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Simplify statistics in osu ruleset
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parent
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commit
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@ -5,7 +5,6 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Beatmaps
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@ -14,28 +13,28 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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{
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public override IEnumerable<BeatmapStatistic> GetStatistics()
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{
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IEnumerable<HitObject> circles = HitObjects.Where(c => c is HitCircle);
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IEnumerable<HitObject> sliders = HitObjects.Where(s => s is Slider);
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IEnumerable<HitObject> spinners = HitObjects.Where(s => s is Spinner);
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int circles = HitObjects.Count(c => c is HitCircle);
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int sliders = HitObjects.Count(s => s is Slider);
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int spinners = HitObjects.Count(s => s is Spinner);
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return new[]
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{
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new BeatmapStatistic
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{
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Name = @"Circle Count",
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Content = circles.Count().ToString(),
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Content = circles.ToString(),
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Icon = FontAwesome.fa_circle_o
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},
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new BeatmapStatistic
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{
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Name = @"Slider Count",
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Content = sliders.Count().ToString(),
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Content = sliders.ToString(),
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Icon = FontAwesome.fa_circle
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},
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new BeatmapStatistic
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{
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Name = @"Spinner Count",
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Content = spinners.Count().ToString(),
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Content = spinners.ToString(),
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Icon = FontAwesome.fa_circle
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}
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};
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