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Merge pull request #2472 from UselessToucan/back_mouse_button_support
Add ability to bind "back" action; add default mouse binding
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commit
cdd43f7909
@ -37,6 +37,9 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
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new KeyBinding(InputKey.Escape, GlobalAction.Back),
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new KeyBinding(InputKey.MouseButton1, GlobalAction.Back)
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};
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public IEnumerable<KeyBinding> InGameKeyBindings => new[]
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@ -80,5 +83,8 @@ namespace osu.Game.Input.Bindings
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TakeScreenshot,
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[Description("Toggle gameplay mouse buttons")]
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ToggleGameplayMouseButtons,
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[Description("Go back")]
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Back
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}
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}
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@ -6,9 +6,11 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Screens.Ranking;
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@ -96,7 +98,7 @@ namespace osu.Game.Overlays
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});
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}
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private class BackButton : OsuClickableContainer
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private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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{
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private AspectContainer aspect;
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@ -146,6 +148,20 @@ namespace osu.Game.Overlays
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aspect.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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TriggerOnClick();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => false;
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}
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}
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}
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@ -19,6 +19,8 @@ namespace osu.Game.Screens
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public override bool ShowOverlaysOnEnter => false;
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protected override bool AllowBackButton => false;
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public Loader()
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{
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ValidForResume = false;
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@ -6,22 +6,24 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Input.Bindings;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio;
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using osu.Framework.Configuration;
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using osu.Framework.Threading;
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namespace osu.Game.Screens.Menu
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{
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public class ButtonSystem : Container, IStateful<MenuState>
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public class ButtonSystem : Container, IStateful<MenuState>, IKeyBindingHandler<GlobalAction>
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{
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public event Action<MenuState> StateChanged;
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@ -146,7 +148,16 @@ namespace osu.Game.Screens.Menu
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case Key.Space:
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logo?.TriggerOnClick(state);
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return true;
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case Key.Escape:
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}
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return false;
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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switch (State)
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{
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case MenuState.TopLevel:
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@ -155,12 +166,23 @@ namespace osu.Game.Screens.Menu
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case MenuState.Play:
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backButton.TriggerOnClick();
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return true;
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default:
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return false;
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}
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default:
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return false;
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}
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}
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return false;
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public bool OnReleased(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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return true;
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default:
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return false;
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}
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}
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private void onPlay()
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@ -337,6 +359,7 @@ namespace osu.Game.Screens.Menu
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logo.ScaleTo(0.5f, 200, Easing.OutQuint);
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break;
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}
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break;
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case MenuState.EnteringMode:
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logoTracking = true;
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@ -26,6 +26,8 @@ namespace osu.Game.Screens.Menu
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public override bool ShowOverlaysOnEnter => buttons.State != MenuState.Initial;
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protected override bool AllowBackButton => buttons.State != MenuState.Initial;
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private readonly BackgroundScreenDefault background;
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private Screen songSelect;
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@ -3,25 +3,29 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using OpenTK;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Menu;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Input;
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namespace osu.Game.Screens
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{
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public abstract class OsuScreen : Screen
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public abstract class OsuScreen : Screen, IKeyBindingHandler<GlobalAction>
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{
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public BackgroundScreen Background { get; private set; }
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protected virtual bool AllowBackButton => true;
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/// <summary>
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/// Override to create a BackgroundMode for the current screen.
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/// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause.
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@ -90,6 +94,19 @@ namespace osu.Game.Screens
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sampleExit = audio.Sample.Get(@"UI/screen-back");
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}
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public bool OnPressed(GlobalAction action)
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{
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if (action == GlobalAction.Back && AllowBackButton)
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{
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Exit();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat || !IsCurrentScreen) return false;
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@ -45,6 +45,8 @@ namespace osu.Game.Screens.Play
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public bool AllowLeadIn { get; set; } = true;
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public bool AllowResults { get; set; } = true;
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protected override bool AllowBackButton => false;
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private Bindable<bool> mouseWheelDisabled;
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private Bindable<double> userAudioOffset;
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