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Merge branch 'master' into change_ruleset_via_direct_while_on_scorescreen

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Dean Herbert 2018-05-07 13:32:19 +08:00 committed by GitHub
commit 1be1b10059
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7 changed files with 28 additions and 24 deletions

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@ -19,7 +19,7 @@ namespace osu.Desktop.Deploy
{
private static string packages => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".nuget", "packages");
private static string nugetPath => Path.Combine(packages, @"nuget.commandline\4.5.1\tools\NuGet.exe");
private static string squirrelPath => Path.Combine(packages, @"squirrel.windows\1.7.8\tools\Squirrel.exe");
private static string squirrelPath => Path.Combine(packages, @"squirrel.windows\1.8.0\tools\Squirrel.exe");
private const string msbuild_path = @"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe";
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
@ -115,7 +115,7 @@ namespace osu.Desktop.Deploy
checkReleaseFiles();
write("Running squirrel build...");
runCommand(squirrelPath, $"--releasify {stagingPath}\\{nupkgFilename(version)} --setupIcon {iconPath} --icon {iconPath} {codeSigningCmd} --no-msi");
runCommand(squirrelPath, $"--releasify {stagingPath}\\{nupkgFilename(version)} --framework-version=net471 --setupIcon {iconPath} --icon {iconPath} {codeSigningCmd} --no-msi");
//prune again to clean up before upload.
pruneReleases();

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@ -12,7 +12,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="NuGet.CommandLine" Version="4.5.1" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net471'" />
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
<PackageReference Include="System.Configuration.ConfigurationManager" Version="4.4.0" />
<PackageReference Include="System.Management.Automation.dll" Version="10.0.10586" />
</ItemGroup>

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@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project">
<TargetFrameworks>net471;netcoreapp2.0</TargetFrameworks>
@ -10,8 +10,8 @@
<Title>osu!lazer</Title>
<Product>osu!lazer</Product>
<ApplicationIcon>lazer.ico</ApplicationIcon>
<Version>0.0.0.0</Version>
<FileVersion>0.0.0.0</FileVersion>
<Version>0.0.0</Version>
<FileVersion>0.0.0</FileVersion>
</PropertyGroup>
<PropertyGroup Label="Defines">
<DefineConstants Condition="'$(TargetFramework)' == 'net471'">$(DefineConstants);NET_FRAMEWORK</DefineConstants>
@ -31,9 +31,9 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net471'" />
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
</ItemGroup>
</Project>
</Project>

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@ -373,17 +373,18 @@ namespace osu.Game.Beatmaps.Formats
if (parser == null)
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
var obj = parser.Parse(line);
var obj = parser.Parse(line, getOffsetTime());
if (obj != null)
{
obj.StartTime = getOffsetTime(obj.StartTime);
beatmap.HitObjects.Add(obj);
}
}
private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
private double getOffsetTime() => ApplyOffsets ? offset : 0;
private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
}
}

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@ -201,6 +201,8 @@ namespace osu.Game
return;
}
Ruleset.Value = s.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(s.Beatmap);
Beatmap.Value.Mods.Value = s.Mods;

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@ -19,6 +19,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
public abstract class ConvertHitObjectParser : HitObjectParser
{
public override HitObject Parse(string text)
{
return Parse(text, 0);
}
public HitObject Parse(string text, double offset)
{
try
{
@ -146,7 +151,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
else if ((type & ConvertHitObjectType.Spinner) > 0)
{
result = CreateSpinner(new Vector2(512, 384) / 2, Convert.ToDouble(split[5], CultureInfo.InvariantCulture));
result = CreateSpinner(new Vector2(512, 384) / 2, Convert.ToDouble(split[5], CultureInfo.InvariantCulture) + offset);
if (split.Length > 6)
readCustomSampleBanks(split[6], bankInfo);
@ -164,13 +169,13 @@ namespace osu.Game.Rulesets.Objects.Legacy
readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo);
}
result = CreateHold(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo, endTime);
result = CreateHold(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo, endTime + offset);
}
if (result == null)
throw new InvalidOperationException($@"Unknown hit object type {type}.");
result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture);
result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture) + offset;
result.Samples = convertSoundType(soundType, bankInfo);
return result;

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@ -12,12 +12,13 @@ namespace osu.Game.Users
public abstract Color4 GetAppropriateColour(OsuColour colours);
}
public abstract class UserStatusAvailable : UserStatus
public class UserStatusOnline : UserStatus
{
public override string Message => @"Online";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.BlueDarker;
}
public abstract class UserStatusBusy : UserStatus
public abstract class UserStatusBusy : UserStatusOnline
{
public override Color4 GetAppropriateColour(OsuColour colours) => colours.YellowDark;
}
@ -28,17 +29,12 @@ namespace osu.Game.Users
public override Color4 GetAppropriateColour(OsuColour colours) => colours.Gray7;
}
public class UserStatusOnline : UserStatusAvailable
{
public override string Message => @"Online";
}
public class UserStatusSpectating : UserStatusAvailable
public class UserStatusSpectating : UserStatusOnline
{
public override string Message => @"Spectating a game";
}
public class UserStatusInLobby : UserStatusAvailable
public class UserStatusInLobby : UserStatusOnline
{
public override string Message => @"in Multiplayer Lobby";
}
@ -53,13 +49,13 @@ namespace osu.Game.Users
public override string Message => @"Multiplaying";
}
public class UserStatusModding : UserStatus
public class UserStatusModding : UserStatusOnline
{
public override string Message => @"Modding a map";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
}
public class UserStatusDoNotDisturb : UserStatus
public class UserStatusDoNotDisturb : UserStatusBusy
{
public override string Message => @"Do not disturb";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.RedDark;