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Add info about when CreateHitWindows is invoked
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@ -100,8 +100,8 @@ namespace osu.Game.Rulesets.Objects
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/// <summary>
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/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
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/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter"/>.
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/// </summary>
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/// <returns></returns>
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protected virtual HitWindows CreateHitWindows() => null;
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}
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}
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