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Standardise naming
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@@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertManiaHitWindows();
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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+1
-1
@@ -7,7 +7,7 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Mania
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{
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public class ConvertManiaHitWindows : HitWindows
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public class ConvertHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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@@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public double Duration => EndTime - StartTime;
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protected override HitWindows CreateHitWindows() => new ConvertManiaHitWindows();
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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@@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertManiaHitWindows();
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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@@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public float X { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertManiaHitWindows();
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertOsuHitWindows();
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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+1
-1
@@ -7,7 +7,7 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Osu
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{
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public class ConvertOsuHitWindows : HitWindows
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public class ConvertHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertOsuHitWindows();
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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@@ -21,6 +21,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public float Y => Position.Y;
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protected override HitWindows CreateHitWindows() => new ConvertOsuHitWindows();
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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@@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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{
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertTaikoHitWindows();
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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+1
-1
@@ -7,7 +7,7 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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{
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public class ConvertTaikoHitWindows : HitWindows
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public class ConvertHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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@@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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{
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertTaikoHitWindows();
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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@@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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public double Duration => EndTime - StartTime;
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protected override HitWindows CreateHitWindows() => new ConvertTaikoHitWindows();
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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