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Merge branch 'master' into overlay-activation
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commit
7701cac297
@ -65,11 +65,7 @@ namespace osu.Game.Tests.Visual
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carousel.SelectionChanged = s => currentSelection = s;
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AddStep("Load Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
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bool changed = false;
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carousel.BeatmapSetsChanged = () => changed = true;
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AddUntilStep(() => changed, "Wait for load");
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loadBeatmaps(beatmapSets);
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testTraversal();
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testFiltering();
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@ -84,6 +80,17 @@ namespace osu.Game.Tests.Visual
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testCarouselRootIsRandom();
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}
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private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets)
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{
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bool changed = false;
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AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
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{
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carousel.BeatmapSetsChanged = () => changed = true;
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carousel.BeatmapSets = beatmapSets;
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});
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AddUntilStep(() => changed, "Wait for load");
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}
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private void ensureRandomFetchSuccess() =>
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AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
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@ -423,7 +430,7 @@ namespace osu.Game.Tests.Visual
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for (int i = 1; i <= 50; i++)
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beatmapSets.Add(createTestBeatmapSet(i));
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AddStep("Load 50 Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
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loadBeatmaps(beatmapSets);
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advanceSelection(direction: 1, diff: false);
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checkNonmatchingFilter();
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checkNonmatchingFilter();
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@ -50,11 +50,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
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content.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
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}
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button.FadeColour(expanded ? buttonActiveColour : Color4.White, 200, Easing.OutQuint);
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updateExpanded();
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}
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}
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private Color4 buttonActiveColour;
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private Color4 expandedColour;
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protected PlayerSettingsGroup()
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{
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@ -130,9 +130,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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button.Colour = buttonActiveColour = colours.Yellow;
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expandedColour = colours.Yellow;
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updateExpanded();
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}
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private void updateExpanded() => button.FadeColour(expanded ? expandedColour : Color4.White, 200, Easing.InOutQuint);
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protected override Container<Drawable> Content => content;
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protected override bool OnHover(InputState state) => true;
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