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Merge pull request #2551 from smoogipoo/score-parser-deriving
Allow subclasses of LegacyScoreParser to specify beatmap/ruleset retrieval
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commit
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@ -0,0 +1,26 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Scoring.Legacy
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{
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/// <summary>
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/// A <see cref="LegacyScoreParser"/> which retrieves the applicable <see cref="Beatmap"/> and <see cref="Ruleset"/>
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/// for the score from the database.
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/// </summary>
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public class DatabasedLegacyScoreParser : LegacyScoreParser
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{
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private readonly RulesetStore rulesets;
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private readonly BeatmapManager beatmaps;
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public DatabasedLegacyScoreParser(RulesetStore rulesets, BeatmapManager beatmaps)
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{
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this.rulesets = rulesets;
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this.beatmaps = beatmaps;
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}
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protected override Ruleset GetRuleset(int rulesetId) => rulesets.GetRuleset(rulesetId).CreateInstance();
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protected override WorkingBeatmap GetBeatmap(string md5Hash) => beatmaps.GetWorkingBeatmap(beatmaps.QueryBeatmap(b => b.MD5Hash == md5Hash));
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}
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}
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@ -14,17 +14,8 @@ using System.Linq;
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namespace osu.Game.Rulesets.Scoring.Legacy
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{
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public class LegacyScoreParser
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public abstract class LegacyScoreParser
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{
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private readonly RulesetStore rulesets;
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private readonly BeatmapManager beatmaps;
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public LegacyScoreParser(RulesetStore rulesets, BeatmapManager beatmaps)
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{
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this.rulesets = rulesets;
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this.beatmaps = beatmaps;
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}
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private IBeatmap currentBeatmap;
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private Ruleset currentRuleset;
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@ -34,16 +25,15 @@ namespace osu.Game.Rulesets.Scoring.Legacy
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using (SerializationReader sr = new SerializationReader(stream))
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{
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score = new Score { Ruleset = rulesets.GetRuleset(sr.ReadByte()) };
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currentRuleset = score.Ruleset.CreateInstance();
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currentRuleset = GetRuleset(sr.ReadByte());
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score = new Score { Ruleset = currentRuleset.RulesetInfo };
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/* score.Pass = true;*/
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var version = sr.ReadInt32();
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/* score.FileChecksum = */
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var beatmapHash = sr.ReadString();
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score.Beatmap = beatmaps.QueryBeatmap(b => b.MD5Hash == beatmapHash);
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currentBeatmap = beatmaps.GetWorkingBeatmap(score.Beatmap).Beatmap;
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currentBeatmap = GetBeatmap(sr.ReadString()).Beatmap;
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score.Beatmap = currentBeatmap.BeatmapInfo;
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/* score.PlayerName = */
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score.User = new User { Username = sr.ReadString() };
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@ -181,5 +171,19 @@ namespace osu.Game.Rulesets.Scoring.Legacy
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return frame;
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}
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/// <summary>
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/// Retrieves the <see cref="Ruleset"/> for a specific id.
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/// </summary>
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/// <param name="rulesetId">The id.</param>
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/// <returns>The <see cref="Ruleset"/>.</returns>
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protected abstract Ruleset GetRuleset(int rulesetId);
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/// <summary>
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/// Retrieves the <see cref="WorkingBeatmap"/> corresponding to an MD5 hash.
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/// </summary>
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/// <param name="md5Hash">The MD5 hash.</param>
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/// <returns>The <see cref="WorkingBeatmap"/>.</returns>
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protected abstract WorkingBeatmap GetBeatmap(string md5Hash);
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}
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}
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Scoring
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public Score ReadReplayFile(string replayFilename)
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{
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using (Stream s = storage.GetStream(Path.Combine(replay_folder, replayFilename)))
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return new LegacyScoreParser(rulesets, beatmaps).Parse(s);
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return new DatabasedLegacyScoreParser(rulesets, beatmaps).Parse(s);
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}
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}
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}
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