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Use existing instance of beatmap rather than adding more resources
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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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[TestFixture]
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public class ImportBeatmapTest
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{
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private const string osz_path = @"../../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
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public const string TEST_OSZ_PATH = @"../../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
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[Test]
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public void TestImportWhenClosed()
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@ -265,7 +265,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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private string createTemporaryBeatmap()
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{
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var temp = Path.GetTempFileName() + ".osz";
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File.Copy(osz_path, temp, true);
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File.Copy(TEST_OSZ_PATH, temp, true);
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Assert.IsTrue(File.Exists(temp));
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return temp;
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}
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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual
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{
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@ -20,22 +19,14 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value = new WaveformTestBeatmap();
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FillFlowContainer flow;
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Child = flow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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{
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new MusicController
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Y = 100,
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State = Visibility.Visible
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},
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}
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};
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for (int i = 1; i <= 16; i *= 2)
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@ -44,10 +35,9 @@ namespace osu.Game.Tests.Visual
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{
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RelativeSizeAxes = Axes.Both,
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Resolution = 1f / i,
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Waveform = Beatmap.Value.Waveform,
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};
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Beatmap.ValueChanged += b => newDisplay.Waveform = b.Waveform;
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flow.Add(new Container
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{
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RelativeSizeAxes = Axes.X,
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55
osu.Game.Tests/WaveformTestBeatmap.cs
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55
osu.Game.Tests/WaveformTestBeatmap.cs
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@ -0,0 +1,55 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.IO;
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using System.Linq;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO.Archives;
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using osu.Game.Tests.Beatmaps.IO;
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namespace osu.Game.Tests
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{
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/// <summary>
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/// A <see cref="WorkingBeatmap"/> that is used for testcases that include waveforms.
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/// </summary>
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public class WaveformTestBeatmap : WorkingBeatmap
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{
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private readonly ZipArchiveReader reader;
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private readonly FileStream stream;
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public WaveformTestBeatmap()
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: base(new BeatmapInfo())
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{
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stream = File.OpenRead(ImportBeatmapTest.TEST_OSZ_PATH);
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reader = new ZipArchiveReader(stream);
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}
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public override void Dispose()
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{
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base.Dispose();
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stream?.Dispose();
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reader?.Dispose();
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}
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protected override IBeatmap GetBeatmap() => createTestBeatmap();
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protected override Texture GetBackground() => null;
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protected override Waveform GetWaveform() => new Waveform(getAudioStream());
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protected override Track GetTrack() => new TrackBass(getAudioStream());
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private Stream getAudioStream() => reader.GetStream(reader.Filenames.First(f => f.EndsWith(".mp3")));
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private Stream getBeatmapStream() => reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu")));
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private Beatmap createTestBeatmap()
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{
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using (var beatmapStream = getBeatmapStream())
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using (var beatmapReader = new StreamReader(beatmapStream))
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return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
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}
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}
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}
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