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Always update children when ruleset input manager is updated
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@ -121,8 +121,6 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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private bool validState;
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protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
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private bool isAttached => replayInputHandler != null && !UseParentState;
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private const int max_catch_up_updates_per_frame = 50;
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