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Fix possibility of test rulesets being discovered from assemblies
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@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class CatchBeatmapConversionTest : BeatmapConversionTest<TestCatchRuleset, ConvertValue>
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internal class CatchBeatmapConversionTest : BeatmapConversionTest<TestCatchRuleset, ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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internal struct ConvertValue : IEquatable<ConvertValue>
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{
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/// <summary>
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/// A sane value to account for osu!stable using ints everwhere.
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
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}
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public class TestCatchRuleset : CatchRuleset
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internal class TestCatchRuleset : CatchRuleset
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{
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}
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}
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@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public class ManiaBeatmapConversionTest : BeatmapConversionTest<TestManiaRuleset, ConvertValue>
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internal class ManiaBeatmapConversionTest : BeatmapConversionTest<TestManiaRuleset, ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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internal struct ConvertValue : IEquatable<ConvertValue>
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{
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/// <summary>
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/// A sane value to account for osu!stable using ints everwhere.
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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&& Column == other.Column;
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}
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public class TestManiaRuleset : ManiaRuleset
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internal class TestManiaRuleset : ManiaRuleset
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{
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}
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}
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@ -15,7 +15,7 @@ using OpenTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
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internal class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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internal struct ConvertValue : IEquatable<ConvertValue>
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{
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/// <summary>
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/// A sane value to account for osu!stable using ints everwhere.
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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
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}
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public class TestOsuRuleset : OsuRuleset
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internal class TestOsuRuleset : OsuRuleset
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{
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}
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}
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@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
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internal class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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internal struct ConvertValue : IEquatable<ConvertValue>
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{
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/// <summary>
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/// A sane value to account for osu!stable using ints everwhere.
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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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&& IsStrong == other.IsStrong;
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}
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public class TestTaikoRuleset : TaikoRuleset
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internal class TestTaikoRuleset : TaikoRuleset
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{
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}
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}
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@ -112,7 +112,7 @@ namespace osu.Game.Rulesets
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try
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{
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var assembly = Assembly.LoadFrom(file);
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loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsSubclassOf(typeof(Ruleset)));
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loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));
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}
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catch (Exception)
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{
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