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Don't compute keymod difficulties for mania-specific beatmaps
These don't affect the number of keys in the beatmap at all for mania-specific beatmaps.
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@ -29,9 +29,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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/// </summary>
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private const double decay_weight = 0.9;
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private readonly bool isForCurrentRuleset;
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public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(new ManiaRuleset().RulesetInfo);
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}
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protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
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@ -129,22 +132,38 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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return difficulty;
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}
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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protected override Mod[] DifficultyAdjustmentMods
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{
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new ManiaModDoubleTime(),
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new ManiaModHalfTime(),
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new ManiaModEasy(),
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new ManiaModHardRock(),
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new ManiaModKey1(),
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new ManiaModKey2(),
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new ManiaModKey3(),
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new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey6(),
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new ManiaModKey7(),
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new ManiaModKey8(),
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new ManiaModKey9(),
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};
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get
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{
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if (isForCurrentRuleset)
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{
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return new Mod[]
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{
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new ManiaModDoubleTime(),
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new ManiaModHalfTime(),
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new ManiaModEasy(),
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new ManiaModHardRock(),
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};
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}
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return new Mod[]
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{
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new ManiaModDoubleTime(),
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new ManiaModHalfTime(),
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new ManiaModEasy(),
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new ManiaModHardRock(),
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new ManiaModKey1(),
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new ManiaModKey2(),
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new ManiaModKey3(),
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new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey6(),
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new ManiaModKey7(),
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new ManiaModKey8(),
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new ManiaModKey9(),
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};
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}
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}
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}
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}
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