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Merge pull request #2682 from peppy/fix-osu-logo-discrepancies
Fix logo animation discrepancies
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commit
824d6ae718
@ -254,9 +254,6 @@ namespace osu.Game.Screens.Menu
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backButton.ContractStyle = 0;
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settingsButton.ContractStyle = 0;
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if (state == MenuState.TopLevel)
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buttonArea.FinishTransforms(true);
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updateLogoState(lastState);
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using (buttonArea.BeginDelayedSequence(lastState == MenuState.Initial ? 150 : 0, true))
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@ -325,16 +322,15 @@ namespace osu.Game.Screens.Menu
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{
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if (logo == null) return;
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logoDelayedAction?.Cancel();
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switch (state)
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{
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case MenuState.Exit:
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case MenuState.Initial:
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logoTracking = false;
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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logoTracking = false;
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hideOverlaysOnEnter.Value = true;
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allowOpeningOverlays.Value = false;
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@ -343,34 +339,40 @@ namespace osu.Game.Screens.Menu
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logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
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logo.ScaleTo(1, 800, Easing.OutExpo);
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}, 150);
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}, buttonArea.Alpha * 150);
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break;
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case MenuState.TopLevel:
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case MenuState.Play:
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.None;
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switch (lastState)
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{
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case MenuState.TopLevel: // coming from toplevel to play
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break;
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case MenuState.Initial:
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logoTracking = false;
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logo.ScaleTo(0.5f, 200, Easing.In);
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.None;
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bool impact = logo.Scale.X > 0.6f;
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if (lastState == MenuState.Initial)
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logo.ScaleTo(0.5f, 200, Easing.In);
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logo.MoveTo(logoTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In);
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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logoTracking = true;
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logo.Impact();
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if (impact)
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logo.Impact();
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hideOverlaysOnEnter.Value = false;
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allowOpeningOverlays.Value = true;
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}, 200);
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break;
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default:
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.None;
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logoTracking = true;
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logo.ScaleTo(0.5f, 200, Easing.OutQuint);
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break;
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@ -231,7 +231,10 @@ namespace osu.Game.Screens
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private void applyArrivingDefaults(bool isResuming)
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{
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logo.AppendAnimatingAction(() => LogoArriving(logo, isResuming), true);
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logo.AppendAnimatingAction(() =>
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{
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if (IsCurrentScreen) LogoArriving(logo, isResuming);
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}, true);
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if (backgroundParallaxContainer != null)
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backgroundParallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * BackgroundParallaxAmount;
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