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More test steps.

This commit is contained in:
DrabWeb 2018-05-22 01:22:23 -03:00
parent 6aac4269e6
commit 662559d3c9
3 changed files with 80 additions and 28 deletions

View File

@ -1,23 +1,29 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi.Screens.Lounge;
using osu.Game.Users;
using OpenTK.Input;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseLounge : OsuTestCase
public class TestCaseLounge : ManualInputManagerTestCase
{
private TestLounge lounge;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Lounge lounge = new Lounge();
lounge = new TestLounge();
Room[] rooms =
{
@ -26,6 +32,7 @@ namespace osu.Game.Tests.Visual
Name = { Value = @"Just Another Room" },
Host = { Value = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } } },
Status = { Value = new RoomStatusPlaying() },
Availability = { Value = RoomAvailability.Public },
Type = { Value = new GameTypeTagTeam() },
Beatmap =
{
@ -70,6 +77,7 @@ namespace osu.Game.Tests.Visual
Name = { Value = @"Not Just Any Room" },
Host = { Value = new User { Username = @"Monstrata", Id = 2706438, Country = new Country { FlagName = @"CA" } } },
Status = { Value = new RoomStatusOpen() },
Availability = { Value = RoomAvailability.FriendsOnly },
Type = { Value = new GameTypeTeamVersus() },
Beatmap =
{
@ -110,6 +118,7 @@ namespace osu.Game.Tests.Visual
Name = { Value = @"room THE FINAL" },
Host = { Value = new User { Username = @"Delis", Id = 1603923, Country = new Country { FlagName = @"JP" } } },
Status = { Value = new RoomStatusPlaying() },
Availability = { Value = RoomAvailability.Public },
Type = { Value = new GameTypeTagTeam() },
Beatmap =
{
@ -150,9 +159,54 @@ namespace osu.Game.Tests.Visual
AddStep(@"show", () => Add(lounge));
AddStep(@"set rooms", () => lounge.Rooms = rooms);
selectAssert(0);
AddStep(@"clear rooms", () => lounge.Rooms = new Room[] {});
AddAssert(@"no room selected", () => lounge.SelectedRoom == null);
AddStep(@"set rooms", () => lounge.Rooms = rooms);
selectAssert(1);
AddStep(@"open room 1", () => clickRoom(1));
AddStep(@"make lounge current", lounge.MakeCurrent);
filterAssert(@"THE FINAL", LoungeTab.Public, 1);
filterAssert(string.Empty, LoungeTab.Public, 2);
filterAssert(string.Empty, LoungeTab.Private, 1);
filterAssert(string.Empty, LoungeTab.Public, 2);
filterAssert(@"no matches", LoungeTab.Public, 0);
AddStep(@"clear rooms", () => lounge.Rooms = new Room[] {});
AddStep(@"set rooms", () => lounge.Rooms = rooms);
AddAssert(@"no matches after clear", () => lounge.MatchedCount == 0);
filterAssert(string.Empty, LoungeTab.Public, 2);
AddStep(@"exit", lounge.Exit);
}
private void clickRoom(int n)
{
InputManager.MoveMouseTo(lounge.ChildRooms[n]);
InputManager.Click(MouseButton.Left);
}
private void selectAssert(int n)
{
AddStep($@"select room {n}", () => clickRoom(n));
AddAssert($@"room {n} selected", () => lounge.SelectedRoom == lounge.ChildRooms[n].Room);
}
private void filterAssert(string filter, LoungeTab tab, int endCount)
{
AddStep($@"filter '{filter}', {tab}", () => lounge.SetFilter(filter, tab));
AddAssert(@"filtered correctly", () => lounge.MatchedCount == endCount);
}
private class TestLounge : Lounge
{
public IReadOnlyList<DrawableRoom> ChildRooms => RoomsContainer.Children;
public Room SelectedRoom => Inspector.Room;
public int MatchedCount => ChildRooms.Count(r => r.MatchingFilter);
public void SetFilter(string filter, LoungeTab tab)
{
Filter.Search.Current.Value = filter;
Filter.Tabs.Current.Value = tab;
}
}
}
}

View File

@ -72,9 +72,7 @@ namespace osu.Game.Screens.Multi.Components
get { return matchingFilter; }
set
{
if (value == matchingFilter) return;
matchingFilter = value;
this.FadeTo(MatchingFilter ? 1 : 0, 200);
}
}

View File

@ -18,16 +18,16 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
{
public class Lounge : MultiplayerScreen
{
private readonly FilterControl filter;
private readonly Container content;
private readonly SearchContainer search;
private readonly RoomsFilterContainer roomsFlow;
private readonly RoomInspector roomInspector;
protected override Container<Drawable> TransitionContent => content;
protected readonly FilterControl Filter;
protected readonly FillFlowContainer<DrawableRoom> RoomsContainer;
protected readonly RoomInspector Inspector;
public override string Title => "lounge";
public override string Name => "Lounge";
protected override Container<Drawable> TransitionContent => content;
private IEnumerable<Room> rooms;
public IEnumerable<Room> Rooms
@ -40,13 +40,13 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
var enumerable = rooms.ToList();
roomsFlow.Children = enumerable.Select(r => new DrawableRoom(r)
RoomsContainer.Children = enumerable.Select(r => new DrawableRoom(r)
{
Action = didSelect,
}).ToList();
if (!enumerable.Contains(roomInspector.Room))
roomInspector.Room = null;
if (!enumerable.Contains(Inspector.Room))
Inspector.Room = null;
filterRooms();
}
@ -56,7 +56,7 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
{
Children = new Drawable[]
{
filter = new FilterControl(),
Filter = new FilterControl(),
content = new Container
{
RelativeSizeAxes = Axes.Both,
@ -75,7 +75,7 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = roomsFlow = new RoomsFilterContainer
Child = RoomsContainer = new RoomsFilterContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -84,7 +84,7 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
},
},
},
roomInspector = new RoomInspector
Inspector = new RoomInspector
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
@ -95,9 +95,9 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
},
};
filter.Search.Current.ValueChanged += s => filterRooms();
filter.Tabs.Current.ValueChanged += t => filterRooms();
filter.Search.Exit += Exit;
Filter.Search.Current.ValueChanged += s => filterRooms();
Filter.Tabs.Current.ValueChanged += t => filterRooms();
Filter.Search.Exit += Exit;
}
protected override void UpdateAfterChildren()
@ -106,7 +106,7 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
content.Padding = new MarginPadding
{
Top = filter.DrawHeight,
Top = Filter.DrawHeight,
Left = SearchableListOverlay.WIDTH_PADDING - DrawableRoom.SELECTION_BORDER_WIDTH,
Right = SearchableListOverlay.WIDTH_PADDING,
};
@ -114,53 +114,53 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
protected override void OnFocus(InputState state)
{
GetContainingInputManager().ChangeFocus(filter.Search);
GetContainingInputManager().ChangeFocus(Filter.Search);
}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
filter.Search.HoldFocus = true;
Filter.Search.HoldFocus = true;
}
protected override bool OnExiting(Screen next)
{
filter.Search.HoldFocus = false;
Filter.Search.HoldFocus = false;
return base.OnExiting(next);
}
protected override void OnResuming(Screen last)
{
base.OnResuming(last);
filter.Search.HoldFocus = true;
Filter.Search.HoldFocus = true;
}
protected override void OnSuspending(Screen next)
{
base.OnSuspending(next);
filter.Search.HoldFocus = false;
Filter.Search.HoldFocus = false;
}
private void filterRooms()
{
search.SearchTerm = filter.Search.Current.Value ?? string.Empty;
search.SearchTerm = Filter.Search.Current.Value ?? string.Empty;
foreach (DrawableRoom r in roomsFlow.Children)
foreach (DrawableRoom r in RoomsContainer.Children)
{
r.MatchingFilter = r.MatchingFilter &&
r.Room.Availability.Value == (RoomAvailability)filter.Tabs.Current.Value;
r.Room.Availability.Value == (RoomAvailability)Filter.Tabs.Current.Value;
}
}
private void didSelect(DrawableRoom room)
{
roomsFlow.Children.ForEach(c =>
RoomsContainer.Children.ForEach(c =>
{
if (c != room)
c.State = SelectionState.NotSelected;
});
roomInspector.Room = room.Room;
Inspector.Room = room.Room;
// open the room if its selected and is clicked again
if (room.State == SelectionState.Selected)