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@ -93,6 +93,8 @@ namespace osu.Game.Rulesets.UI
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[BackgroundDependencyLoader]
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private void load(OnScreenDisplay onScreenDisplay, SettingsStore settings)
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{
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this.onScreenDisplay = onScreenDisplay;
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rulesetConfig = CreateConfig(Ruleset, settings);
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if (rulesetConfig != null)
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@ -272,8 +274,9 @@ namespace osu.Game.Rulesets.UI
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KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
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// Add mods, should always be the last thing applied to give full control to mods
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// Mods are now added in the load() method, this method is still executed after the constructor
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// so they are still added in last
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// Mods are now added in the load() method because we need the OsuConfigManager
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// for the IReadFromConfig implementations. Rhis method is still executed after the constructor,
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// so the mods are still added in last
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}
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