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Add convert mania HitWindows
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parent
c052ee71c1
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@ -13,5 +13,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public float X { get; set; }
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertManiaHitWindows();
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}
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}
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@ -12,5 +12,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public double EndTime { get; set; }
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public double Duration => EndTime - StartTime;
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protected override HitWindows CreateHitWindows() => new ConvertManiaHitWindows();
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}
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}
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@ -0,0 +1,32 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Mania
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{
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public class ConvertManiaHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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{ HitResult.Perfect, (44.8, 38.8, 27.8) },
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{ HitResult.Great, (128, 98, 68 ) },
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{ HitResult.Good, (194, 164, 134) },
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{ HitResult.Ok, (254, 224, 194) },
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{ HitResult.Meh, (302, 272, 242) },
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{ HitResult.Miss, (376, 346, 316) },
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};
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public override void SetDifficulty(double difficulty)
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{
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Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
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Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
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Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
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Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
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Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
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Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
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}
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}
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}
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@ -13,5 +13,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public float X { get; set; }
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertManiaHitWindows();
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}
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}
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@ -15,5 +15,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public double Duration => EndTime - StartTime;
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public float X { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertManiaHitWindows();
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}
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}
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