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Move base classes to osu.Game.Rulesets.Difficulty namespace
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@ -3,6 +3,7 @@
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using osu.Game.Beatmaps;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets.Catch
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{
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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets.Catch
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{
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@ -7,6 +7,7 @@ using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets.Mania
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{
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@ -15,6 +15,7 @@ using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mania.Beatmaps;
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namespace osu.Game.Rulesets.Mania
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Skills;
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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Difficulty;
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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@ -5,6 +5,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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using System.Collections.Generic;
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using System;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets.Taiko
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{
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@ -13,6 +13,7 @@ using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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namespace osu.Game.Rulesets.Taiko
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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@ -2,12 +2,13 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mods;
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using osu.Framework.Timing;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Beatmaps
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namespace osu.Game.Rulesets.Difficulty
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{
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public abstract class DifficultyCalculator
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{
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@ -7,8 +7,9 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Scoring
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namespace osu.Game.Rulesets.Difficulty
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{
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public abstract class PerformanceCalculator
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{
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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets
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{
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