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mirror of https://github.com/ppy/osu.git synced 2024-12-14 11:42:56 +08:00

Handle online ID mismatches and clashes on beatmap import

This commit is contained in:
Dean Herbert 2018-05-29 16:15:44 +09:00
parent 47d88a48a2
commit 0adc16f9bd

View File

@ -81,7 +81,7 @@ namespace osu.Game.Beatmaps
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
{
model.Beatmaps = createBeatmapDifficulties(archive);
model.Beatmaps = createBeatmapDifficulties(model, archive);
// remove metadata from difficulties where it matches the set
foreach (BeatmapInfo b in model.Beatmaps)
@ -322,7 +322,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
/// </summary>
private List<BeatmapInfo> createBeatmapDifficulties(ArchiveReader reader)
private List<BeatmapInfo> createBeatmapDifficulties(BeatmapSetInfo model, ArchiveReader reader)
{
var beatmapInfos = new List<BeatmapInfo>();
@ -342,6 +342,14 @@ namespace osu.Game.Beatmaps
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
// ensure we have the same online set ID as the set itself.
beatmap.BeatmapInfo.OnlineBeatmapSetID = model.OnlineBeatmapSetID;
beatmap.BeatmapInfo.Metadata.OnlineBeatmapSetID = model.OnlineBeatmapSetID;
// check that no existing beatmap exists that is imported with the same online beatmap ID. if so, give it precedence.
if (beatmap.BeatmapInfo.OnlineBeatmapID.HasValue && QueryBeatmap(b => b.OnlineBeatmapID.Value == beatmap.BeatmapInfo.OnlineBeatmapID.Value) != null)
beatmap.BeatmapInfo.OnlineBeatmapID = null;
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
beatmap.BeatmapInfo.Ruleset = ruleset;