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mirror of https://github.com/ppy/osu.git synced 2024-09-21 19:27:24 +08:00

Merge branch 'master' into fix-database-migration-failure

This commit is contained in:
Dan Balasescu 2018-06-06 22:44:35 +09:00 committed by GitHub
commit b59c45ca57
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GPG Key ID: 4AEE18F83AFDEB23
76 changed files with 686 additions and 991 deletions

5
.gitmodules vendored
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@ -1,6 +1,3 @@
[submodule "osu-framework"]
path = osu-framework
url = https://github.com/ppy/osu-framework
[submodule "osu-resources"]
path = osu-resources
url = https://github.com/ppy/osu-resources
url = https://github.com/ppy/osu-resources

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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="VisualTests (netcoreapp2.0)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.0/osu.Game.Tests.dll" />
<configuration default="false" name="VisualTests (netcoreapp2.1)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.0" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<method />
</configuration>
</component>

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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (netcoreapp2.0)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.0/osu!.dll" />
<configuration default="false" name="osu! (netcoreapp2.1)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.0" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<method />
</configuration>
</component>

16
.vscode/launch.json vendored
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@ -58,12 +58,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"name": "VisualTests (Debug, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.0/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug, dotnet)",
@ -71,12 +71,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"name": "VisualTests (Release, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.0/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release, dotnet)",
@ -84,12 +84,12 @@
"console": "internalConsole"
},
{
"name": "osu! (Debug, netcoreapp2.0)",
"name": "osu! (Debug, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.0/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll",
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug, dotnet)",
@ -97,12 +97,12 @@
"console": "internalConsole"
},
{
"name": "osu! (Release, netcoreapp2.0)",
"name": "osu! (Release, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.0/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll",
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release, dotnet)",

10
.vscode/tasks.json vendored
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@ -38,7 +38,7 @@
"build",
"--no-restore",
"osu.Desktop",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -54,7 +54,7 @@
"build",
"--no-restore",
"osu.Desktop",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@ -71,7 +71,7 @@
"build",
"--no-restore",
"osu.Game.Tests",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -87,7 +87,7 @@
"build",
"--no-restore",
"osu.Game.Tests",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@ -106,7 +106,7 @@
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.0)",
"label": "Restore (netcoreapp2.1)",
"type": "shell",
"command": "dotnet",
"args": [

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@ -2,11 +2,6 @@ clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2017
configuration: Debug
cache:
- C:\ProgramData\chocolatey\bin -> appveyor.yml
- C:\ProgramData\chocolatey\lib -> appveyor.yml
- inspectcode -> appveyor.yml
- packages -> **\packages.config
install:
- cmd: git submodule update --init --recursive --depth=5
- cmd: choco install resharper-clt -y

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@ -1,29 +1,24 @@
branches:
only:
- release
skip_tags: true
skip_branch_with_pr: true
clone_depth: 1
version: '{branch}-{build}'
version: '{build}'
skip_non_tags: true
image: Visual Studio 2017
configuration: Debug
cache:
- packages -> **\packages.config
install:
- cmd: git submodule update --init --recursive --depth=5
- git clone https://github.com/ppy/osu-deploy
before_build:
- ps: if($env:appveyor_repo_tag -eq 'True') { Update-AppveyorBuild -Version $env:appveyor_repo_tag_name }
- cmd: git submodule update --init --recursive --depth=5
- cmd: nuget restore -verbosity quiet
build:
project: osu.Desktop.Deploy/osu.Desktop.Deploy.csproj
verbosity: minimal
after_build:
build_script:
- ps: iex ((New-Object Net.WebClient).DownloadString('https://raw.githubusercontent.com/appveyor/secure-file/master/install.ps1'))
- appveyor DownloadFile https://puu.sh/A6g5K/4d08705438.enc # signing certificate
- cmd: appveyor-tools\secure-file -decrypt 4d08705438.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
- appveyor DownloadFile https://puu.sh/A6g75/fdc6f19b04.enc # deploy configuration
- cmd: appveyor-tools\secure-file -decrypt fdc6f19b04.enc -secret %decode_secret% -out osu.Desktop.Deploy\bin\Debug\net471\osu.Desktop.Deploy.exe.config
- cd osu.Desktop.Deploy\bin\Debug\net471\
- osu.Desktop.Deploy.exe %code_signing_password%
- cd osu-deploy
- nuget restore -verbosity quiet
- msbuild osu.Desktop.Deploy.csproj
- cmd: ..\appveyor-tools\secure-file -decrypt ..\fdc6f19b04.enc -secret %decode_secret% -out bin\Debug\net471\osu.Desktop.Deploy.exe.config
- cd bin\Debug\net471\
- osu.Desktop.Deploy.exe %code_signing_password% %APPVEYOR_REPO_TAG_NAME%
environment:
TargetFramework: net471
decode_secret:
@ -31,4 +26,7 @@ environment:
code_signing_password:
secure: 34tLNqvjmmZEi97MLKfrnQ==
artifacts:
- path: 'Releases\*'
- path: 'Releases\*'
deploy:
- provider: Environment
name: github

@ -1 +0,0 @@
Subproject commit 804a4b81b89cb4569af5221e6fa2296d559c28fb

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<appSettings>
<add key="StagingFolder" value="Staging" />
<add key="ReleasesFolder" value="Releases" />
<add key="GitHubAccessToken" value="" />
<add key="GitHubUsername" value="ppy" />
<add key="GitHubRepoName" value="osu" />
<add key="ProjectName" value="osu.Desktop" />
<add key="NuSpecName" value="osu.Desktop\osu.nuspec" />
<add key="SolutionName" value="osu" />
<add key="TargetName" value="osu.Desktop" />
<add key="PackageName" value="osulazer" />
<add key="IconName" value="lazer.ico" />
<add key="CodeSigningCertificate" value="" />
</appSettings>
</configuration>

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@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
namespace osu.Desktop.Deploy
{
public class GitHubObject
{
[JsonProperty(@"id")]
public int Id;
[JsonProperty(@"name")]
public string Name;
}
}

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@ -1,28 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
namespace osu.Desktop.Deploy
{
public class GitHubRelease
{
[JsonProperty(@"id")]
public int Id;
[JsonProperty(@"tag_name")]
public string TagName => $"v{Name}";
[JsonProperty(@"name")]
public string Name;
[JsonProperty(@"draft")]
public bool Draft;
[JsonProperty(@"prerelease")]
public bool PreRelease;
[JsonProperty(@"upload_url")]
public string UploadUrl;
}
}

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@ -1,471 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Management.Automation;
using Newtonsoft.Json;
using osu.Framework.IO.Network;
using FileWebRequest = osu.Framework.IO.Network.FileWebRequest;
using WebRequest = osu.Framework.IO.Network.WebRequest;
namespace osu.Desktop.Deploy
{
internal static class Program
{
private static string packages => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".nuget", "packages");
private static string nugetPath => Path.Combine(packages, @"nuget.commandline\4.5.1\tools\NuGet.exe");
private static string squirrelPath => Path.Combine(packages, @"squirrel.windows\1.8.0\tools\Squirrel.exe");
private const string msbuild_path = @"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe";
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
public static string ReleasesFolder = ConfigurationManager.AppSettings["ReleasesFolder"];
public static string GitHubAccessToken = ConfigurationManager.AppSettings["GitHubAccessToken"];
public static string GitHubUsername = ConfigurationManager.AppSettings["GitHubUsername"];
public static string GitHubRepoName = ConfigurationManager.AppSettings["GitHubRepoName"];
public static string SolutionName = ConfigurationManager.AppSettings["SolutionName"];
public static string ProjectName = ConfigurationManager.AppSettings["ProjectName"];
public static string NuSpecName = ConfigurationManager.AppSettings["NuSpecName"];
public static string TargetNames = ConfigurationManager.AppSettings["TargetName"];
public static string PackageName = ConfigurationManager.AppSettings["PackageName"];
public static string IconName = ConfigurationManager.AppSettings["IconName"];
public static string CodeSigningCertificate = ConfigurationManager.AppSettings["CodeSigningCertificate"];
public static string GitHubApiEndpoint => $"https://api.github.com/repos/{GitHubUsername}/{GitHubRepoName}/releases";
public static string GitHubReleasePage => $"https://github.com/{GitHubUsername}/{GitHubRepoName}/releases";
/// <summary>
/// How many previous build deltas we want to keep when publishing.
/// </summary>
private const int keep_delta_count = 4;
private static string codeSigningCmd => string.IsNullOrEmpty(codeSigningPassword) ? "" : $"-n \"/a /f {codeSigningCertPath} /p {codeSigningPassword} /t http://timestamp.comodoca.com/authenticode\"";
private static string homeDir => Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
private static string codeSigningCertPath => Path.Combine(homeDir, CodeSigningCertificate);
private static string solutionPath => Environment.CurrentDirectory;
private static string stagingPath => Path.Combine(solutionPath, StagingFolder);
private static string iconPath => Path.Combine(solutionPath, ProjectName, IconName);
private static string nupkgFilename(string ver) => $"{PackageName}.{ver}.nupkg";
private static string nupkgDistroFilename(string ver) => $"{PackageName}-{ver}-full.nupkg";
private static readonly Stopwatch sw = new Stopwatch();
private static string codeSigningPassword;
private static bool interactive;
public static void Main(string[] args)
{
interactive = args.Length == 0;
displayHeader();
findSolutionPath();
if (!Directory.Exists(ReleasesFolder))
{
write("WARNING: No release directory found. Make sure you want this!", ConsoleColor.Yellow);
Directory.CreateDirectory(ReleasesFolder);
}
checkGitHubReleases();
refreshDirectory(StagingFolder);
//increment build number until we have a unique one.
string verBase = DateTime.Now.ToString("yyyy.Mdd.");
int increment = 0;
while (Directory.GetFiles(ReleasesFolder, $"*{verBase}{increment}*").Any())
increment++;
string version = $"{verBase}{increment}";
Console.ForegroundColor = ConsoleColor.White;
Console.Write($"Ready to deploy {version}!");
pauseIfInteractive();
sw.Start();
if (!string.IsNullOrEmpty(CodeSigningCertificate))
{
Console.Write("Enter code signing password: ");
codeSigningPassword = args.Length > 0 ? args[0] : readLineMasked();
}
write("Updating AssemblyInfo...");
updateCsprojVersion(version);
updateAppveyorVersion(version);
write("Running build process...");
foreach (string targetName in TargetNames.Split(','))
runCommand(msbuild_path, $"/v:quiet /m /t:{targetName.Replace('.', '_')} /p:OutputPath={stagingPath};Targets=\"Clean;Build\";Configuration=Release {SolutionName}.sln");
write("Creating NuGet deployment package...");
runCommand(nugetPath, $"pack {NuSpecName} -Version {version} -Properties Configuration=Deploy -OutputDirectory {stagingPath} -BasePath {stagingPath}");
//prune once before checking for files so we can avoid erroring on files which aren't even needed for this build.
pruneReleases();
checkReleaseFiles();
write("Running squirrel build...");
runCommand(squirrelPath, $"--releasify {stagingPath}\\{nupkgFilename(version)} --framework-version=net471 --setupIcon {iconPath} --icon {iconPath} {codeSigningCmd} --no-msi");
//prune again to clean up before upload.
pruneReleases();
//rename setup to install.
File.Copy(Path.Combine(ReleasesFolder, "Setup.exe"), Path.Combine(ReleasesFolder, "install.exe"), true);
File.Delete(Path.Combine(ReleasesFolder, "Setup.exe"));
uploadBuild(version);
//reset assemblyinfo.
updateCsprojVersion("0.0.0");
write("Done!", ConsoleColor.White);
pauseIfInteractive();
}
private static void displayHeader()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine();
Console.WriteLine(" Please note that OSU! and PPY are registered trademarks and as such covered by trademark law.");
Console.WriteLine(" Do not distribute builds of this project publicly that make use of these.");
Console.ResetColor();
Console.WriteLine();
}
/// <summary>
/// Ensure we have all the files in the release directory which are expected to be there.
/// This should have been accounted for in earlier steps, and just serves as a verification step.
/// </summary>
private static void checkReleaseFiles()
{
if (!canGitHub) return;
var releaseLines = getReleaseLines();
//ensure we have all files necessary
foreach (var l in releaseLines)
if (!File.Exists(Path.Combine(ReleasesFolder, l.Filename)))
error($"Local file missing {l.Filename}");
}
private static IEnumerable<ReleaseLine> getReleaseLines() => File.ReadAllLines(Path.Combine(ReleasesFolder, "RELEASES")).Select(l => new ReleaseLine(l));
private static void pruneReleases()
{
if (!canGitHub) return;
write("Pruning RELEASES...");
var releaseLines = getReleaseLines().ToList();
var fulls = releaseLines.Where(l => l.Filename.Contains("-full")).Reverse().Skip(1);
//remove any FULL releases (except most recent)
foreach (var l in fulls)
{
write($"- Removing old release {l.Filename}", ConsoleColor.Yellow);
File.Delete(Path.Combine(ReleasesFolder, l.Filename));
releaseLines.Remove(l);
}
//remove excess deltas
var deltas = releaseLines.Where(l => l.Filename.Contains("-delta")).ToArray();
if (deltas.Length > keep_delta_count)
{
foreach (var l in deltas.Take(deltas.Length - keep_delta_count))
{
write($"- Removing old delta {l.Filename}", ConsoleColor.Yellow);
File.Delete(Path.Combine(ReleasesFolder, l.Filename));
releaseLines.Remove(l);
}
}
var lines = new List<string>();
releaseLines.ForEach(l => lines.Add(l.ToString()));
File.WriteAllLines(Path.Combine(ReleasesFolder, "RELEASES"), lines);
}
private static void uploadBuild(string version)
{
if (!canGitHub || string.IsNullOrEmpty(CodeSigningCertificate))
return;
write("Publishing to GitHub...");
write($"- Creating release {version}...", ConsoleColor.Yellow);
var req = new JsonWebRequest<GitHubRelease>($"{GitHubApiEndpoint}")
{
Method = HttpMethod.POST,
};
req.AddRaw(JsonConvert.SerializeObject(new GitHubRelease
{
Name = version,
Draft = true,
PreRelease = true
}));
req.AuthenticatedBlockingPerform();
var assetUploadUrl = req.ResponseObject.UploadUrl.Replace("{?name,label}", "?name={0}");
foreach (var a in Directory.GetFiles(ReleasesFolder).Reverse()) //reverse to upload RELEASES first.
{
write($"- Adding asset {a}...", ConsoleColor.Yellow);
var upload = new WebRequest(assetUploadUrl, Path.GetFileName(a))
{
Method = HttpMethod.POST,
Timeout = 240000,
ContentType = "application/octet-stream",
};
upload.AddRaw(File.ReadAllBytes(a));
upload.AuthenticatedBlockingPerform();
}
openGitHubReleasePage();
}
private static void openGitHubReleasePage() => Process.Start(GitHubReleasePage);
private static bool canGitHub => !string.IsNullOrEmpty(GitHubAccessToken);
private static void checkGitHubReleases()
{
if (!canGitHub) return;
write("Checking GitHub releases...");
var req = new JsonWebRequest<List<GitHubRelease>>($"{GitHubApiEndpoint}");
req.AuthenticatedBlockingPerform();
var lastRelease = req.ResponseObject.FirstOrDefault();
if (lastRelease == null)
return;
if (lastRelease.Draft)
{
openGitHubReleasePage();
error("There's a pending draft release! You probably don't want to push a build with this present.");
}
//there's a previous release for this project.
var assetReq = new JsonWebRequest<List<GitHubObject>>($"{GitHubApiEndpoint}/{lastRelease.Id}/assets");
assetReq.AuthenticatedBlockingPerform();
var assets = assetReq.ResponseObject;
//make sure our RELEASES file is the same as the last build on the server.
var releaseAsset = assets.FirstOrDefault(a => a.Name == "RELEASES");
//if we don't have a RELEASES asset then the previous release likely wasn't a Squirrel one.
if (releaseAsset == null) return;
write($"Last GitHub release was {lastRelease.Name}.");
bool requireDownload = false;
if (!File.Exists(Path.Combine(ReleasesFolder, nupkgDistroFilename(lastRelease.Name))))
{
write("Last version's package not found locally.", ConsoleColor.Red);
requireDownload = true;
}
else
{
var lastReleases = new RawFileWebRequest($"{GitHubApiEndpoint}/assets/{releaseAsset.Id}");
lastReleases.AuthenticatedBlockingPerform();
if (File.ReadAllText(Path.Combine(ReleasesFolder, "RELEASES")) != lastReleases.ResponseString)
{
write("Server's RELEASES differed from ours.", ConsoleColor.Red);
requireDownload = true;
}
}
if (!requireDownload) return;
write("Refreshing local releases directory...");
refreshDirectory(ReleasesFolder);
foreach (var a in assets)
{
if (a.Name.EndsWith(".exe")) continue;
write($"- Downloading {a.Name}...", ConsoleColor.Yellow);
new FileWebRequest(Path.Combine(ReleasesFolder, a.Name), $"{GitHubApiEndpoint}/assets/{a.Id}").AuthenticatedBlockingPerform();
}
}
private static void refreshDirectory(string directory)
{
if (Directory.Exists(directory))
Directory.Delete(directory, true);
Directory.CreateDirectory(directory);
}
private static void updateCsprojVersion(string version)
{
var toUpdate = new[] { "<Version>", "<FileVersion>" };
string file = Path.Combine(ProjectName, $"{ProjectName}.csproj");
var l1 = File.ReadAllLines(file);
List<string> l2 = new List<string>();
foreach (var l in l1)
{
string line = l;
foreach (var tag in toUpdate)
{
int startIndex = l.IndexOf(tag, StringComparison.InvariantCulture);
if (startIndex == -1)
continue;
startIndex += tag.Length;
int endIndex = l.IndexOf("<", startIndex, StringComparison.InvariantCulture);
line = $"{l.Substring(0, startIndex)}{version}{l.Substring(endIndex)}";
}
l2.Add(line);
}
File.WriteAllLines(file, l2);
}
/// <summary>
/// Find the base path of the active solution (git checkout location)
/// </summary>
private static void findSolutionPath()
{
string path = Path.GetDirectoryName(Environment.CommandLine.Replace("\"", "").Trim());
if (string.IsNullOrEmpty(path))
path = Environment.CurrentDirectory;
while (!File.Exists(Path.Combine(path, $"{SolutionName}.sln")))
path = path.Remove(path.LastIndexOf(Path.DirectorySeparatorChar));
path += Path.DirectorySeparatorChar;
Environment.CurrentDirectory = path;
}
private static bool runCommand(string command, string args)
{
var psi = new ProcessStartInfo(command, args)
{
WorkingDirectory = solutionPath,
CreateNoWindow = true,
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden
};
Process p = Process.Start(psi);
if (p == null) return false;
string output = p.StandardOutput.ReadToEnd();
output += p.StandardError.ReadToEnd();
if (p.ExitCode == 0) return true;
write(output);
error($"Command {command} {args} failed!");
return false;
}
private static string readLineMasked()
{
var fg = Console.ForegroundColor;
Console.ForegroundColor = Console.BackgroundColor;
var ret = Console.ReadLine();
Console.ForegroundColor = fg;
return ret;
}
private static void error(string message)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine($"FATAL ERROR: {message}");
pauseIfInteractive();
Environment.Exit(-1);
}
private static void pauseIfInteractive()
{
if (interactive)
Console.ReadLine();
else
Console.WriteLine();
}
private static bool updateAppveyorVersion(string version)
{
try
{
using (PowerShell ps = PowerShell.Create())
{
ps.AddScript($"Update-AppveyorBuild -Version \"{version}\"");
ps.Invoke();
}
return true;
}
catch
{
// we don't have appveyor and don't care
}
return false;
}
private static void write(string message, ConsoleColor col = ConsoleColor.Gray)
{
if (sw.ElapsedMilliseconds > 0)
{
Console.ForegroundColor = ConsoleColor.Green;
Console.Write(sw.ElapsedMilliseconds.ToString().PadRight(8));
}
Console.ForegroundColor = col;
Console.WriteLine(message);
}
public static void AuthenticatedBlockingPerform(this WebRequest r)
{
r.AddHeader("Authorization", $"token {GitHubAccessToken}");
r.Perform();
}
}
internal class RawFileWebRequest : WebRequest
{
public RawFileWebRequest(string url) : base(url)
{
}
protected override string Accept => "application/octet-stream";
}
internal class ReleaseLine
{
public string Hash;
public string Filename;
public int Filesize;
public ReleaseLine(string line)
{
var split = line.Split(' ');
Hash = split[0];
Filename = split[1];
Filesize = int.Parse(split[2]);
}
public override string ToString() => $"{Hash} {Filename} {Filesize}";
}
}

View File

@ -1,19 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project">
<TargetFrameworks>net471</TargetFrameworks>
<OutputType>Exe</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="NuGet.CommandLine" Version="4.5.1" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
<PackageReference Include="System.Configuration.ConfigurationManager" Version="4.4.0" />
<PackageReference Include="System.Management.Automation.dll" Version="10.0.10586" />
</ItemGroup>
</Project>

View File

@ -3,7 +3,6 @@
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -14,6 +13,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
using OpenTK;
using OpenTK.Graphics;

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project">
<TargetFrameworks>net471;netcoreapp2.0</TargetFrameworks>
<TargetFrameworks>net471;netcoreapp2.1</TargetFrameworks>
<OutputType>WinExe</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@ -20,9 +20,6 @@
<StartupObject>osu.Desktop.Program</StartupObject>
</PropertyGroup>
<ItemGroup Label="Project References">
<!-- This can be removed after .NET Core SDK version 2.1.300; see https://docs.microsoft.com/en-us/ef/core/miscellaneous/cli/dotnet -->
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.0.3" />
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
@ -38,8 +35,4 @@
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
</ItemGroup>
<ItemGroup>
<!-- This can be removed after .NET Core SDK version 2.1.300; see https://docs.microsoft.com/en-us/ef/core/miscellaneous/cli/dotnet -->
<DotNetCliToolReference Include="Microsoft.EntityFrameworkCore.Tools.DotNet" Version="2.0.0" />
</ItemGroup>
</Project>

View File

@ -22,7 +22,7 @@
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Catch.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
@ -30,12 +30,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"name": "VisualTests (Debug, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
@ -43,12 +43,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"name": "VisualTests (Release, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",

View File

@ -40,7 +40,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -56,7 +56,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@ -75,7 +75,7 @@
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.0)",
"label": "Restore (netcoreapp2.1)",
"type": "shell",
"command": "dotnet",
"args": [

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />

View File

@ -22,7 +22,7 @@
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Mania.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
@ -30,12 +30,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"name": "VisualTests (Debug, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Mania.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
@ -43,12 +43,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"name": "VisualTests (Release, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Mania.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",

View File

@ -40,7 +40,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -56,7 +56,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@ -75,7 +75,7 @@
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.0)",
"label": "Restore (netcoreapp2.1)",
"type": "shell",
"command": "dotnet",
"args": [

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />

View File

@ -22,7 +22,7 @@
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Osu.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
@ -30,12 +30,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"name": "VisualTests (Debug, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Osu.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
@ -43,12 +43,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"name": "VisualTests (Release, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Osu.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",

View File

@ -40,7 +40,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -56,7 +56,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@ -75,7 +75,7 @@
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.0)",
"label": "Restore (netcoreapp2.1)",
"type": "shell",
"command": "dotnet",
"args": [

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />

View File

@ -7,33 +7,34 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
public class OsuModHidden : ModHidden
{
public override string Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => 1.06;
private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
void adjustFadeIn(OsuHitObject h) => h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
{
d.ApplyCustomUpdateState += ApplyHiddenState;
d.HitObject.TimeFadein = d.HitObject.TimePreempt * fade_in_duration_multiplier;
adjustFadeIn(d.HitObject);
foreach (var h in d.HitObject.NestedHitObjects.OfType<OsuHitObject>())
h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
adjustFadeIn(h);
}
base.ApplyToDrawableHitObjects(drawables);
}
protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject d))
return;

View File

@ -22,7 +22,7 @@
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe",
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Taiko.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
@ -30,12 +30,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"name": "VisualTests (Debug, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Taiko.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
@ -43,12 +43,12 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"name": "VisualTests (Release, netcoreapp2.1)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Taiko.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",

View File

@ -40,7 +40,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Taiko.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -56,7 +56,7 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Taiko.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
@ -75,7 +75,7 @@
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.0)",
"label": "Restore (netcoreapp2.1)",
"type": "shell",
"command": "dotnet",
"args": [

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />

View File

@ -264,7 +264,8 @@ namespace osu.Game.Tests.Beatmaps.IO
private string createTemporaryBeatmap()
{
var temp = new FileInfo(osz_path).CopyTo(Path.GetTempFileName(), true).FullName;
var temp = Path.GetTempFileName() + ".osz";
File.Copy(osz_path, temp, true);
Assert.IsTrue(File.Exists(temp));
return temp;
}
@ -344,12 +345,12 @@ namespace osu.Game.Tests.Beatmaps.IO
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Action waitAction = () =>
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
};
});
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage);
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
}
}

View File

@ -65,11 +65,7 @@ namespace osu.Game.Tests.Visual
carousel.SelectionChanged = s => currentSelection = s;
AddStep("Load Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
bool changed = false;
carousel.BeatmapSetsChanged = () => changed = true;
AddUntilStep(() => changed, "Wait for load");
loadBeatmaps(beatmapSets);
testTraversal();
testFiltering();
@ -84,6 +80,17 @@ namespace osu.Game.Tests.Visual
testCarouselRootIsRandom();
}
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets)
{
bool changed = false;
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
{
carousel.BeatmapSetsChanged = () => changed = true;
carousel.BeatmapSets = beatmapSets;
});
AddUntilStep(() => changed, "Wait for load");
}
private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
@ -423,7 +430,7 @@ namespace osu.Game.Tests.Visual
for (int i = 1; i <= 50; i++)
beatmapSets.Add(createTestBeatmapSet(i));
AddStep("Load 50 Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
loadBeatmaps(beatmapSets);
advanceSelection(direction: 1, diff: false);
checkNonmatchingFilter();
checkNonmatchingFilter();

View File

@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual
AddStep("show", () =>
{
infoWedge.State = Visibility.Visible;
infoWedge.UpdateBeatmap(beatmap);
infoWedge.Beatmap = beatmap;
});
// select part is redundant, but wait for load isn't
@ -133,7 +133,7 @@ namespace osu.Game.Tests.Visual
AddStep($"select {b.Metadata.Title} beatmap", () =>
{
infoBefore = infoWedge.Info;
infoWedge.UpdateBeatmap(beatmap.Value = new TestWorkingBeatmap(b));
infoWedge.Beatmap = beatmap.Value = new TestWorkingBeatmap(b);
});
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
@ -144,7 +144,7 @@ namespace osu.Game.Tests.Visual
AddStep("select null beatmap", () =>
{
beatmap.Value = beatmap.Default;
infoWedge.UpdateBeatmap(beatmap);
infoWedge.Beatmap = beatmap;
});
}

View File

@ -0,0 +1,115 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseLoaderAnimation : OsuTestCase
{
private TestLoader loader;
protected override void LoadComplete()
{
base.LoadComplete();
// required to preload the logo in a headless run (so it doesn't delay the loading itself).
Add(new OsuLogo());
bool logoVisible = false;
AddStep("almost instant display", () => Child = loader = new TestLoader(250));
AddUntilStep(() =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
}, "loaded");
AddAssert("logo not visible", () => !logoVisible);
AddStep("short load", () => Child = loader = new TestLoader(800));
AddUntilStep(() =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
}, "loaded");
AddAssert("logo visible", () => logoVisible);
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
AddStep("longer load", () => Child = loader = new TestLoader(1400));
AddUntilStep(() =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
}, "loaded");
AddAssert("logo visible", () => logoVisible);
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
}
private class TestLoader : Loader
{
private readonly double delay;
public OsuLogo Logo;
private TestScreen screen;
public bool ScreenLoaded => screen.IsCurrentScreen;
public TestLoader(double delay)
{
this.delay = delay;
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
Logo = logo;
base.LogoArriving(logo, resuming);
}
protected override OsuScreen CreateLoadableScreen() => screen = new TestScreen();
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(delay);
private class TestShaderPrecompiler : ShaderPrecompiler
{
private readonly double delay;
private double startTime;
public TestShaderPrecompiler(double delay)
{
this.delay = delay;
}
protected override void LoadComplete()
{
base.LoadComplete();
startTime = Time.Current;
}
protected override bool AllLoaded => Time.Current > startTime + delay;
}
private class TestScreen : OsuScreen
{
public TestScreen()
{
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.DarkSlateGray,
Alpha = 0,
};
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
Child.FadeInFromZero(200);
}
}
}
}
}

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />

View File

@ -170,7 +170,7 @@ namespace osu.Game.Beatmaps
{
if (error is OperationCanceledException) return;
downloadNotification.State = ProgressNotificationState.Completed;
downloadNotification.State = ProgressNotificationState.Cancelled;
Logger.Error(error, "Beatmap download failed!");
currentDownloads.Remove(request);
};

View File

@ -82,6 +82,8 @@ namespace osu.Game.Configuration
Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
Set(OsuSetting.IncreaseFirstObjectVisibility, true);
// Update
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
@ -144,6 +146,7 @@ namespace osu.Game.Configuration
ScreenshotCaptureMenuCursor,
SongSelectRightMouseScroll,
BeatmapSkins,
BeatmapHitsounds
BeatmapHitsounds,
IncreaseFirstObjectVisibility
}
}

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Framework.IO.File;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IO;
@ -364,7 +365,7 @@ namespace osu.Game.Database
using (Stream s = reader.GetStream(file))
fileInfos.Add(new TFileModel
{
Filename = file,
Filename = FileSafety.PathSanitise(file),
FileInfo = files.Add(s)
});

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK;
using osu.Framework.Configuration;
using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers
{
@ -16,13 +17,13 @@ namespace osu.Game.Graphics.Containers
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
private readonly BindableBool allowOpeningOverlays = new BindableBool(true);
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame, AudioManager audio)
{
if (osuGame != null)
allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
@ -52,20 +53,18 @@ namespace osu.Game.Graphics.Containers
private void onStateChanged(Visibility visibility)
{
if (allowOpeningOverlays)
switch (visibility)
{
switch (visibility)
{
case Visibility.Visible:
case Visibility.Visible:
if (OverlayActivationMode != OverlayActivation.Disabled)
samplePopIn?.Play();
break;
case Visibility.Hidden:
samplePopOut?.Play();
break;
}
else
State = Visibility.Hidden;
break;
case Visibility.Hidden:
samplePopOut?.Play();
break;
}
else
State = Visibility.Hidden;
}
}
}

View File

@ -4,7 +4,6 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using osu.Framework.IO.File;
namespace osu.Game.IO.Archives
{
@ -15,19 +14,20 @@ namespace osu.Game.IO.Archives
{
private readonly string path;
public LegacyFilesystemReader(string path) : base(Path.GetFileName(path))
public LegacyFilesystemReader(string path)
: base(Path.GetFileName(path))
{
this.path = path;
// re-get full path to standardise with Directory.GetFiles return values below.
this.path = Path.GetFullPath(path);
}
public override Stream GetStream(string name) => File.OpenRead(Path.Combine(path, name));
public override void Dispose()
{
// no-op
}
public override IEnumerable<string> Filenames => Directory.GetFiles(path, "*", SearchOption.AllDirectories).Select(f => FileSafety.GetRelativePath(f, path)).ToArray();
public override IEnumerable<string> Filenames => Directory.GetFiles(path, "*", SearchOption.AllDirectories).Select(f => f.Replace(path, string.Empty).Trim(Path.DirectorySeparatorChar)).ToArray();
public override Stream GetUnderlyingStream() => null;
}

View File

@ -73,6 +73,7 @@ namespace osu.Game.Online.API
throw new TimeoutException(@"API request timeout hit");
WebRequest = CreateWebRequest();
WebRequest.Failed += Fail;
WebRequest.AllowRetryOnTimeout = false;
WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}");

View File

@ -77,8 +77,7 @@ namespace osu.Game
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
public readonly BindableBool HideOverlaysOnEnter = new BindableBool();
public readonly BindableBool AllowOpeningOverlays = new BindableBool(true);
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
private OsuScreen screenStack;
@ -94,6 +93,8 @@ namespace osu.Game
private SettingsOverlay settings;
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
// todo: move this to SongSelect once Screen has the ability to unsuspend.
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new List<Mod>());
@ -106,6 +107,17 @@ namespace osu.Game
public void ToggleDirect() => direct.ToggleVisibility();
/// <summary>
/// Close all game-wide overlays.
/// </summary>
/// <param name="toolbar">Whether the toolbar should also be hidden.</param>
public void CloseAllOverlays(bool toolbar = true)
{
foreach (var o in overlays)
o.State = Visibility.Hidden;
if (toolbar) Toolbar.State = Visibility.Hidden;
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
@ -251,7 +263,7 @@ namespace osu.Game
Depth = -5,
OnHome = delegate
{
hideAllOverlays();
CloseAllOverlays(false);
intro?.ChildScreen?.MakeCurrent();
},
}, overlayContent.Add);
@ -308,6 +320,8 @@ namespace osu.Game
// ensure only one of these overlays are open at once.
var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct };
overlays.AddRange(singleDisplayOverlays);
foreach (var overlay in singleDisplayOverlays)
{
overlay.StateChanged += state =>
@ -323,6 +337,8 @@ namespace osu.Game
}
var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };
overlays.AddRange(singleDisplaySideOverlays);
foreach (var overlay in singleDisplaySideOverlays)
{
overlay.StateChanged += state =>
@ -339,6 +355,8 @@ namespace osu.Game
// eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time.
var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile };
overlays.AddRange(informationalOverlays);
foreach (var overlay in informationalOverlays)
{
overlay.StateChanged += state =>
@ -353,6 +371,11 @@ namespace osu.Game
};
}
OverlayActivationMode.ValueChanged += v =>
{
if (v != OverlayActivation.All) CloseAllOverlays();
};
void updateScreenOffset()
{
float offset = 0;
@ -367,21 +390,6 @@ namespace osu.Game
settings.StateChanged += _ => updateScreenOffset();
notifications.StateChanged += _ => updateScreenOffset();
notifications.Enabled.BindTo(AllowOpeningOverlays);
HideOverlaysOnEnter.ValueChanged += hide =>
{
//central game screen change logic.
if (hide)
{
hideAllOverlays();
musicController.State = Visibility.Hidden;
Toolbar.State = Visibility.Hidden;
}
else
Toolbar.State = Visibility.Visible;
};
}
private void forwardLoggedErrorsToNotifications()
@ -498,16 +506,6 @@ namespace osu.Game
private OsuScreen currentScreen;
private FrameworkConfigManager frameworkConfig;
private void hideAllOverlays()
{
settings.State = Visibility.Hidden;
chat.State = Visibility.Hidden;
direct.State = Visibility.Hidden;
social.State = Visibility.Hidden;
userProfile.State = Visibility.Hidden;
notifications.State = Visibility.Hidden;
}
protected override bool OnExiting()
{
if (screenStack.ChildScreen == null) return false;

View File

@ -10,7 +10,6 @@ using System.Reflection;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Configuration;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Stores;
@ -31,6 +30,7 @@ using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using DebugUtils = osu.Game.Utils.DebugUtils;
namespace osu.Game
{
@ -59,8 +59,6 @@ namespace osu.Game
protected MenuCursorContainer MenuCursorContainer;
protected override string MainResourceFile => @"osu.Game.Resources.dll";
private Container content;
protected override Container<Drawable> Content => content;
@ -100,6 +98,8 @@ namespace osu.Game
[BackgroundDependencyLoader]
private void load()
{
Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));

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@ -21,7 +21,7 @@ namespace osu.Game.Overlays.BeatmapSet
private const float metadata_width = 225;
private const float spacing = 20;
private readonly MetadataSection description, source, tags;
private readonly MetadataSection source, tags;
private readonly Box successRateBackground;
private readonly SuccessRate successRate;
@ -83,7 +83,7 @@ namespace osu.Game.Overlays.BeatmapSet
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Child = description = new MetadataSection("Description"),
Child = new MetadataSection("Description"),
},
},
new Container
@ -135,8 +135,6 @@ namespace osu.Game.Overlays.BeatmapSet
private void load(OsuColour colours)
{
successRateBackground.Colour = colours.GrayE;
source.TextColour = description.TextColour = colours.Gray5;
tags.TextColour = colours.BlueDark;
updateDisplay();
}
@ -195,7 +193,7 @@ namespace osu.Game.Overlays.BeatmapSet
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
header.Colour = colours.Gray5;
header.Colour = textFlow.Colour = colours.Gray5;
}
}
}

View File

@ -180,7 +180,7 @@ namespace osu.Game.Overlays.KeyBinding
return true;
}
protected override bool OnWheel(InputState state)
protected override bool OnScroll(InputState state)
{
if (HasFocus)
{
@ -192,7 +192,7 @@ namespace osu.Game.Overlays.KeyBinding
}
}
return base.OnWheel(state);
return base.OnScroll(state);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)

View File

@ -22,11 +22,6 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600;
/// <summary>
/// Whether posted notifications should be processed.
/// </summary>
public readonly BindableBool Enabled = new BindableBool(true);
private FlowContainer<NotificationSection> sections;
/// <summary>
@ -34,27 +29,6 @@ namespace osu.Game.Overlays
/// </summary>
public Func<float> GetToolbarHeight;
public NotificationOverlay()
{
ScheduledDelegate notificationsEnabler = null;
Enabled.ValueChanged += v =>
{
if (!IsLoaded)
{
processingPosts = v;
return;
}
notificationsEnabler?.Cancel();
if (v)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, 1000);
else
processingPosts = false;
};
}
[BackgroundDependencyLoader]
private void load()
{
@ -103,6 +77,29 @@ namespace osu.Game.Overlays
};
}
private ScheduledDelegate notificationsEnabler;
private void updateProcessingMode()
{
bool enabled = OverlayActivationMode == OverlayActivation.All || State == Visibility.Visible;
notificationsEnabler?.Cancel();
if (enabled)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State == Visibility.Visible ? 0 : 1000);
else
processingPosts = false;
}
protected override void LoadComplete()
{
base.LoadComplete();
StateChanged += _ => updateProcessingMode();
OverlayActivationMode.ValueChanged += _ => updateProcessingMode();
OverlayActivationMode.TriggerChange();
}
private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
private int unreadCount => sections.Select(c => c.UnreadCount).Sum();

View File

@ -0,0 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Overlays
{
public enum OverlayActivation
{
Disabled,
UserTriggered,
All
}
}

View File

@ -0,0 +1,26 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class ModsSettings : SettingsSubsection
{
protected override string Header => "Mods";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new[]
{
new SettingsCheckbox
{
LabelText = "Increase visibility of first object with \"Hidden\" mod",
Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility)
},
};
}
}
}

View File

@ -21,7 +21,8 @@ namespace osu.Game.Overlays.Settings.Sections
{
new GeneralSettings(),
new SongSelectSettings(),
new ScrollingSettings()
new ScrollingSettings(),
new ModsSettings(),
};
}

View File

@ -3,7 +3,6 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
@ -12,6 +11,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using OpenTK;
using OpenTK.Graphics;
using DebugUtils = osu.Game.Utils.DebugUtils;
namespace osu.Game.Overlays.Settings
{

View File

@ -10,6 +10,8 @@ using osu.Framework.Input;
using osu.Game.Graphics;
using OpenTK;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
namespace osu.Game.Overlays.Toolbar
{
@ -29,6 +31,8 @@ namespace osu.Game.Overlays.Toolbar
private const float alpha_hovering = 0.8f;
private const float alpha_normal = 0.6f;
private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
public Toolbar()
{
Children = new Drawable[]
@ -76,6 +80,19 @@ namespace osu.Game.Overlays.Toolbar
Size = new Vector2(1, HEIGHT);
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame)
{
if (osuGame != null)
overlayActivationMode.BindTo(osuGame.OverlayActivationMode);
StateChanged += visibility =>
{
if (overlayActivationMode == OverlayActivation.Disabled)
State = Visibility.Hidden;
};
}
public class ToolbarBackground : Container
{
private readonly Box solidBackground;

View File

@ -0,0 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for mods that require reading access to the osu! configuration.
/// </summary>
public interface IReadFromConfig
{
void ReadFromConfig(OsuConfigManager config);
}
}

View File

@ -1,16 +1,37 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHidden : Mod
public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
{
public override string Name => "Hidden";
public override string ShortenedName => "HD";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => true;
protected Bindable<bool> IncreaseFirstObjectVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config)
{
IncreaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
// todo: fix ordering of objects so we don't have to do this (#2740).
foreach (var d in drawables.Reverse().Skip(IncreaseFirstObjectVisibility ? 1 : 0))
d.ApplyCustomUpdateState += ApplyHiddenState;
}
protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state) { }
}
}

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using osu.Framework.Logging;
using osu.Game.Database;
namespace osu.Game.Rulesets
@ -114,8 +115,9 @@ namespace osu.Game.Rulesets
var assembly = Assembly.LoadFrom(file);
loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));
}
catch (Exception)
catch (Exception e)
{
Logger.Error(e, "Failed to load ruleset");
}
}
}

View File

@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.UI
public abstract IEnumerable<HitObject> Objects { get; }
private readonly Lazy<Playfield> playfield;
/// <summary>
/// The playfield.
/// </summary>
@ -130,7 +131,6 @@ namespace osu.Game.Rulesets.UI
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
}
/// <summary>
/// Creates the cursor. May be null if the <see cref="RulesetContainer"/> doesn't provide a custom cursor.
/// </summary>
@ -194,6 +194,7 @@ namespace osu.Game.Rulesets.UI
protected override Container<Drawable> Content => content;
private Container content;
private IEnumerable<Mod> mods;
/// <summary>
/// Whether to assume the beatmap passed into this <see cref="RulesetContainer{TObject}"/> is for the current ruleset.
@ -216,13 +217,10 @@ namespace osu.Game.Rulesets.UI
KeyBindingInputManager = CreateInputManager();
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
// Add mods, should always be the last thing applied to give full control to mods
applyMods(Mods);
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuConfigManager config)
{
KeyBindingInputManager.Add(content = new Container
{
@ -235,6 +233,9 @@ namespace osu.Game.Rulesets.UI
if (Cursor != null)
KeyBindingInputManager.Add(Cursor);
// Apply mods
applyMods(Mods, config);
loadObjects();
}
@ -242,13 +243,16 @@ namespace osu.Game.Rulesets.UI
/// Applies the active mods to this RulesetContainer.
/// </summary>
/// <param name="mods"></param>
private void applyMods(IEnumerable<Mod> mods)
private void applyMods(IEnumerable<Mod> mods, OsuConfigManager config)
{
if (mods == null)
return;
foreach (var mod in mods.OfType<IApplicableToRulesetContainer<TObject>>())
mod.ApplyToRulesetContainer(this);
foreach (var mod in mods.OfType<IReadFromConfig>())
mod.ReadFromConfig(config);
}
public override void SetReplay(Replay replay)

View File

@ -121,8 +121,6 @@ namespace osu.Game.Rulesets.UI
/// </summary>
private bool validState;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
private bool isAttached => replayInputHandler != null && !UseParentState;
private const int max_catch_up_updates_per_frame = 50;

View File

@ -182,9 +182,9 @@ namespace osu.Game.Screens.Edit
LoadComponentAsync(currentScreen, screenContainer.Add);
}
protected override bool OnWheel(InputState state)
protected override bool OnScroll(InputState state)
{
if (state.Mouse.WheelDelta > 0)
if (state.Mouse.ScrollDelta.X + state.Mouse.ScrollDelta.Y > 0)
clock.SeekBackward(true);
else
clock.SeekForward(true);

View File

@ -123,15 +123,15 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
/// </summary>
private float? localZoomTarget;
protected override bool OnWheel(InputState state)
protected override bool OnScroll(InputState state)
{
if (!state.Keyboard.ControlPressed)
return base.OnWheel(state);
return base.OnScroll(state);
relativeContentZoomTarget = Content.ToLocalSpace(state.Mouse.NativeState.Position).X / Content.DrawSize.X;
localZoomTarget = ToLocalSpace(state.Mouse.NativeState.Position).X;
Zoom += state.Mouse.WheelDelta;
Zoom += state.Mouse.ScrollDelta.Y;
return true;
}

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -30,43 +29,48 @@ namespace osu.Game.Screens
{
base.LogoArriving(logo, resuming);
logo.BeatMatching = false;
logo.Triangles = false;
logo.Origin = Anchor.BottomRight;
logo.Anchor = Anchor.BottomRight;
logo.Position = new Vector2(-40);
logo.Scale = new Vector2(0.2f);
logo.FadeInFromZero(5000, Easing.OutQuint);
}
private OsuScreen loadScreen;
private ShaderPrecompiler precompiler;
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
LoadComponentAsync(precompiler = new ShaderPrecompiler(loadIfReady), Add);
LoadComponentAsync(loadScreen = showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro(), s => loadIfReady());
}
private void loadIfReady()
{
if (ChildScreen == loadScreen) return;
if (loadScreen.LoadState != LoadState.Ready)
return;
if (!precompiler.FinishedCompiling)
return;
Push(loadScreen);
logo.Delay(500).FadeInFromZero(1000, Easing.OutQuint);
}
protected override void LogoSuspending(OsuLogo logo)
{
base.LogoSuspending(logo);
logo.FadeOut(100);
logo.FadeOut(logo.Alpha * 400);
}
private OsuScreen loadableScreen;
private ShaderPrecompiler precompiler;
protected virtual OsuScreen CreateLoadableScreen() => showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro();
protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
LoadComponentAsync(precompiler = CreateShaderPrecompiler(), Add);
LoadComponentAsync(loadableScreen = CreateLoadableScreen());
checkIfLoaded();
}
private void checkIfLoaded()
{
if (loadableScreen.LoadState != LoadState.Ready || !precompiler.FinishedCompiling)
{
Schedule(checkIfLoaded);
return;
}
Push(loadableScreen);
}
[BackgroundDependencyLoader]
@ -80,16 +84,10 @@ namespace osu.Game.Screens
/// </summary>
public class ShaderPrecompiler : Drawable
{
private readonly Action onLoaded;
private readonly List<Shader> loadTargets = new List<Shader>();
public bool FinishedCompiling { get; private set; }
public ShaderPrecompiler(Action onLoaded)
{
this.onLoaded = onLoaded;
}
[BackgroundDependencyLoader]
private void load(ShaderManager manager)
{
@ -103,16 +101,17 @@ namespace osu.Game.Screens
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
}
protected virtual bool AllLoaded => loadTargets.All(s => s.Loaded);
protected override void Update()
{
base.Update();
// if our target is null we are done.
if (loadTargets.All(s => s.Loaded))
if (AllLoaded)
{
FinishedCompiling = true;
Expire();
onLoaded?.Invoke();
}
}
}

View File

@ -8,7 +8,6 @@ using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -17,6 +16,7 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
@ -27,9 +27,6 @@ namespace osu.Game.Screens.Menu
{
public event Action<MenuState> StateChanged;
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
private readonly BindableBool allowOpeningOverlays = new BindableBool();
public Action OnEdit;
public Action OnExit;
public Action OnDirect;
@ -133,15 +130,12 @@ namespace osu.Game.Screens.Menu
buttonFlow.AddRange(buttonsTopLevel);
}
private OsuGame game;
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game)
{
if (game != null)
{
hideOverlaysOnEnter.BindTo(game.HideOverlaysOnEnter);
allowOpeningOverlays.BindTo(game.AllowOpeningOverlays);
}
this.game = game;
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
}
@ -328,18 +322,18 @@ namespace osu.Game.Screens.Menu
case MenuState.Initial:
logoDelayedAction?.Cancel();
logoDelayedAction = Scheduler.AddDelayed(() =>
{
logoTracking = false;
{
logoTracking = false;
hideOverlaysOnEnter.Value = true;
allowOpeningOverlays.Value = false;
if (game != null)
game.OverlayActivationMode.Value = state == MenuState.Exit ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo.ScaleTo(1, 800, Easing.OutExpo);
}, buttonArea.Alpha * 150);
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo.ScaleTo(1, 800, Easing.OutExpo);
}, buttonArea.Alpha * 150);
break;
case MenuState.TopLevel:
case MenuState.Play:
@ -366,8 +360,11 @@ namespace osu.Game.Screens.Menu
if (impact)
logo.Impact();
hideOverlaysOnEnter.Value = false;
allowOpeningOverlays.Value = true;
if (game != null)
{
game.OverlayActivationMode.Value = OverlayActivation.All;
game.Toolbar.State = Visibility.Visible;
}
}, 200);
break;
default:

View File

@ -9,6 +9,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.Menu
{
@ -19,7 +20,7 @@ namespace osu.Game.Screens.Menu
private Color4 iconColour;
protected override bool HideOverlaysOnEnter => true;
protected override bool AllowOpeningOverlays => false;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;

View File

@ -15,6 +15,7 @@ using osu.Game.IO.Archives;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.Menu
{
@ -32,7 +33,7 @@ namespace osu.Game.Screens.Menu
private SampleChannel seeya;
protected override bool HideOverlaysOnEnter => true;
protected override bool AllowOpeningOverlays => false;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;
@ -79,31 +80,6 @@ namespace osu.Game.Screens.Menu
seeya = audio.Sample.Get(@"seeya");
}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Game.Beatmap.Value = beatmap;
if (menuVoice)
welcome.Play();
Scheduler.AddDelayed(delegate
{
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
if (menuMusic)
track.Start();
LoadComponentAsync(mainMenu = new MainMenu());
Scheduler.AddDelayed(delegate
{
DidLoadMenu = true;
Push(mainMenu);
}, delay_step_one);
}, delay_step_two);
}
private const double delay_step_one = 2300;
private const double delay_step_two = 600;
@ -113,6 +89,29 @@ namespace osu.Game.Screens.Menu
{
base.LogoArriving(logo, resuming);
if (!resuming)
{
Game.Beatmap.Value = beatmap;
if (menuVoice)
welcome.Play();
Scheduler.AddDelayed(delegate
{
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
if (menuMusic)
track.Start();
LoadComponentAsync(mainMenu = new MainMenu());
Scheduler.AddDelayed(delegate
{
DidLoadMenu = true;
Push(mainMenu);
}, delay_step_one);
}, delay_step_two);
}
logo.RelativePositionAxes = Axes.Both;
logo.Colour = Color4.White;
logo.Ripple = false;

View File

@ -25,7 +25,6 @@ namespace osu.Game.Screens.Menu
private readonly ButtonSystem buttons;
protected override bool HideOverlaysOnEnter => buttons.State == MenuState.Initial;
protected override bool AllowOpeningOverlays => buttons.State != MenuState.Initial;
protected override bool AllowBackButton => buttons.State != MenuState.Initial;

View File

@ -24,8 +24,8 @@ namespace osu.Game.Screens.Menu
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly Box leftBox;
private readonly Box rightBox;
private Box leftBox;
private Box rightBox;
private const float amplitude_dead_zone = 0.25f;
private const float alpha_multiplier = (1 - amplitude_dead_zone) / 0.55f;
@ -42,27 +42,6 @@ namespace osu.Game.Screens.Menu
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
leftBox = new Box
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Y,
Width = box_width,
Alpha = 0,
Blending = BlendingMode.Additive,
},
rightBox = new Box
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Y,
Width = box_width,
Alpha = 0,
Blending = BlendingMode.Additive,
}
};
}
[BackgroundDependencyLoader]
@ -72,10 +51,34 @@ namespace osu.Game.Screens.Menu
// linear colour looks better in this case, so let's use it for now.
Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();
Color4 gradientLight = colours.Blue.Opacity(0.3f).ToLinear();
Color4 gradientLight = colours.Blue.Opacity(0.6f).ToLinear();
leftBox.Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark);
rightBox.Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight);
Children = new Drawable[]
{
leftBox = new Box
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Y,
Width = box_width * 2,
// align off-screen to make sure our edges don't become visible during parallax.
X = -box_width,
Alpha = 0,
Blending = BlendingMode.Additive,
Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark)
},
rightBox = new Box
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Y,
Width = box_width * 2,
X = box_width,
Alpha = 0,
Blending = BlendingMode.Additive,
Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight)
}
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)

View File

@ -64,6 +64,8 @@ namespace osu.Game.Screens.Menu
set { colourAndTriangles.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); }
}
public bool BeatMatching = true;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos);
public bool Ripple
@ -264,6 +266,8 @@ namespace osu.Game.Screens.Menu
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (!BeatMatching) return;
lastBeatIndex = beatIndex;
var beatLength = timingPoint.BeatLength;

View File

@ -18,6 +18,8 @@ using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using OpenTK;
using OpenTK.Input;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens
{
@ -40,19 +42,19 @@ namespace osu.Game.Screens
/// </summary>
protected virtual BackgroundScreen CreateBackground() => null;
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
private Action updateOverlayStates;
/// <summary>
/// Whether overlays should be hidden when this screen is entered or resumed.
/// Whether all overlays should be hidden when this screen is entered or resumed.
/// </summary>
protected virtual bool HideOverlaysOnEnter => false;
private readonly BindableBool allowOpeningOverlays = new BindableBool();
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
/// <summary>
/// Whether overlays should be able to be opened while this screen is active.
/// Whether overlays should be able to be opened once this screen is entered or resumed.
/// </summary>
protected virtual bool AllowOpeningOverlays => true;
protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
/// <summary>
/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
@ -103,8 +105,15 @@ namespace osu.Game.Screens
if (osuGame != null)
{
Ruleset.BindTo(osuGame.Ruleset);
hideOverlaysOnEnter.BindTo(osuGame.HideOverlaysOnEnter);
allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
updateOverlayStates = () =>
{
if (HideOverlaysOnEnter)
osuGame.CloseAllOverlays();
else
osuGame.Toolbar.State = Visibility.Visible;
};
}
sampleExit = audio.Sample.Get(@"UI/screen-back");
@ -225,6 +234,7 @@ namespace osu.Game.Screens
logo.Anchor = Anchor.TopLeft;
logo.Origin = Anchor.Centre;
logo.RelativePositionAxes = Axes.None;
logo.BeatMatching = true;
logo.Triangles = true;
logo.Ripple = true;
}
@ -239,8 +249,9 @@ namespace osu.Game.Screens
if (backgroundParallaxContainer != null)
backgroundParallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * BackgroundParallaxAmount;
hideOverlaysOnEnter.Value = HideOverlaysOnEnter;
allowOpeningOverlays.Value = AllowOpeningOverlays;
OverlayActivationMode.Value = InitialOverlayActivationMode;
updateOverlayStates?.Invoke();
}
private void onExitingLogo()

View File

@ -21,6 +21,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@ -37,6 +38,8 @@ namespace osu.Game.Screens.Play
protected override bool HideOverlaysOnEnter => true;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
public Action RestartRequested;
public bool HasFailed { get; private set; }
@ -364,7 +367,7 @@ namespace osu.Game.Screens.Play
Background?.FadeTo(1f, fade_out_duration);
}
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused;
protected override bool OnScroll(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused;
private void initializeStoryboard(bool asyncLoad)
{

View File

@ -50,11 +50,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
content.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
}
button.FadeColour(expanded ? buttonActiveColour : Color4.White, 200, Easing.OutQuint);
updateExpanded();
}
}
private Color4 buttonActiveColour;
private Color4 expandedColour;
protected PlayerSettingsGroup()
{
@ -130,9 +130,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
button.Colour = buttonActiveColour = colours.Yellow;
expandedColour = colours.Yellow;
updateExpanded();
}
private void updateExpanded() => button.FadeColour(expanded ? expandedColour : Color4.White, 200, Easing.InOutQuint);
protected override Container<Drawable> Content => content;
protected override bool OnHover(InputState state) => true;

View File

@ -6,7 +6,6 @@ using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using System.Linq;
@ -120,14 +119,8 @@ namespace osu.Game.Screens.Select
Margin = new MarginPadding { Top = spacing * 2 },
Children = new[]
{
description = new MetadataSection("Description")
{
TextColour = Color4.White.Opacity(0.75f),
},
source = new MetadataSection("Source")
{
TextColour = Color4.White.Opacity(0.75f),
},
description = new MetadataSection("Description"),
source = new MetadataSection("Source"),
tags = new MetadataSection("Tags"),
},
},
@ -164,10 +157,9 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api)
private void load(APIAccess api)
{
this.api = api;
tags.TextColour = colours.Yellow;
}
protected override void UpdateAfterChildren()
@ -364,7 +356,7 @@ namespace osu.Game.Screens.Select
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Colour = textFlow.Colour,
Colour = Color4.White.Opacity(0.75f),
Text = text
}, loaded =>
{
@ -375,12 +367,6 @@ namespace osu.Game.Screens.Select
this.FadeIn(transition_duration);
});
}
public Color4 TextColour
{
get { return textFlow.Colour; }
set { textFlow.Colour = value; }
}
}
private class DimmedLoadingAnimation : VisibilityContainer

View File

@ -57,7 +57,7 @@ namespace osu.Game.Screens.Select
{
if (osuGame != null)
ruleset.BindTo(osuGame.Ruleset);
ruleset.ValueChanged += updateRuleset;
ruleset.ValueChanged += _ => updateDisplay();
}
protected override bool BlockPassThroughMouse => false;
@ -78,66 +78,76 @@ namespace osu.Game.Screens.Select
private WorkingBeatmap beatmap;
public void UpdateBeatmap(WorkingBeatmap beatmap)
public WorkingBeatmap Beatmap
{
this.beatmap = beatmap;
loadBeatmap();
get => beatmap;
set
{
if (beatmap == value) return;
beatmap = value;
updateDisplay();
}
}
private void updateRuleset(RulesetInfo ruleset) => loadBeatmap();
private BufferedWedgeInfo loadingInfo;
private void loadBeatmap()
private void updateDisplay()
{
void updateState()
void removeOldInfo()
{
State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
Info?.FadeOut(250);
Info?.Expire();
Info = null;
}
if (beatmap == null)
{
updateState();
removeOldInfo();
return;
}
LoadComponentAsync(new BufferedWedgeInfo(beatmap, ruleset.Value)
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value)
{
Shear = -Shear,
Depth = Info?.Depth + 1 ?? 0,
}, newInfo =>
Depth = Info?.Depth + 1 ?? 0
}, loaded =>
{
updateState();
Add(Info = newInfo);
// ensure we are the most recent loaded wedge.
if (loaded != loadingInfo) return;
removeOldInfo();
Add(Info = loaded);
});
}
public class BufferedWedgeInfo : BufferedContainer
{
private readonly WorkingBeatmap working;
public OsuSpriteText VersionLabel { get; private set; }
public OsuSpriteText TitleLabel { get; private set; }
public OsuSpriteText ArtistLabel { get; private set; }
public FillFlowContainer MapperContainer { get; private set; }
public FillFlowContainer InfoLabelContainer { get; private set; }
private UnicodeBindableString titleBinding;
private UnicodeBindableString artistBinding;
private readonly WorkingBeatmap beatmap;
private readonly RulesetInfo ruleset;
public BufferedWedgeInfo(WorkingBeatmap working, RulesetInfo userRuleset)
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset)
{
this.working = working;
ruleset = userRuleset ?? working.BeatmapInfo.Ruleset;
this.beatmap = beatmap;
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
{
var beatmapInfo = working.BeatmapInfo;
var metadata = beatmapInfo.Metadata ?? working.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
var beatmapInfo = beatmap.BeatmapInfo;
var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
PixelSnapping = true;
CacheDrawnFrameBuffer = true;
@ -165,7 +175,7 @@ namespace osu.Game.Screens.Select
Children = new[]
{
// Zoomed-in and cropped beatmap background
new BeatmapBackgroundSprite(working)
new BeatmapBackgroundSprite(beatmap)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
@ -248,27 +258,27 @@ namespace osu.Game.Screens.Select
private InfoLabel[] getInfoLabels()
{
var beatmap = working.Beatmap;
var b = beatmap.Beatmap;
List<InfoLabel> labels = new List<InfoLabel>();
if (beatmap?.HitObjects?.Any() == true)
if (b?.HitObjects?.Any() == true)
{
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
HitObject lastObject = b.HitObjects.LastOrDefault();
double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "Length",
Icon = FontAwesome.fa_clock_o,
Content = TimeSpan.FromMilliseconds(endTime - beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
Content = TimeSpan.FromMilliseconds(endTime - b.HitObjects.First().StartTime).ToString(@"m\:ss"),
}));
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "BPM",
Icon = FontAwesome.fa_circle,
Content = getBPMRange(beatmap),
Content = getBPMRange(b),
}));
IBeatmap playableBeatmap;
@ -276,12 +286,12 @@ namespace osu.Game.Screens.Select
try
{
// Try to get the beatmap with the user's ruleset
playableBeatmap = working.GetPlayableBeatmap(ruleset);
playableBeatmap = beatmap.GetPlayableBeatmap(ruleset);
}
catch (BeatmapInvalidForRulesetException)
{
// Can't be converted to the user's ruleset, so use the beatmap's own ruleset
playableBeatmap = working.GetPlayableBeatmap(working.BeatmapInfo.Ruleset);
playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset);
}
labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)));

View File

@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
@ -142,6 +143,8 @@ namespace osu.Game.Screens.Select.Leaderboards
{
flagBadgeContainer = new Container
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Size = new Vector2(87f, 20f),
Masking = true,
Children = new Drawable[]
@ -155,14 +158,16 @@ namespace osu.Game.Screens.Select.Leaderboards
},
new FillFlowContainer
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10f, 0f),
Margin = new MarginPadding { Left = edge_margin, },
Margin = new MarginPadding { Left = edge_margin },
Children = new Drawable[]
{
maxCombo = new ScoreComponentLabel(FontAwesome.fa_link, Score.MaxCombo.ToString()),
accuracy = new ScoreComponentLabel(FontAwesome.fa_crosshairs, string.Format(Score.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", Score.Accuracy)),
maxCombo = new ScoreComponentLabel(FontAwesome.fa_link, Score.MaxCombo.ToString(), "Max Combo"),
accuracy = new ScoreComponentLabel(FontAwesome.fa_crosshairs, string.Format(Score.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", Score.Accuracy), "Accuracy"),
},
},
},
@ -305,37 +310,61 @@ namespace osu.Game.Screens.Select.Leaderboards
}
}
private class ScoreComponentLabel : Container
private class ScoreComponentLabel : Container, IHasTooltip
{
public ScoreComponentLabel(FontAwesome icon, string value)
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Size = new Vector2(60f, 20f);
Padding = new MarginPadding { Top = 10f, };
private const float icon_size = 20;
Children = new Drawable[]
private readonly string name;
private readonly FillFlowContainer content;
public override bool Contains(Vector2 screenSpacePos) => content.Contains(screenSpacePos);
public string TooltipText => name;
public ScoreComponentLabel(FontAwesome icon, string value, string name)
{
this.name = name;
AutoSizeAxes = Axes.Y;
Width = 60;
Child = content = new FillFlowContainer
{
new SpriteIcon
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
Origin = Anchor.Centre,
Icon = FontAwesome.fa_square,
Colour = OsuColour.FromHex(@"3087ac"),
Rotation = 45,
Size = new Vector2(20),
Shadow = true,
},
new SpriteIcon
{
Origin = Anchor.Centre,
Icon = icon,
Colour = OsuColour.FromHex(@"a4edff"),
Size = new Vector2(14),
},
new GlowingSpriteText(value, @"Exo2.0-Bold", 17, Color4.White, OsuColour.FromHex(@"83ccfa"))
{
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Left = 15, },
new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Children = new[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(icon_size),
Rotation = 45,
Colour = OsuColour.FromHex(@"3087ac"),
Icon = FontAwesome.fa_square,
Shadow = true,
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(icon_size - 6),
Colour = OsuColour.FromHex(@"a4edff"),
Icon = icon,
},
},
},
new GlowingSpriteText(value, @"Exo2.0-Bold", 17, Color4.White, OsuColour.FromHex(@"83ccfa"))
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
},
};
}

View File

@ -430,7 +430,7 @@ namespace osu.Game.Screens.Select
backgroundModeBeatmap.FadeTo(1, 250);
}
beatmapInfoWedge.UpdateBeatmap(beatmap);
beatmapInfoWedge.Beatmap = beatmap;
}
private void ensurePlayingSelected(bool preview = false)

View File

@ -59,9 +59,9 @@ namespace osu.Game.Tests.Visual
Clock.ProcessFrame();
}
protected override bool OnWheel(InputState state)
protected override bool OnScroll(InputState state)
{
if (state.Mouse.WheelDelta > 0)
if (state.Mouse.ScrollDelta.Y > 0)
Clock.SeekBackward(true);
else
Clock.SeekForward(true);

View File

@ -1,8 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.IO;
using System.Reflection;
using osu.Framework.Testing;
namespace osu.Game.Tests.Visual
@ -13,8 +11,6 @@ namespace osu.Game.Tests.Visual
public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner
{
protected override string MainResourceFile => File.Exists(base.MainResourceFile) ? base.MainResourceFile : Assembly.GetExecutingAssembly().Location;
private TestCaseTestRunner.TestRunner runner;
protected override void LoadAsyncComplete()

View File

@ -0,0 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Utils
{
public static class DebugUtils
{
public static bool IsDebug
{
get
{
// ReSharper disable once RedundantAssignment
bool isDebug = false;
// Debug.Assert conditions are only evaluated in debug mode
System.Diagnostics.Debug.Assert(isDebug = true);
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
return isDebug;
}
}
}
}

View File

@ -11,7 +11,6 @@
<Service Include="{82a7f48d-3b50-4b1e-b82e-3ada8210c358}" />
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
@ -19,6 +18,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.0.3" />
<PackageReference Include="Newtonsoft.Json" Version="10.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2018.606.0" />
<PackageReference Include="SharpCompress" Version="0.18.1" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.4.0" />

View File

@ -7,7 +7,6 @@
<Service Include="{82a7f48d-3b50-4b1e-b82e-3ada8210c358}" />
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
</ItemGroup>
@ -18,7 +17,7 @@
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<ItemGroup>
<ItemGroup>
<Compile Include="..\osu.Game\Tests\VisualTestRunner.cs">
<Link>VisualTestRunner.cs</Link>
</Compile>

10
osu.sln
View File

@ -5,8 +5,6 @@ VisualStudioVersion = 15.0.27004.2006
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game", "osu.Game\osu.Game.csproj", "{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Framework", "osu-framework\osu.Framework\osu.Framework.csproj", "{C76BF5B3-985E-4D39-95FE-97C9C879B83A}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Resources", "osu-resources\osu.Game.Resources\osu.Game.Resources.csproj", "{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Osu", "osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj", "{C92A607B-1FDD-4954-9F92-03FF547D9080}"
@ -17,8 +15,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Taiko", "
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Mania", "osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj", "{48F4582B-7687-4621-9CBE-5C24197CB536}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Desktop.Deploy", "osu.Desktop.Deploy\osu.Desktop.Deploy.csproj", "{BAEA2F74-0315-4667-84E0-ACAC0B4BF785}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Tests", "osu.Game.Tests\osu.Game.Tests.csproj", "{54377672-20B1-40AF-8087-5CF73BF3953A}"
EndProject
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