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Updated UserStatus.cs to make more sense(UNTESTED)

Untested code, on my ipad in school so i can’t compile the code or check for refrences to stuff

Modding, playing multiplayer/singleplayer, Busy, etc are all done when user is online so they may just be a class of type UserStatusOnline(used to be UserStatusAvailable but since available and online are basically the same i just made available be online). I don’t know how PM’s are handled but i assume that the client recieves the PM and then decides what to do based on your status. By doing this you can interupt the user with the message if typeof(status) != typeof(UserStatusBusy), making multiplaying, solo game, etc not interupt the user, but when typeof(status) == typeof(UserStatusBusy) show a less intrusive message box to not interupt the user
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Nobbele 2018-04-26 12:57:24 +02:00 committed by GitHub
parent 306f05b7bd
commit ad8ba37ee3
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@ -12,12 +12,13 @@ namespace osu.Game.Users
public abstract Color4 GetAppropriateColour(OsuColour colours);
}
public abstract class UserStatusAvailable : UserStatus
public class UserStatusOnline : UserStatus
{
public override string Message => @"Online";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.BlueDarker;
}
public abstract class UserStatusBusy : UserStatus
public abstract class UserStatusBusy : UserStatusOnline
{
public override Color4 GetAppropriateColour(OsuColour colours) => colours.YellowDark;
}
@ -28,17 +29,12 @@ namespace osu.Game.Users
public override Color4 GetAppropriateColour(OsuColour colours) => colours.Gray7;
}
public class UserStatusOnline : UserStatusAvailable
{
public override string Message => @"Online";
}
public class UserStatusSpectating : UserStatusAvailable
public class UserStatusSpectating : UserStatusOnline
{
public override string Message => @"Spectating a game";
}
public class UserStatusInLobby : UserStatusAvailable
public class UserStatusInLobby : UserStatusOnline
{
public override string Message => @"in Multiplayer Lobby";
}
@ -53,13 +49,13 @@ namespace osu.Game.Users
public override string Message => @"Multiplaying";
}
public class UserStatusModding : UserStatus
public class UserStatusModding : UserStatusOnline
{
public override string Message => @"Modding a map";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
}
public class UserStatusDoNotDisturb : UserStatus
public class UserStatusDoNotDisturb : UserStatusBusy
{
public override string Message => @"Do not disturb";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.RedDark;