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mirror of https://github.com/ppy/osu.git synced 2026-05-14 20:33:11 +08:00

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1047 Commits

447 changed files with 9987 additions and 5979 deletions
+1 -4
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@@ -1,6 +1,3 @@
[submodule "osu-framework"]
path = osu-framework
url = https://github.com/ppy/osu-framework
[submodule "osu-resources"]
path = osu-resources
url = https://github.com/ppy/osu-resources
url = https://github.com/ppy/osu-resources
@@ -0,0 +1,18 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (catch)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>
</component>
@@ -0,0 +1,18 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (mania)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>
</component>
@@ -1,18 +1,18 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="VisualTests (net461)" type="DotNetProject" factoryName=".NET Project" singleton="true">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net461/osu.Game.Tests.exe" />
<configuration default="false" name="RulesetTests (osu!)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs />
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tests/osu.Game.Tests.csproj" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.6.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>
</component>
@@ -0,0 +1,18 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (taiko)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>
</component>
@@ -1,18 +1,17 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="VisualTests (netcoreapp2.0)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.0/osu.Game.Tests.dll" />
<configuration default="false" name="VisualTests" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs />
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tests/osu.Game.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.0" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<method />
</configuration>
</component>
@@ -1,18 +1,17 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (netcoreapp2.0)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.0/osu!.dll" />
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs />
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.0" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<method />
</configuration>
</component>
@@ -1,18 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (net461)" type="DotNetProject" factoryName=".NET Project" singleton="true">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net461/osu!.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs />
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.6.1" />
<method />
</configuration>
</component>
+12 -68
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@@ -2,110 +2,54 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net461)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net461/osu.Game.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net461)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net461/osu.Game.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Debug, net461)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/net461/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Release, net461)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Release/net461/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"name": "VisualTests (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.0/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
"preLaunchTask": "Build tests (Debug)",
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"name": "VisualTests (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.0/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
"preLaunchTask": "Build tests (Release)",
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Debug, netcoreapp2.0)",
"name": "osu! (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.0/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll",
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
"preLaunchTask": "Build osu! (Debug)",
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Release, netcoreapp2.0)",
"name": "osu! (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.0/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll",
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
"preLaunchTask": "Build osu! (Release)",
"env": {},
"console": "internalConsole"
}
+33 -36
View File
@@ -4,41 +4,14 @@
"version": "2.0.0",
"tasks": [
{
"label": "Build (Debug, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"/p:TargetFramework=net461",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"/p:Configuration=Release",
"/p:TargetFramework=net461",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Debug, dotnet)",
"label": "Build osu! (Debug)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Desktop",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@@ -47,14 +20,14 @@
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, dotnet)",
"label": "Build osu! (Release)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Desktop",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@@ -64,16 +37,40 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net461)",
"label": "Build tests (Debug)",
"type": "shell",
"command": "nuget",
"command": "dotnet",
"args": [
"restore"
"build",
"--no-restore",
"osu.Game.Tests",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"problemMatcher": []
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore (netcoreapp2.0)",
"label": "Build tests (Release)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tests",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore (netcoreapp2.1)",
"type": "shell",
"command": "dotnet",
"args": [
-36
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@@ -1,36 +0,0 @@
# Linux
### 1. Requirements:
Mono >= 5.4.0 (>= 5.8.0 recommended)
Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release.
NuGet >= 4.4.0
msbuild
git
### 2. Cloning project
Clone the entire repository with submodules using
```
git clone https://github.com/ppy/osu --recursive
```
Then restore NuGet packages from the repository
```
nuget restore
```
### 3. Compiling
Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`.
### 4. Optimizing
If you want additional performance you can change build type to Release with
```
msbuild -p:Configuration=Release
```
Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running
```
mono --aot ./osu\!.exe
```
### 5. Troubleshooting
You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run
```
nuget
sudo nuget update -self
```
**Warning** NuGet creates few config files when it's run for the first time.
Do not run NuGet as root on the first run or you might run into very peculiar issues.
+1 -1
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@@ -8,7 +8,7 @@ This is still heavily under development and is not intended for end-user use. Th
# Requirements
- A desktop platform that can compile .NET 4.6.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
- A desktop platform that can compile .NET 4.7.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
# Getting Started
- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`)
+20 -26
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@@ -1,27 +1,21 @@
# 2017-09-14
clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2017
configuration: Debug
cache:
- C:\ProgramData\chocolatey\bin -> appveyor.yml
- C:\ProgramData\chocolatey\lib -> appveyor.yml
- inspectcode -> appveyor.yml
- packages -> **\packages.config
install:
- cmd: git submodule update --init --recursive --depth=5
- cmd: choco install resharper-clt -y
- cmd: choco install nvika -y
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.4/CodeFileSanity.exe
before_build:
- cmd: CodeFileSanity.exe
- cmd: nuget restore -verbosity quiet
environment:
TargetFramework: net461
build:
project: osu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: inspectcode --o="inspectcodereport.xml" --projects:osu.Game* --caches-home="inspectcode" osu.sln > NUL
clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2017
configuration: Debug
install:
- cmd: git submodule update --init --recursive --depth=5
- cmd: choco install resharper-clt -y
- cmd: choco install nvika -y
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.5/CodeFileSanity.exe
before_build:
- cmd: CodeFileSanity.exe
- cmd: nuget restore -verbosity quiet
environment:
TargetFramework: net471
build:
project: osu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: inspectcode --o="inspectcodereport.xml" --projects:osu.Game* --caches-home="inspectcode" osu.sln > NUL
- cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors
+17 -15
View File
@@ -1,30 +1,32 @@
# 2017-09-14
clone_depth: 1
version: '{branch}-{build}'
version: '{build}'
skip_non_tags: true
image: Visual Studio 2017
configuration: Debug
cache:
- packages -> **\packages.config
install:
- cmd: git submodule update --init --recursive --depth=5
- git clone https://github.com/ppy/osu-deploy
before_build:
- ps: if($env:appveyor_repo_tag -eq 'True') { Update-AppveyorBuild -Version $env:appveyor_repo_tag_name }
- cmd: git submodule update --init --recursive --depth=5
- cmd: nuget restore -verbosity quiet
build:
project: osu.Desktop.Deploy/osu.Desktop.Deploy.csproj
verbosity: minimal
after_build:
build_script:
- ps: iex ((New-Object Net.WebClient).DownloadString('https://raw.githubusercontent.com/appveyor/secure-file/master/install.ps1'))
- appveyor DownloadFile https://puu.sh/A6g5K/4d08705438.enc # signing certificate
- cmd: appveyor-tools\secure-file -decrypt 4d08705438.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
- appveyor DownloadFile https://puu.sh/A6g75/fdc6f19b04.enc # deploy configuration
- cmd: appveyor-tools\secure-file -decrypt fdc6f19b04.enc -secret %decode_secret% -out osu.Desktop.Deploy\bin\Debug\net461\osu.Desktop.Deploy.exe.config
- cd osu.Desktop.Deploy\bin\Debug\net461\
- osu.Desktop.Deploy.exe %code_signing_password%
- cd osu-deploy
- nuget restore -verbosity quiet
- msbuild osu.Desktop.Deploy.csproj
- cmd: ..\appveyor-tools\secure-file -decrypt ..\fdc6f19b04.enc -secret %decode_secret% -out bin\Debug\net471\osu.Desktop.Deploy.exe.config
- cd bin\Debug\net471\
- osu.Desktop.Deploy.exe %code_signing_password% %APPVEYOR_REPO_TAG_NAME%
environment:
TargetFramework: net461
TargetFramework: net471
decode_secret:
secure: i67IC2xj6DjjxmA6Oj2jing3+MwzLkq6CbGsjfZ7rdY=
code_signing_password:
secure: 34tLNqvjmmZEi97MLKfrnQ==
artifacts:
- path: 'Releases\*'
- path: 'Releases\*'
deploy:
- provider: Environment
name: github
Submodule osu-framework deleted from 16e6a453db
+2 -2
View File
@@ -7,7 +7,7 @@
"name": "Deploy (Debug)",
"request": "launch",
"type": "mono",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Desktop.Deploy.exe",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Desktop.Deploy.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
"runtimeExecutable": null,
@@ -18,7 +18,7 @@
"name": "Deploy (Release)",
"request": "launch",
"type": "clr",
"program": "${workspaceRoot}/bin/Release/net461/osu.Desktop.Deploy.exe",
"program": "${workspaceRoot}/bin/Release/net471/osu.Desktop.Deploy.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,
-21
View File
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<appSettings>
<add key="StagingFolder" value="Staging" />
<add key="ReleasesFolder" value="Releases" />
<add key="GitHubAccessToken" value="" />
<add key="GitHubUsername" value="ppy" />
<add key="GitHubRepoName" value="osu" />
<add key="ProjectName" value="osu.Desktop" />
<add key="NuSpecName" value="osu.Desktop\osu.nuspec" />
<add key="SolutionName" value="osu" />
<add key="TargetName" value="osu.Desktop" />
<add key="PackageName" value="osulazer" />
<add key="IconName" value="lazer.ico" />
<add key="CodeSigningCertificate" value="" />
</appSettings>
</configuration>
-28
View File
@@ -1,28 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
namespace osu.Desktop.Deploy
{
public class GitHubRelease
{
[JsonProperty(@"id")]
public int Id;
[JsonProperty(@"tag_name")]
public string TagName => $"v{Name}";
[JsonProperty(@"name")]
public string Name;
[JsonProperty(@"draft")]
public bool Draft;
[JsonProperty(@"prerelease")]
public bool PreRelease;
[JsonProperty(@"upload_url")]
public string UploadUrl;
}
}
-450
View File
@@ -1,450 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.IO.Network;
using FileWebRequest = osu.Framework.IO.Network.FileWebRequest;
using WebRequest = osu.Framework.IO.Network.WebRequest;
namespace osu.Desktop.Deploy
{
internal static class Program
{
private static string packages => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".nuget", "packages");
private static string nugetPath => Path.Combine(packages, @"nuget.commandline\4.5.1\tools\NuGet.exe");
private static string squirrelPath => Path.Combine(packages, @"squirrel.windows\1.7.8\tools\Squirrel.exe");
private const string msbuild_path = @"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe";
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
public static string ReleasesFolder = ConfigurationManager.AppSettings["ReleasesFolder"];
public static string GitHubAccessToken = ConfigurationManager.AppSettings["GitHubAccessToken"];
public static string GitHubUsername = ConfigurationManager.AppSettings["GitHubUsername"];
public static string GitHubRepoName = ConfigurationManager.AppSettings["GitHubRepoName"];
public static string SolutionName = ConfigurationManager.AppSettings["SolutionName"];
public static string ProjectName = ConfigurationManager.AppSettings["ProjectName"];
public static string NuSpecName = ConfigurationManager.AppSettings["NuSpecName"];
public static string TargetNames = ConfigurationManager.AppSettings["TargetName"];
public static string PackageName = ConfigurationManager.AppSettings["PackageName"];
public static string IconName = ConfigurationManager.AppSettings["IconName"];
public static string CodeSigningCertificate = ConfigurationManager.AppSettings["CodeSigningCertificate"];
public static string GitHubApiEndpoint => $"https://api.github.com/repos/{GitHubUsername}/{GitHubRepoName}/releases";
public static string GitHubReleasePage => $"https://github.com/{GitHubUsername}/{GitHubRepoName}/releases";
/// <summary>
/// How many previous build deltas we want to keep when publishing.
/// </summary>
private const int keep_delta_count = 4;
private static string codeSigningCmd => string.IsNullOrEmpty(codeSigningPassword) ? "" : $"-n \"/a /f {codeSigningCertPath} /p {codeSigningPassword} /t http://timestamp.comodoca.com/authenticode\"";
private static string homeDir => Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
private static string codeSigningCertPath => Path.Combine(homeDir, CodeSigningCertificate);
private static string solutionPath => Environment.CurrentDirectory;
private static string stagingPath => Path.Combine(solutionPath, StagingFolder);
private static string iconPath => Path.Combine(solutionPath, ProjectName, IconName);
private static string nupkgFilename(string ver) => $"{PackageName}.{ver}.nupkg";
private static string nupkgDistroFilename(string ver) => $"{PackageName}-{ver}-full.nupkg";
private static readonly Stopwatch sw = new Stopwatch();
private static string codeSigningPassword;
private static bool interactive;
public static void Main(string[] args)
{
interactive = args.Length == 0;
displayHeader();
findSolutionPath();
if (!Directory.Exists(ReleasesFolder))
{
write("WARNING: No release directory found. Make sure you want this!", ConsoleColor.Yellow);
Directory.CreateDirectory(ReleasesFolder);
}
checkGitHubReleases();
refreshDirectory(StagingFolder);
//increment build number until we have a unique one.
string verBase = DateTime.Now.ToString("yyyy.Mdd.");
int increment = 0;
while (Directory.GetFiles(ReleasesFolder, $"*{verBase}{increment}*").Any())
increment++;
string version = $"{verBase}{increment}";
Console.ForegroundColor = ConsoleColor.White;
Console.Write($"Ready to deploy {version}!");
pauseIfInteractive();
sw.Start();
if (!string.IsNullOrEmpty(CodeSigningCertificate))
{
Console.Write("Enter code signing password: ");
codeSigningPassword = args.Length > 0 ? args[0] : readLineMasked();
}
write("Updating AssemblyInfo...");
updateCsprojVersion(version);
write("Running build process...");
foreach (string targetName in TargetNames.Split(','))
runCommand(msbuild_path, $"/v:quiet /m /t:{targetName.Replace('.', '_')} /p:OutputPath={stagingPath};Targets=\"Clean;Build\";Configuration=Release {SolutionName}.sln");
write("Creating NuGet deployment package...");
runCommand(nugetPath, $"pack {NuSpecName} -Version {version} -Properties Configuration=Deploy -OutputDirectory {stagingPath} -BasePath {stagingPath}");
//prune once before checking for files so we can avoid erroring on files which aren't even needed for this build.
pruneReleases();
checkReleaseFiles();
write("Running squirrel build...");
runCommand(squirrelPath, $"--releasify {stagingPath}\\{nupkgFilename(version)} --setupIcon {iconPath} --icon {iconPath} {codeSigningCmd} --no-msi");
//prune again to clean up before upload.
pruneReleases();
//rename setup to install.
File.Copy(Path.Combine(ReleasesFolder, "Setup.exe"), Path.Combine(ReleasesFolder, "install.exe"), true);
File.Delete(Path.Combine(ReleasesFolder, "Setup.exe"));
uploadBuild(version);
//reset assemblyinfo.
updateCsprojVersion("0.0.0");
write("Done!", ConsoleColor.White);
pauseIfInteractive();
}
private static void displayHeader()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine();
Console.WriteLine(" Please note that OSU! and PPY are registered trademarks and as such covered by trademark law.");
Console.WriteLine(" Do not distribute builds of this project publicly that make use of these.");
Console.ResetColor();
Console.WriteLine();
}
/// <summary>
/// Ensure we have all the files in the release directory which are expected to be there.
/// This should have been accounted for in earlier steps, and just serves as a verification step.
/// </summary>
private static void checkReleaseFiles()
{
if (!canGitHub) return;
var releaseLines = getReleaseLines();
//ensure we have all files necessary
foreach (var l in releaseLines)
if (!File.Exists(Path.Combine(ReleasesFolder, l.Filename)))
error($"Local file missing {l.Filename}");
}
private static IEnumerable<ReleaseLine> getReleaseLines() => File.ReadAllLines(Path.Combine(ReleasesFolder, "RELEASES")).Select(l => new ReleaseLine(l));
private static void pruneReleases()
{
if (!canGitHub) return;
write("Pruning RELEASES...");
var releaseLines = getReleaseLines().ToList();
var fulls = releaseLines.Where(l => l.Filename.Contains("-full")).Reverse().Skip(1);
//remove any FULL releases (except most recent)
foreach (var l in fulls)
{
write($"- Removing old release {l.Filename}", ConsoleColor.Yellow);
File.Delete(Path.Combine(ReleasesFolder, l.Filename));
releaseLines.Remove(l);
}
//remove excess deltas
var deltas = releaseLines.Where(l => l.Filename.Contains("-delta")).ToArray();
if (deltas.Length > keep_delta_count)
{
foreach (var l in deltas.Take(deltas.Length - keep_delta_count))
{
write($"- Removing old delta {l.Filename}", ConsoleColor.Yellow);
File.Delete(Path.Combine(ReleasesFolder, l.Filename));
releaseLines.Remove(l);
}
}
var lines = new List<string>();
releaseLines.ForEach(l => lines.Add(l.ToString()));
File.WriteAllLines(Path.Combine(ReleasesFolder, "RELEASES"), lines);
}
private static void uploadBuild(string version)
{
if (!canGitHub || string.IsNullOrEmpty(CodeSigningCertificate))
return;
write("Publishing to GitHub...");
write($"- Creating release {version}...", ConsoleColor.Yellow);
var req = new JsonWebRequest<GitHubRelease>($"{GitHubApiEndpoint}")
{
Method = HttpMethod.POST,
};
req.AddRaw(JsonConvert.SerializeObject(new GitHubRelease
{
Name = version,
Draft = true,
PreRelease = true
}));
req.AuthenticatedBlockingPerform();
var assetUploadUrl = req.ResponseObject.UploadUrl.Replace("{?name,label}", "?name={0}");
foreach (var a in Directory.GetFiles(ReleasesFolder).Reverse()) //reverse to upload RELEASES first.
{
write($"- Adding asset {a}...", ConsoleColor.Yellow);
var upload = new WebRequest(assetUploadUrl, Path.GetFileName(a))
{
Method = HttpMethod.POST,
Timeout = 240000,
ContentType = "application/octet-stream",
};
upload.AddRaw(File.ReadAllBytes(a));
upload.AuthenticatedBlockingPerform();
}
openGitHubReleasePage();
}
private static void openGitHubReleasePage() => Process.Start(GitHubReleasePage);
private static bool canGitHub => !string.IsNullOrEmpty(GitHubAccessToken);
private static void checkGitHubReleases()
{
if (!canGitHub) return;
write("Checking GitHub releases...");
var req = new JsonWebRequest<List<GitHubRelease>>($"{GitHubApiEndpoint}");
req.AuthenticatedBlockingPerform();
var lastRelease = req.ResponseObject.FirstOrDefault();
if (lastRelease == null)
return;
if (lastRelease.Draft)
{
openGitHubReleasePage();
error("There's a pending draft release! You probably don't want to push a build with this present.");
}
//there's a previous release for this project.
var assetReq = new JsonWebRequest<List<GitHubObject>>($"{GitHubApiEndpoint}/{lastRelease.Id}/assets");
assetReq.AuthenticatedBlockingPerform();
var assets = assetReq.ResponseObject;
//make sure our RELEASES file is the same as the last build on the server.
var releaseAsset = assets.FirstOrDefault(a => a.Name == "RELEASES");
//if we don't have a RELEASES asset then the previous release likely wasn't a Squirrel one.
if (releaseAsset == null) return;
write($"Last GitHub release was {lastRelease.Name}.");
bool requireDownload = false;
if (!File.Exists(Path.Combine(ReleasesFolder, nupkgDistroFilename(lastRelease.Name))))
{
write("Last version's package not found locally.", ConsoleColor.Red);
requireDownload = true;
}
else
{
var lastReleases = new RawFileWebRequest($"{GitHubApiEndpoint}/assets/{releaseAsset.Id}");
lastReleases.AuthenticatedBlockingPerform();
if (File.ReadAllText(Path.Combine(ReleasesFolder, "RELEASES")) != lastReleases.ResponseString)
{
write("Server's RELEASES differed from ours.", ConsoleColor.Red);
requireDownload = true;
}
}
if (!requireDownload) return;
write("Refreshing local releases directory...");
refreshDirectory(ReleasesFolder);
foreach (var a in assets)
{
if (a.Name.EndsWith(".exe")) continue;
write($"- Downloading {a.Name}...", ConsoleColor.Yellow);
new FileWebRequest(Path.Combine(ReleasesFolder, a.Name), $"{GitHubApiEndpoint}/assets/{a.Id}").AuthenticatedBlockingPerform();
}
}
private static void refreshDirectory(string directory)
{
if (Directory.Exists(directory))
Directory.Delete(directory, true);
Directory.CreateDirectory(directory);
}
private static void updateCsprojVersion(string version)
{
var toUpdate = new[] { "<Version>", "<FileVersion>" };
string file = Path.Combine(ProjectName, $"{ProjectName}.csproj");
var l1 = File.ReadAllLines(file);
List<string> l2 = new List<string>();
foreach (var l in l1)
{
string line = l;
foreach (var tag in toUpdate)
{
int startIndex = l.IndexOf(tag, StringComparison.InvariantCulture);
if (startIndex == -1)
continue;
startIndex += tag.Length;
int endIndex = l.IndexOf("<", startIndex, StringComparison.InvariantCulture);
line = $"{l.Substring(0, startIndex)}{version}{l.Substring(endIndex)}";
}
l2.Add(line);
}
File.WriteAllLines(file, l2);
}
/// <summary>
/// Find the base path of the active solution (git checkout location)
/// </summary>
private static void findSolutionPath()
{
string path = Path.GetDirectoryName(Environment.CommandLine.Replace("\"", "").Trim());
if (string.IsNullOrEmpty(path))
path = Environment.CurrentDirectory;
while (!File.Exists(Path.Combine(path, $"{SolutionName}.sln")))
path = path.Remove(path.LastIndexOf(Path.DirectorySeparatorChar));
path += Path.DirectorySeparatorChar;
Environment.CurrentDirectory = path;
}
private static bool runCommand(string command, string args)
{
var psi = new ProcessStartInfo(command, args)
{
WorkingDirectory = solutionPath,
CreateNoWindow = true,
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden
};
Process p = Process.Start(psi);
if (p == null) return false;
string output = p.StandardOutput.ReadToEnd();
output += p.StandardError.ReadToEnd();
if (p.ExitCode == 0) return true;
write(output);
error($"Command {command} {args} failed!");
return false;
}
private static string readLineMasked()
{
var fg = Console.ForegroundColor;
Console.ForegroundColor = Console.BackgroundColor;
var ret = Console.ReadLine();
Console.ForegroundColor = fg;
return ret;
}
private static void error(string message)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine($"FATAL ERROR: {message}");
pauseIfInteractive();
Environment.Exit(-1);
}
private static void pauseIfInteractive()
{
if (interactive)
Console.ReadLine();
else
Console.WriteLine();
}
private static void write(string message, ConsoleColor col = ConsoleColor.Gray)
{
if (sw.ElapsedMilliseconds > 0)
{
Console.ForegroundColor = ConsoleColor.Green;
Console.Write(sw.ElapsedMilliseconds.ToString().PadRight(8));
}
Console.ForegroundColor = col;
Console.WriteLine(message);
}
public static void AuthenticatedBlockingPerform(this WebRequest r)
{
r.AddHeader("Authorization", $"token {GitHubAccessToken}");
r.Perform();
}
}
internal class RawFileWebRequest : WebRequest
{
public RawFileWebRequest(string url) : base(url)
{
}
protected override string Accept => "application/octet-stream";
}
internal class ReleaseLine
{
public string Hash;
public string Filename;
public int Filesize;
public ReleaseLine(string line)
{
var split = line.Split(' ');
Hash = split[0];
Filename = split[1];
Filesize = int.Parse(split[2]);
}
public override string ToString() => $"{Hash} {Filename} {Filesize}";
}
}
@@ -1,18 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project">
<TargetFrameworks>net461</TargetFrameworks>
<OutputType>Exe</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="NuGet.CommandLine" Version="4.5.1" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net461'" />
<PackageReference Include="System.Configuration.ConfigurationManager" Version="4.4.0" />
</ItemGroup>
</Project>
+2 -1
View File
@@ -12,6 +12,7 @@ using osu.Framework.Platform;
using osu.Game;
using OpenTK.Input;
using Microsoft.Win32;
using osu.Framework.Platform.Windows;
namespace osu.Desktop
{
@@ -40,7 +41,7 @@ namespace osu.Desktop
/// <summary>
/// A method of accessing an osu-stable install in a controlled fashion.
/// </summary>
private class StableStorage : DesktopStorage
private class StableStorage : WindowsStorage
{
protected override string LocateBasePath()
{
+9 -6
View File
@@ -1,19 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
using OpenTK;
using OpenTK.Graphics;
@@ -24,16 +25,18 @@ namespace osu.Desktop.Overlays
private OsuConfigManager config;
private OsuGameBase game;
private NotificationOverlay notificationOverlay;
private GameHost host;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
{
notificationOverlay = notification;
this.config = config;
this.game = game;
this.host = host;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
@@ -106,19 +109,19 @@ namespace osu.Desktop.Overlays
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
notificationOverlay.Post(new UpdateCompleteNotification(version));
notificationOverlay.Post(new UpdateCompleteNotification(version, host.OpenUrlExternally));
}
}
private class UpdateCompleteNotification : SimpleNotification
{
public UpdateCompleteNotification(string version)
public UpdateCompleteNotification(string version, Action<string> openUrl = null)
{
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
Icon = FontAwesome.fa_check_square;
Activated = delegate
{
Process.Start($"https://github.com/ppy/osu/releases/tag/v{version}");
openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}");
return true;
};
}
+7 -8
View File
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project">
<TargetFrameworks>net461;netcoreapp2.0</TargetFrameworks>
<TargetFrameworks>net471;netcoreapp2.1</TargetFrameworks>
<OutputType>WinExe</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@@ -10,28 +10,27 @@
<Title>osu!lazer</Title>
<Product>osu!lazer</Product>
<ApplicationIcon>lazer.ico</ApplicationIcon>
<Version>0.0.0.0</Version>
<FileVersion>0.0.0.0</FileVersion>
<Version>0.0.0</Version>
<FileVersion>0.0.0</FileVersion>
</PropertyGroup>
<PropertyGroup Label="Defines">
<DefineConstants Condition="'$(TargetFramework)' == 'net461'">$(DefineConstants);NET_FRAMEWORK</DefineConstants>
<DefineConstants Condition="'$(TargetFramework)' == 'net471'">$(DefineConstants);NET_FRAMEWORK</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<StartupObject>osu.Desktop.Program</StartupObject>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.4.0" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net461'" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
+8 -8
View File
@@ -2,13 +2,13 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net461)",
"name": "VisualTests (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Catch.Tests.exe",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
@@ -16,13 +16,13 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net461)",
"name": "VisualTests (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Catch.Tests.exe",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Catch.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
@@ -30,12 +30,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"name": "VisualTests (Debug, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
@@ -43,12 +43,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"name": "VisualTests (Release, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
+6 -6
View File
@@ -9,7 +9,7 @@
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@@ -24,7 +24,7 @@
"args": [
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:Configuration=Release",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@@ -40,7 +40,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@@ -56,7 +56,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@@ -66,7 +66,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net461)",
"label": "Restore (net471)",
"type": "shell",
"command": "nuget",
"args": [
@@ -75,7 +75,7 @@
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.0)",
"label": "Restore (netcoreapp2.1)",
"type": "shell",
"command": "dotnet",
"args": [
@@ -5,8 +5,6 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
@@ -14,7 +12,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
internal class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
@@ -47,10 +45,10 @@ namespace osu.Game.Rulesets.Catch.Tests
}
}
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new CatchBeatmapConverter();
protected override Ruleset CreateRuleset() => new CatchRuleset();
}
public struct ConvertValue : IEquatable<ConvertValue>
internal struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{
@@ -53,10 +53,10 @@ namespace osu.Game.Rulesets.Catch.Tests
return beatmap;
}
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
protected override Player CreatePlayer(Ruleset ruleset)
{
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(beatmap, ruleset);
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(ruleset);
}
}
}
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Tests
Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomLeft
Origin = Anchor.TopLeft
},
};
}
@@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(DrawableCatchHitObject),
typeof(DrawableFruit),
typeof(DrawableDroplet),
typeof(BananaShower),
typeof(Pulp),
};
@@ -53,12 +54,19 @@ namespace osu.Game.Rulesets.Catch.Tests
private DrawableFruit createDrawable(int index)
{
var fruit = new Fruit
{
StartTime = 1000000000000,
IndexInBeatmap = index,
Scale = 1.5f,
};
Fruit fruit = index == 5
? new BananaShower.Banana
{
StartTime = 1000000000000,
IndexInBeatmap = index,
Scale = 1.5f,
}
: new Fruit
{
StartTime = 1000000000000,
IndexInBeatmap = index,
Scale = 1.5f,
};
return new DrawableFruit(fruit)
{
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };
@@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new CatchRuleset())
{
}
}
}
@@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
@@ -0,0 +1,43 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
public class CatchBeatmap : Beatmap<CatchHitObject>
{
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int fruits = HitObjects.Count(s => s is Fruit);
int juiceStreams = HitObjects.Count(s => s is JuiceStream);
int bananaShowers = HitObjects.Count(s => s is BananaShower);
return new[]
{
new BeatmapStatistic
{
Name = @"Fruit Count",
Content = fruits.ToString(),
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Juice Stream Count",
Content = juiceStreams.ToString(),
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Banana Shower Count",
Content = bananaShowers.ToString(),
Icon = FontAwesome.fa_circle
}
};
}
}
}
@@ -13,9 +13,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
public class CatchBeatmapConverter : BeatmapConverter<CatchHitObject>
{
public CatchBeatmapConverter(IBeatmap beatmap)
: base(beatmap)
{
}
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, Beatmap beatmap)
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
{
var curveData = obj as IHasCurve;
var positionData = obj as IHasXPosition;
@@ -23,7 +28,20 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
var endTime = obj as IHasEndTime;
if (positionData == null)
{
if (endTime != null)
{
yield return new BananaShower
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false
};
}
yield break;
}
if (curveData != null)
{
@@ -43,19 +61,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
yield break;
}
if (endTime != null)
{
yield return new BananaShower
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false
};
yield break;
}
yield return new Fruit
{
StartTime = obj.StartTime,
@@ -64,5 +69,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
X = positionData.X / CatchPlayfield.BASE_WIDTH
};
}
protected override Beatmap<CatchHitObject> CreateBeatmap() => new CatchBeatmap();
}
}
@@ -12,16 +12,21 @@ using OpenTK;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
public class CatchBeatmapProcessor : BeatmapProcessor<CatchHitObject>
public class CatchBeatmapProcessor : BeatmapProcessor
{
public override void PostProcess(Beatmap<CatchHitObject> beatmap)
public CatchBeatmapProcessor(IBeatmap beatmap)
: base(beatmap)
{
initialiseHyperDash(beatmap.HitObjects);
}
base.PostProcess(beatmap);
public override void PostProcess()
{
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
base.PostProcess();
int index = 0;
foreach (var obj in beatmap.HitObjects)
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
obj.IndexInBeatmap = index++;
}
@@ -1,21 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Catch
{
public class CatchDifficultyCalculator : DifficultyCalculator<CatchHitObject>
{
public CatchDifficultyCalculator(Beatmap beatmap) : base(beatmap)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter(Beatmap beatmap) => new CatchBeatmapConverter();
}
}
+11 -37
View File
@@ -13,12 +13,17 @@ using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchRulesetContainer(this, beatmap, isForCurrentRuleset);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new CatchRulesetContainer(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
@@ -77,56 +82,25 @@ namespace osu.Game.Rulesets.Catch
{
new CatchModEasy(),
new CatchModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new CatchModHalfTime(),
new CatchModDaycore(),
},
},
new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new CatchModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new CatchModSuddenDeath(),
new CatchModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new CatchModDoubleTime(),
new CatchModNightcore(),
},
},
new MultiMod(new CatchModSuddenDeath(), new CatchModPerfect()),
new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
new CatchModHidden(),
new CatchModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new CatchModRelax(),
null,
null,
new MultiMod
{
Mods = new Mod[]
{
new CatchModAutoplay(),
new ModCinema(),
},
},
new MultiMod(new CatchModAutoplay(), new ModCinema()),
};
default:
return new Mod[] { };
}
@@ -138,7 +112,7 @@ namespace osu.Game.Rulesets.Catch
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override int? LegacyID => 2;
@@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => new DifficultyAttributes(mods, 0);
}
}
@@ -6,10 +6,11 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using System;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHardRock : ModHardRock, IApplicableToHitObject<CatchHitObject>
public class CatchModHardRock : ModHardRock, IApplicableToHitObject
{
public override double ScoreMultiplier => 1.12;
public override bool Ranked => true;
@@ -17,9 +18,11 @@ namespace osu.Game.Rulesets.Catch.Mods
private float lastStartX;
private int lastStartTime;
public void ApplyToHitObject(CatchHitObject hitObject)
public void ApplyToHitObject(HitObject hitObject)
{
float position = hitObject.X;
var catchObject = (CatchHitObject)hitObject;
float position = catchObject.X;
int startTime = (int)hitObject.StartTime;
if (lastStartX == 0)
@@ -60,7 +63,7 @@ namespace osu.Game.Rulesets.Catch.Mods
position += rand;
}
hitObject.X = position;
catchObject.X = position;
return;
}
@@ -79,7 +82,7 @@ namespace osu.Game.Rulesets.Catch.Mods
}
}
hitObject.X = position;
catchObject.X = position;
lastStartX = position;
lastStartTime = startTime;
@@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Catch.Objects
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
}
protected override HitWindows CreateHitWindows() => null;
}
public enum FruitVisualRepresentation
@@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public virtual bool CanBePlated => false;
public virtual bool StaysOnPlate => CanBePlated;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{
@@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private Pulp pulp;
public override bool StaysOnPlate => false;
public DrawableDroplet(Droplet h)
: base(h)
{
@@ -18,12 +18,19 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private Circle border;
private const float drawable_radius = (float)CatchHitObject.OBJECT_RADIUS * radius_adjust;
/// <summary>
/// Because we're adding a border around the fruit, we need to scale down some.
/// </summary>
private const float radius_adjust = 1.1f;
public DrawableFruit(Fruit h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
Size = new Vector2(drawable_radius);
Masking = false;
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
@@ -44,14 +51,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
Hollow = !HitObject.HyperDash,
Type = EdgeEffectType.Glow,
Radius = 4,
Radius = 4 * radius_adjust,
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
},
Size = new Vector2(Height * 1.5f),
Size = new Vector2(Height),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Color4.White,
BorderThickness = 4f,
BorderThickness = 3f * radius_adjust,
Children = new Framework.Graphics.Drawable[]
{
new Box
@@ -82,8 +89,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation)
{
const float large_pulp_3 = 13f;
const float distance_from_centre_3 = 0.23f;
const float large_pulp_3 = 8f * radius_adjust;
const float distance_from_centre_3 = 0.15f;
const float large_pulp_4 = large_pulp_3 * 0.925f;
const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
@@ -106,11 +113,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = 0.05f,
Y = -0.34f,
},
new Pulp
{
@@ -146,11 +151,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = 0.1f,
Y = -0.3f,
},
new Pulp
{
@@ -186,11 +189,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.1f,
Y = -0.33f,
},
new Pulp
{
@@ -220,10 +221,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.25f,
},
new Pulp
{
@@ -253,16 +253,15 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.15f
Y = -0.3f
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4 * 1.2f, large_pulp_4 * 3),
Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
Y = 0.05f,
},
}
};
@@ -29,14 +29,24 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
set
{
accentColour = value;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 8,
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
};
if (IsLoaded) updateAccentColour();
}
}
private void updateAccentColour()
{
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = Size.X / 2,
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAccentColour();
}
}
}
@@ -124,6 +124,9 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
if (NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
lastNested.LastInCombo = LastInCombo;
}
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.Replays
Dashing = dashing;
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
{
Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH;
Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
@@ -4,7 +4,6 @@
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
@@ -20,8 +19,8 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
{
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
@@ -29,14 +28,12 @@ namespace osu.Game.Rulesets.Catch.UI
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override BeatmapProcessor<CatchHitObject> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter() => new CatchBeatmapConverter();
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override Vector2 PlayfieldArea => new Vector2(0.86f); // matches stable's vertical offset for catcher plate
protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
{
switch (h)
+52 -36
View File
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container
{
public const float CATCHER_SIZE = 172;
public const float CATCHER_SIZE = 84;
protected readonly Catcher MovableCatcher;
@@ -48,6 +48,16 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
{
void runAfterLoaded(Action action)
{
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
action();
else
lastPlateableFruit.OnLoadComplete = _ => action();
}
if (judgement.IsHit && fruit.CanBePlated)
{
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
@@ -63,21 +73,17 @@ namespace osu.Game.Rulesets.Catch.UI
caughtFruit.LifetimeEnd = double.MaxValue;
MovableCatcher.Add(caughtFruit);
lastPlateableFruit = caughtFruit;
if (!fruit.StaysOnPlate)
runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
}
if (fruit.HitObject.LastInCombo)
{
if (judgement.IsHit)
{
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
MovableCatcher.Explode();
else
lastPlateableFruit.OnLoadComplete = _ => { MovableCatcher.Explode(); };
}
runAfterLoaded(() => MovableCatcher.Explode());
else
MovableCatcher.Drop();
}
@@ -99,8 +105,6 @@ namespace osu.Game.Rulesets.Catch.UI
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
private Texture texture;
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
@@ -121,10 +125,8 @@ namespace osu.Game.Rulesets.Catch.UI
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load()
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Children = new Drawable[]
{
caughtFruit = new Container<DrawableHitObject>
@@ -196,13 +198,7 @@ namespace osu.Game.Rulesets.Catch.UI
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Sprite createCatcherSprite() => new Sprite
{
Size = new Vector2(CATCHER_SIZE),
FillMode = FillMode.Fill,
Texture = texture,
OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
};
private Sprite createCatcherSprite() => new CatcherSprite();
/// <summary>
/// Add a caught fruit to the catcher's stack.
@@ -388,27 +384,47 @@ namespace osu.Game.Rulesets.Catch.UI
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
Explode(f);
}
public void Explode(DrawableHitObject fruit)
{
var originalX = fruit.X * Scale.X;
if (ExplodingFruitTarget != null)
{
var originalX = f.X * Scale.X;
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(fruit);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(fruit);
}
ExplodingFruitTarget.Add(f);
}
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(fruit.Y + 50, 500, Easing.InSine);
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
fruit.MoveToX(fruit.X + originalX * 6, 1000);
fruit.FadeOut(750);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
fruit.Expire();
}
f.Expire();
private class CatcherSprite : Sprite
{
public CatcherSprite()
{
Size = new Vector2(CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
}
}
}
+8 -8
View File
@@ -2,13 +2,13 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net461)",
"name": "VisualTests (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Mania.Tests.exe",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
@@ -16,13 +16,13 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net461)",
"name": "VisualTests (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Mania.Tests.exe",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Mania.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
@@ -30,12 +30,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"name": "VisualTests (Debug, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Mania.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
@@ -43,12 +43,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"name": "VisualTests (Release, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Mania.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
+6 -6
View File
@@ -9,7 +9,7 @@
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@@ -24,7 +24,7 @@
"args": [
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:Configuration=Release",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@@ -40,7 +40,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@@ -56,7 +56,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@@ -66,7 +66,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net461)",
"label": "Restore (net471)",
"type": "shell",
"command": "nuget",
"args": [
@@ -75,7 +75,7 @@
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.0)",
"label": "Restore (netcoreapp2.1)",
"type": "shell",
"command": "dotnet",
"args": [
@@ -5,8 +5,6 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -14,17 +12,14 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
internal class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
private bool isForCurrentRuleset;
[NonParallelizable]
[TestCase("basic", false)]
public void Test(string name, bool isForCurrentRuleset)
[TestCase("basic")]
public new void Test(string name)
{
this.isForCurrentRuleset = isForCurrentRuleset;
base.Test(name);
}
@@ -38,10 +33,10 @@ namespace osu.Game.Rulesets.Mania.Tests
};
}
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new ManiaBeatmapConverter(isForCurrentRuleset, beatmap);
protected override Ruleset CreateRuleset() => new ManiaRuleset();
}
public struct ConvertValue : IEquatable<ConvertValue>
internal struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@@ -4,6 +4,8 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Tests.Visual;
@@ -17,6 +19,14 @@ namespace osu.Game.Rulesets.Mania.Tests
{
public TestCaseManiaHitObjects()
{
Note note1 = new Note();
Note note2 = new Note();
HoldNote holdNote = new HoldNote { StartTime = 1000 };
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
@@ -43,14 +53,14 @@ namespace osu.Game.Rulesets.Mania.Tests
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableNote(new Note(), ManiaAction.Key1)
new DrawableNote(note1, ManiaAction.Key1)
{
Y = 5000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
},
new DrawableNote(new Note(), ManiaAction.Key1)
new DrawableNote(note2, ManiaAction.Key1)
{
Y = 6000,
LifetimeStart = double.MinValue,
@@ -77,13 +87,13 @@ namespace osu.Game.Rulesets.Mania.Tests
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableHoldNote(new HoldNote { Duration = 1000 } , ManiaAction.Key1)
new DrawableHoldNote(holdNote, ManiaAction.Key1)
{
Y = 5000,
Height = 1000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
AccentColour = Color4.Red,
}
}
}
@@ -8,6 +8,8 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
@@ -83,27 +85,25 @@ namespace osu.Game.Rulesets.Mania.Tests
int col = rng.Next(0, 4);
var note = new DrawableNote(new Note { Column = col }, ManiaAction.Key1)
var note = new Note { Column = col };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableNote = new DrawableNote(note, ManiaAction.Key1)
{
AccentColour = playfield.Columns.ElementAt(col).AccentColour
};
playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
playfield.Columns[col].OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
playfield.OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
playfield.Columns[col].OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
});
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, SettingsStore settings)
{
maniaRuleset = rulesets.GetRuleset(3);
dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
Dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
}
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
@@ -162,32 +162,24 @@ namespace osu.Game.Rulesets.Mania.Tests
for (double t = start_time; t <= start_time + duration; t += 100)
{
playfield.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 0
}, ManiaAction.Key1));
var note1 = new Note { StartTime = t, Column = 0 };
var note2 = new Note { StartTime = t, Column = 3 };
playfield.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 3
}, ManiaAction.Key4));
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
playfield.Add(new DrawableNote(note1, ManiaAction.Key1));
playfield.Add(new DrawableNote(note2, ManiaAction.Key4));
}
playfield.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 1
}, ManiaAction.Key2));
var holdNote1 = new HoldNote { StartTime = start_time, Duration = duration, Column = 1 };
var holdNote2 = new HoldNote { StartTime = start_time, Duration = duration, Column = 2 };
playfield.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 2
}, ManiaAction.Key3));
holdNote1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
holdNote2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
playfield.Add(new DrawableHoldNote(holdNote1, ManiaAction.Key2));
playfield.Add(new DrawableHoldNote(holdNote2, ManiaAction.Key3));
}
}
}
@@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new ManiaRuleset())
{
}
}
}
@@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
@@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
@@ -29,5 +30,27 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
Stages.Add(defaultStage);
}
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int notes = HitObjects.Count(s => s is Note);
int holdnotes = HitObjects.Count(s => s is HoldNote);
return new[]
{
new BeatmapStatistic
{
Name = @"Note Count",
Content = notes.ToString(),
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Hold Note Count",
Content = holdnotes.ToString(),
Icon = FontAwesome.fa_circle
},
};
}
}
}
@@ -33,18 +33,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private ManiaBeatmap beatmap;
public ManiaBeatmapConverter(bool isForCurrentRuleset, Beatmap original)
public ManiaBeatmapConverter(IBeatmap beatmap)
: base(beatmap)
{
IsForCurrentRuleset = isForCurrentRuleset;
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(new ManiaRuleset().RulesetInfo);
var roundedCircleSize = Math.Round(original.BeatmapInfo.BaseDifficulty.CircleSize);
var roundedOverallDifficulty = Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty);
var roundedCircleSize = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
var roundedOverallDifficulty = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
if (isForCurrentRuleset)
if (IsForCurrentRuleset)
TargetColumns = (int)Math.Max(1, roundedCircleSize);
else
{
float percentSliderOrSpinner = (float)original.HitObjects.Count(h => h is IHasEndTime) / original.HitObjects.Count;
float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasEndTime) / beatmap.HitObjects.Count();
if (percentSliderOrSpinner < 0.2)
TargetColumns = 7;
else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5)
@@ -56,7 +57,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
}
}
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
{
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
@@ -68,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
protected override Beatmap<ManiaHitObject> CreateBeatmap() => beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns });
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
{
var maniaOriginal = original as ManiaHitObject;
if (maniaOriginal != null)
@@ -112,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <param name="original">The original hit object.</param>
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, Beatmap originalBeatmap)
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, IBeatmap originalBeatmap)
{
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
@@ -128,7 +129,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <param name="original">The original hit object.</param>
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, Beatmap originalBeatmap)
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, IBeatmap originalBeatmap)
{
var endTimeData = original as IHasEndTime;
var distanceData = original as IHasDistance;
@@ -165,7 +166,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
{
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
}
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private PatternType convertType;
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
convertType = PatternType.None;
@@ -58,6 +58,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public override Pattern Generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0, HitObject.StartTime, endTime);
return pattern;
}
if (spanCount > 1)
{
if (segmentDuration <= 90)
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
private readonly double endTime;
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Beatmap originalBeatmap)
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, new Pattern(), originalBeatmap)
{
var endtimeData = HitObject as IHasEndTime;
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private readonly PatternType convertType;
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, Beatmap originalBeatmap)
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
@@ -77,10 +77,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
else
convertType |= PatternType.LowProbability;
if ((convertType & PatternType.KeepSingle) == 0)
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
else
convertType |= PatternType.Gathered;
}
}
public override Pattern Generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0);
return pattern;
}
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
@@ -346,7 +361,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToCentre = false;
if ((convertType & PatternType.ForceNotStack) > 0)
return getRandomNoteCount(p2 / 2, p2, (p2 + p3) / 2, p3);
return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
switch (TotalColumns)
{
@@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <summary>
/// The beatmap which <see cref="HitObject"/> is being converted from.
/// </summary>
protected readonly Beatmap OriginalBeatmap;
protected readonly IBeatmap OriginalBeatmap;
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(hitObject, beatmap, previousPattern)
{
if (random == null) throw new ArgumentNullException(nameof(random));
@@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
drainTime /= 1000;
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
return conversionDifficulty.Value;
@@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
{
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant)
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}
@@ -1,16 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania
namespace osu.Game.Rulesets.Mania.Difficulty
{
internal class ManiaDifficultyCalculator : DifficultyCalculator<ManiaHitObject>
internal class ManiaDifficultyCalculator : DifficultyCalculator
{
private const double star_scaling_factor = 0.018;
@@ -26,48 +29,36 @@ namespace osu.Game.Rulesets.Mania
/// </summary>
private const double decay_weight = 0.9;
/// <summary>
/// HitObjects are stored as a member variable.
/// </summary>
private readonly List<ManiaHitObjectDifficulty> difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
private readonly bool isForCurrentRuleset;
public ManiaDifficultyCalculator(Beatmap beatmap)
: base(beatmap)
public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
}
public ManiaDifficultyCalculator(Beatmap beatmap, Mod[] mods)
: base(beatmap, mods)
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
}
var difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
// Fill our custom DifficultyHitObject class, that carries additional information
difficultyHitObjects.Clear();
int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
foreach (var hitObject in Beatmap.HitObjects)
difficultyHitObjects.Add(new ManiaHitObjectDifficulty(hitObject, columnCount));
int columnCount = ((ManiaBeatmap)beatmap).TotalColumns;
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
// Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change
difficultyHitObjects.AddRange(beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
if (!calculateStrainValues())
return 0;
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new DifficultyAttributes(mods, 0);
double starRating = calculateDifficulty() * star_scaling_factor;
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
categoryDifficulty?.Add("Strain", starRating);
return starRating;
return new DifficultyAttributes(mods, starRating);
}
private bool calculateStrainValues()
private bool calculateStrainValues(List<ManiaHitObjectDifficulty> objects, double timeRate)
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
using (List<ManiaHitObjectDifficulty>.Enumerator hitObjectsEnumerator = difficultyHitObjects.GetEnumerator())
using (var hitObjectsEnumerator = objects.GetEnumerator())
{
if (!hitObjectsEnumerator.MoveNext())
return false;
@@ -78,7 +69,7 @@ namespace osu.Game.Rulesets.Mania
while (hitObjectsEnumerator.MoveNext())
{
var next = hitObjectsEnumerator.Current;
next?.CalculateStrains(current, TimeRate);
next?.CalculateStrains(current, timeRate);
current = next;
}
@@ -86,9 +77,9 @@ namespace osu.Game.Rulesets.Mania
}
}
private double calculateDifficulty()
private double calculateDifficulty(List<ManiaHitObjectDifficulty> objects, double timeRate)
{
double actualStrainStep = strain_step * TimeRate;
double actualStrainStep = strain_step * timeRate;
// Find the highest strain value within each strain step
List<double> highestStrains = new List<double>();
@@ -96,7 +87,7 @@ namespace osu.Game.Rulesets.Mania
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
ManiaHitObjectDifficulty previousHitObject = null;
foreach (var hitObject in difficultyHitObjects)
foreach (var hitObject in objects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
@@ -141,6 +132,35 @@ namespace osu.Game.Rulesets.Mania
return difficulty;
}
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter(Beatmap beatmap) => new ManiaBeatmapConverter(true, beatmap);
protected override Mod[] DifficultyAdjustmentMods
{
get
{
var mods = new Mod[]
{
new ManiaModDoubleTime(),
new ManiaModHalfTime(),
new ManiaModEasy(),
new ManiaModHardRock(),
};
if (isForCurrentRuleset)
return mods;
// if we are a convert, we can be played in any key mod.
return mods.Concat(new Mod[]
{
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
}).ToArray();
}
}
}
}
@@ -0,0 +1,127 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaPerformanceCalculator : PerformanceCalculator
{
private Mod[] mods;
// Score after being scaled by non-difficulty-increasing mods
private double scaledScore;
private int countPerfect;
private int countGreat;
private int countGood;
private int countOk;
private int countMeh;
private int countMiss;
public ManiaPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
mods = Score.Mods;
scaledScore = Score.TotalScore;
countPerfect = Convert.ToInt32(Score.Statistics[HitResult.Perfect]);
countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
countOk = Convert.ToInt32(Score.Statistics[HitResult.Ok]);
countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
if (mods.Any(m => !m.Ranked))
return 0;
IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
double scoreMultiplier = 1.0;
foreach (var m in mods.Where(m => !scoreIncreaseMods.Contains(m)))
scoreMultiplier *= m.ScoreMultiplier;
// Scale score up, so it's comparable to other keymods
scaledScore *= 1.0 / scoreMultiplier;
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
// The specific number has no intrinsic meaning and can be adjusted as needed.
double multiplier = 0.8;
if (mods.Any(m => m is ModNoFail))
multiplier *= 0.9;
if (mods.Any(m => m is ModEasy))
multiplier *= 0.5;
double strainValue = computeStrainValue();
double accValue = computeAccuracyValue(strainValue);
double totalValue =
Math.Pow(
Math.Pow(strainValue, 1.1) +
Math.Pow(accValue, 1.1), 1.0 / 1.1
) * multiplier;
if (categoryDifficulty != null)
{
categoryDifficulty["Strain"] = strainValue;
categoryDifficulty["Accuracy"] = accValue;
}
return totalValue;
}
private double computeStrainValue()
{
// Obtain strain difficulty
double strainValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
// Longer maps are worth more
strainValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
if (scaledScore <= 500000)
strainValue = 0;
else if (scaledScore <= 600000)
strainValue *= (scaledScore - 500000) / 100000 * 0.3;
else if (scaledScore <= 700000)
strainValue *= 0.3 + (scaledScore - 600000) / 100000 * 0.25;
else if (scaledScore <= 800000)
strainValue *= 0.55 + (scaledScore - 700000) / 100000 * 0.20;
else if (scaledScore <= 900000)
strainValue *= 0.75 + (scaledScore - 800000) / 100000 * 0.15;
else
strainValue *= 0.90 + (scaledScore - 900000) / 100000 * 0.1;
return strainValue;
}
private double computeAccuracyValue(double strainValue)
{
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
if (hitWindowGreat <= 0)
return 0;
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
double accuracyValue = Math.Max(0.0, 0.2 - (hitWindowGreat - 34) * 0.006667)
* strainValue
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
// accuracyValue *= Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
return accuracyValue;
}
private double totalHits => countPerfect + countOk + countGreat + countGood + countMeh + countMiss;
}
}
@@ -0,0 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteJudgement : ManiaJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
}
}
+27 -60
View File
@@ -15,12 +15,21 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
{
@@ -99,78 +108,34 @@ namespace osu.Game.Rulesets.Mania
{
new ManiaModEasy(),
new ManiaModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModHalfTime(),
new ManiaModDaycore(),
},
},
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new ManiaModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModSuddenDeath(),
new ManiaModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModDoubleTime(),
new ManiaModNightcore(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModFadeIn(),
new ManiaModHidden(),
}
},
new MultiMod(new ManiaModSuddenDeath(), new ManiaModPerfect()),
new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
new ManiaModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new MultiMod
{
Mods = new Mod[]
{
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
},
},
new MultiMod(new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3()),
new ManiaModRandom(),
new ManiaModDualStages(),
new ManiaModMirror(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModAutoplay(),
new ModCinema(),
},
},
new MultiMod(new ManiaModAutoplay(), new ModCinema()),
};
default:
return new Mod[] { };
}
@@ -182,12 +147,14 @@ namespace osu.Game.Rulesets.Mania
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
public override int? LegacyID => 3;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
+17 -3
View File
@@ -1,21 +1,22 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public abstract class ManiaKeyMod : Mod, IApplicableToBeatmapConverter<ManiaHitObject>
public abstract class ManiaKeyMod : Mod, IApplicableToBeatmapConverter
{
public override string ShortenedName => Name;
public abstract int KeyCount { get; }
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
public override bool Ranked => true;
public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter)
{
var mbc = (ManiaBeatmapConverter)beatmapConverter;
@@ -25,5 +26,18 @@ namespace osu.Game.Rulesets.Mania.Mods
mbc.TargetColumns = KeyCount;
}
public override Type[] IncompatibleMods => new[]
{
typeof(ManiaModKey1),
typeof(ManiaModKey2),
typeof(ManiaModKey3),
typeof(ManiaModKey4),
typeof(ManiaModKey5),
typeof(ManiaModKey6),
typeof(ManiaModKey7),
typeof(ManiaModKey8),
typeof(ManiaModKey9),
}.Except(new[] { GetType() }).ToArray();
}
}
@@ -11,19 +11,23 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter<ManiaHitObject>, IApplicableToRulesetContainer<ManiaHitObject>
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToRulesetContainer<ManiaHitObject>
{
public override string Name => "Dual Stages";
public override string ShortenedName => "DS";
public override string Description => @"Double the stages, double the fun!";
public override double ScoreMultiplier => 0;
public override double ScoreMultiplier => 1;
public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
private bool isForCurrentRuleset;
public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter)
{
var mbc = (ManiaBeatmapConverter)beatmapConverter;
isForCurrentRuleset = mbc.IsForCurrentRuleset;
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
if (mbc.IsForCurrentRuleset)
if (isForCurrentRuleset)
return;
mbc.TargetColumns *= 2;
@@ -34,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Mods
var mrc = (ManiaRulesetContainer)rulesetContainer;
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
if (mrc.IsForCurrentRuleset)
if (isForCurrentRuleset)
return;
var newDefinitions = new List<StageDefinition>();
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string ShortenedName => "RD";
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
public override string Description => @"Shuffle around the keys!";
public override double ScoreMultiplier => 0;
public override double ScoreMultiplier => 1;
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{
@@ -5,6 +5,7 @@ using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
: base(barLine)
{
RelativeSizeAxes = Axes.X;
Height = 1;
Height = 2f;
AddInternal(new Box
{
@@ -36,6 +37,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Colour = new Color4(255, 204, 33, 255),
});
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;
@@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
@@ -18,12 +18,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>, IKeyBindingHandler<ManiaAction>
{
public override bool DisplayJudgement => false;
private readonly DrawableNote head;
private readonly DrawableNote tail;
private readonly GlowPiece glowPiece;
private readonly BodyPiece bodyPiece;
private readonly Container fullHeightContainer;
/// <summary>
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
@@ -35,25 +35,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private bool hasBroken;
private readonly Container<DrawableHoldNoteTick> tickContainer;
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
: base(hitObject, action)
{
Container<DrawableHoldNoteTick> tickContainer;
RelativeSizeAxes = Axes.X;
InternalChildren = new Drawable[]
{
// The hit object itself cannot be used for various elements because the tail overshoots it
// So a specialized container that is updated to contain the tail height is used
fullHeightContainer = new Container
{
RelativeSizeAxes = Axes.X,
Child = glowPiece = new GlowPiece()
},
bodyPiece = new BodyPiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
},
tickContainer = new Container<DrawableHoldNoteTick>
@@ -90,15 +82,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
base.AccentColour = value;
glowPiece.AccentColour = value;
bodyPiece.AccentColour = value;
head.AccentColour = value;
tail.AccentColour = value;
tickContainer.ForEach(t => t.AccentColour = value);
}
}
protected override void UpdateState(ArmedState state)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (tail.AllJudged)
AddJudgement(new HoldNoteJudgement { Result = HitResult.Perfect });
}
protected override void Update()
@@ -106,12 +100,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.Update();
// Make the body piece not lie under the head note
bodyPiece.Y = head.Height;
bodyPiece.Height = DrawHeight - head.Height;
// Make the fullHeightContainer "contain" the height of the tail note, keeping in mind
// that the tail note overshoots the height of this hit object
fullHeightContainer.Height = DrawHeight + tail.Height;
bodyPiece.Y = head.Height / 2;
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
}
public bool OnPressed(ManiaAction action)
@@ -160,8 +150,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
: base(holdNote.HitObject.Head, action)
{
this.holdNote = holdNote;
GlowPiece.Alpha = 0;
}
public override bool OnPressed(ManiaAction action)
@@ -179,11 +167,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return true;
}
protected override void UpdateState(ArmedState state)
{
// The holdnote keeps scrolling through for now, so having the head disappear looks weird
}
}
/// <summary>
@@ -191,18 +174,26 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private class DrawableTailNote : DrawableNote
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
/// </summary>
private const double release_window_lenience = 1.5;
private readonly DrawableHoldNote holdNote;
public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
: base(holdNote.HitObject.Tail, action)
{
this.holdNote = holdNote;
GlowPiece.Alpha = 0;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
// Factor in the release lenience
timeOffset /= release_window_lenience;
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
@@ -228,11 +219,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
});
}
protected override void UpdateState(ArmedState state)
{
// The holdnote keeps scrolling through, so having the tail disappear looks weird
}
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
public override bool OnReleased(ManiaAction action)
@@ -8,7 +8,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
@@ -87,16 +86,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
}
protected override void UpdateState(ArmedState state)
{
switch (State.Value)
{
case ArmedState.Hit:
AccentColour = Color4.Green;
break;
}
}
protected override void Update()
{
if (AllJudged)
@@ -27,5 +27,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != null)
Action = action.Value;
}
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Miss:
this.FadeOut(150, Easing.In).Expire();
break;
case ArmedState.Hit:
this.FadeOut(150, Easing.OutQuint).Expire();
break;
}
}
}
}
@@ -1,12 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.Color4Extensions;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
@@ -16,9 +17,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
{
protected readonly GlowPiece GlowPiece;
private readonly LaneGlowPiece laneGlowPiece;
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject, ManiaAction action)
@@ -27,14 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
CornerRadius = 5;
Masking = true;
InternalChildren = new Drawable[]
{
laneGlowPiece = new LaneGlowPiece
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
GlowPiece = new GlowPiece(),
headPiece = new NotePiece
{
Anchor = Anchor.TopCentre,
@@ -49,9 +44,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
set
{
base.AccentColour = value;
laneGlowPiece.AccentColour = AccentColour;
GlowPiece.AccentColour = AccentColour;
headPiece.AccentColour = AccentColour;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = AccentColour.Lighten(1f).Opacity(0.6f),
Radius = 10,
};
}
}
@@ -71,17 +71,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddJudgement(new ManiaJudgement { Result = result });
}
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
case ArmedState.Miss:
this.FadeOut(100).Expire();
break;
}
}
public virtual bool OnPressed(ManiaAction action)
{
if (action != Action)
@@ -123,8 +123,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
if (!IsLoaded)
return;
foreground.Colour = AccentColour.Opacity(0.4f);
background.Colour = AccentColour.Opacity(0.2f);
foreground.Colour = AccentColour.Opacity(0.9f);
background.Colour = AccentColour.Opacity(0.6f);
subtractionCache.Invalidate();
}
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
/// </summary>
internal class NotePiece : Container, IHasAccentColour
{
private const float head_height = 10;
public const float NOTE_HEIGHT = 10;
private const float head_colour_height = 6;
private readonly Box colouredBox;
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public NotePiece()
{
RelativeSizeAxes = Axes.X;
Height = head_height;
Height = NOTE_HEIGHT;
Children = new[]
{
+1 -20
View File
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Objects
/// <summary>
/// The tail note of the hold.
/// </summary>
public readonly Note Tail = new TailNote();
public readonly Note Tail = new Note();
/// <summary>
/// The time between ticks of this hold.
@@ -94,24 +94,5 @@ namespace osu.Game.Rulesets.Mania.Objects
});
}
}
/// <summary>
/// The tail of the hold note.
/// </summary>
private class TailNote : Note
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// </summary>
private const double release_window_lenience = 1.5;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
HitWindows *= release_window_lenience;
}
}
}
}
@@ -1,8 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects.Types;
using osu.Game.Rulesets.Objects;
@@ -12,12 +10,6 @@ namespace osu.Game.Rulesets.Mania.Objects
{
public virtual int Column { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
HitWindows.AllowsPerfect = true;
HitWindows.AllowsOk = true;
}
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
}
}
@@ -0,0 +1,36 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
public class ManiaHitWindows : HitWindows
{
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
{
{ HitResult.Perfect, (44.8, 38.8, 27.8) },
{ HitResult.Great, (128, 98, 68 ) },
{ HitResult.Good, (194, 164, 134) },
{ HitResult.Ok, (254, 224, 194) },
{ HitResult.Meh, (302, 272, 242) },
{ HitResult.Miss, (376, 346, 316) },
};
public override void SetDifficulty(double difficulty)
{
AllowsPerfect = true;
AllowsOk = true;
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
}
}
}
@@ -24,10 +24,10 @@ namespace osu.Game.Rulesets.Mania.Replays
Actions.AddRange(actions);
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
{
// We don't need to fully convert, just create the converter
var converter = new ManiaBeatmapConverter(beatmap.BeatmapInfo.RulesetID == 3, beatmap);
var converter = new ManiaBeatmapConverter(beatmap);
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.
+28 -11
View File
@@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Mania.UI
public ManiaAction Action;
private readonly Box background;
private readonly Box backgroundOverlay;
private readonly Container hitTargetBar;
private readonly Container keyIcon;
@@ -42,22 +43,32 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private const float opacity_released = 0.1f;
private const float opacity_pressed = 0.25f;
public Column()
: base(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
background = new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Alpha = opacity_released
Alpha = 0.3f
},
backgroundOverlay = new Box
{
Name = "Background Gradient Overlay",
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Blending = BlendingMode.Additive,
Alpha = 0
},
new Container
{
@@ -182,6 +193,7 @@ namespace osu.Game.Rulesets.Mania.UI
accentColour = value;
background.Colour = accentColour;
backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.6f), accentColour.Opacity(0));
hitTargetBar.EdgeEffect = new EdgeEffectParameters
{
@@ -213,7 +225,7 @@ namespace osu.Game.Rulesets.Mania.UI
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgement.IsHit)
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
return;
explosionContainer.Add(new HitExplosion(judgedObject));
@@ -223,8 +235,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
if (action == Action)
{
background.FadeTo(opacity_pressed, 50, Easing.OutQuint);
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
}
return false;
@@ -234,8 +246,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
if (action == Action)
{
background.FadeTo(opacity_released, 800, Easing.OutQuart);
keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
}
return false;
@@ -265,8 +277,13 @@ namespace osu.Game.Rulesets.Mania.UI
if (action != Action)
return false;
var hitObject = HitObjects.Objects.LastOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjects.Objects.FirstOrDefault();
hitObject?.PlaySamples();
var nextObject =
HitObjects.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
// fallback to non-alive objects to find next off-screen object
HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
HitObjects.Objects.LastOrDefault();
nextObject?.PlaySamples();
return true;
}
+23 -20
View File
@@ -1,19 +1,23 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Mania.UI
{
internal class HitExplosion : CompositeDrawable
{
private readonly Box inner;
public override bool RemoveWhenNotAlive => true;
private readonly CircularContainer circle;
public HitExplosion(DrawableHitObject judgedObject)
{
@@ -22,33 +26,32 @@ namespace osu.Game.Rulesets.Mania.UI
Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(isTick ? 0.5f : 1);
FillMode = FillMode.Fit;
RelativeSizeAxes = Axes.X;
Y = NotePiece.NOTE_HEIGHT / 2;
Height = NotePiece.NOTE_HEIGHT;
Blending = BlendingMode.Additive;
// scale roughly in-line with visual appearance of notes
Scale = new Vector2(isTick ? 0.4f : 0.8f);
Color4 accent = isTick ? Color4.White : judgedObject.AccentColour;
InternalChild = new CircularContainer
InternalChild = circle = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 1,
BorderColour = accent,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.1f),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = accent,
Radius = 10,
Hollow = true
Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour, Color4.White, 0, 1),
Radius = 100,
},
Child = inner = new Box
Child = new Box
{
Alpha = 0,
RelativeSizeAxes = Axes.Both,
Colour = accent,
Alpha = 1,
AlwaysPresent = true,
AlwaysPresent = true
}
};
}
@@ -57,8 +60,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
base.LoadComplete();
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500);
inner.FadeOut(250);
circle.ResizeTo(circle.Size * new Vector2(4, 20), 1000, Easing.OutQuint);
this.FadeIn(16).Then().FadeOut(500, Easing.OutQuint);
Expire(true);
}
@@ -10,12 +10,9 @@ using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
@@ -36,8 +33,8 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable<BarLine> BarLines;
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
// Generate the bar lines
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
@@ -85,8 +82,6 @@ namespace osu.Game.Rulesets.Mania.UI
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(IsForCurrentRuleset, WorkingBeatmap.Beatmap);
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
{
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
@@ -105,7 +100,5 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(settings, Ruleset.RulesetInfo, Variant);
}
}
+8 -5
View File
@@ -9,7 +9,6 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
@@ -78,6 +77,7 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
CornerRadius = 5,
Children = new Drawable[]
{
new Box
@@ -171,6 +171,9 @@ namespace osu.Game.Rulesets.Mania.UI
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgedObject.DisplayJudgement)
return;
judgements.Clear();
judgements.Add(new DrawableManiaJudgement(judgement, judgedObject)
{
@@ -180,15 +183,15 @@ namespace osu.Game.Rulesets.Mania.UI
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
normalColumnColours = new List<Color4>
{
colours.RedDark,
colours.GreenDark
new Color4(94, 0, 57, 255),
new Color4(6, 84, 0, 255)
};
specialColumnColour = colours.BlueDark;
specialColumnColour = new Color4(0, 48, 63, 255);
// Set the special column + colour + key
foreach (var column in Columns)
+8 -8
View File
@@ -2,13 +2,13 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net461)",
"name": "VisualTests (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Osu.Tests.exe",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
@@ -16,13 +16,13 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net461)",
"name": "VisualTests (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Osu.Tests.exe",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Osu.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
@@ -30,12 +30,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"name": "VisualTests (Debug, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Osu.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
@@ -43,12 +43,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"name": "VisualTests (Release, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Osu.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
+6 -6
View File
@@ -9,7 +9,7 @@
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@@ -24,7 +24,7 @@
"args": [
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:Configuration=Release",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@@ -40,7 +40,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@@ -56,7 +56,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@@ -66,7 +66,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net461)",
"label": "Restore (net471)",
"type": "shell",
"command": "nuget",
"args": [
@@ -75,7 +75,7 @@
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.0)",
"label": "Restore (netcoreapp2.1)",
"type": "shell",
"command": "dotnet",
"args": [
@@ -5,17 +5,15 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
internal class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
@@ -42,10 +40,10 @@ namespace osu.Game.Rulesets.Osu.Tests
};
}
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new OsuBeatmapConverter();
protected override Ruleset CreateRuleset() => new OsuRuleset();
}
public struct ConvertValue : IEquatable<ConvertValue>
internal struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new OsuRuleset())
{
}
}
}
@@ -93,12 +93,36 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("Big Single, Large StackOffset", () => testSimpleBigLargeStackOffset());
AddStep("Big 1 Repeat, Large StackOffset", () => testSimpleBigLargeStackOffset(1));
AddStep("Distance Overflow", () => testDistanceOverflow());
AddStep("Distance Overflow 1 Repeat", () => testDistanceOverflow(1));
}
private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
private void testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
private void testDistanceOverflow(int repeats = 0)
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(239, 176),
ControlPoints = new List<Vector2>
{
Vector2.Zero,
new Vector2(154, 28),
new Vector2(52, -34)
},
Distance = 700,
RepeatCount = repeats,
RepeatSamples = createEmptySamples(repeats),
StackHeight = 10
};
addSlider(slider, 2, 2);
}
private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
@@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
@@ -0,0 +1,43 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
public class OsuBeatmap : Beatmap<OsuHitObject>
{
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int circles = HitObjects.Count(c => c is HitCircle);
int sliders = HitObjects.Count(s => s is Slider);
int spinners = HitObjects.Count(s => s is Spinner);
return new[]
{
new BeatmapStatistic
{
Name = @"Circle Count",
Content = circles.ToString(),
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Slider Count",
Content = sliders.ToString(),
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Spinner Count",
Content = spinners.ToString(),
Icon = FontAwesome.fa_circle
}
};
}
}
}
@@ -14,9 +14,14 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
internal class OsuBeatmapConverter : BeatmapConverter<OsuHitObject>
{
public OsuBeatmapConverter(IBeatmap beatmap)
: base(beatmap)
{
}
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasPosition) };
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
{
var curveData = original as IHasCurve;
var endTimeData = original as IHasEndTime;
@@ -45,8 +50,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
StartTime = original.StartTime,
Samples = original.Samples,
EndTime = endTimeData.EndTime,
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2
};
}
else
@@ -60,5 +64,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
};
}
}
protected override Beatmap<OsuHitObject> CreateBeatmap() => new OsuBeatmap();
}
}
@@ -8,12 +8,17 @@ using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
internal class OsuBeatmapProcessor : BeatmapProcessor<OsuHitObject>
internal class OsuBeatmapProcessor : BeatmapProcessor
{
public override void PostProcess(Beatmap<OsuHitObject> beatmap)
public OsuBeatmapProcessor(IBeatmap beatmap)
: base(beatmap)
{
applyStacking(beatmap);
base.PostProcess(beatmap);
}
public override void PostProcess()
{
applyStacking((Beatmap<OsuHitObject>)Beatmap);
base.PostProcess();
}
private void applyStacking(Beatmap<OsuHitObject> beatmap)
@@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuDifficultyAttributes : DifficultyAttributes
{
public double AimStrain;
public double SpeedStrain;
public OsuDifficultyAttributes(Mod[] mods, double starRating)
: base(mods, starRating)
{
}
}
}
@@ -0,0 +1,76 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Skills;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuDifficultyCalculator : DifficultyCalculator
{
private const int section_length = 400;
private const double difficulty_multiplier = 0.0675;
public OsuDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast<OsuHitObject>().ToList(), timeRate);
Skill[] skills =
{
new Aim(),
new Speed()
};
double sectionLength = section_length * timeRate;
// The first object doesn't generate a strain, so we begin with an incremented section end
double currentSectionEnd = 2 * sectionLength;
foreach (OsuDifficultyHitObject h in difficultyBeatmap)
{
while (h.BaseObject.StartTime > currentSectionEnd)
{
foreach (Skill s in skills)
{
s.SaveCurrentPeak();
s.StartNewSectionFrom(currentSectionEnd);
}
currentSectionEnd += sectionLength;
}
foreach (Skill s in skills)
s.Process(h);
}
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
return new OsuDifficultyAttributes(mods, starRating)
{
AimStrain = aimRating,
SpeedStrain = speedRating
};
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new OsuModDoubleTime(),
new OsuModHalfTime(),
new OsuModEasy(),
new OsuModHardRock(),
};
}
}
@@ -5,35 +5,48 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuPerformanceCalculator : PerformanceCalculator<OsuHitObject>
public class OsuPerformanceCalculator : PerformanceCalculator
{
public new OsuDifficultyAttributes Attributes => (OsuDifficultyAttributes)base.Attributes;
private readonly int countHitCircles;
private readonly int beatmapMaxCombo;
private Mod[] mods;
/// <summary>
/// Approach rate adjusted by mods.
/// </summary>
private double realApproachRate;
/// <summary>
/// Overall difficulty adjusted by mods.
/// </summary>
private double realOverallDifficulty;
private double accuracy;
private int scoreMaxCombo;
private int count300;
private int count100;
private int count50;
private int countGreat;
private int countGood;
private int countMeh;
private int countMiss;
public OsuPerformanceCalculator(Ruleset ruleset, Beatmap beatmap, Score score)
public OsuPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
beatmapMaxCombo = Beatmap.HitObjects.Count;
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count) + 1;
beatmapMaxCombo = Beatmap.HitObjects.Count();
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
}
public override double Calculate(Dictionary<string, double> categoryRatings = null)
@@ -41,25 +54,21 @@ namespace osu.Game.Rulesets.Osu.Scoring
mods = Score.Mods;
accuracy = Score.Accuracy;
scoreMaxCombo = Score.MaxCombo;
count300 = Convert.ToInt32(Score.Statistics[HitResult.Great]);
count100 = Convert.ToInt32(Score.Statistics[HitResult.Good]);
count50 = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
// Don't count scores made with supposedly unranked mods
if (mods.Any(m => !m.Ranked))
return 0;
// Todo: In the future we should apply changes to PreEmpt/AR at an OsuHitObject/BaseDifficulty level, but this is done
// locally for now as doing so would modify animations and other things unexpectedly
// DO NOT MODIFY THIS
double ar = Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate;
if (mods.Any(m => m is OsuModHardRock))
ar = Math.Min(10, ar * 1.4);
if (mods.Any(m => m is OsuModEasy))
ar = Math.Max(0, ar / 2);
double preEmpt = BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450);
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;
realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
realOverallDifficulty = (80 - hitWindowGreat) / 6;
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
@@ -85,6 +94,9 @@ namespace osu.Game.Rulesets.Osu.Scoring
categoryRatings.Add("Aim", aimValue);
categoryRatings.Add("Speed", speedValue);
categoryRatings.Add("Accuracy", accuracyValue);
categoryRatings.Add("OD", realOverallDifficulty);
categoryRatings.Add("AR", realApproachRate);
categoryRatings.Add("Max Combo", beatmapMaxCombo);
}
return totalValue;
@@ -92,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
private double computeAimValue()
{
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Aim"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.AimStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
// Longer maps are worth more
double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
@@ -121,8 +133,9 @@ namespace osu.Game.Rulesets.Osu.Scoring
aimValue *= approachRateFactor;
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
if (mods.Any(h => h is OsuModHidden))
aimValue *= 1.18f;
aimValue *= 1.02 + (11.0f - realApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
if (mods.Any(h => h is OsuModFlashlight))
{
@@ -133,14 +146,14 @@ namespace osu.Game.Rulesets.Osu.Scoring
// Scale the aim value with accuracy _slightly_
aimValue *= 0.5f + accuracy / 2.0f;
// It is important to also consider accuracy difficulty when doing that
aimValue *= 0.98f + Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500;
aimValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
return aimValue;
}
private double computeSpeedValue()
{
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Speed"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.SpeedStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
// Longer maps are worth more
speedValue *= 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
@@ -153,10 +166,13 @@ namespace osu.Game.Rulesets.Osu.Scoring
if (beatmapMaxCombo > 0)
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
if (mods.Any(m => m is OsuModHidden))
speedValue *= 1.18f;
// Scale the speed value with accuracy _slightly_
speedValue *= 0.5f + accuracy / 2.0f;
// It is important to also consider accuracy difficulty when doing that
speedValue *= 0.98f + Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500;
speedValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
return speedValue;
}
@@ -168,7 +184,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
int amountHitObjectsWithAccuracy = countHitCircles;
if (amountHitObjectsWithAccuracy > 0)
betterAccuracyPercentage = ((count300 - (totalHits - amountHitObjectsWithAccuracy)) * 6 + count100 * 2 + count50) / (amountHitObjectsWithAccuracy * 6);
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (amountHitObjectsWithAccuracy * 6);
else
betterAccuracyPercentage = 0;
@@ -178,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
double accuracyValue = Math.Pow(1.52163f, Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
double accuracyValue = Math.Pow(1.52163f, realOverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
@@ -191,9 +207,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
return accuracyValue;
}
private double totalHits => count300 + count100 + count50 + countMiss;
private double totalSuccessfulHits => count300 + count100 + count50;
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
private double totalHits => countGreat + countGood + countMeh + countMiss;
private double totalSuccessfulHits => countGreat + countGood + countMeh;
}
}
@@ -0,0 +1,44 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections;
using System.Collections.Generic;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
{
/// <summary>
/// An enumerable container wrapping <see cref="OsuHitObject"/> input as <see cref="OsuDifficultyHitObject"/>
/// which contains extra data required for difficulty calculation.
/// </summary>
public class OsuDifficultyBeatmap : IEnumerable<OsuDifficultyHitObject>
{
private readonly IEnumerator<OsuDifficultyHitObject> difficultyObjects;
/// <summary>
/// Creates an enumerator, which preprocesses a list of <see cref="OsuHitObject"/>s recieved as input, wrapping them as
/// <see cref="OsuDifficultyHitObject"/> which contains extra data required for difficulty calculation.
/// </summary>
public OsuDifficultyBeatmap(List<OsuHitObject> objects, double timeRate)
{
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
// This should probably happen before the objects reach the difficulty calculator.
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
}
/// <summary>
/// Returns an enumerator that enumerates all <see cref="OsuDifficultyHitObject"/>s in the <see cref="OsuDifficultyBeatmap"/>.
/// </summary>
public IEnumerator<OsuDifficultyHitObject> GetEnumerator() => difficultyObjects;
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
private IEnumerator<OsuDifficultyHitObject> createDifficultyObjectEnumerator(List<OsuHitObject> objects, double timeRate)
{
// The first jump is formed by the first two hitobjects of the map.
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
for (int i = 1; i < objects.Count; i++)
yield return new OsuDifficultyHitObject(objects[i], objects[i - 1], timeRate);
}
}
}
@@ -3,16 +3,18 @@
using System;
using System.Linq;
using OpenTK;
using osu.Game.Rulesets.Osu.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
{
/// <summary>
/// A wrapper around <see cref="OsuHitObject"/> extending it with additional data required for difficulty calculation.
/// </summary>
public class OsuDifficultyHitObject
{
private const int normalized_radius = 52;
/// <summary>
/// The <see cref="OsuHitObject"/> this <see cref="OsuDifficultyHitObject"/> refers to.
/// </summary>
@@ -28,26 +30,19 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
/// </summary>
public double DeltaTime { get; private set; }
/// <summary>
/// Number of milliseconds until the <see cref="OsuDifficultyHitObject"/> has to be hit.
/// </summary>
public double TimeUntilHit { get; set; }
private const int normalized_radius = 52;
private readonly OsuHitObject lastObject;
private readonly double timeRate;
private readonly OsuHitObject[] t;
/// <summary>
/// Initializes the object calculating extra data required for difficulty calculation.
/// </summary>
public OsuDifficultyHitObject(OsuHitObject[] triangle, double timeRate)
public OsuDifficultyHitObject(OsuHitObject currentObject, OsuHitObject lastObject, double timeRate)
{
this.lastObject = lastObject;
this.timeRate = timeRate;
t = triangle;
BaseObject = t[0];
BaseObject = currentObject;
setDistances();
setTimingValues();
// Calculate angle here
@@ -63,10 +58,10 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
scalingFactor *= 1 + smallCircleBonus;
}
Vector2 lastCursorPosition = t[1].StackedPosition;
Vector2 lastCursorPosition = lastObject.StackedPosition;
float lastTravelDistance = 0;
var lastSlider = t[1] as Slider;
var lastSlider = lastObject as Slider;
if (lastSlider != null)
{
computeSliderCursorPosition(lastSlider);
@@ -80,8 +75,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
private void setTimingValues()
{
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
DeltaTime = Math.Max(40, (t[0].StartTime - t[1].StartTime) / timeRate);
TimeUntilHit = 450; // BaseObject.PreEmpt;
DeltaTime = Math.Max(50, (BaseObject.StartTime - lastObject.StartTime) / timeRate);
}
private void computeSliderCursorPosition(Slider slider)
@@ -107,7 +101,8 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
}
});
var scoringTimes = slider.NestedHitObjects.Select(t => t.StartTime);
// Skip the head circle
var scoringTimes = slider.NestedHitObjects.Skip(1).Select(t => t.StartTime);
foreach (var time in scoringTimes)
computeVertex(time);
computeVertex(slider.EndTime);

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