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mirror of https://github.com/ppy/osu.git synced 2024-11-11 19:27:26 +08:00

Reduce ctor arguments

This commit is contained in:
smoogipoo 2018-04-05 19:04:07 +09:00
parent eff5eddbe9
commit 35e116cb12

View File

@ -69,21 +69,34 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
}
private void transformZoomTo(int newZoom, float focusPoint, double duration = 0, Easing easing = Easing.None)
=> this.TransformTo(this.PopulateTransform(new TransformZoom(focusPoint, waveformContainer.DrawWidth, DrawWidth, Current), newZoom, duration, easing));
=> this.TransformTo(this.PopulateTransform(new TransformZoom(focusPoint, waveformContainer.DrawWidth), newZoom, duration, easing));
private class TransformZoom : Transform<float, ScrollingTimelineContainer>
{
/// <summary>
/// The focus point in the waveform, in absolute coordinates local to the waveform.
/// </summary>
private readonly float focusPoint;
private readonly float focusSize;
private readonly float sizeReference;
private readonly float scrollOffset;
public TransformZoom(float focusPoint, float focusSize, float sizeReference, float scrollOffset)
/// <summary>
/// The size of the waveform.
/// </summary>
private readonly float waveformSize;
/// <summary>
/// The scroll offset at the start time of the transform/
/// </summary>
private float startScrollOffset;
/// <summary>
/// Transforms <see cref="ScrollingTimelineContainer.zoom"/> to a new value.
/// </summary>
/// <param name="focusPoint">The focus point in the waveform, in absolute coordinates local to the waveform.</param>
/// <param name="waveformSize">The size of the waveform.</param>
public TransformZoom(float focusPoint, float waveformSize)
{
this.focusPoint = focusPoint;
this.focusSize = focusSize;
this.sizeReference = sizeReference;
this.scrollOffset = scrollOffset;
this.waveformSize = waveformSize;
}
public override string TargetMember => nameof(currentZoom);
@ -100,15 +113,19 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{
float newZoom = valueAt(time);
float focusOffset = focusPoint - scrollOffset;
float expectedWidth = sizeReference * newZoom;
float targetOffset = expectedWidth * (focusPoint / focusSize) - focusOffset;
float focusOffset = focusPoint - startScrollOffset;
float expectedWidth = d.DrawWidth * newZoom;
float targetOffset = expectedWidth * (focusPoint / waveformSize) - focusOffset;
d.currentZoom = newZoom;
d.ScrollTo(targetOffset, false);
}
protected override void ReadIntoStartValue(ScrollingTimelineContainer d) => StartValue = d.currentZoom;
protected override void ReadIntoStartValue(ScrollingTimelineContainer d)
{
startScrollOffset = d.Current;
StartValue = d.currentZoom;
}
}
}
}