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Move ruleset-specific hitwindows to post-converted hitobjects
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parent
5647e53f03
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@ -84,10 +84,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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yield break;
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foreach (ManiaHitObject obj in objects)
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{
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obj.HitWindows = original.HitWindows;
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yield return obj;
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}
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}
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private readonly List<double> prevNoteTimes = new List<double>(max_notes_for_density);
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@ -1,8 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Objects.Types;
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using osu.Game.Rulesets.Objects;
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@ -12,12 +10,6 @@ namespace osu.Game.Rulesets.Mania.Objects
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{
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public virtual int Column { get; set; }
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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HitWindows.AllowsPerfect = true;
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HitWindows.AllowsOk = true;
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}
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protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
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}
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}
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@ -3,11 +3,12 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Mania
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namespace osu.Game.Rulesets.Mania.Objects
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{
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public class ConvertHitWindows : HitWindows
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public class ManiaHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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@ -21,6 +22,9 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public override void SetDifficulty(double difficulty)
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{
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AllowsPerfect = true;
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AllowsOk = true;
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Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
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Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
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Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
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@ -40,8 +40,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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RepeatSamples = curveData.RepeatSamples,
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RepeatCount = curveData.RepeatCount,
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Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false,
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HitWindows = original.HitWindows
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NewCombo = comboData?.NewCombo ?? false
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};
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}
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else if (endTimeData != null)
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@ -51,8 +50,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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StartTime = original.StartTime,
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Samples = original.Samples,
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EndTime = endTimeData.EndTime,
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Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
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HitWindows = original.HitWindows
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Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2
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};
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}
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else
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@ -62,8 +60,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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StartTime = original.StartTime,
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Samples = original.Samples,
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Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false,
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HitWindows = original.HitWindows
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NewCombo = comboData?.NewCombo ?? false
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};
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}
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}
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@ -71,5 +71,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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public virtual void OffsetPosition(Vector2 offset) => Position += offset;
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protected override HitWindows CreateHitWindows() => new OsuHitWindows();
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}
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}
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@ -3,11 +3,12 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Osu
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public class ConvertHitWindows : HitWindows
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public class OsuHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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@ -132,8 +132,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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StartTime = j,
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Samples = currentSamples,
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IsStrong = strong,
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HitWindows = obj.HitWindows
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IsStrong = strong
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};
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}
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else
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@ -142,8 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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StartTime = j,
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Samples = currentSamples,
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IsStrong = strong,
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HitWindows = obj.HitWindows
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IsStrong = strong
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};
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}
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@ -158,8 +156,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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Samples = obj.Samples,
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IsStrong = strong,
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Duration = taikoDuration,
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TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4,
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HitWindows = obj.HitWindows
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TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
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};
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}
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}
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@ -173,8 +170,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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Samples = obj.Samples,
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IsStrong = strong,
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Duration = endTimeData.Duration,
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RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
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HitWindows = obj.HitWindows
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RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
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};
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}
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else
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@ -187,8 +183,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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StartTime = obj.StartTime,
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Samples = obj.Samples,
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IsStrong = strong,
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HitWindows = obj.HitWindows
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IsStrong = strong
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};
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}
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else
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@ -197,8 +192,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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StartTime = obj.StartTime,
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Samples = obj.Samples,
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IsStrong = strong,
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HitWindows = obj.HitWindows
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IsStrong = strong
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};
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}
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}
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@ -27,5 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// Strong hit objects give more points for hitting the hit object with both keys.
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/// </summary>
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public bool IsStrong;
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protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
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}
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}
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@ -3,11 +3,12 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class ConvertHitWindows : HitWindows
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public class TaikoHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public double Duration => EndTime - StartTime;
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public float X { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -21,6 +21,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public float Y => Position.Y;
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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{
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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{
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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public double Duration => EndTime - StartTime;
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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