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mirror of https://github.com/ppy/osu.git synced 2025-01-14 20:32:55 +08:00

Recreate channel manager per test, delete broken tests

This commit is contained in:
David Zhao 2019-06-27 13:50:02 +09:00
parent b00de0b3a8
commit 22ba697abe

View File

@ -9,7 +9,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat.Selection;
@ -30,79 +29,39 @@ namespace osu.Game.Tests.Visual.UserInterface
};
private TestChatOverlay chatOverlay;
private ChannelManager channelManager;
[Cached]
private ChannelManager channelManager = new ChannelManager();
private readonly Channel channel1 = new Channel(new User()) { Name = "test1" };
private readonly Channel channel2 = new Channel(new User()) { Name = "test2" };
private Channel channel1;
private Channel channel2;
[BackgroundDependencyLoader]
private void load()
[SetUp]
public void Setup()
{
var availableChannels = (BindableList<Channel>)channelManager.AvailableChannels;
availableChannels.Add(channel1 = new Channel(new User()) { Name = "test1" });
availableChannels.Add(channel2 = new Channel(new User()) { Name = "test2" });
Add(chatOverlay = new TestChatOverlay
Schedule(() =>
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1)
ChannelManagerContainer container;
Child = container = new ChannelManagerContainer(new List<Channel> { channel1, channel2 }) { RelativeSizeAxes = Axes.Both, };
chatOverlay = container.ChatOverlay;
channelManager = container.ChannelManager;
chatOverlay.Show();
});
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Hide chat", () => chatOverlay.Hide());
AddStep("Leave channels", () =>
{
channelManager.LeaveChannel(channel1);
channelManager.LeaveChannel(channel2);
});
AddStep("Show chat", () => chatOverlay.Show());
}
/// <summary>
/// Test that if no maps are added, the channel selector is also toggled when <see cref="ChatOverlay"/> is toggled.
/// Also check that both are properly closed when toggling again.
/// </summary>
[Test]
public void TestToggleChatWithNoChannelsJoined()
{
AddAssert("Channel selection overlay hidden", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
//TODO: Change this to check whether or not the chat overlay was shown once https://github.com/ppy/osu/issues/5161 is fixed
AddAssert("Chat overlay was shown", () => chatOverlay.State.Value == Visibility.Visible);
AddStep("Close chat overlay", () => chatOverlay.Hide());
AddAssert("Channel selection overlay was hidden", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
AddAssert("Chat overlay was hidden", () => chatOverlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestToggleChatWithChannelJoined()
public void TestHideOverlay()
{
AddStep("Join channel 1", () =>
{
channelManager.JoinChannel(channel1);
// TODO: Temporarily here to circumvent https://github.com/ppy/osu/issues/5152. Remove once fixed.
channelManager.OpenChannel(channel1.Name);
});
AddStep("Close chat overlay", () => chatOverlay.Hide());
AddAssert("Channel selection overlay was hidden", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
AddAssert("Chat overlay was hidden", () => chatOverlay.State.Value == Visibility.Hidden);
AddStep("Close chat overlay", () => chatOverlay.Show());
AddAssert("Channel selection overlay was not toggled", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
AddAssert("Chat overlay was shown", () => chatOverlay.State.Value == Visibility.Visible);
}
[Test]
public void TestTabbingAwayClosesSelector()
{
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddAssert("Current channel is channel 2", () => channelManager.CurrentChannel.Value == channel2);
AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
@ -114,9 +73,9 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Close channel 2", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
AddAssert("Current channel is channel 2", () => channelManager.CurrentChannel.Value == channel1);
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("Channel selection overlay was toggled", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
private void clickDrawable(Drawable d)
@ -125,6 +84,37 @@ namespace osu.Game.Tests.Visual.UserInterface
InputManager.Click(MouseButton.Left);
}
private class ChannelManagerContainer : Container
{
[Cached]
private ChannelManager channelManager = new ChannelManager();
public TestChatOverlay ChatOverlay { get; private set; }
public ChannelManager ChannelManager => channelManager;
private readonly List<Channel> channels;
public ChannelManagerContainer(List<Channel> channels)
{
this.channels = channels;
}
[BackgroundDependencyLoader]
private void load()
{
var availableChannels = (BindableList<Channel>)channelManager.AvailableChannels;
availableChannels.AddRange(channels);
Child = ChatOverlay = new TestChatOverlay
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1)
};
}
}
private class TestChatOverlay : ChatOverlay
{
public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
@ -141,12 +131,6 @@ namespace osu.Game.Tests.Visual.UserInterface
protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value);
public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
protected override void LoadComplete()
{
base.LoadComplete();
SelectTab(null);
}
}
private class TestChannelTabItem : PrivateChannelTabItem