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Fix DeltaTime being capped incorrectly

This commit is contained in:
smoogipoo 2018-05-15 21:25:02 +09:00
parent 49c36787d7
commit 1b5c151e0e

View File

@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
private void setTimingValues()
{
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
DeltaTime = Math.Max(40, (t[0].StartTime - t[1].StartTime) / timeRate);
DeltaTime = Math.Max(50, (BaseObject.StartTime - lastObject.StartTime) / timeRate);
}
private void computeSliderCursorPosition(Slider slider)