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Add a loading state to BeatmapSetOverlay.
- Handle null value in header and info sections - Add item to context menu for carousel beatmaps to show details
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@ -374,6 +374,7 @@ namespace osu.Game.Tests.Visual
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AddStep(@"hide", overlay.Hide);
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AddStep(@"show without reload", overlay.Show);
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AddStep(@"show loading", () => overlay.BeatmapSet = null);
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}
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}
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}
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@ -150,7 +150,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Beatmap.TriggerChange();
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}
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private void showBeatmap(BeatmapInfo beatmap) => version.Text = beatmap.Version;
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private void showBeatmap(BeatmapInfo beatmap) => version.Text = beatmap?.Version;
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private void updateDifficultyButtons()
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{
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@ -48,6 +48,9 @@ namespace osu.Game.Overlays.BeatmapSet
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if (value == beatmapSet) return;
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beatmapSet = value;
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if (beatmapSet == null)
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return;
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Picker.BeatmapSet = author.BeatmapSet = Details.BeatmapSet = BeatmapSet;
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title.Text = BeatmapSet.Metadata.Title;
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artist.Text = BeatmapSet.Metadata.Artist;
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@ -34,6 +34,9 @@ namespace osu.Game.Overlays.BeatmapSet
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if (value == beatmapSet) return;
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beatmapSet = value;
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if (beatmapSet == null)
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return;
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source.Text = BeatmapSet.Metadata.Source;
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tags.Text = BeatmapSet.Metadata.Tags;
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}
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@ -18,17 +18,22 @@ using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Rulesets;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays
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{
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public class BeatmapSetOverlay : WaveOverlayContainer
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{
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private const int fade_duration = 300;
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public const float X_PADDING = 40;
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public const float RIGHT_WIDTH = 275;
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private readonly Header header;
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private readonly Info info;
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private readonly ScoresContainer scores;
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private readonly LoadingAnimation loading;
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private APIAccess api;
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private RulesetStore rulesets;
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@ -36,6 +41,31 @@ namespace osu.Game.Overlays
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private readonly ScrollContainer scroll;
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private BeatmapSetInfo beatmapSet;
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public BeatmapSetInfo BeatmapSet
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{
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get => beatmapSet;
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set
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{
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if (value == beatmapSet)
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return;
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beatmapSet = value;
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if (beatmapSet == null)
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{
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scroll.FadeOut(fade_duration);
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loading.FadeIn(fade_duration);
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return;
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}
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header.BeatmapSet = info.BeatmapSet = beatmapSet;
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loading.FadeOut(fade_duration);
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scroll.FadeIn(fade_duration);
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}
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}
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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@ -67,10 +97,17 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.2f)
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},
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loading = new LoadingAnimation
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 1,
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},
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scroll = new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Alpha = 0,
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Child = new ReverseChildIDFillFlowContainer<Drawable>
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{
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RelativeSizeAxes = Axes.X,
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@ -89,7 +126,9 @@ namespace osu.Game.Overlays
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header.Picker.Beatmap.ValueChanged += b =>
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{
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info.Beatmap = b;
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updateScores(b);
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if (b != null)
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updateScores(b);
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};
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}
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@ -132,6 +171,7 @@ namespace osu.Game.Overlays
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base.PopOut();
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header.Details.StopPreview();
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FadeEdgeEffectTo(0, DISAPPEAR_DURATION, Easing.Out);
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BeatmapSet = null;
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}
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protected override bool OnClick(InputState state)
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@ -142,6 +182,7 @@ namespace osu.Game.Overlays
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public void ShowBeatmap(int beatmapId)
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{
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BeatmapSet = null;
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var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
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req.Success += res =>
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{
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@ -149,25 +190,21 @@ namespace osu.Game.Overlays
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header.Picker.Beatmap.Value = header.BeatmapSet.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
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};
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api.Queue(req);
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}
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public void ShowBeatmap(BeatmapInfo beatmap)
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{
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ShowBeatmapSet(beatmap.BeatmapSet);
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header.Picker.Beatmap.Value = beatmap;
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Show();
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}
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public void ShowBeatmapSet(int beatmapSetId)
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{
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// todo: display the overlay while we are loading here. we need to support setting BeatmapSet to null for this to work.
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BeatmapSet = null;
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var req = new GetBeatmapSetRequest(beatmapSetId);
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req.Success += res => ShowBeatmapSet(res.ToBeatmapSet(rulesets));
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api.Queue(req);
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Show();
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}
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public void ShowBeatmapSet(BeatmapSetInfo set)
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{
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header.BeatmapSet = info.BeatmapSet = set;
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BeatmapSet = set;
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Show();
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scroll.ScrollTo(0);
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}
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@ -17,6 +17,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using OpenTK;
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using OpenTK.Graphics;
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@ -35,6 +36,8 @@ namespace osu.Game.Screens.Select.Carousel
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private Triangles triangles;
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private StarCounter starCounter;
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private BeatmapSetOverlay beatmapOverlay;
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public DrawableCarouselBeatmap(CarouselBeatmap panel) : base(panel)
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{
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beatmap = panel.Beatmap;
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@ -42,8 +45,10 @@ namespace osu.Game.Screens.Select.Carousel
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}
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[BackgroundDependencyLoader(true)]
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private void load(SongSelect songSelect, BeatmapManager manager)
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private void load(SongSelect songSelect, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay)
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{
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this.beatmapOverlay = beatmapOverlay;
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if (songSelect != null)
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{
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startRequested = songSelect.FinaliseSelection;
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@ -171,6 +176,10 @@ namespace osu.Game.Screens.Select.Carousel
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new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
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new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
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new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
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new OsuMenuItem("Details", MenuItemType.Standard, () =>
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{
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if (beatmap.OnlineBeatmapID.HasValue) beatmapOverlay?.ShowBeatmap(beatmap.OnlineBeatmapID.Value);
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}),
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};
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}
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}
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