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Fix hitobject lengths not being calculated for overlapping speed changes
Fixes #2359
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using osu.Framework.Lists;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Timing;
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using OpenTK;
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@ -22,8 +23,24 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
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{
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foreach (var obj in hitObjects)
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{
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var controlPoint = controlPointAt(obj.HitObject.StartTime);
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obj.LifetimeStart = obj.HitObject.StartTime - timeRange / controlPoint.Multiplier;
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obj.LifetimeStart = obj.HitObject.StartTime - timeRange / controlPointAt(obj.HitObject.StartTime).Multiplier;
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if (obj.HitObject is IHasEndTime endTime)
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{
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var diff = -positionAt(endTime.EndTime, obj, timeRange);
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switch (direction)
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{
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case ScrollingDirection.Up:
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case ScrollingDirection.Down:
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obj.Height = (float)(diff * length.Y);
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break;
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case ScrollingDirection.Left:
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case ScrollingDirection.Right:
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obj.Width = (float)(diff * length.X);
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break;
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}
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}
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if (obj.HasNestedHitObjects)
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{
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@ -37,9 +54,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
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{
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foreach (var obj in hitObjects)
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{
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var controlPoint = controlPointAt(obj.HitObject.StartTime);
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var position = (obj.HitObject.StartTime - currentTime) * controlPoint.Multiplier / timeRange;
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var position = positionAt(currentTime, obj, timeRange);
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switch (direction)
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{
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@ -59,6 +74,9 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
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}
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}
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private double positionAt(double time, DrawableHitObject obj, double timeRange)
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=> (obj.HitObject.StartTime - time) * controlPointAt(obj.HitObject.StartTime).Multiplier / timeRange;
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private readonly MultiplierControlPoint searchPoint = new MultiplierControlPoint();
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private MultiplierControlPoint controlPointAt(double time)
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{
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