1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 18:42:56 +08:00

Merge pull request #2504 from UselessToucan/player_loader_input_toggles

Add input toggles to the PlayerLoader screen
This commit is contained in:
Dean Herbert 2018-05-25 18:50:45 +09:00 committed by GitHub
commit 78ca111d69
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 43 additions and 5 deletions

View File

@ -7,15 +7,15 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using osu.Framework.Localisation;
using osu.Framework.Threading;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.PlayerSettings;
using OpenTK;
namespace osu.Game.Screens.Play
{
@ -51,11 +51,19 @@ namespace osu.Game.Screens.Play
Origin = Anchor.Centre,
});
Add(new VisualSettings
Add(new FillFlowContainer<PlayerSettingsGroup>
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Margin = new MarginPadding(25)
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding(25),
Children = new PlayerSettingsGroup[]
{
new VisualSettings(),
new InputSettings()
}
});
loadTask = LoadComponentAsync(player);

View File

@ -0,0 +1,30 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
namespace osu.Game.Screens.Play.PlayerSettings
{
public class InputSettings : PlayerSettingsGroup
{
protected override string Title => "Input settings";
private readonly PlayerCheckbox mouseButtonsCheckbox;
public InputSettings()
{
Children = new Drawable[]
{
mouseButtonsCheckbox = new PlayerCheckbox
{
LabelText = "Disable mouse buttons"
}
};
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config) => mouseButtonsCheckbox.Bindable = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
}
}