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Implement DebugUtils locally
Has been removed from framework
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parent
5a4408e359
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@ -10,7 +10,6 @@ using System.Reflection;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Configuration;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.IO.Stores;
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@ -31,6 +30,7 @@ using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using DebugUtils = osu.Game.Utils.DebugUtils;
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namespace osu.Game
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{
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@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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@ -12,6 +11,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using OpenTK;
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using OpenTK.Graphics;
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using DebugUtils = osu.Game.Utils.DebugUtils;
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namespace osu.Game.Overlays.Settings
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{
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21
osu.Game/Utils/DebugUtils.cs
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21
osu.Game/Utils/DebugUtils.cs
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@ -0,0 +1,21 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Utils
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{
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public static class DebugUtils
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{
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public static bool IsDebug
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{
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get
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{
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// ReSharper disable once RedundantAssignment
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bool isDebug = false;
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// Debug.Assert conditions are only evaluated in debug mode
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System.Diagnostics.Debug.Assert(isDebug = true);
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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return isDebug;
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}
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}
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}
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}
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