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Move beatmap cleanup to Dispose()
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@ -29,9 +29,9 @@ namespace osu.Game.Tests.Visual
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return dependencies;
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}
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public override void Cleanup()
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protected override void Dispose(bool isDisposing)
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{
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base.Cleanup();
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base.Dispose(isDisposing);
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if (Beatmap != null)
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{
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