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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:47:26 +08:00

Merge remote-tracking branch 'upstream/master' into fix-import-path-failures

This commit is contained in:
Dean Herbert 2018-06-06 20:55:51 +09:00
commit 70478e2216
23 changed files with 294 additions and 177 deletions

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@ -7,33 +7,34 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
public class OsuModHidden : ModHidden
{
public override string Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => 1.06;
private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
void adjustFadeIn(OsuHitObject h) => h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
{
d.ApplyCustomUpdateState += ApplyHiddenState;
d.HitObject.TimeFadein = d.HitObject.TimePreempt * fade_in_duration_multiplier;
adjustFadeIn(d.HitObject);
foreach (var h in d.HitObject.NestedHitObjects.OfType<OsuHitObject>())
h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
adjustFadeIn(h);
}
base.ApplyToDrawableHitObjects(drawables);
}
protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject d))
return;

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@ -264,7 +264,8 @@ namespace osu.Game.Tests.Beatmaps.IO
private string createTemporaryBeatmap()
{
var temp = new FileInfo(osz_path).CopyTo(Path.GetTempFileName(), true).FullName;
var temp = Path.GetTempFileName() + ".osz";
File.Copy(osz_path, temp, true);
Assert.IsTrue(File.Exists(temp));
return temp;
}
@ -344,12 +345,12 @@ namespace osu.Game.Tests.Beatmaps.IO
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Action waitAction = () =>
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
};
});
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage);
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
}
}

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@ -82,6 +82,8 @@ namespace osu.Game.Configuration
Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
Set(OsuSetting.IncreaseFirstObjectVisibility, true);
// Update
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
@ -144,6 +146,7 @@ namespace osu.Game.Configuration
ScreenshotCaptureMenuCursor,
SongSelectRightMouseScroll,
BeatmapSkins,
BeatmapHitsounds
BeatmapHitsounds,
IncreaseFirstObjectVisibility
}
}

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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK;
using osu.Framework.Configuration;
using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers
{
@ -16,13 +17,13 @@ namespace osu.Game.Graphics.Containers
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
private readonly BindableBool allowOpeningOverlays = new BindableBool(true);
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame, AudioManager audio)
{
if (osuGame != null)
allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
@ -52,20 +53,18 @@ namespace osu.Game.Graphics.Containers
private void onStateChanged(Visibility visibility)
{
if (allowOpeningOverlays)
switch (visibility)
{
switch (visibility)
{
case Visibility.Visible:
case Visibility.Visible:
if (OverlayActivationMode != OverlayActivation.Disabled)
samplePopIn?.Play();
break;
case Visibility.Hidden:
samplePopOut?.Play();
break;
}
else
State = Visibility.Hidden;
break;
case Visibility.Hidden:
samplePopOut?.Play();
break;
}
else
State = Visibility.Hidden;
}
}
}

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@ -77,8 +77,7 @@ namespace osu.Game
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
public readonly BindableBool HideOverlaysOnEnter = new BindableBool();
public readonly BindableBool AllowOpeningOverlays = new BindableBool(true);
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
private OsuScreen screenStack;
@ -94,6 +93,8 @@ namespace osu.Game
private SettingsOverlay settings;
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
// todo: move this to SongSelect once Screen has the ability to unsuspend.
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new List<Mod>());
@ -106,6 +107,17 @@ namespace osu.Game
public void ToggleDirect() => direct.ToggleVisibility();
/// <summary>
/// Close all game-wide overlays.
/// </summary>
/// <param name="toolbar">Whether the toolbar should also be hidden.</param>
public void CloseAllOverlays(bool toolbar = true)
{
foreach (var o in overlays)
o.State = Visibility.Hidden;
if (toolbar) Toolbar.State = Visibility.Hidden;
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
@ -251,7 +263,7 @@ namespace osu.Game
Depth = -5,
OnHome = delegate
{
hideAllOverlays();
CloseAllOverlays(false);
intro?.ChildScreen?.MakeCurrent();
},
}, overlayContent.Add);
@ -308,6 +320,8 @@ namespace osu.Game
// ensure only one of these overlays are open at once.
var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct };
overlays.AddRange(singleDisplayOverlays);
foreach (var overlay in singleDisplayOverlays)
{
overlay.StateChanged += state =>
@ -323,6 +337,8 @@ namespace osu.Game
}
var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };
overlays.AddRange(singleDisplaySideOverlays);
foreach (var overlay in singleDisplaySideOverlays)
{
overlay.StateChanged += state =>
@ -339,6 +355,8 @@ namespace osu.Game
// eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time.
var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile };
overlays.AddRange(informationalOverlays);
foreach (var overlay in informationalOverlays)
{
overlay.StateChanged += state =>
@ -353,6 +371,11 @@ namespace osu.Game
};
}
OverlayActivationMode.ValueChanged += v =>
{
if (v != OverlayActivation.All) CloseAllOverlays();
};
void updateScreenOffset()
{
float offset = 0;
@ -367,21 +390,6 @@ namespace osu.Game
settings.StateChanged += _ => updateScreenOffset();
notifications.StateChanged += _ => updateScreenOffset();
notifications.Enabled.BindTo(AllowOpeningOverlays);
HideOverlaysOnEnter.ValueChanged += hide =>
{
//central game screen change logic.
if (hide)
{
hideAllOverlays();
musicController.State = Visibility.Hidden;
Toolbar.State = Visibility.Hidden;
}
else
Toolbar.State = Visibility.Visible;
};
}
private void forwardLoggedErrorsToNotifications()
@ -498,16 +506,6 @@ namespace osu.Game
private OsuScreen currentScreen;
private FrameworkConfigManager frameworkConfig;
private void hideAllOverlays()
{
settings.State = Visibility.Hidden;
chat.State = Visibility.Hidden;
direct.State = Visibility.Hidden;
social.State = Visibility.Hidden;
userProfile.State = Visibility.Hidden;
notifications.State = Visibility.Hidden;
}
protected override bool OnExiting()
{
if (screenStack.ChildScreen == null) return false;

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@ -21,7 +21,7 @@ namespace osu.Game.Overlays.BeatmapSet
private const float metadata_width = 225;
private const float spacing = 20;
private readonly MetadataSection description, source, tags;
private readonly MetadataSection source, tags;
private readonly Box successRateBackground;
private readonly SuccessRate successRate;
@ -83,7 +83,7 @@ namespace osu.Game.Overlays.BeatmapSet
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Child = description = new MetadataSection("Description"),
Child = new MetadataSection("Description"),
},
},
new Container
@ -135,8 +135,6 @@ namespace osu.Game.Overlays.BeatmapSet
private void load(OsuColour colours)
{
successRateBackground.Colour = colours.GrayE;
source.TextColour = description.TextColour = colours.Gray5;
tags.TextColour = colours.BlueDark;
updateDisplay();
}
@ -195,7 +193,7 @@ namespace osu.Game.Overlays.BeatmapSet
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
header.Colour = colours.Gray5;
header.Colour = textFlow.Colour = colours.Gray5;
}
}
}

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@ -22,11 +22,6 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600;
/// <summary>
/// Whether posted notifications should be processed.
/// </summary>
public readonly BindableBool Enabled = new BindableBool(true);
private FlowContainer<NotificationSection> sections;
/// <summary>
@ -34,27 +29,6 @@ namespace osu.Game.Overlays
/// </summary>
public Func<float> GetToolbarHeight;
public NotificationOverlay()
{
ScheduledDelegate notificationsEnabler = null;
Enabled.ValueChanged += v =>
{
if (!IsLoaded)
{
processingPosts = v;
return;
}
notificationsEnabler?.Cancel();
if (v)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, 1000);
else
processingPosts = false;
};
}
[BackgroundDependencyLoader]
private void load()
{
@ -103,6 +77,29 @@ namespace osu.Game.Overlays
};
}
private ScheduledDelegate notificationsEnabler;
private void updateProcessingMode()
{
bool enabled = OverlayActivationMode == OverlayActivation.All || State == Visibility.Visible;
notificationsEnabler?.Cancel();
if (enabled)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State == Visibility.Visible ? 0 : 1000);
else
processingPosts = false;
}
protected override void LoadComplete()
{
base.LoadComplete();
StateChanged += _ => updateProcessingMode();
OverlayActivationMode.ValueChanged += _ => updateProcessingMode();
OverlayActivationMode.TriggerChange();
}
private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
private int unreadCount => sections.Select(c => c.UnreadCount).Sum();

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@ -0,0 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Overlays
{
public enum OverlayActivation
{
Disabled,
UserTriggered,
All
}
}

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@ -0,0 +1,26 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class ModsSettings : SettingsSubsection
{
protected override string Header => "Mods";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new[]
{
new SettingsCheckbox
{
LabelText = "Increase visibility of first object with \"Hidden\" mod",
Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility)
},
};
}
}
}

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@ -21,7 +21,8 @@ namespace osu.Game.Overlays.Settings.Sections
{
new GeneralSettings(),
new SongSelectSettings(),
new ScrollingSettings()
new ScrollingSettings(),
new ModsSettings(),
};
}

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@ -10,6 +10,8 @@ using osu.Framework.Input;
using osu.Game.Graphics;
using OpenTK;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
namespace osu.Game.Overlays.Toolbar
{
@ -29,6 +31,8 @@ namespace osu.Game.Overlays.Toolbar
private const float alpha_hovering = 0.8f;
private const float alpha_normal = 0.6f;
private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
public Toolbar()
{
Children = new Drawable[]
@ -76,6 +80,19 @@ namespace osu.Game.Overlays.Toolbar
Size = new Vector2(1, HEIGHT);
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame)
{
if (osuGame != null)
overlayActivationMode.BindTo(osuGame.OverlayActivationMode);
StateChanged += visibility =>
{
if (overlayActivationMode == OverlayActivation.Disabled)
State = Visibility.Hidden;
};
}
public class ToolbarBackground : Container
{
private readonly Box solidBackground;

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@ -0,0 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for mods that require reading access to the osu! configuration.
/// </summary>
public interface IReadFromConfig
{
void ReadFromConfig(OsuConfigManager config);
}
}

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@ -1,16 +1,37 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHidden : Mod
public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
{
public override string Name => "Hidden";
public override string ShortenedName => "HD";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => true;
protected Bindable<bool> IncreaseFirstObjectVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config)
{
IncreaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
// todo: fix ordering of objects so we don't have to do this (#2740).
foreach (var d in drawables.Reverse().Skip(IncreaseFirstObjectVisibility ? 1 : 0))
d.ApplyCustomUpdateState += ApplyHiddenState;
}
protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state) { }
}
}

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@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.UI
public abstract IEnumerable<HitObject> Objects { get; }
private readonly Lazy<Playfield> playfield;
/// <summary>
/// The playfield.
/// </summary>
@ -130,7 +131,6 @@ namespace osu.Game.Rulesets.UI
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
}
/// <summary>
/// Creates the cursor. May be null if the <see cref="RulesetContainer"/> doesn't provide a custom cursor.
/// </summary>
@ -194,6 +194,7 @@ namespace osu.Game.Rulesets.UI
protected override Container<Drawable> Content => content;
private Container content;
private IEnumerable<Mod> mods;
/// <summary>
/// Whether to assume the beatmap passed into this <see cref="RulesetContainer{TObject}"/> is for the current ruleset.
@ -216,13 +217,10 @@ namespace osu.Game.Rulesets.UI
KeyBindingInputManager = CreateInputManager();
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
// Add mods, should always be the last thing applied to give full control to mods
applyMods(Mods);
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuConfigManager config)
{
KeyBindingInputManager.Add(content = new Container
{
@ -235,6 +233,9 @@ namespace osu.Game.Rulesets.UI
if (Cursor != null)
KeyBindingInputManager.Add(Cursor);
// Apply mods
applyMods(Mods, config);
loadObjects();
}
@ -242,13 +243,16 @@ namespace osu.Game.Rulesets.UI
/// Applies the active mods to this RulesetContainer.
/// </summary>
/// <param name="mods"></param>
private void applyMods(IEnumerable<Mod> mods)
private void applyMods(IEnumerable<Mod> mods, OsuConfigManager config)
{
if (mods == null)
return;
foreach (var mod in mods.OfType<IApplicableToRulesetContainer<TObject>>())
mod.ApplyToRulesetContainer(this);
foreach (var mod in mods.OfType<IReadFromConfig>())
mod.ReadFromConfig(config);
}
public override void SetReplay(Replay replay)

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@ -121,8 +121,6 @@ namespace osu.Game.Rulesets.UI
/// </summary>
private bool validState;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
private bool isAttached => replayInputHandler != null && !UseParentState;
private const int max_catch_up_updates_per_frame = 50;

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@ -8,7 +8,6 @@ using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -17,6 +16,7 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
@ -27,9 +27,6 @@ namespace osu.Game.Screens.Menu
{
public event Action<MenuState> StateChanged;
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
private readonly BindableBool allowOpeningOverlays = new BindableBool();
public Action OnEdit;
public Action OnExit;
public Action OnDirect;
@ -133,15 +130,12 @@ namespace osu.Game.Screens.Menu
buttonFlow.AddRange(buttonsTopLevel);
}
private OsuGame game;
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game)
{
if (game != null)
{
hideOverlaysOnEnter.BindTo(game.HideOverlaysOnEnter);
allowOpeningOverlays.BindTo(game.AllowOpeningOverlays);
}
this.game = game;
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
}
@ -328,18 +322,18 @@ namespace osu.Game.Screens.Menu
case MenuState.Initial:
logoDelayedAction?.Cancel();
logoDelayedAction = Scheduler.AddDelayed(() =>
{
logoTracking = false;
{
logoTracking = false;
hideOverlaysOnEnter.Value = true;
allowOpeningOverlays.Value = false;
if (game != null)
game.OverlayActivationMode.Value = state == MenuState.Exit ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo.ScaleTo(1, 800, Easing.OutExpo);
}, buttonArea.Alpha * 150);
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo.ScaleTo(1, 800, Easing.OutExpo);
}, buttonArea.Alpha * 150);
break;
case MenuState.TopLevel:
case MenuState.Play:
@ -366,8 +360,11 @@ namespace osu.Game.Screens.Menu
if (impact)
logo.Impact();
hideOverlaysOnEnter.Value = false;
allowOpeningOverlays.Value = true;
if (game != null)
{
game.OverlayActivationMode.Value = OverlayActivation.All;
game.Toolbar.State = Visibility.Visible;
}
}, 200);
break;
default:

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@ -9,6 +9,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.Menu
{
@ -19,7 +20,7 @@ namespace osu.Game.Screens.Menu
private Color4 iconColour;
protected override bool HideOverlaysOnEnter => true;
protected override bool AllowOpeningOverlays => false;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;

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@ -15,6 +15,7 @@ using osu.Game.IO.Archives;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.Menu
{
@ -32,7 +33,7 @@ namespace osu.Game.Screens.Menu
private SampleChannel seeya;
protected override bool HideOverlaysOnEnter => true;
protected override bool AllowOpeningOverlays => false;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;

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@ -25,7 +25,6 @@ namespace osu.Game.Screens.Menu
private readonly ButtonSystem buttons;
protected override bool HideOverlaysOnEnter => buttons.State == MenuState.Initial;
protected override bool AllowOpeningOverlays => buttons.State != MenuState.Initial;
protected override bool AllowBackButton => buttons.State != MenuState.Initial;

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@ -18,6 +18,8 @@ using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using OpenTK;
using OpenTK.Input;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens
{
@ -40,19 +42,19 @@ namespace osu.Game.Screens
/// </summary>
protected virtual BackgroundScreen CreateBackground() => null;
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
private Action updateOverlayStates;
/// <summary>
/// Whether overlays should be hidden when this screen is entered or resumed.
/// Whether all overlays should be hidden when this screen is entered or resumed.
/// </summary>
protected virtual bool HideOverlaysOnEnter => false;
private readonly BindableBool allowOpeningOverlays = new BindableBool();
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
/// <summary>
/// Whether overlays should be able to be opened while this screen is active.
/// Whether overlays should be able to be opened once this screen is entered or resumed.
/// </summary>
protected virtual bool AllowOpeningOverlays => true;
protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
/// <summary>
/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
@ -103,8 +105,15 @@ namespace osu.Game.Screens
if (osuGame != null)
{
Ruleset.BindTo(osuGame.Ruleset);
hideOverlaysOnEnter.BindTo(osuGame.HideOverlaysOnEnter);
allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
updateOverlayStates = () =>
{
if (HideOverlaysOnEnter)
osuGame.CloseAllOverlays();
else
osuGame.Toolbar.State = Visibility.Visible;
};
}
sampleExit = audio.Sample.Get(@"UI/screen-back");
@ -240,8 +249,9 @@ namespace osu.Game.Screens
if (backgroundParallaxContainer != null)
backgroundParallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * BackgroundParallaxAmount;
hideOverlaysOnEnter.Value = HideOverlaysOnEnter;
allowOpeningOverlays.Value = AllowOpeningOverlays;
OverlayActivationMode.Value = InitialOverlayActivationMode;
updateOverlayStates?.Invoke();
}
private void onExitingLogo()

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@ -21,6 +21,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@ -37,6 +38,8 @@ namespace osu.Game.Screens.Play
protected override bool HideOverlaysOnEnter => true;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
public Action RestartRequested;
public bool HasFailed { get; private set; }

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@ -6,7 +6,6 @@ using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using System.Linq;
@ -120,14 +119,8 @@ namespace osu.Game.Screens.Select
Margin = new MarginPadding { Top = spacing * 2 },
Children = new[]
{
description = new MetadataSection("Description")
{
TextColour = Color4.White.Opacity(0.75f),
},
source = new MetadataSection("Source")
{
TextColour = Color4.White.Opacity(0.75f),
},
description = new MetadataSection("Description"),
source = new MetadataSection("Source"),
tags = new MetadataSection("Tags"),
},
},
@ -164,10 +157,9 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api)
private void load(APIAccess api)
{
this.api = api;
tags.TextColour = colours.Yellow;
}
protected override void UpdateAfterChildren()
@ -364,7 +356,7 @@ namespace osu.Game.Screens.Select
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Colour = textFlow.Colour,
Colour = Color4.White.Opacity(0.75f),
Text = text
}, loaded =>
{
@ -375,12 +367,6 @@ namespace osu.Game.Screens.Select
this.FadeIn(transition_duration);
});
}
public Color4 TextColour
{
get { return textFlow.Colour; }
set { textFlow.Colour = value; }
}
}
private class DimmedLoadingAnimation : VisibilityContainer

View File

@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
@ -142,6 +143,8 @@ namespace osu.Game.Screens.Select.Leaderboards
{
flagBadgeContainer = new Container
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Size = new Vector2(87f, 20f),
Masking = true,
Children = new Drawable[]
@ -155,14 +158,16 @@ namespace osu.Game.Screens.Select.Leaderboards
},
new FillFlowContainer
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10f, 0f),
Margin = new MarginPadding { Left = edge_margin, },
Margin = new MarginPadding { Left = edge_margin },
Children = new Drawable[]
{
maxCombo = new ScoreComponentLabel(FontAwesome.fa_link, Score.MaxCombo.ToString()),
accuracy = new ScoreComponentLabel(FontAwesome.fa_crosshairs, string.Format(Score.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", Score.Accuracy)),
maxCombo = new ScoreComponentLabel(FontAwesome.fa_link, Score.MaxCombo.ToString(), "Max Combo"),
accuracy = new ScoreComponentLabel(FontAwesome.fa_crosshairs, string.Format(Score.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", Score.Accuracy), "Accuracy"),
},
},
},
@ -305,37 +310,61 @@ namespace osu.Game.Screens.Select.Leaderboards
}
}
private class ScoreComponentLabel : Container
private class ScoreComponentLabel : Container, IHasTooltip
{
public ScoreComponentLabel(FontAwesome icon, string value)
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Size = new Vector2(60f, 20f);
Padding = new MarginPadding { Top = 10f, };
private const float icon_size = 20;
Children = new Drawable[]
private readonly string name;
private readonly FillFlowContainer content;
public override bool Contains(Vector2 screenSpacePos) => content.Contains(screenSpacePos);
public string TooltipText => name;
public ScoreComponentLabel(FontAwesome icon, string value, string name)
{
this.name = name;
AutoSizeAxes = Axes.Y;
Width = 60;
Child = content = new FillFlowContainer
{
new SpriteIcon
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
Origin = Anchor.Centre,
Icon = FontAwesome.fa_square,
Colour = OsuColour.FromHex(@"3087ac"),
Rotation = 45,
Size = new Vector2(20),
Shadow = true,
},
new SpriteIcon
{
Origin = Anchor.Centre,
Icon = icon,
Colour = OsuColour.FromHex(@"a4edff"),
Size = new Vector2(14),
},
new GlowingSpriteText(value, @"Exo2.0-Bold", 17, Color4.White, OsuColour.FromHex(@"83ccfa"))
{
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Left = 15, },
new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Children = new[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(icon_size),
Rotation = 45,
Colour = OsuColour.FromHex(@"3087ac"),
Icon = FontAwesome.fa_square,
Shadow = true,
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(icon_size - 6),
Colour = OsuColour.FromHex(@"a4edff"),
Icon = icon,
},
},
},
new GlowingSpriteText(value, @"Exo2.0-Bold", 17, Color4.White, OsuColour.FromHex(@"83ccfa"))
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
},
};
}