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Fix nullref when changing ruleset at main menu
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@ -88,17 +88,27 @@ namespace osu.Game.Screens.Select
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private void loadBeatmap()
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{
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void updateState()
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{
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State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
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Info?.FadeOut(250);
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Info?.Expire();
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}
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if (beatmap == null)
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{
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updateState();
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return;
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}
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LoadComponentAsync(new BufferedWedgeInfo(beatmap, ruleset.Value)
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{
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Shear = -Shear,
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Depth = Info?.Depth + 1 ?? 0,
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}, newInfo =>
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{
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State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
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Info?.FadeOut(250);
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Info?.Expire();
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updateState();
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Add(Info = newInfo);
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});
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}
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