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Rename OsuDifficulty -> Difficulty
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@ -5,11 +5,11 @@ using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Skills;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.OsuDifficulty.Skills;
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namespace osu.Game.Rulesets.Osu.OsuDifficulty
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namespace osu.Game.Rulesets.Osu.Difficulty
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{
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public class OsuDifficultyCalculator : DifficultyCalculator
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{
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@ -5,7 +5,7 @@ using System.Collections;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
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namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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{
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/// <summary>
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/// An enumerable container wrapping <see cref="OsuHitObject"/> input as <see cref="OsuDifficultyHitObject"/>
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@ -3,10 +3,10 @@
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using System;
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using System.Linq;
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using OpenTK;
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using osu.Game.Rulesets.Osu.Objects;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
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namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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{
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/// <summary>
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/// A wrapper around <see cref="OsuHitObject"/> extending it with additional data required for difficulty calculation.
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@ -2,9 +2,9 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
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namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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{
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/// <summary>
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/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
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@ -3,11 +3,11 @@
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Utils;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.OsuDifficulty.Utils;
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namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
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namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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{
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/// <summary>
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/// Used to processes strain values of <see cref="OsuDifficultyHitObject"/>s, keep track of strain levels caused by the processed objects
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@ -1,9 +1,9 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
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namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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{
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/// <summary>
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/// Represents the skill required to press keys with regards to keeping up with the speed at which objects need to be hit.
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@ -5,7 +5,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Osu.OsuDifficulty.Utils
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namespace osu.Game.Rulesets.Osu.Difficulty.Utils
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{
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/// <summary>
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/// An indexed stack with Push() only, which disposes items at the bottom after the capacity is full.
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@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.OsuDifficulty;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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@ -20,6 +19,7 @@ using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Difficulty;
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namespace osu.Game.Rulesets.Osu
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{
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