mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 03:25:11 +08:00
Merge branch 'master' into respect-showoverlay-bindable
This commit is contained in:
commit
ef40ca8805
@ -1 +1 @@
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Subproject commit fac688633b8fcf34ae5d0514c26b03e217161eb4
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Subproject commit eb076a3301231eb73917073499051e49a9b12978
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57
osu.Game.Tests/Visual/TestCaseQuitButton.cs
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57
osu.Game.Tests/Visual/TestCaseQuitButton.cs
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@ -0,0 +1,57 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Screens.Play.HUD;
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using OpenTK;
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using OpenTK.Input;
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namespace osu.Game.Tests.Visual
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{
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[Description("'Hold to Quit' UI element")]
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public class TestCaseQuitButton : ManualInputManagerTestCase
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{
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private bool exitAction;
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[BackgroundDependencyLoader]
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private void load()
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{
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QuitButton quitButton;
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Add(quitButton = new QuitButton
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{
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Action = () => exitAction = true
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});
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var text = quitButton.Children.OfType<SpriteText>().First();
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// initial display
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AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
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AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
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AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(quitButton));
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AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
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AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
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AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
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AddStep("Trigger exit action", () =>
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{
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exitAction = false;
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InputManager.MoveMouseTo(quitButton);
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InputManager.ButtonDown(MouseButton.Left);
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});
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AddStep("Early release", () => InputManager.ButtonUp(MouseButton.Left));
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AddAssert("action not triggered", () => !exitAction);
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AddStep("Trigger exit action", () => InputManager.ButtonDown(MouseButton.Left));
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AddUntilStep(() => exitAction, $"{nameof(quitButton.Action)} was triggered");
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}
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}
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}
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52
osu.Game/Graphics/Containers/HoldToConfirmContainer.cs
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52
osu.Game/Graphics/Containers/HoldToConfirmContainer.cs
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@ -0,0 +1,52 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Graphics.Containers
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{
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public abstract class HoldToConfirmContainer : Container
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{
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public Action Action;
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private const int activate_delay = 400;
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private const int fadeout_delay = 200;
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private bool fired;
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private bool confirming;
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/// <summary>
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/// Whether the overlay should be allowed to return from a fired state.
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/// </summary>
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protected virtual bool AllowMultipleFires => false;
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public Bindable<double> Progress = new BindableDouble();
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protected void BeginConfirm()
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{
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if (confirming || !AllowMultipleFires && fired) return;
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confirming = true;
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this.TransformBindableTo(Progress, 1, activate_delay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
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}
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protected virtual void Confirm()
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{
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Action?.Invoke();
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fired = true;
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}
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protected void AbortConfirm()
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{
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if (!AllowMultipleFires && fired) return;
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confirming = false;
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this.TransformBindableTo(Progress, 0, fadeout_delay, Easing.Out);
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}
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}
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}
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@ -1,11 +1,10 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays
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@ -14,22 +13,10 @@ namespace osu.Game.Overlays
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/// An overlay which will display a black screen that dims over a period before confirming an exit action.
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/// Action is BYO (derived class will need to call <see cref="BeginConfirm"/> and <see cref="AbortConfirm"/> from a user event).
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/// </summary>
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public abstract class HoldToConfirmOverlay : Container
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public abstract class HoldToConfirmOverlay : HoldToConfirmContainer
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{
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public Action Action;
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private Box overlay;
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private const int activate_delay = 400;
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private const int fadeout_delay = 200;
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private bool fired;
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/// <summary>
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/// Whether the overlay should be allowed to return from a fired state.
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/// </summary>
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protected virtual bool AllowMultipleFires => false;
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -45,22 +32,8 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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}
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};
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}
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protected void BeginConfirm()
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{
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if (!AllowMultipleFires && fired) return;
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overlay.FadeIn(activate_delay * (1 - overlay.Alpha), Easing.Out).OnComplete(_ =>
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{
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Action?.Invoke();
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fired = true;
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});
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}
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protected void AbortConfirm()
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{
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if (!AllowMultipleFires && fired) return;
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overlay.FadeOut(fadeout_delay, Easing.Out);
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Progress.ValueChanged += v => overlay.Alpha = (float)v;
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}
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}
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}
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@ -154,6 +154,8 @@ namespace osu.Game.Screens.Menu
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case Key.Space:
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logo?.TriggerOnClick(state);
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return true;
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case Key.Escape:
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return goBack();
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}
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return false;
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@ -164,17 +166,22 @@ namespace osu.Game.Screens.Menu
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switch (action)
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{
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case GlobalAction.Back:
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switch (State)
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{
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case MenuState.TopLevel:
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State = MenuState.Initial;
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return true;
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case MenuState.Play:
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backButton.TriggerOnClick();
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return true;
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default:
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return false;
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}
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return goBack();
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default:
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return false;
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}
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}
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private bool goBack()
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{
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switch (State)
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{
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case MenuState.TopLevel:
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State = MenuState.Initial;
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return true;
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case MenuState.Play:
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backButton.TriggerOnClick();
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return true;
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default:
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return false;
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}
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198
osu.Game/Screens/Play/HUD/QuitButton.cs
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198
osu.Game/Screens/Play/HUD/QuitButton.cs
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@ -0,0 +1,198 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public class QuitButton : FillFlowContainer
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{
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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private readonly Button button;
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public Action Action
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{
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set => button.Action = value;
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}
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private readonly OsuSpriteText text;
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public QuitButton()
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{
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Direction = FillDirection.Horizontal;
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Spacing = new Vector2(20, 0);
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Margin = new MarginPadding(10);
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Text = "hold for menu",
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Font = @"Exo2.0-Bold",
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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},
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button = new Button
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{
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HoverGained = () => text.FadeIn(500, Easing.OutQuint),
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HoverLost = () => text.FadeOut(500, Easing.OutQuint)
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}
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};
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AutoSizeAxes = Axes.Both;
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}
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protected override void LoadComplete()
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{
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text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint);
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base.LoadComplete();
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}
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private float positionalAdjust;
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protected override bool OnMouseMove(InputState state)
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{
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positionalAdjust = Vector2.Distance(state.Mouse.NativeState.Position, button.ScreenSpaceDrawQuad.Centre) / 200;
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return base.OnMouseMove(state);
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}
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protected override void Update()
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{
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base.Update();
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if (text.Alpha > 0 || button.Progress.Value > 0 || button.IsHovered)
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Alpha = 1;
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else
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Alpha = Interpolation.ValueAt(
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MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000),
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Alpha, MathHelper.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint);
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}
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private class Button : HoldToConfirmContainer
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{
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private SpriteIcon icon;
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private CircularProgress circularProgress;
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private Circle overlayCircle;
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protected override bool AllowMultipleFires => true;
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public Action HoverGained;
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public Action HoverLost;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Size = new Vector2(60);
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Child = new CircularContainer
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray1,
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Alpha = 0.5f,
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},
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circularProgress = new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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InnerRadius = 1
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},
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overlayCircle = new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray1,
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Size = new Vector2(0.9f),
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},
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icon = new SpriteIcon
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{
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Shadow = false,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(15),
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Icon = FontAwesome.fa_close
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},
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}
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};
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bind();
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}
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private void bind()
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{
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circularProgress.Current.BindTo(Progress);
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Progress.ValueChanged += v => icon.Scale = new Vector2(1 + (float)v * 0.2f);
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}
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private bool pendingAnimation;
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protected override void Confirm()
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{
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base.Confirm();
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// temporarily unbind as to not look weird if releasing during confirm animation (can see the unwind of progress).
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Progress.UnbindAll();
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// avoid starting a new confirm call until we finish animating.
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pendingAnimation = true;
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Progress.Value = 0;
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overlayCircle.ScaleTo(0, 100)
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.Then().FadeOut().ScaleTo(1).FadeIn(500)
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.OnComplete(a =>
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{
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icon.ScaleTo(1, 100);
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circularProgress.FadeOut(100).OnComplete(_ =>
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{
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bind();
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circularProgress.FadeIn();
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pendingAnimation = false;
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});
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});
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}
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protected override bool OnHover(InputState state)
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{
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HoverGained?.Invoke();
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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HoverLost?.Invoke();
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base.OnHoverLost(state);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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if (!pendingAnimation && state.Mouse.Buttons.Count == 1)
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BeginConfirm();
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return true;
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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if (state.Mouse.Buttons.Count == 0)
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AbortConfirm();
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return true;
|
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}
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}
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}
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}
|
@ -34,6 +34,7 @@ namespace osu.Game.Screens.Play
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public readonly HealthDisplay HealthDisplay;
|
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public readonly SongProgress Progress;
|
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public readonly ModDisplay ModDisplay;
|
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public readonly QuitButton HoldToQuit;
|
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public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
|
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|
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private Bindable<bool> showHud;
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@ -51,14 +52,26 @@ namespace osu.Game.Screens.Play
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Children = new Drawable[]
|
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{
|
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KeyCounter = CreateKeyCounter(),
|
||||
ComboCounter = CreateComboCounter(),
|
||||
ScoreCounter = CreateScoreCounter(),
|
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AccuracyCounter = CreateAccuracyCounter(),
|
||||
HealthDisplay = CreateHealthDisplay(),
|
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Progress = CreateProgress(),
|
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ModDisplay = CreateModsContainer(),
|
||||
PlayerSettingsOverlay = CreatePlayerSettingsOverlay()
|
||||
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
|
||||
new FillFlowContainer
|
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{
|
||||
Anchor = Anchor.BottomRight,
|
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Origin = Anchor.BottomRight,
|
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Position = -new Vector2(5, TwoLayerButton.SIZE_RETRACTED.Y),
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AutoSizeAxes = Axes.Both,
|
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Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
KeyCounter = CreateKeyCounter(),
|
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HoldToQuit = CreateQuitButton(),
|
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}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@ -187,7 +200,6 @@ namespace osu.Game.Screens.Play
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||||
Anchor = Anchor.BottomRight,
|
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Origin = Anchor.BottomRight,
|
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Margin = new MarginPadding(10),
|
||||
Y = -TwoLayerButton.SIZE_RETRACTED.Y,
|
||||
};
|
||||
|
||||
protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
|
||||
@ -205,6 +217,12 @@ namespace osu.Game.Screens.Play
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
protected virtual QuitButton CreateQuitButton() => new QuitButton
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
};
|
||||
|
||||
protected virtual ModDisplay CreateModsContainer() => new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
|
@ -183,6 +183,7 @@ namespace osu.Game.Screens.Play
|
||||
ProcessCustomClock = false,
|
||||
Breaks = beatmap.Breaks
|
||||
},
|
||||
RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
|
||||
hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
|
||||
{
|
||||
Clock = Clock, // hud overlay doesn't want to use the audio clock directly
|
||||
@ -190,7 +191,6 @@ namespace osu.Game.Screens.Play
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
|
||||
new SkipOverlay(firstObjectTime)
|
||||
{
|
||||
Clock = Clock, // skip button doesn't want to use the audio clock directly
|
||||
@ -219,6 +219,8 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
};
|
||||
|
||||
hudOverlay.HoldToQuit.Action = Exit;
|
||||
|
||||
if (ShowStoryboard)
|
||||
initializeStoryboard(false);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user