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Merge branch 'master' into mania-performance-calculator
This commit is contained in:
commit
6c00046835
@ -5,8 +5,6 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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@ -14,7 +12,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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internal class CatchBeatmapConversionTest : BeatmapConversionTest<TestCatchRuleset, ConvertValue>
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internal class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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@ -47,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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}
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
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protected override Ruleset CreateRuleset() => new CatchRuleset();
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}
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internal struct ConvertValue : IEquatable<ConvertValue>
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@ -64,8 +62,4 @@ namespace osu.Game.Rulesets.Catch.Tests
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
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}
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internal class TestCatchRuleset : CatchRuleset
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{
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}
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}
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|
@ -5,8 +5,6 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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@ -14,7 +12,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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internal class ManiaBeatmapConversionTest : BeatmapConversionTest<TestManiaRuleset, ConvertValue>
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internal class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
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@ -35,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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};
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}
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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}
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internal struct ConvertValue : IEquatable<ConvertValue>
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@ -54,8 +52,4 @@ namespace osu.Game.Rulesets.Mania.Tests
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& Column == other.Column;
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}
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internal class TestManiaRuleset : ManiaRuleset
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{
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}
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}
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|
@ -84,10 +84,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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yield break;
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foreach (ManiaHitObject obj in objects)
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{
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obj.HitWindows = original.HitWindows;
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yield return obj;
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}
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}
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private readonly List<double> prevNoteTimes = new List<double>(max_notes_for_density);
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|
@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mania.Beatmaps;
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@ -49,11 +50,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
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foreach (var hitObject in Beatmap.HitObjects)
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difficultyHitObjects.Add(new ManiaHitObjectDifficulty((ManiaHitObject)hitObject, columnCount));
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// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
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difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
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// Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change
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difficultyHitObjects.AddRange(Beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
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if (!calculateStrainValues())
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return 0;
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|
13
osu.Game.Rulesets.Mania/Judgements/HoldNoteJudgement.cs
Normal file
13
osu.Game.Rulesets.Mania/Judgements/HoldNoteJudgement.cs
Normal file
@ -0,0 +1,13 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Judgements
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{
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public class HoldNoteJudgement : ManiaJudgement
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{
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public override bool AffectsCombo => false;
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protected override int NumericResultFor(HitResult result) => 0;
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}
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}
|
@ -99,6 +99,19 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected override void UpdateState(ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Hit:
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// Good enough for now, we just want them to have a lifetime end
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this.Delay(2000).Expire();
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break;
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}
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (tail.AllJudged)
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AddJudgement(new HoldNoteJudgement { Result = HitResult.Perfect });
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}
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protected override void Update()
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@ -191,6 +204,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// </summary>
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private class DrawableTailNote : DrawableNote
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{
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/// <summary>
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/// Lenience of release hit windows. This is to make cases where the hold note release
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/// is timed alongside presses of other hit objects less awkward.
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/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
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/// </summary>
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private const double release_window_lenience = 1.5;
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private readonly DrawableHoldNote holdNote;
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public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
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@ -203,6 +223,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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// Factor in the release lenience
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timeOffset /= release_window_lenience;
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// <summary>
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/// The tail note of the hold.
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/// </summary>
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public readonly Note Tail = new TailNote();
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public readonly Note Tail = new Note();
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/// <summary>
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/// The time between ticks of this hold.
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@ -94,25 +94,5 @@ namespace osu.Game.Rulesets.Mania.Objects
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});
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}
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}
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/// <summary>
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/// The tail of the hold note.
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/// </summary>
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private class TailNote : Note
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{
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/// <summary>
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/// Lenience of release hit windows. This is to make cases where the hold note release
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/// is timed alongside presses of other hit objects less awkward.
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/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
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/// </summary>
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private const double release_window_lenience = 1.5;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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HitWindows *= release_window_lenience;
|
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}
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}
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}
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}
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|
@ -1,8 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Objects.Types;
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using osu.Game.Rulesets.Objects;
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@ -12,12 +10,6 @@ namespace osu.Game.Rulesets.Mania.Objects
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{
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public virtual int Column { get; set; }
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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HitWindows.AllowsPerfect = true;
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HitWindows.AllowsOk = true;
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}
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protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
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}
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}
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|
@ -3,11 +3,12 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Mania
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namespace osu.Game.Rulesets.Mania.Objects
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{
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public class ConvertHitWindows : HitWindows
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public class ManiaHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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@ -21,6 +22,9 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public override void SetDifficulty(double difficulty)
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{
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AllowsPerfect = true;
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AllowsOk = true;
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Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
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Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
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Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
@ -5,17 +5,15 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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internal class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
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internal class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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|
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@ -42,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
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};
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}
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|
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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}
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|
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internal struct ConvertValue : IEquatable<ConvertValue>
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@ -67,8 +65,4 @@ namespace osu.Game.Rulesets.Osu.Tests
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&& Precision.AlmostEquals(EndX, other.EndX, conversion_lenience)
|
||||
&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
|
||||
}
|
||||
|
||||
internal class TestOsuRuleset : OsuRuleset
|
||||
{
|
||||
}
|
||||
}
|
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|
@ -40,8 +40,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
RepeatSamples = curveData.RepeatSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
HitWindows = original.HitWindows
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
};
|
||||
}
|
||||
else if (endTimeData != null)
|
||||
@ -51,8 +50,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
EndTime = endTimeData.EndTime,
|
||||
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
|
||||
HitWindows = original.HitWindows
|
||||
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2
|
||||
};
|
||||
}
|
||||
else
|
||||
@ -62,8 +60,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
HitWindows = original.HitWindows
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Scoring
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
public class OsuPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
@ -32,9 +32,9 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
|
||||
private double accuracy;
|
||||
private int scoreMaxCombo;
|
||||
private int count300;
|
||||
private int count100;
|
||||
private int count50;
|
||||
private int countGreat;
|
||||
private int countGood;
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
public OsuPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
|
||||
@ -52,9 +52,9 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
mods = Score.Mods;
|
||||
accuracy = Score.Accuracy;
|
||||
scoreMaxCombo = Score.MaxCombo;
|
||||
count300 = Convert.ToInt32(Score.Statistics[HitResult.Great]);
|
||||
count100 = Convert.ToInt32(Score.Statistics[HitResult.Good]);
|
||||
count50 = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
|
||||
countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
|
||||
countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
|
||||
countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
|
||||
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
@ -71,10 +71,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
ar = Math.Max(0, ar / 2);
|
||||
|
||||
double preEmpt = BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450) / TimeRate;
|
||||
double hitWindow300 = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
|
||||
double hitWindowGreat = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
|
||||
|
||||
realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
|
||||
realOverallDifficulty = (80 - 0.5 - hitWindow300) / 6;
|
||||
realOverallDifficulty = (80 - 0.5 - hitWindowGreat) / 6;
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
int amountHitObjectsWithAccuracy = countHitCircles;
|
||||
|
||||
if (amountHitObjectsWithAccuracy > 0)
|
||||
betterAccuracyPercentage = ((count300 - (totalHits - amountHitObjectsWithAccuracy)) * 6 + count100 * 2 + count50) / (amountHitObjectsWithAccuracy * 6);
|
||||
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (amountHitObjectsWithAccuracy * 6);
|
||||
else
|
||||
betterAccuracyPercentage = 0;
|
||||
|
||||
@ -213,7 +213,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
private double totalHits => count300 + count100 + count50 + countMiss;
|
||||
private double totalSuccessfulHits => count300 + count100 + count50;
|
||||
private double totalHits => countGreat + countGood + countMeh + countMiss;
|
||||
private double totalSuccessfulHits => countGreat + countGood + countMeh;
|
||||
}
|
||||
}
|
@ -71,5 +71,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
|
||||
public virtual void OffsetPosition(Vector2 offset) => Position += offset;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new OsuHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -3,11 +3,12 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class ConvertHitWindows : HitWindows
|
||||
public class OsuHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
@ -12,7 +12,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
|
@ -5,22 +5,20 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
internal class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
|
||||
internal class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
||||
|
||||
[NonParallelizable]
|
||||
[TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2152")]
|
||||
[TestCase("slider-generating-drumroll", false)]
|
||||
[TestCase("basic")]
|
||||
[TestCase("slider-generating-drumroll")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
@ -40,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
};
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
|
||||
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
||||
}
|
||||
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
@ -67,8 +65,4 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
&& IsSwell == other.IsSwell
|
||||
&& IsStrong == other.IsStrong;
|
||||
}
|
||||
|
||||
internal class TestTaikoRuleset : TaikoRuleset
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Game.Rulesets.Taiko.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
@ -51,8 +50,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original)
|
||||
{
|
||||
// Rewrite the beatmap info to add the slider velocity multiplier
|
||||
BeatmapInfo info = original.BeatmapInfo.DeepClone();
|
||||
info.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier;
|
||||
original.BeatmapInfo = original.BeatmapInfo.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty = original.BeatmapInfo.BaseDifficulty.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier;
|
||||
|
||||
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
|
||||
|
||||
@ -98,12 +98,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
|
||||
|
||||
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
|
||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
// The duration of the taiko hit object
|
||||
double taikoDuration = distance / taikoVelocity;
|
||||
|
||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
// The duration of the osu! hit object
|
||||
double osuDuration = distance / osuVelocity;
|
||||
|
||||
@ -132,8 +132,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = j,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong,
|
||||
HitWindows = obj.HitWindows
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
else
|
||||
@ -142,8 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = j,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong,
|
||||
HitWindows = obj.HitWindows
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
|
||||
@ -158,8 +156,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
Duration = taikoDuration,
|
||||
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4,
|
||||
HitWindows = obj.HitWindows
|
||||
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
|
||||
};
|
||||
}
|
||||
}
|
||||
@ -173,8 +170,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
Duration = endTimeData.Duration,
|
||||
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
|
||||
HitWindows = obj.HitWindows
|
||||
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
|
||||
};
|
||||
}
|
||||
else
|
||||
@ -187,8 +183,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
HitWindows = obj.HitWindows
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
else
|
||||
@ -197,8 +192,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
HitWindows = obj.HitWindows
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
@ -35,6 +36,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
}
|
||||
|
||||
public TaikoDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
|
||||
: base(beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
{
|
||||
// Fill our custom DifficultyHitObject class, that carries additional information
|
||||
@ -51,10 +57,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
double starRating = calculateDifficulty() * star_scaling_factor;
|
||||
|
||||
if (categoryDifficulty != null)
|
||||
{
|
||||
categoryDifficulty.Add("Strain", starRating);
|
||||
categoryDifficulty.Add("Hit window 300", 35 /*HitObjectManager.HitWindow300*/ / TimeRate);
|
||||
}
|
||||
categoryDifficulty["Strain"] = starRating;
|
||||
|
||||
return starRating;
|
||||
}
|
||||
|
111
osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
Normal file
111
osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
Normal file
@ -0,0 +1,111 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
public class TaikoPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
private readonly int beatmapMaxCombo;
|
||||
|
||||
private Mod[] mods;
|
||||
private int countGreat;
|
||||
private int countGood;
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
public TaikoPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
|
||||
: base(ruleset, beatmap, score)
|
||||
{
|
||||
beatmapMaxCombo = beatmap.HitObjects.Count(h => h is Hit);
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
{
|
||||
mods = Score.Mods;
|
||||
countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
|
||||
countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
|
||||
countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
|
||||
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
|
||||
if (mods.Any(m => m is ModNoFail))
|
||||
multiplier *= 0.90;
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
multiplier *= 1.10;
|
||||
|
||||
double strainValue = computeStrainValue();
|
||||
double accuracyValue = computeAccuracyValue();
|
||||
double totalValue =
|
||||
Math.Pow(
|
||||
Math.Pow(strainValue, 1.1) +
|
||||
Math.Pow(accuracyValue, 1.1), 1.0 / 1.1
|
||||
) * multiplier;
|
||||
|
||||
if (categoryDifficulty != null)
|
||||
{
|
||||
categoryDifficulty["Strain"] = strainValue;
|
||||
categoryDifficulty["Accuracy"] = accuracyValue;
|
||||
}
|
||||
|
||||
return totalValue;
|
||||
}
|
||||
|
||||
private double computeStrainValue()
|
||||
{
|
||||
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes["Strain"] / 0.0075) - 4.0, 2.0) / 100000.0;
|
||||
|
||||
// Longer maps are worth more
|
||||
double lengthBonus = 1 + 0.1f * Math.Min(1.0, totalHits / 1500.0);
|
||||
strainValue *= lengthBonus;
|
||||
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
strainValue *= Math.Pow(0.985, countMiss);
|
||||
|
||||
// Combo scaling
|
||||
if (beatmapMaxCombo > 0)
|
||||
strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(beatmapMaxCombo, 0.5), 1.0);
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
strainValue *= 1.025;
|
||||
|
||||
if (mods.Any(m => m is ModFlashlight))
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
strainValue *= 1.05 * lengthBonus;
|
||||
|
||||
// Scale the speed value with accuracy _slightly_
|
||||
return strainValue * Score.Accuracy;
|
||||
}
|
||||
|
||||
private double computeAccuracyValue()
|
||||
{
|
||||
double hitWindowGreat = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
|
||||
if (hitWindowGreat <= 0)
|
||||
return 0;
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accValue = Math.Pow(150.0 / hitWindowGreat, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
||||
}
|
||||
|
||||
private int totalHits => countGreat + countGood + countMeh + countMiss;
|
||||
}
|
||||
}
|
@ -27,5 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// Strong hit objects give more points for hitting the hit object with both keys.
|
||||
/// </summary>
|
||||
public bool IsStrong;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -3,11 +3,12 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class ConvertHitWindows : HitWindows
|
||||
public class TaikoHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
@ -14,6 +14,7 @@ using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty;
|
||||
|
||||
@ -144,7 +145,9 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap, mods);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public override int? LegacyID => 1;
|
||||
|
||||
|
27
osu.Game.Tests/Visual/TestCaseMultiHeader.cs
Normal file
27
osu.Game.Tests/Visual/TestCaseMultiHeader.cs
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Multi;
|
||||
using osu.Game.Screens.Multi.Screens;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseMultiHeader : OsuTestCase
|
||||
{
|
||||
public TestCaseMultiHeader()
|
||||
{
|
||||
Lobby lobby;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
lobby = new Lobby
|
||||
{
|
||||
Padding = new MarginPadding { Top = Header.HEIGHT },
|
||||
},
|
||||
new Header(lobby),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
21
osu.Game.Tests/Visual/TestCaseMultiScreen.cs
Normal file
21
osu.Game.Tests/Visual/TestCaseMultiScreen.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Screens.Multi;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseMultiScreen : OsuTestCase
|
||||
{
|
||||
public TestCaseMultiScreen()
|
||||
{
|
||||
Multiplayer multi = new Multiplayer();
|
||||
|
||||
AddStep(@"show", () => Add(multi));
|
||||
AddWaitStep(5);
|
||||
AddStep(@"exit", multi.Exit);
|
||||
}
|
||||
}
|
||||
}
|
145
osu.Game.Tests/Visual/TestCaseScreenBreadcrumbControl.cs
Normal file
145
osu.Game.Tests/Visual/TestCaseScreenBreadcrumbControl.cs
Normal file
@ -0,0 +1,145 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseScreenBreadcrumbControl : OsuTestCase
|
||||
{
|
||||
private readonly ScreenBreadcrumbControl breadcrumbs;
|
||||
private Screen currentScreen, changedScreen;
|
||||
|
||||
public TestCaseScreenBreadcrumbControl()
|
||||
{
|
||||
TestScreen startScreen;
|
||||
OsuSpriteText titleText;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
currentScreen = startScreen = new TestScreenOne(),
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
breadcrumbs = new ScreenBreadcrumbControl(startScreen)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
titleText = new OsuSpriteText(),
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
breadcrumbs.Current.ValueChanged += s =>
|
||||
{
|
||||
titleText.Text = $"Changed to {s.ToString()}";
|
||||
changedScreen = s;
|
||||
};
|
||||
|
||||
breadcrumbs.Current.TriggerChange();
|
||||
|
||||
assertCurrent();
|
||||
pushNext();
|
||||
assertCurrent();
|
||||
pushNext();
|
||||
assertCurrent();
|
||||
|
||||
AddStep(@"make start current", () =>
|
||||
{
|
||||
startScreen.MakeCurrent();
|
||||
currentScreen = startScreen;
|
||||
});
|
||||
|
||||
assertCurrent();
|
||||
pushNext();
|
||||
AddAssert(@"only 2 items", () => breadcrumbs.Items.Count() == 2);
|
||||
AddStep(@"exit current", () => changedScreen.Exit());
|
||||
AddAssert(@"current screen is first", () => startScreen == changedScreen);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
breadcrumbs.StripColour = colours.Blue;
|
||||
}
|
||||
|
||||
private void pushNext() => AddStep(@"push next screen", () => currentScreen = ((TestScreen)currentScreen).PushNext());
|
||||
private void assertCurrent() => AddAssert(@"changedScreen correct", () => currentScreen == changedScreen);
|
||||
|
||||
private abstract class TestScreen : OsuScreen
|
||||
{
|
||||
protected abstract string Title { get; }
|
||||
protected abstract string NextTitle { get; }
|
||||
protected abstract TestScreen CreateNextScreen();
|
||||
|
||||
public override string ToString() => Title;
|
||||
|
||||
public TestScreen PushNext()
|
||||
{
|
||||
TestScreen screen = CreateNextScreen();
|
||||
Push(screen);
|
||||
|
||||
return screen;
|
||||
}
|
||||
|
||||
protected TestScreen()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = Title,
|
||||
},
|
||||
new TriangleButton
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 100,
|
||||
Text = $"Push {NextTitle}",
|
||||
Action = () => PushNext(),
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestScreenOne : TestScreen
|
||||
{
|
||||
protected override string Title => @"Screen One";
|
||||
protected override string NextTitle => @"Two";
|
||||
protected override TestScreen CreateNextScreen() => new TestScreenTwo();
|
||||
}
|
||||
|
||||
private class TestScreenTwo : TestScreen
|
||||
{
|
||||
protected override string Title => @"Screen Two";
|
||||
protected override string NextTitle => @"One";
|
||||
protected override TestScreen CreateNextScreen() => new TestScreenOne();
|
||||
}
|
||||
}
|
||||
}
|
@ -6,7 +6,6 @@ using osu.Game.Rulesets.Objects;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.IO.Serialization;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.IO.Serialization.Converters;
|
||||
|
||||
@ -55,17 +54,11 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
IBeatmap IBeatmap.Clone() => Clone();
|
||||
|
||||
public Beatmap<T> Clone()
|
||||
{
|
||||
var newInstance = (Beatmap<T>)MemberwiseClone();
|
||||
newInstance.BeatmapInfo = BeatmapInfo.DeepClone();
|
||||
|
||||
return newInstance;
|
||||
}
|
||||
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
|
||||
}
|
||||
|
||||
public class Beatmap : Beatmap<HitObject>
|
||||
{
|
||||
public Beatmap Clone() => (Beatmap)base.Clone();
|
||||
public new Beatmap Clone() => (Beatmap)base.Clone();
|
||||
}
|
||||
}
|
||||
|
@ -53,8 +53,6 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
var beatmap = CreateBeatmap();
|
||||
|
||||
// todo: this *must* share logic (or directly use) Beatmap<T>'s constructor.
|
||||
// right now this isn't easily possible due to generic entanglement.
|
||||
beatmap.BeatmapInfo = original.BeatmapInfo;
|
||||
beatmap.ControlPointInfo = original.ControlPointInfo;
|
||||
beatmap.HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList();
|
||||
|
@ -32,6 +32,11 @@ namespace osu.Game.Beatmaps
|
||||
public double SliderMultiplier { get; set; } = 1;
|
||||
public double SliderTickRate { get; set; } = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Returns a shallow-clone of this <see cref="BeatmapDifficulty"/>.
|
||||
/// </summary>
|
||||
public BeatmapDifficulty Clone() => (BeatmapDifficulty)MemberwiseClone();
|
||||
|
||||
/// <summary>
|
||||
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
||||
/// </summary>
|
||||
|
@ -143,5 +143,10 @@ namespace osu.Game.Beatmaps
|
||||
public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
|
||||
BeatmapSet.Hash == other.BeatmapSet.Hash &&
|
||||
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
|
||||
|
||||
/// <summary>
|
||||
/// Returns a shallow-clone of this <see cref="BeatmapInfo"/>.
|
||||
/// </summary>
|
||||
public BeatmapInfo Clone() => (BeatmapInfo)MemberwiseClone();
|
||||
}
|
||||
}
|
||||
|
@ -54,9 +54,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
base.ParseStreamInto(stream, beatmap);
|
||||
|
||||
// objects may be out of order *only* if a user has manually edited an .osu file.
|
||||
// unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
|
||||
this.beatmap.HitObjects.Sort((x, y) => x.StartTime.CompareTo(y.StartTime));
|
||||
// Objects may be out of order *only* if a user has manually edited an .osu file.
|
||||
// Unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
|
||||
// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
|
||||
// The parsing order of hitobjects matters in mania difficulty calculation
|
||||
this.beatmap.HitObjects = this.beatmap.HitObjects.OrderBy(h => h.StartTime).ToList();
|
||||
|
||||
foreach (var hitObject in this.beatmap.HitObjects)
|
||||
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
|
||||
|
54
osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs
Normal file
54
osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Screens;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="BreadcrumbControl"/> which follows the active screen (and allows navigation) in a <see cref="Screen"/> stack.
|
||||
/// </summary>
|
||||
public class ScreenBreadcrumbControl : BreadcrumbControl<Screen>
|
||||
{
|
||||
private Screen last;
|
||||
|
||||
public ScreenBreadcrumbControl(Screen initialScreen)
|
||||
{
|
||||
Current.ValueChanged += newScreen =>
|
||||
{
|
||||
if (last != newScreen && !newScreen.IsCurrentScreen)
|
||||
newScreen.MakeCurrent();
|
||||
};
|
||||
|
||||
onPushed(initialScreen);
|
||||
}
|
||||
|
||||
private void screenChanged(Screen newScreen)
|
||||
{
|
||||
if (newScreen == null) return;
|
||||
|
||||
if (last != null)
|
||||
{
|
||||
last.Exited -= screenChanged;
|
||||
last.ModePushed -= onPushed;
|
||||
}
|
||||
|
||||
last = newScreen;
|
||||
|
||||
newScreen.Exited += screenChanged;
|
||||
newScreen.ModePushed += onPushed;
|
||||
|
||||
Current.Value = newScreen;
|
||||
}
|
||||
|
||||
private void onPushed(Screen screen)
|
||||
{
|
||||
Items.ToList().SkipWhile(i => i != Current.Value).Skip(1).ForEach(RemoveItem);
|
||||
AddItem(screen);
|
||||
|
||||
screenChanged(screen);
|
||||
}
|
||||
}
|
||||
}
|
@ -18,8 +18,6 @@ namespace osu.Game.IO.Serialization
|
||||
|
||||
public static void DeserializeInto<T>(this string objString, T target) => JsonConvert.PopulateObject(objString, target, CreateGlobalSettings());
|
||||
|
||||
public static T DeepClone<T>(this T obj) where T : IJsonSerializable => Deserialize<T>(Serialize(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Creates the default <see cref="JsonSerializerSettings"/> that should be used for all <see cref="IJsonSerializable"/>s.
|
||||
/// </summary>
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
@ -56,10 +57,10 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// </summary>
|
||||
public HitWindows HitWindows { get; set; }
|
||||
|
||||
private readonly SortedList<HitObject> nestedHitObjects = new SortedList<HitObject>((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||
private readonly Lazy<SortedList<HitObject>> nestedHitObjects = new Lazy<SortedList<HitObject>>(() => new SortedList<HitObject>((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)));
|
||||
|
||||
[JsonIgnore]
|
||||
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
|
||||
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects.Value;
|
||||
|
||||
/// <summary>
|
||||
/// Applies default values to this HitObject.
|
||||
@ -70,13 +71,19 @@ namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
nestedHitObjects.Clear();
|
||||
if (nestedHitObjects.IsValueCreated)
|
||||
nestedHitObjects.Value.Clear();
|
||||
|
||||
CreateNestedHitObjects();
|
||||
nestedHitObjects.ForEach(h =>
|
||||
|
||||
if (nestedHitObjects.IsValueCreated)
|
||||
{
|
||||
h.HitWindows = HitWindows;
|
||||
h.ApplyDefaults(controlPointInfo, difficulty);
|
||||
});
|
||||
nestedHitObjects.Value.ForEach(h =>
|
||||
{
|
||||
h.HitWindows = HitWindows;
|
||||
h.ApplyDefaults(controlPointInfo, difficulty);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
@ -96,7 +103,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
}
|
||||
|
||||
protected void AddNested(HitObject hitObject) => nestedHitObjects.Add(hitObject);
|
||||
protected void AddNested(HitObject hitObject) => nestedHitObjects.Value.Add(hitObject);
|
||||
|
||||
/// <summary>
|
||||
/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
|
||||
|
@ -135,39 +135,5 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <param name="timeOffset">The time offset.</param>
|
||||
/// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns>
|
||||
public bool CanBeHit(double timeOffset) => timeOffset <= HalfWindowFor(HitResult.Meh);
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies all hit windows by a value.
|
||||
/// </summary>
|
||||
/// <param name="windows">The hit windows to multiply.</param>
|
||||
/// <param name="value">The value to multiply each hit window by.</param>
|
||||
public static HitWindows operator *(HitWindows windows, double value)
|
||||
{
|
||||
windows.Perfect *= value;
|
||||
windows.Great *= value;
|
||||
windows.Good *= value;
|
||||
windows.Ok *= value;
|
||||
windows.Meh *= value;
|
||||
windows.Miss *= value;
|
||||
|
||||
return windows;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Divides all hit windows by a value.
|
||||
/// </summary>
|
||||
/// <param name="windows">The hit windows to divide.</param>
|
||||
/// <param name="value">The value to divide each hit window by.</param>
|
||||
public static HitWindows operator /(HitWindows windows, double value)
|
||||
{
|
||||
windows.Perfect /= value;
|
||||
windows.Great /= value;
|
||||
windows.Good /= value;
|
||||
windows.Ok /= value;
|
||||
windows.Meh /= value;
|
||||
windows.Miss /= value;
|
||||
|
||||
return windows;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
|
||||
public float X { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -21,6 +21,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
||||
public float Y => Position.Y;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
@ -104,7 +103,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
if (index < 0)
|
||||
return new MultiplierControlPoint(time);
|
||||
|
||||
return new MultiplierControlPoint(time, DefaultControlPoints[index].DeepClone());
|
||||
return new MultiplierControlPoint(time, DefaultControlPoints[index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Charts;
|
||||
using osu.Game.Screens.Direct;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Multi.Screens;
|
||||
using osu.Game.Screens.Multi;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Tournament;
|
||||
|
||||
@ -54,7 +54,7 @@ namespace osu.Game.Screens.Menu
|
||||
OnDirect = delegate { Push(new OnlineListing()); },
|
||||
OnEdit = delegate { Push(new Editor()); },
|
||||
OnSolo = delegate { Push(consumeSongSelect()); },
|
||||
OnMulti = delegate { Push(new Lobby()); },
|
||||
OnMulti = delegate { Push(new Multiplayer()); },
|
||||
OnExit = Exit,
|
||||
}
|
||||
}
|
||||
|
112
osu.Game/Screens/Multi/Header.cs
Normal file
112
osu.Game/Screens/Multi/Header.cs
Normal file
@ -0,0 +1,112 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Multi
|
||||
{
|
||||
public class Header : Container
|
||||
{
|
||||
public const float HEIGHT = 121;
|
||||
|
||||
private readonly OsuSpriteText screenTitle;
|
||||
private readonly HeaderBreadcrumbControl breadcrumbs;
|
||||
|
||||
public Header(Screen initialScreen)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = HEIGHT;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"2f2043"),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Position = new Vector2(-35f, 5f),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10f, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(25),
|
||||
Icon = FontAwesome.fa_osu_multi,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "multiplayer ",
|
||||
TextSize = 25,
|
||||
},
|
||||
screenTitle = new OsuSpriteText
|
||||
{
|
||||
TextSize = 25,
|
||||
Font = @"Exo2.0-Light",
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
breadcrumbs = new HeaderBreadcrumbControl(initialScreen)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
breadcrumbs.Current.ValueChanged += s => screenTitle.Text = s.ToString();
|
||||
breadcrumbs.Current.TriggerChange();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
screenTitle.Colour = colours.Yellow;
|
||||
breadcrumbs.StripColour = colours.Green;
|
||||
}
|
||||
|
||||
private class HeaderBreadcrumbControl : ScreenBreadcrumbControl
|
||||
{
|
||||
public HeaderBreadcrumbControl(Screen initialScreen) : base(initialScreen)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
AccentColour = Color4.White;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
100
osu.Game/Screens/Multi/Multiplayer.cs
Normal file
100
osu.Game/Screens/Multi/Multiplayer.cs
Normal file
@ -0,0 +1,100 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Screens.Multi.Screens;
|
||||
|
||||
namespace osu.Game.Screens.Multi
|
||||
{
|
||||
public class Multiplayer : OsuScreen
|
||||
{
|
||||
private readonly MultiplayerWaveContainer waves;
|
||||
|
||||
protected override Container<Drawable> Content => waves;
|
||||
|
||||
public Multiplayer()
|
||||
{
|
||||
InternalChild = waves = new MultiplayerWaveContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
Lobby lobby;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"3e3a44"),
|
||||
},
|
||||
new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourLight = OsuColour.FromHex(@"3c3842"),
|
||||
ColourDark = OsuColour.FromHex(@"393540"),
|
||||
TriangleScale = 5,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = Header.HEIGHT },
|
||||
Child = lobby = new Lobby(),
|
||||
},
|
||||
new Header(lobby),
|
||||
};
|
||||
|
||||
lobby.Exited += s => Exit();
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
waves.Show();
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
waves.Hide();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
waves.Show();
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
waves.Hide();
|
||||
}
|
||||
|
||||
private class MultiplayerWaveContainer : WaveContainer
|
||||
{
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
public MultiplayerWaveContainer()
|
||||
{
|
||||
FirstWaveColour = OsuColour.FromHex(@"654d8c");
|
||||
SecondWaveColour = OsuColour.FromHex(@"554075");
|
||||
ThirdWaveColour = OsuColour.FromHex(@"44325e");
|
||||
FourthWaveColour = OsuColour.FromHex(@"392850");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -7,7 +7,12 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
protected override bool OnSelectionFinalised()
|
||||
{
|
||||
Exit();
|
||||
Schedule(() =>
|
||||
{
|
||||
// needs to be scheduled else we enter an infinite feedback loop.
|
||||
if (IsCurrentScreen) Exit();
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,7 @@ using osu.Game.Rulesets.Objects;
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
[TestFixture]
|
||||
public abstract class BeatmapConversionTest<TRuleset, TConvertValue>
|
||||
where TRuleset : Ruleset, new()
|
||||
public abstract class BeatmapConversionTest<TConvertValue>
|
||||
where TConvertValue : IEquatable<TConvertValue>
|
||||
{
|
||||
private const string resource_namespace = "Testing.Beatmaps";
|
||||
@ -81,12 +80,12 @@ namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
var beatmap = getBeatmap(name);
|
||||
|
||||
var rulesetInstance = new TRuleset();
|
||||
var rulesetInstance = CreateRuleset();
|
||||
beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
|
||||
|
||||
var result = new ConvertResult();
|
||||
|
||||
var converter = CreateConverter(beatmap);
|
||||
var converter = rulesetInstance.CreateBeatmapConverter(beatmap);
|
||||
converter.ObjectConverted += (orig, converted) =>
|
||||
{
|
||||
converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
|
||||
@ -130,7 +129,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
}
|
||||
|
||||
protected abstract IEnumerable<TConvertValue> CreateConvertValue(HitObject hitObject);
|
||||
protected abstract IBeatmapConverter CreateConverter(IBeatmap beatmap);
|
||||
protected abstract Ruleset CreateRuleset();
|
||||
|
||||
private class ConvertMapping
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user