStore textureStore;

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@ -9,7 +9,7 @@ using osu.Game.Database;
namespace osu.Game.Beatmaps
{
public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete
public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete, IEquatable<BeatmapSetInfo>
{
public int ID { get; set; }
@ -49,5 +49,7 @@ namespace osu.Game.Beatmaps
public override string ToString() => Metadata?.ToString() ?? base.ToString();
public bool Protected { get; set; }
public bool Equals(BeatmapSetInfo other) => OnlineBeatmapSetID == other?.OnlineBeatmapSetID;
}
}

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@ -65,6 +65,11 @@ namespace osu.Game.Beatmaps
/// The amount of people who have favourited this beatmap set.
/// </summary>
public int FavouriteCount { get; set; }
/// <summary>
/// The availability of this beatmap set.
/// </summary>
public BeatmapSetOnlineAvailability Availability { get; set; }
}
public class BeatmapSetOnlineCovers
@ -84,4 +89,13 @@ namespace osu.Game.Beatmaps
[JsonProperty(@"list@2x")]
public string List { get; set; }
}
public class BeatmapSetOnlineAvailability
{
[JsonProperty(@"download_disabled")]
public bool DownloadDisabled { get; set; }
[JsonProperty(@"more_information")]
public string ExternalLink { get; set; }
}
}

View File

@ -24,8 +24,8 @@ namespace osu.Game.Beatmaps.ControlPoints
/// Create a SampleInfo based on the sample settings in this control point.
/// </summary>
/// <param name="sampleName">The name of the same.</param>
/// <returns>A populated <see cref="SampleInfo"/>.</returns>
public SampleInfo GetSampleInfo(string sampleName = SampleInfo.HIT_NORMAL) => new SampleInfo
/// <returns>A populated <see cref="HitSampleInfo"/>.</returns>
public HitSampleInfo GetSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL) => new HitSampleInfo
{
Bank = SampleBank,
Name = sampleName,
@ -33,15 +33,15 @@ namespace osu.Game.Beatmaps.ControlPoints
};
/// <summary>
/// Applies <see cref="SampleBank"/> and <see cref="SampleVolume"/> to a <see cref="SampleInfo"/> if necessary, returning the modified <see cref="SampleInfo"/>.
/// Applies <see cref="SampleBank"/> and <see cref="SampleVolume"/> to a <see cref="HitSampleInfo"/> if necessary, returning the modified <see cref="HitSampleInfo"/>.
/// </summary>
/// <param name="sampleInfo">The <see cref="SampleInfo"/>. This will not be modified.</param>
/// <returns>The modified <see cref="SampleInfo"/>. This does not share a reference with <paramref name="sampleInfo"/>.</returns>
public virtual SampleInfo ApplyTo(SampleInfo sampleInfo)
/// <param name="hitSampleInfo">The <see cref="HitSampleInfo"/>. This will not be modified.</param>
/// <returns>The modified <see cref="HitSampleInfo"/>. This does not share a reference with <paramref name="hitSampleInfo"/>.</returns>
public virtual HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo)
{
var newSampleInfo = sampleInfo.Clone();
newSampleInfo.Bank = sampleInfo.Bank ?? SampleBank;
newSampleInfo.Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume;
var newSampleInfo = hitSampleInfo.Clone();
newSampleInfo.Bank = hitSampleInfo.Bank ?? SampleBank;
newSampleInfo.Volume = hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume;
return newSampleInfo;
}

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@ -2,9 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
@ -49,7 +50,7 @@ namespace osu.Game.Beatmaps.Drawables
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Colour = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.1f)),
};
}

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@ -193,9 +193,9 @@ namespace osu.Game.Beatmaps.Formats
{
public int CustomSampleBank;
public override SampleInfo ApplyTo(SampleInfo sampleInfo)
public override HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo)
{
var baseInfo = base.ApplyTo(sampleInfo);
var baseInfo = base.ApplyTo(hitSampleInfo);
if (string.IsNullOrEmpty(baseInfo.Suffix) && CustomSampleBank > 1)
baseInfo.Suffix = CustomSampleBank.ToString();

View File

@ -31,12 +31,10 @@ namespace osu.Game.Database
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
public abstract class ArchiveModelManager<TModel, TFileModel> : ArchiveModelManager, ICanAcceptFiles
public abstract class ArchiveModelManager<TModel, TFileModel> : ArchiveModelManager, ICanAcceptFiles, IModelManager<TModel>
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
where TFileModel : INamedFileInfo, new()
{
public delegate void ItemAddedDelegate(TModel model, bool existing);
/// <summary>
/// Set an endpoint for notifications to be posted to.
/// </summary>
@ -46,7 +44,7 @@ namespace osu.Game.Database
/// Fired when a new <see cref="TModel"/> becomes available in the database.
/// This is not guaranteed to run on the update thread.
/// </summary>
public event ItemAddedDelegate ItemAdded;
public event Action<TModel> ItemAdded;
/// <summary>
/// Fired when a <see cref="TModel"/> is removed from the database.
@ -67,56 +65,12 @@ namespace osu.Game.Database
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private ArchiveImportIPCChannel ipc;
private readonly List<Action> queuedEvents = new List<Action>();
/// <summary>
/// Allows delaying of outwards events until an operation is confirmed (at a database level).
/// </summary>
private bool delayingEvents;
/// <summary>
/// Begin delaying outwards events.
/// </summary>
private void delayEvents() => delayingEvents = true;
/// <summary>
/// Flush delayed events and disable delaying.
/// </summary>
/// <param name="perform">Whether the flushed events should be performed.</param>
private void flushEvents(bool perform)
{
Action[] events;
lock (queuedEvents)
{
events = queuedEvents.ToArray();
queuedEvents.Clear();
}
if (perform)
{
foreach (var a in events)
a.Invoke();
}
delayingEvents = false;
}
private void handleEvent(Action a)
{
if (delayingEvents)
lock (queuedEvents)
queuedEvents.Add(a);
else
a.Invoke();
}
protected ArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore, IIpcHost importHost = null)
{
ContextFactory = contextFactory;
ModelStore = modelStore;
ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item, false));
ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item));
ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s));
Files = new FileStore(contextFactory, storage);
@ -345,8 +299,6 @@ namespace osu.Game.Database
{
Undelete(existing);
LogForModel(item, $"Found existing {HumanisedModelName} for {item} (ID {existing.ID}) skipping import.");
handleEvent(() => ItemAdded?.Invoke(existing, true));
// existing item will be used; rollback new import and exit early.
rollback();
flushEvents(true);
@ -632,6 +584,54 @@ namespace osu.Game.Database
throw new InvalidFormatException($"{path} is not a valid archive");
}
#region Event handling / delaying
private readonly List<Action> queuedEvents = new List<Action>();
/// <summary>
/// Allows delaying of outwards events until an operation is confirmed (at a database level).
/// </summary>
private bool delayingEvents;
/// <summary>
/// Begin delaying outwards events.
/// </summary>
private void delayEvents() => delayingEvents = true;
/// <summary>
/// Flush delayed events and disable delaying.
/// </summary>
/// <param name="perform">Whether the flushed events should be performed.</param>
private void flushEvents(bool perform)
{
Action[] events;
lock (queuedEvents)
{
events = queuedEvents.ToArray();
queuedEvents.Clear();
}
if (perform)
{
foreach (var a in events)
a.Invoke();
}
delayingEvents = false;
}
private void handleEvent(Action a)
{
if (delayingEvents)
lock (queuedEvents)
queuedEvents.Add(a);
else
a.Invoke();
}
#endregion
}
public abstract class ArchiveModelManager

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@ -0,0 +1,143 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Online.API;
using osu.Game.Overlays.Notifications;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace osu.Game.Database
{
/// <summary>
/// An <see cref="ArchiveModelManager{TModel, TFileModel}"/> that has the ability to download models using an <see cref="IAPIProvider"/> and
/// import them into the store.
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
public abstract class DownloadableArchiveModelManager<TModel, TFileModel> : ArchiveModelManager<TModel, TFileModel>, IModelDownloader<TModel>
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete, IEquatable<TModel>
where TFileModel : INamedFileInfo, new()
{
public event Action<ArchiveDownloadRequest<TModel>> DownloadBegan;
public event Action<ArchiveDownloadRequest<TModel>> DownloadFailed;
private readonly IAPIProvider api;
private readonly List<ArchiveDownloadRequest<TModel>> currentDownloads = new List<ArchiveDownloadRequest<TModel>>();
private readonly MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore;
protected DownloadableArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, IAPIProvider api, MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore, IIpcHost importHost = null)
: base(storage, contextFactory, modelStore, importHost)
{
this.api = api;
this.modelStore = modelStore;
}
/// <summary>
/// Creates the download request for this <see cref="TModel"/>.
/// </summary>
/// <param name="model">The <see cref="TModel"/> to be downloaded.</param>
/// <param name="minimiseDownloadSize">Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle.</param>
/// <returns>The request object.</returns>
protected abstract ArchiveDownloadRequest<TModel> CreateDownloadRequest(TModel model, bool minimiseDownloadSize);
/// <summary>
/// Begin a download for the requested <see cref="TModel"/>.
/// </summary>
/// <param name="model">The <see cref="TModel"/> to be downloaded.</param>
/// <param name="minimiseDownloadSize">Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle.</param>
/// <returns>Whether the download was started.</returns>
public bool Download(TModel model, bool minimiseDownloadSize = false)
{
if (!canDownload(model)) return false;
var request = CreateDownloadRequest(model, minimiseDownloadSize);
DownloadNotification notification = new DownloadNotification
{
Text = $"Downloading {request.Model}",
};
request.DownloadProgressed += progress =>
{
notification.State = ProgressNotificationState.Active;
notification.Progress = progress;
};
request.Success += filename =>
{
Task.Factory.StartNew(async () =>
{
// This gets scheduled back to the update thread, but we want the import to run in the background.
await Import(notification, filename);
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
};
request.Failure += error =>
{
DownloadFailed?.Invoke(request);
if (error is OperationCanceledException) return;
notification.State = ProgressNotificationState.Cancelled;
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
currentDownloads.Remove(request);
};
notification.CancelRequested += () =>
{
request.Cancel();
currentDownloads.Remove(request);
notification.State = ProgressNotificationState.Cancelled;
return true;
};
currentDownloads.Add(request);
PostNotification?.Invoke(notification);
Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
DownloadBegan?.Invoke(request);
return true;
}
public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, modelStore.ConsumableItems.Where(m => !m.DeletePending));
/// <summary>
/// Performs implementation specific comparisons to determine whether a given model is present in the local store.
/// </summary>
/// <param name="model">The <see cref="TModel"/> whose existence needs to be checked.</param>
/// <param name="items">The usable items present in the store.</param>
/// <returns>Whether the <see cref="TModel"/> exists.</returns>
protected abstract bool CheckLocalAvailability(TModel model, IQueryable<TModel> items);
public ArchiveDownloadRequest<TModel> GetExistingDownload(TModel model) => currentDownloads.Find(r => r.Model.Equals(model));
private bool canDownload(TModel model) => GetExistingDownload(model) == null && api != null;
private class DownloadNotification : ProgressNotification
{
public override bool IsImportant => false;
protected override Notification CreateCompletionNotification() => new SilencedProgressCompletionNotification
{
Activated = CompletionClickAction,
Text = CompletionText
};
private class SilencedProgressCompletionNotification : ProgressCompletionNotification
{
public override bool IsImportant => false;
}
}
}
}

View File

@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.API;
using System;
namespace osu.Game.Database
{
/// <summary>
/// Represents a <see cref="IModelManager{TModel}"/> that can download new models from an external source.
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
public interface IModelDownloader<TModel> : IModelManager<TModel>
where TModel : class
{
/// <summary>
/// Fired when a <see cref="TModel"/> download begins.
/// </summary>
event Action<ArchiveDownloadRequest<TModel>> DownloadBegan;
/// <summary>
/// Fired when a <see cref="TModel"/> download is interrupted, either due to user cancellation or failure.
/// </summary>
event Action<ArchiveDownloadRequest<TModel>> DownloadFailed;
/// <summary>
/// Checks whether a given <see cref="TModel"/> is already available in the local store.
/// </summary>
/// <param name="model">The <see cref="TModel"/> whose existence needs to be checked.</param>
/// <returns>Whether the <see cref="TModel"/> exists.</returns>
bool IsAvailableLocally(TModel model);
/// <summary>
/// Begin a download for the requested <see cref="TModel"/>.
/// </summary>
/// <param name="model">The <see cref="TModel"/> to be downloaded.</param>
/// <param name="minimiseDownloadSize">Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle..</param>
/// <returns>Whether the download was started.</returns>
bool Download(TModel model, bool minimiseDownloadSize);
/// <summary>
/// Gets an existing <see cref="TModel"/> download request if it exists.
/// </summary>
/// <param name="model">The <see cref="TModel"/> whose request is wanted.</param>
/// <returns>The <see cref="ArchiveDownloadRequest{TModel}"/> object if it exists, otherwise null.</returns>
ArchiveDownloadRequest<TModel> GetExistingDownload(TModel model);
}
}

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Database
{
/// <summary>
/// Represents a model manager that publishes events when <see cref="TModel"/>s are added or removed.
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
public interface IModelManager<out TModel>
where TModel : class
{
event Action<TModel> ItemAdded;
event Action<TModel> ItemRemoved;
}
}

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@ -96,7 +96,9 @@ namespace osu.Game.Graphics.UserInterface
}
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour };
protected override Menu CreateSubMenu() => new OsuMenu(Direction.Vertical);
protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour };
protected override ScrollContainer<Drawable> CreateScrollContainer(Direction direction) => new OsuScrollContainer(direction);

View File

@ -210,7 +210,7 @@ namespace osu.Game.Graphics.UserInterface
MaxHeight = 400;
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour };
protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour };
private class DrawableOsuTabDropdownMenuItem : DrawableOsuDropdownMenuItem
{

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Online.API
{
public abstract class ArchiveDownloadRequest<TModel> : APIDownloadRequest
where TModel : class
{
public readonly TModel Model;
public float Progress;
public event Action<float> DownloadProgressed;
protected ArchiveDownloadRequest(TModel model)
{
Model = model;
Progressed += (current, total) => DownloadProgressed?.Invoke(Progress = (float)current / total);
}
}
}

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@ -2,28 +2,19 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using System;
namespace osu.Game.Online.API.Requests
{
public class DownloadBeatmapSetRequest : APIDownloadRequest
public class DownloadBeatmapSetRequest : ArchiveDownloadRequest<BeatmapSetInfo>
{
public readonly BeatmapSetInfo BeatmapSet;
public float Progress;
public event Action<float> DownloadProgressed;
private readonly bool noVideo;
public DownloadBeatmapSetRequest(BeatmapSetInfo set, bool noVideo)
: base(set)
{
this.noVideo = noVideo;
BeatmapSet = set;
Progressed += (current, total) => DownloadProgressed?.Invoke(Progress = (float)current / total);
}
protected override string Target => $@"beatmapsets/{BeatmapSet.OnlineBeatmapSetID}/download{(noVideo ? "?noVideo=1" : "")}";
protected override string Target => $@"beatmapsets/{Model.OnlineBeatmapSetID}/download{(noVideo ? "?noVideo=1" : "")}";
}
}

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@ -63,6 +63,9 @@ namespace osu.Game.Online.API.Requests.Responses
set => Author.Id = value;
}
[JsonProperty(@"availability")]
private BeatmapSetOnlineAvailability availability { get; set; }
[JsonProperty(@"beatmaps")]
private IEnumerable<APIBeatmap> beatmaps { get; set; }
@ -87,6 +90,7 @@ namespace osu.Game.Online.API.Requests.Responses
Submitted = submitted,
Ranked = ranked,
LastUpdated = lastUpdated,
Availability = availability,
},
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
};

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Overlays.Direct
namespace osu.Game.Online
{
public enum DownloadState
{

View File

@ -2,23 +2,24 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests;
using osu.Game.Database;
using osu.Game.Online.API;
namespace osu.Game.Overlays.Direct
namespace osu.Game.Online
{
/// <summary>
/// A component which tracks a beatmap through potential download/import/deletion.
/// </summary>
public abstract class DownloadTrackingComposite : CompositeDrawable
public abstract class DownloadTrackingComposite<TModel, TModelManager> : CompositeDrawable
where TModel : class, IEquatable<TModel>
where TModelManager : class, IModelDownloader<TModel>
{
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
protected readonly Bindable<TModel> Model = new Bindable<TModel>();
private BeatmapManager beatmaps;
private TModelManager manager;
/// <summary>
/// Holds the current download state of the beatmap, whether is has already been downloaded, is in progress, or is not downloaded.
@ -27,58 +28,39 @@ namespace osu.Game.Overlays.Direct
protected readonly Bindable<double> Progress = new Bindable<double>();
protected DownloadTrackingComposite(BeatmapSetInfo beatmapSet = null)
protected DownloadTrackingComposite(TModel model = null)
{
BeatmapSet.Value = beatmapSet;
Model.Value = model;
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps)
private void load(TModelManager manager)
{
this.beatmaps = beatmaps;
this.manager = manager;
BeatmapSet.BindValueChanged(setInfo =>
Model.BindValueChanged(modelInfo =>
{
if (setInfo.NewValue == null)
if (modelInfo.NewValue == null)
attachDownload(null);
else if (beatmaps.GetAllUsableBeatmapSetsEnumerable().Any(s => s.OnlineBeatmapSetID == setInfo.NewValue.OnlineBeatmapSetID))
else if (manager.IsAvailableLocally(modelInfo.NewValue))
State.Value = DownloadState.LocallyAvailable;
else
attachDownload(beatmaps.GetExistingDownload(setInfo.NewValue));
attachDownload(manager.GetExistingDownload(modelInfo.NewValue));
}, true);
beatmaps.BeatmapDownloadBegan += download =>
manager.DownloadBegan += download =>
{
if (download.BeatmapSet.OnlineBeatmapSetID == BeatmapSet.Value?.OnlineBeatmapSetID)
if (download.Model.Equals(Model.Value))
attachDownload(download);
};
beatmaps.ItemAdded += setAdded;
beatmaps.ItemRemoved += setRemoved;
manager.ItemAdded += itemAdded;
manager.ItemRemoved += itemRemoved;
}
#region Disposal
private ArchiveDownloadRequest<TModel> attachedRequest;
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmaps != null)
{
beatmaps.BeatmapDownloadBegan -= attachDownload;
beatmaps.ItemAdded -= setAdded;
}
State.UnbindAll();
attachDownload(null);
}
#endregion
private DownloadBeatmapSetRequest attachedRequest;
private void attachDownload(DownloadBeatmapSetRequest request)
private void attachDownload(ArchiveDownloadRequest<TModel> request)
{
if (attachedRequest != null)
{
@ -118,16 +100,35 @@ namespace osu.Game.Overlays.Direct
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
private void setAdded(BeatmapSetInfo s, bool existing) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
private void itemAdded(TModel s) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
private void itemRemoved(TModel s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
private void setDownloadStateFromManager(BeatmapSetInfo s, DownloadState state) => Schedule(() =>
private void setDownloadStateFromManager(TModel s, DownloadState state) => Schedule(() =>
{
if (s.OnlineBeatmapSetID != BeatmapSet.Value?.OnlineBeatmapSetID)
if (!s.Equals(Model.Value))
return;
State.Value = state;
});
#region Disposal
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (manager != null)
{
manager.DownloadBegan -= attachDownload;
manager.ItemAdded -= itemAdded;
}
State.UnbindAll();
attachDownload(null);
}
#endregion
}
}

View File

@ -183,7 +183,7 @@ namespace osu.Game
}
BeatmapManager.ItemRemoved += i => ScoreManager.Delete(getBeatmapScores(i), true);
BeatmapManager.ItemAdded += (i, existing) => ScoreManager.Undelete(getBeatmapScores(i), true);
BeatmapManager.ItemAdded += i => ScoreManager.Undelete(getBeatmapScores(i), true);
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));

View File

@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapSet
{
public class BeatmapAvailability : Container
{
private BeatmapSetInfo beatmapSet;
private bool downloadDisabled => BeatmapSet?.OnlineInfo.Availability?.DownloadDisabled ?? false;
private bool hasExternalLink => !string.IsNullOrEmpty(BeatmapSet?.OnlineInfo.Availability?.ExternalLink);
private readonly LinkFlowContainer textContainer;
public BeatmapAvailability()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Top = 10, Right = 20 };
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.6f),
},
textContainer = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: 14))
{
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
},
};
}
public BeatmapSetInfo BeatmapSet
{
get => beatmapSet;
set
{
if (value == beatmapSet)
return;
beatmapSet = value;
if (downloadDisabled || hasExternalLink)
{
Show();
updateText();
}
else
Hide();
}
}
private void updateText()
{
textContainer.Clear();
textContainer.AddParagraph(downloadDisabled
? "This beatmap is currently not available for download."
: "Portions of this beatmap have been removed at the request of the creator or a third-party rights holder.", t => t.Colour = Color4.Orange);
if (hasExternalLink)
{
textContainer.NewParagraph();
textContainer.NewParagraph();
textContainer.AddLink("Check here for more information.", BeatmapSet.OnlineInfo.Availability.ExternalLink, creationParameters: t => t.Font = OsuFont.GetFont(size: 10));
}
}
}
}

View File

@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Overlays.Direct;
using osu.Game.Users;
@ -19,7 +20,7 @@ using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapSet.Buttons
{
public class DownloadButton : DownloadTrackingComposite, IHasTooltip
public class DownloadButton : BeatmapDownloadTrackingComposite, IHasTooltip
{
private readonly bool noVideo;

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -12,6 +13,7 @@ using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Overlays.BeatmapSet.Buttons;
using osu.Game.Overlays.Direct;
using osuTK;
@ -20,7 +22,7 @@ using DownloadButton = osu.Game.Overlays.BeatmapSet.Buttons.DownloadButton;
namespace osu.Game.Overlays.BeatmapSet
{
public class Header : DownloadTrackingComposite
public class Header : BeatmapDownloadTrackingComposite
{
private const float transition_duration = 200;
private const float tabs_height = 50;
@ -32,9 +34,12 @@ namespace osu.Game.Overlays.BeatmapSet
private readonly OsuSpriteText title, artist;
private readonly AuthorInfo author;
private readonly FillFlowContainer downloadButtonsContainer;
private readonly BeatmapAvailability beatmapAvailability;
private readonly BeatmapSetOnlineStatusPill onlineStatusPill;
public Details Details;
public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
public readonly BeatmapPicker Picker;
private readonly FavouriteButton favouriteButton;
@ -99,7 +104,8 @@ namespace osu.Game.Overlays.BeatmapSet
},
new Container
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Top = 20,
@ -148,6 +154,7 @@ namespace osu.Game.Overlays.BeatmapSet
Margin = new MarginPadding { Top = 20 },
Child = author = new AuthorInfo(),
},
beatmapAvailability = new BeatmapAvailability(),
new Container
{
RelativeSizeAxes = Axes.X,
@ -166,13 +173,14 @@ namespace osu.Game.Overlays.BeatmapSet
},
},
},
loading = new LoadingAnimation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
},
loading = new LoadingAnimation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.5f),
},
new FillFlowContainer
{
Anchor = Anchor.BottomRight,
@ -213,7 +221,7 @@ namespace osu.Game.Overlays.BeatmapSet
BeatmapSet.BindValueChanged(setInfo =>
{
Picker.BeatmapSet = author.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
Picker.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
cover.BeatmapSet = setInfo.NewValue;
if (setInfo.NewValue == null)
@ -250,11 +258,17 @@ namespace osu.Game.Overlays.BeatmapSet
{
if (BeatmapSet.Value == null) return;
if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false)
{
downloadButtonsContainer.Clear();
return;
}
switch (State.Value)
{
case DownloadState.LocallyAvailable:
// temporary for UX until new design is implemented.
downloadButtonsContainer.Child = new osu.Game.Overlays.Direct.DownloadButton(BeatmapSet.Value)
downloadButtonsContainer.Child = new Direct.DownloadButton(BeatmapSet.Value)
{
Width = 50,
RelativeSizeAxes = Axes.Y

View File

@ -27,12 +27,10 @@ namespace osu.Game.Overlays
public const float TOP_PADDING = 25;
public const float RIGHT_WIDTH = 275;
private readonly Header header;
protected readonly Header Header;
private RulesetStore rulesets;
private readonly OsuScrollContainer scroll;
private readonly Bindable<BeatmapSetInfo> beatmapSet = new Bindable<BeatmapSetInfo>();
// receive input outside our bounds so we can trigger a close event on ourselves.
@ -40,6 +38,7 @@ namespace osu.Game.Overlays
public BeatmapSetOverlay()
{
OsuScrollContainer scroll;
Info info;
ScoresContainer scores;
@ -61,7 +60,7 @@ namespace osu.Game.Overlays
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
header = new Header(),
Header = new Header(),
info = new Info(),
scores = new ScoresContainer(),
},
@ -69,13 +68,15 @@ namespace osu.Game.Overlays
},
};
header.BeatmapSet.BindTo(beatmapSet);
Header.BeatmapSet.BindTo(beatmapSet);
info.BeatmapSet.BindTo(beatmapSet);
header.Picker.Beatmap.ValueChanged += b =>
Header.Picker.Beatmap.ValueChanged += b =>
{
info.Beatmap = b.NewValue;
scores.Beatmap = b.NewValue;
scroll.ScrollToStart();
};
}
@ -104,7 +105,7 @@ namespace osu.Game.Overlays
req.Success += res =>
{
beatmapSet.Value = res.ToBeatmapSet(rulesets);
header.Picker.Beatmap.Value = header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
Header.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
};
API.Queue(req);
Show();
@ -119,11 +120,14 @@ namespace osu.Game.Overlays
Show();
}
/// <summary>
/// Show an already fully-populated beatmap set.
/// </summary>
/// <param name="set">The set to show.</param>
public void ShowBeatmapSet(BeatmapSetInfo set)
{
beatmapSet.Value = set;
Show();
scroll.ScrollTo(0);
}
}
}

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Online;
namespace osu.Game.Overlays.Direct
{
public abstract class BeatmapDownloadTrackingComposite : DownloadTrackingComposite<BeatmapSetInfo, BeatmapManager>
{
public Bindable<BeatmapSetInfo> BeatmapSet => Model;
protected BeatmapDownloadTrackingComposite(BeatmapSetInfo set = null)
: base(set)
{
}
}
}

View File

@ -27,6 +27,7 @@ namespace osu.Game.Overlays.Direct
private const float height = 70;
private FillFlowContainer statusContainer;
protected DownloadButton DownloadButton;
private PlayButton playButton;
private Box progressBar;
@ -149,7 +150,7 @@ namespace osu.Game.Overlays.Direct
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AutoSizeAxes = Axes.Both,
Child = new DownloadButton(SetInfo)
Child = DownloadButton = new DownloadButton(SetInfo)
{
Size = new Vector2(height - vertical_padding * 3),
Margin = new MarginPadding { Left = vertical_padding * 2, Right = vertical_padding },

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -34,6 +35,7 @@ namespace osu.Game.Overlays.Direct
public PreviewTrack Preview => PlayButton.Preview;
public Bindable<bool> PreviewPlaying => PlayButton.Playing;
protected abstract PlayButton PlayButton { get; }
protected abstract Box PreviewBar { get; }
@ -43,6 +45,8 @@ namespace osu.Game.Overlays.Direct
protected DirectPanel(BeatmapSetInfo setInfo)
{
Debug.Assert(setInfo.OnlineBeatmapSetID != null);
SetInfo = setInfo;
}
@ -117,12 +121,11 @@ namespace osu.Game.Overlays.Direct
protected override bool OnClick(ClickEvent e)
{
ShowInformation();
Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
return true;
}
protected void ShowInformation() => beatmapSetOverlay?.ShowBeatmapSet(SetInfo);
protected override void LoadComplete()
{
base.LoadComplete();

View File

@ -9,21 +9,22 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osuTK;
namespace osu.Game.Overlays.Direct
{
public class DownloadButton : DownloadTrackingComposite
public class DownloadButton : BeatmapDownloadTrackingComposite
{
protected bool DownloadEnabled => button.Enabled.Value;
private readonly bool noVideo;
private readonly SpriteIcon icon;
private readonly SpriteIcon checkmark;
private readonly Box background;
private OsuColour colours;
private readonly ShakeContainer shakeContainer;
private readonly OsuAnimatedButton button;
public DownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
@ -72,11 +73,18 @@ namespace osu.Game.Overlays.Direct
FinishTransforms(true);
}
[BackgroundDependencyLoader(permitNulls: true)]
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, OsuGame game, BeatmapManager beatmaps)
{
this.colours = colours;
if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false)
{
button.Enabled.Value = false;
button.TooltipText = "This beatmap is currently not available for download.";
return;
}
button.Action = () =>
{
switch (State.Value)

View File

@ -7,11 +7,12 @@ using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osuTK.Graphics;
namespace osu.Game.Overlays.Direct
{
public class DownloadProgressBar : DownloadTrackingComposite
public class DownloadProgressBar : BeatmapDownloadTrackingComposite
{
private readonly ProgressBar progressBar;

View File

@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
{
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false));
beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet);
beatmaps.ItemAdded += addBeatmapSet;
beatmaps.ItemRemoved += removeBeatmapSet;
@ -83,11 +83,8 @@ namespace osu.Game.Overlays.Music
beatmapBacking.ValueChanged += _ => updateSelectedSet();
}
private void addBeatmapSet(BeatmapSetInfo obj, bool existing) => Schedule(() =>
private void addBeatmapSet(BeatmapSetInfo obj) => Schedule(() =>
{
if (existing)
return;
var newItem = new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) };
items.Add(newItem);

View File

@ -218,15 +218,9 @@ namespace osu.Game.Overlays
beatmapSets.Insert(index, beatmapSetInfo);
}
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing)
{
if (existing)
return;
private void handleBeatmapAdded(BeatmapSetInfo set) => Schedule(() => beatmapSets.Add(set));
Schedule(() => beatmapSets.Add(obj));
}
private void handleBeatmapRemoved(BeatmapSetInfo obj) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == obj.ID));
private void handleBeatmapRemoved(BeatmapSetInfo set) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
protected override void LoadComplete()
{
@ -259,6 +253,12 @@ namespace osu.Game.Overlays
{
base.Update();
if (pendingBeatmapSwitch != null)
{
pendingBeatmapSwitch();
pendingBeatmapSwitch = null;
}
var track = current?.TrackLoaded ?? false ? current.Track : null;
if (track?.IsDummyDevice == false)
@ -368,15 +368,12 @@ namespace osu.Game.Overlays
mod.ApplyToClock(track);
}
private ScheduledDelegate pendingBeatmapSwitch;
private Action pendingBeatmapSwitch;
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
{
//we might be off-screen when this update comes in.
//rather than Scheduling, manually handle this to avoid possible memory contention.
pendingBeatmapSwitch?.Cancel();
pendingBeatmapSwitch = Schedule(delegate
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
pendingBeatmapSwitch = delegate
{
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
Task.Run(() =>
@ -416,7 +413,7 @@ namespace osu.Game.Overlays
playerContainer.Add(newBackground);
});
});
};
}
protected override void PopIn()

View File

@ -0,0 +1,66 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class ProfileRulesetSelector : RulesetSelector
{
private Color4 accentColour = Color4.White;
public ProfileRulesetSelector()
{
TabContainer.Masking = false;
TabContainer.Spacing = new Vector2(10, 0);
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
accentColour = colours.Seafoam;
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
((ProfileRulesetTabItem)tabItem).AccentColour = accentColour;
}
public void SetDefaultRuleset(RulesetInfo ruleset)
{
// Todo: This method shouldn't exist, but bindables don't provide the concept of observing a change to the default value
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.ID == ruleset.ID;
}
public void SelectDefaultRuleset()
{
// Todo: This method shouldn't exist, but bindables don't provide the concept of observing a change to the default value
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
{
if (((ProfileRulesetTabItem)tabItem).IsDefault)
{
Current.Value = ((ProfileRulesetTabItem)tabItem).Value;
return;
}
}
}
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value)
{
AccentColour = accentColour
};
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
};
}
}

View File

@ -0,0 +1,125 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class ProfileRulesetTabItem : TabItem<RulesetInfo>, IHasAccentColour
{
private readonly OsuSpriteText text;
private readonly SpriteIcon icon;
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateState();
}
}
private bool isDefault;
public bool IsDefault
{
get => isDefault;
set
{
if (isDefault == value)
return;
isDefault = value;
icon.FadeTo(isDefault ? 1 : 0, 200, Easing.OutQuint);
}
}
public ProfileRulesetTabItem(RulesetInfo value)
: base(value)
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(3, 0),
Children = new Drawable[]
{
text = new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = value.Name,
},
icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 0,
AlwaysPresent = true,
Icon = FontAwesome.Solid.Star,
Size = new Vector2(12),
},
}
},
new HoverClickSounds()
};
}
protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
updateState();
}
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
private void updateState()
{
text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
if (IsHovered || Active.Value)
{
text.FadeColour(Color4.White, 120, Easing.InQuad);
icon.FadeColour(Color4.White, 120, Easing.InQuad);
}
else
{
text.FadeColour(AccentColour, 120, Easing.InQuad);
icon.FadeColour(AccentColour, 120, Easing.InQuad);
}
}
}
}

View File

@ -2,9 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
@ -14,37 +12,17 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
{
protected override string Header => "Garbage Collector";
private readonly Bindable<LatencyMode> latencyMode = new Bindable<LatencyMode>();
private Bindable<GCLatencyMode> configLatencyMode;
[BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config)
{
Children = new Drawable[]
{
new SettingsEnumDropdown<LatencyMode>
{
LabelText = "Active mode",
Bindable = latencyMode
},
new SettingsButton
{
Text = "Force garbage collection",
Action = GC.Collect
},
};
configLatencyMode = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode);
configLatencyMode.BindValueChanged(mode => latencyMode.Value = (LatencyMode)mode.NewValue, true);
latencyMode.BindValueChanged(mode => configLatencyMode.Value = (GCLatencyMode)mode.NewValue);
}
private enum LatencyMode
{
Batch = GCLatencyMode.Batch,
Interactive = GCLatencyMode.Interactive,
LowLatency = GCLatencyMode.LowLatency,
SustainedLowLatency = GCLatencyMode.SustainedLowLatency
}
}
}

View File

@ -319,7 +319,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
BackgroundColour = colours.Gray3;
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableUserDropdownMenuItem(item);
protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableUserDropdownMenuItem(item);
private class DrawableUserDropdownMenuItem : DrawableOsuDropdownMenuItem
{

View File

@ -82,13 +82,7 @@ namespace osu.Game.Overlays.Settings.Sections
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
private void itemAdded(SkinInfo s, bool existing)
{
if (existing)
return;
Schedule(() => skinDropdown.Items = skinDropdown.Items.Append(s).ToArray());
}
private void itemAdded(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Append(s).ToArray());
protected override void Dispose(bool isDisposing)
{

View File

@ -34,6 +34,8 @@ namespace osu.Game.Overlays
});
}
protected override bool DimMainContent => false; // dimming is handled by main overlay
private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
{
private AspectContainer aspect;

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.Toolbar
{
@ -23,6 +24,7 @@ namespace osu.Game.Overlays.Toolbar
public Action OnHome;
private ToolbarUserButton userButton;
private ToolbarRulesetSelector rulesetSelector;
protected override bool BlockPositionalInput => false;
@ -40,7 +42,7 @@ namespace osu.Game.Overlays.Toolbar
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame)
private void load(OsuGame osuGame, Bindable<RulesetInfo> parentRuleset)
{
Children = new Drawable[]
{
@ -57,7 +59,7 @@ namespace osu.Game.Overlays.Toolbar
{
Action = () => OnHome?.Invoke()
},
new ToolbarRulesetSelector()
rulesetSelector = new ToolbarRulesetSelector()
}
},
new FillFlowContainer
@ -84,6 +86,9 @@ namespace osu.Game.Overlays.Toolbar
}
};
// Bound after the selector is added to the hierarchy to give it a chance to load the available rulesets
rulesetSelector.Current.BindTo(parentRuleset);
State.ValueChanged += visibility =>
{
if (overlayActivationMode.Value == OverlayActivation.Disabled)

View File

@ -1,58 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Effects;
using osu.Game.Rulesets;
using osuTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarRulesetButton : ToolbarButton
{
private RulesetInfo ruleset;
public RulesetInfo Ruleset
{
get => ruleset;
set
{
ruleset = value;
var rInstance = ruleset.CreateInstance();
TooltipMain = rInstance.Description;
TooltipSub = $"Play some {rInstance.Description}";
SetIcon(rInstance.CreateIcon());
}
}
public bool Active
{
set
{
if (value)
{
IconContainer.Colour = Color4.White;
IconContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(255, 194, 224, 100),
Radius = 15,
Roundness = 15,
};
}
else
{
IconContainer.Colour = new Color4(255, 194, 224, 255);
IconContainer.EdgeEffect = new EdgeEffectParameters();
}
}
}
protected override void LoadComplete()
{
base.LoadComplete();
IconContainer.Scale *= 1.4f;
}
}
}

View File

@ -1,51 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osuTK;
using osuTK.Input;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Rulesets;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osuTK.Input;
using System.Linq;
using osu.Framework.Allocation;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarRulesetSelector : Container
public class ToolbarRulesetSelector : RulesetSelector
{
private const float padding = 10;
private readonly FillFlowContainer modeButtons;
private readonly Drawable modeButtonLine;
private ToolbarRulesetButton activeButton;
private RulesetStore rulesets;
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
protected Drawable ModeButtonLine { get; private set; }
public ToolbarRulesetSelector()
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
Children = new[]
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new[]
{
new OpaqueBackground(),
modeButtons = new FillFlowContainer
new OpaqueBackground
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = padding, Right = padding },
Depth = 1,
},
modeButtonLine = new Container
ModeButtonLine = new Container
{
Size = new Vector2(padding * 2 + ToolbarButton.WIDTH, 3),
Anchor = Anchor.BottomLeft,
@ -58,35 +50,54 @@ namespace osu.Game.Overlays.Toolbar
Radius = 15,
Roundness = 15,
},
Children = new[]
Child = new Box
{
new Box
{
RelativeSizeAxes = Axes.Both,
}
RelativeSizeAxes = Axes.Both,
}
}
};
});
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
protected override void LoadComplete()
{
this.rulesets = rulesets;
base.LoadComplete();
foreach (var r in rulesets.AvailableRulesets)
Current.BindDisabledChanged(disabled => this.FadeColour(disabled ? Color4.Gray : Color4.White, 300), true);
Current.BindValueChanged(_ => moveLineToCurrent(), true);
}
private bool hasInitialPosition;
// Scheduled to allow the flow layout to be computed before the line position is updated
private void moveLineToCurrent() => ScheduleAfterChildren(() =>
{
foreach (var tabItem in TabContainer)
{
modeButtons.Add(new ToolbarRulesetButton
if (tabItem.Value == Current.Value)
{
Ruleset = r,
Action = delegate { ruleset.Value = r; }
});
ModeButtonLine.MoveToX(tabItem.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint);
break;
}
}
ruleset.ValueChanged += rulesetChanged;
ruleset.DisabledChanged += disabledChanged;
ruleset.BindTo(parentRuleset);
}
hasInitialPosition = true;
});
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
public override bool PropagatePositionalInputSubTree => !Current.Disabled && base.PropagatePositionalInputSubTree;
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ToolbarRulesetTabButton(value);
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = padding, Right = padding },
};
protected override bool OnKeyDown(KeyDownEvent e)
{
@ -96,46 +107,13 @@ namespace osu.Game.Overlays.Toolbar
{
int requested = e.Key - Key.Number1;
RulesetInfo found = rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
RulesetInfo found = Rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
if (found != null)
ruleset.Value = found;
Current.Value = found;
return true;
}
return false;
}
public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput;
public override bool PropagatePositionalInputSubTree => !ruleset.Disabled && base.PropagatePositionalInputSubTree;
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
private void rulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
foreach (ToolbarRulesetButton m in modeButtons.Children.Cast<ToolbarRulesetButton>())
{
bool isActive = m.Ruleset.ID == e.NewValue.ID;
m.Active = isActive;
if (isActive)
activeButton = m;
}
activeMode.Invalidate();
}
private Cached activeMode = new Cached();
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (!activeMode.IsValid)
{
modeButtonLine.MoveToX(activeButton.DrawPosition.X, 200, Easing.OutQuint);
activeMode.Validate();
}
}
}
}

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@ -0,0 +1,76 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Rulesets;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarRulesetTabButton : TabItem<RulesetInfo>
{
private readonly RulesetButton ruleset;
public ToolbarRulesetTabButton(RulesetInfo value)
: base(value)
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Child = ruleset = new RulesetButton
{
Active = false,
};
var rInstance = value.CreateInstance();
ruleset.TooltipMain = rInstance.Description;
ruleset.TooltipSub = $"Play some {rInstance.Description}";
ruleset.SetIcon(rInstance.CreateIcon());
}
protected override void OnActivated() => ruleset.Active = true;
protected override void OnDeactivated() => ruleset.Active = false;
private class RulesetButton : ToolbarButton
{
public bool Active
{
set
{
if (value)
{
IconContainer.Colour = Color4.White;
IconContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(255, 194, 224, 100),
Radius = 15,
Roundness = 15,
};
}
else
{
IconContainer.Colour = new Color4(255, 194, 224, 255);
IconContainer.EdgeEffect = new EdgeEffectParameters();
}
}
}
protected override bool OnClick(ClickEvent e)
{
Parent.Click();
return base.OnClick(e);
}
protected override void LoadComplete()
{
base.LoadComplete();
IconContainer.Scale *= 1.4f;
}
}
}
}

View File

@ -32,7 +32,8 @@ namespace osu.Game.Overlays
public void ShowUser(User user, bool fetchOnline = true)
{
if (user == User.SYSTEM_USER) return;
if (user == User.SYSTEM_USER)
return;
Show();
@ -76,7 +77,7 @@ namespace osu.Game.Overlays
{
Colour = OsuColour.Gray(34),
RelativeSizeAxes = Axes.Both
}
},
});
sectionsContainer.SelectedSection.ValueChanged += section =>
{

View File

@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected SkinnableSound Samples;
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
@ -77,10 +77,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
private bool judgementOccurred;
public bool Interactive = true;
public override bool HandleNonPositionalInput => Interactive;
public override bool HandlePositionalInput => Interactive;
public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false;
protected override bool RequiresChildrenUpdate => true;
@ -108,7 +104,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
var samples = GetSamples().ToArray();
if (samples.Any())
if (samples.Length > 0)
{
if (HitObject.SampleControlPoint == null)
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Objects
/// </summary>
public virtual double StartTime { get; set; }
private List<SampleInfo> samples;
private List<HitSampleInfo> samples;
/// <summary>
/// The samples to be played when this hit object is hit.
@ -38,9 +38,9 @@ namespace osu.Game.Rulesets.Objects
/// and can be treated as the default samples for the hit object.
/// </para>
/// </summary>
public List<SampleInfo> Samples
public List<HitSampleInfo> Samples
{
get => samples ?? (samples = new List<SampleInfo>());
get => samples ?? (samples = new List<HitSampleInfo>());
set => samples = value;
}

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
{
newCombo |= forceNewCombo;
comboOffset += extraComboOffset;

View File

@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
// Generate the final per-node samples
var nodeSamples = new List<List<SampleInfo>>(nodes);
var nodeSamples = new List<List<HitSampleInfo>>(nodes);
for (int i = 0; i < nodes; i++)
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
@ -291,7 +291,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <param name="repeatCount">The slider repeat count.</param>
/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
/// <returns>The hit object.</returns>
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples);
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples);
/// <summary>
/// Creates a legacy Spinner-type hit object.
@ -312,14 +312,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <param name="endTime">The hold end time.</param>
protected abstract HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime);
private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
private List<HitSampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
{
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
if (!string.IsNullOrEmpty(bankInfo.Filename))
{
return new List<SampleInfo>
return new List<HitSampleInfo>
{
new FileSampleInfo
new FileHitSampleInfo
{
Filename = bankInfo.Filename,
Volume = bankInfo.Volume
@ -327,12 +327,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
};
}
var soundTypes = new List<SampleInfo>
var soundTypes = new List<HitSampleInfo>
{
new LegacySampleInfo
new LegacyHitSampleInfo
{
Bank = bankInfo.Normal,
Name = SampleInfo.HIT_NORMAL,
Name = HitSampleInfo.HIT_NORMAL,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
}
@ -340,10 +340,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (type.HasFlag(LegacySoundType.Finish))
{
soundTypes.Add(new LegacySampleInfo
soundTypes.Add(new LegacyHitSampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_FINISH,
Name = HitSampleInfo.HIT_FINISH,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
@ -351,10 +351,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (type.HasFlag(LegacySoundType.Whistle))
{
soundTypes.Add(new LegacySampleInfo
soundTypes.Add(new LegacyHitSampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_WHISTLE,
Name = HitSampleInfo.HIT_WHISTLE,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
@ -362,10 +362,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (type.HasFlag(LegacySoundType.Clap))
{
soundTypes.Add(new LegacySampleInfo
soundTypes.Add(new LegacyHitSampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_CLAP,
Name = HitSampleInfo.HIT_CLAP,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
@ -387,7 +387,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
}
private class LegacySampleInfo : SampleInfo
private class LegacyHitSampleInfo : HitSampleInfo
{
public int CustomSampleBank
{
@ -399,7 +399,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
}
private class FileSampleInfo : SampleInfo
private class FileHitSampleInfo : HitSampleInfo
{
public string Filename;

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
public double Distance => Path.Distance;
public List<List<SampleInfo>> NodeSamples { get; set; }
public List<List<HitSampleInfo>> NodeSamples { get; set; }
public int RepeatCount { get; set; }
public double EndTime => StartTime + this.SpanCount() * Distance / Velocity;

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
{
return new ConvertSlider
{

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
{
newCombo |= forceNewCombo;
comboOffset += extraComboOffset;

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
return new ConvertHit();
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
{
return new ConvertSlider
{

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Objects.Types
/// n-1: The last repeat.<br />
/// n: The last node.
/// </summary>
List<List<SampleInfo>> NodeSamples { get; }
List<List<HitSampleInfo>> NodeSamples { get; }
}
public static class HasRepeatsExtensions

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Allocation;
namespace osu.Game.Rulesets
{
public abstract class RulesetSelector : TabControl<RulesetInfo>
{
[Resolved]
protected RulesetStore Rulesets { get; private set; }
protected override Dropdown<RulesetInfo> CreateDropdown() => null;
[BackgroundDependencyLoader]
private void load()
{
foreach (var r in Rulesets.AvailableRulesets)
AddItem(r);
}
}
}

View File

@ -24,11 +24,13 @@ using osu.Game.Screens.Edit.Design;
using osuTK.Input;
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Users;
namespace osu.Game.Screens.Edit
{
public class Editor : OsuScreen
public class Editor : OsuScreen, IKeyBindingHandler<GlobalAction>
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
@ -206,6 +208,20 @@ namespace osu.Game.Screens.Edit
return true;
}
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
// as we don't want to display the back button, manual handling of exit action is required.
this.Exit();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
public override void OnResuming(IScreen last)
{
Beatmap.Value.Track?.Stop();

View File

@ -54,11 +54,8 @@ namespace osu.Game.Screens.Multi.Match.Components
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
}
private void beatmapAdded(BeatmapSetInfo model, bool existing)
private void beatmapAdded(BeatmapSetInfo model)
{
if (Beatmap.Value == null)
return;
if (model.Beatmaps.Any(b => b.OnlineBeatmapID == Beatmap.Value.OnlineBeatmapID))
Schedule(() => hasBeatmap = true);
}

View File

@ -195,6 +195,7 @@ namespace osu.Game.Screens.Multi.Match
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
Mods.Value = e.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
if (e.NewValue?.Ruleset != null)
Ruleset.Value = e.NewValue.Ruleset;
}
@ -202,7 +203,7 @@ namespace osu.Game.Screens.Multi.Match
/// <summary>
/// Handle the case where a beatmap is imported (and can be used by this match).
/// </summary>
private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() =>
private void beatmapAdded(BeatmapSetInfo model) => Schedule(() =>
{
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
return;

View File

@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
{
public class ComboEffects : CompositeDrawable
{
private readonly ScoreProcessor processor;
private SkinnableSound comboBreakSample;
public ComboEffects(ScoreProcessor processor)
{
this.processor = processor;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
}
protected override void LoadComplete()
{
base.LoadComplete();
processor.Combo.BindValueChanged(onComboChange, true);
}
private void onComboChange(ValueChangedEvent<int> combo)
{
if (combo.NewValue == 0 && combo.OldValue > 20)
comboBreakSample?.Play();
}
}
}

View File

@ -127,7 +127,11 @@ namespace osu.Game.Screens.Play
Child = new LocalSkinOverrideContainer(working.Skin)
{
RelativeSizeAxes = Axes.Both,
Child = DrawableRuleset
Children = new Drawable[]
{
DrawableRuleset,
new ComboEffects(ScoreProcessor)
}
}
},
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)

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@ -148,40 +148,37 @@ namespace osu.Game.Screens.Select
});
}
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
{
Schedule(() =>
int? previouslySelectedID = null;
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
if (existingSet?.State?.Value == CarouselItemState.Selected)
previouslySelectedID = selectedBeatmap?.Beatmap.ID;
var newSet = createCarouselSet(beatmapSet);
if (existingSet != null)
root.RemoveChild(existingSet);
if (newSet == null)
{
int? previouslySelectedID = null;
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
if (existingSet?.State?.Value == CarouselItemState.Selected)
previouslySelectedID = selectedBeatmap?.Beatmap.ID;
var newSet = createCarouselSet(beatmapSet);
if (existingSet != null)
root.RemoveChild(existingSet);
if (newSet == null)
{
itemsCache.Invalidate();
return;
}
root.AddChild(newSet);
applyActiveCriteria(false, false);
//check if we can/need to maintain our current selection.
if (previouslySelectedID != null)
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
itemsCache.Invalidate();
Schedule(() => BeatmapSetsChanged?.Invoke());
});
}
return;
}
root.AddChild(newSet);
applyActiveCriteria(false, false);
//check if we can/need to maintain our current selection.
if (previouslySelectedID != null)
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
itemsCache.Invalidate();
Schedule(() => BeatmapSetsChanged?.Invoke());
});
/// <summary>
/// Selects a given beatmap on the carousel.

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@ -578,7 +578,7 @@ namespace osu.Game.Screens.Select
}
}
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing) => Carousel.UpdateBeatmapSet(s);
private void onBeatmapSetAdded(BeatmapSetInfo s) => Carousel.UpdateBeatmapSet(s);
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));

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@ -23,6 +23,7 @@ namespace osu.Game.Skinning
private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
private readonly ISkin skin;
private ISkinSource fallbackSource;
public LocalSkinOverrideContainer(ISkin skin)

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -13,14 +14,19 @@ namespace osu.Game.Skinning
{
public class SkinnableSound : SkinReloadableDrawable
{
private readonly SampleInfo[] samples;
private readonly ISampleInfo[] hitSamples;
private SampleChannel[] channels;
private AudioManager audio;
public SkinnableSound(params SampleInfo[] samples)
public SkinnableSound(IEnumerable<ISampleInfo> hitSamples)
{
this.samples = samples;
this.hitSamples = hitSamples.ToArray();
}
public SkinnableSound(ISampleInfo hitSamples)
{
this.hitSamples = new[] { hitSamples };
}
[BackgroundDependencyLoader]
@ -35,7 +41,7 @@ namespace osu.Game.Skinning
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
channels = samples.Select(s =>
channels = hitSamples.Select(s =>
{
var ch = loadChannel(s, skin.GetSample);
if (ch == null && allowFallback)
@ -44,7 +50,7 @@ namespace osu.Game.Skinning
}).Where(c => c != null).ToArray();
}
private SampleChannel loadChannel(SampleInfo info, Func<string, SampleChannel> getSampleFunction)
private SampleChannel loadChannel(ISampleInfo info, Func<string, SampleChannel> getSampleFunction)
{
foreach (var lookup in info.LookupNames)
{

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using SharpCompress.Archives.Zip;
namespace osu.Game.Utils
@ -10,6 +11,9 @@ namespace osu.Game.Utils
{
public static bool IsZipArchive(string path)
{
if (!File.Exists(path))
return false;
try
{
using (var arc = ZipArchive.Open(path))

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@ -14,8 +14,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.625.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.627.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.628.0" />
<PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

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@ -104,9 +104,9 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.625.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.625.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.627.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.628.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.628.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

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@ -6,6 +6,8 @@
<string>sh.ppy.osulazer</string>
<key>CFBundleName</key>
<string>osu!</string>
<key>CFBundleDisplayName</key>
<string>osu!</string>
<key>CFBundleShortVersionString</key>
<string>0.1</string>
<key>CFBundleVersion</key>