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Fix conversion tests for ruleset-specific beatmaps not working
TRuleset was a mistake. This resulted in cases that checked whether the beatmap was for the current ruleset (TaikoBeatmapConverter and ManiaBeatmapConverter) failing due to TestXRuleset != XRuleset...
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@ -5,8 +5,6 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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@ -14,7 +12,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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internal class CatchBeatmapConversionTest : BeatmapConversionTest<TestCatchRuleset, ConvertValue>
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internal class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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@ -47,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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}
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
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protected override Ruleset CreateRuleset() => new CatchRuleset();
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}
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internal struct ConvertValue : IEquatable<ConvertValue>
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@ -64,8 +62,4 @@ namespace osu.Game.Rulesets.Catch.Tests
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
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}
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internal class TestCatchRuleset : CatchRuleset
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{
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}
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}
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@ -5,8 +5,6 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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@ -14,7 +12,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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internal class ManiaBeatmapConversionTest : BeatmapConversionTest<TestManiaRuleset, ConvertValue>
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internal class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
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@ -35,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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};
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}
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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}
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internal struct ConvertValue : IEquatable<ConvertValue>
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@ -54,8 +52,4 @@ namespace osu.Game.Rulesets.Mania.Tests
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& Column == other.Column;
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}
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internal class TestManiaRuleset : ManiaRuleset
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{
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}
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}
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@ -5,17 +5,15 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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internal class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
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internal class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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@ -42,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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};
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}
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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}
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internal struct ConvertValue : IEquatable<ConvertValue>
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@ -67,8 +65,4 @@ namespace osu.Game.Rulesets.Osu.Tests
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&& Precision.AlmostEquals(EndX, other.EndX, conversion_lenience)
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&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
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}
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internal class TestOsuRuleset : OsuRuleset
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{
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}
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}
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@ -5,16 +5,14 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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internal class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
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internal class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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@ -40,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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};
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}
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
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}
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internal struct ConvertValue : IEquatable<ConvertValue>
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@ -67,8 +65,4 @@ namespace osu.Game.Rulesets.Taiko.Tests
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&& IsSwell == other.IsSwell
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&& IsStrong == other.IsStrong;
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}
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internal class TestTaikoRuleset : TaikoRuleset
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{
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}
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}
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@ -16,8 +16,7 @@ using osu.Game.Rulesets.Objects;
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namespace osu.Game.Tests.Beatmaps
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{
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[TestFixture]
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public abstract class BeatmapConversionTest<TRuleset, TConvertValue>
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where TRuleset : Ruleset, new()
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public abstract class BeatmapConversionTest<TConvertValue>
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where TConvertValue : IEquatable<TConvertValue>
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{
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private const string resource_namespace = "Testing.Beatmaps";
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@ -81,12 +80,12 @@ namespace osu.Game.Tests.Beatmaps
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{
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var beatmap = getBeatmap(name);
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var rulesetInstance = new TRuleset();
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var rulesetInstance = CreateRuleset();
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beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
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var result = new ConvertResult();
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var converter = CreateConverter(beatmap);
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var converter = rulesetInstance.CreateBeatmapConverter(beatmap);
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converter.ObjectConverted += (orig, converted) =>
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{
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converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
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@ -130,7 +129,7 @@ namespace osu.Game.Tests.Beatmaps
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}
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protected abstract IEnumerable<TConvertValue> CreateConvertValue(HitObject hitObject);
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protected abstract IBeatmapConverter CreateConverter(IBeatmap beatmap);
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protected abstract Ruleset CreateRuleset();
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private class ConvertMapping
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{
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