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Add info label tests to TestCaseBeatmapInfoWedge
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@ -12,9 +12,12 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Beatmaps;
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@ -73,13 +76,23 @@ namespace osu.Game.Tests.Visual
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selectBeatmap(testBeatmap);
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testBeatmapLabels(ruleset);
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// TODO: adjust cases once more info is shown for other gamemodes
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switch (ruleset)
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{
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case OsuRuleset osu:
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testOsuBeatmap(osu);
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case OsuRuleset _:
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testInfoLabels(5);
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break;
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case TaikoRuleset _:
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testInfoLabels(5);
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break;
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case CatchRuleset _:
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testInfoLabels(5);
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break;
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case ManiaRuleset _:
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testInfoLabels(4);
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break;
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default:
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testInfoLabels(2);
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break;
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@ -89,7 +102,7 @@ namespace osu.Game.Tests.Visual
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testNullBeatmap();
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}
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private void testOsuBeatmap(OsuRuleset ruleset)
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private void testBeatmapLabels(Ruleset ruleset)
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{
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AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version");
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AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
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