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Merge branch 'master' into mania-performance-improvements

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Dean Herbert 2018-05-17 12:54:04 +09:00 committed by GitHub
commit 97e179b390
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4 changed files with 207 additions and 7 deletions

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -49,11 +50,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
foreach (var hitObject in Beatmap.HitObjects)
difficultyHitObjects.Add(new ManiaHitObjectDifficulty((ManiaHitObject)hitObject, columnCount));
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
// Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change
difficultyHitObjects.AddRange(Beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
if (!calculateStrainValues())
return 0;

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@ -0,0 +1,145 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens;
using OpenTK;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseScreenBreadcrumbControl : OsuTestCase
{
private readonly ScreenBreadcrumbControl breadcrumbs;
private Screen currentScreen, changedScreen;
public TestCaseScreenBreadcrumbControl()
{
TestScreen startScreen;
OsuSpriteText titleText;
Children = new Drawable[]
{
currentScreen = startScreen = new TestScreenOne(),
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]
{
breadcrumbs = new ScreenBreadcrumbControl(startScreen)
{
RelativeSizeAxes = Axes.X,
},
titleText = new OsuSpriteText(),
},
},
};
breadcrumbs.Current.ValueChanged += s =>
{
titleText.Text = $"Changed to {s.ToString()}";
changedScreen = s;
};
breadcrumbs.Current.TriggerChange();
assertCurrent();
pushNext();
assertCurrent();
pushNext();
assertCurrent();
AddStep(@"make start current", () =>
{
startScreen.MakeCurrent();
currentScreen = startScreen;
});
assertCurrent();
pushNext();
AddAssert(@"only 2 items", () => breadcrumbs.Items.Count() == 2);
AddStep(@"exit current", () => changedScreen.Exit());
AddAssert(@"current screen is first", () => startScreen == changedScreen);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
breadcrumbs.StripColour = colours.Blue;
}
private void pushNext() => AddStep(@"push next screen", () => currentScreen = ((TestScreen)currentScreen).PushNext());
private void assertCurrent() => AddAssert(@"changedScreen correct", () => currentScreen == changedScreen);
private abstract class TestScreen : OsuScreen
{
protected abstract string Title { get; }
protected abstract string NextTitle { get; }
protected abstract TestScreen CreateNextScreen();
public override string ToString() => Title;
public TestScreen PushNext()
{
TestScreen screen = CreateNextScreen();
Push(screen);
return screen;
}
protected TestScreen()
{
Child = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = Title,
},
new TriangleButton
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 100,
Text = $"Push {NextTitle}",
Action = () => PushNext(),
},
},
};
}
}
private class TestScreenOne : TestScreen
{
protected override string Title => @"Screen One";
protected override string NextTitle => @"Two";
protected override TestScreen CreateNextScreen() => new TestScreenTwo();
}
private class TestScreenTwo : TestScreen
{
protected override string Title => @"Screen Two";
protected override string NextTitle => @"One";
protected override TestScreen CreateNextScreen() => new TestScreenOne();
}
}
}

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@ -54,9 +54,11 @@ namespace osu.Game.Beatmaps.Formats
base.ParseStreamInto(stream, beatmap);
// objects may be out of order *only* if a user has manually edited an .osu file.
// unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
this.beatmap.HitObjects.Sort((x, y) => x.StartTime.CompareTo(y.StartTime));
// Objects may be out of order *only* if a user has manually edited an .osu file.
// Unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
// The parsing order of hitobjects matters in mania difficulty calculation
this.beatmap.HitObjects = this.beatmap.HitObjects.OrderBy(h => h.StartTime).ToList();
foreach (var hitObject in this.beatmap.HitObjects)
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);

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@ -0,0 +1,54 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Screens;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A <see cref="BreadcrumbControl"/> which follows the active screen (and allows navigation) in a <see cref="Screen"/> stack.
/// </summary>
public class ScreenBreadcrumbControl : BreadcrumbControl<Screen>
{
private Screen last;
public ScreenBreadcrumbControl(Screen initialScreen)
{
Current.ValueChanged += newScreen =>
{
if (last != newScreen && !newScreen.IsCurrentScreen)
newScreen.MakeCurrent();
};
onPushed(initialScreen);
}
private void screenChanged(Screen newScreen)
{
if (newScreen == null) return;
if (last != null)
{
last.Exited -= screenChanged;
last.ModePushed -= onPushed;
}
last = newScreen;
newScreen.Exited += screenChanged;
newScreen.ModePushed += onPushed;
Current.Value = newScreen;
}
private void onPushed(Screen screen)
{
Items.ToList().SkipWhile(i => i != Current.Value).Skip(1).ForEach(RemoveItem);
AddItem(screen);
screenChanged(screen);
}
}
}