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Merge remote-tracking branch 'origin/master' into editor-timeline-rework
This commit is contained in:
commit
1dfa3ff995
@ -84,10 +84,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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yield break;
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foreach (ManiaHitObject obj in objects)
|
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{
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obj.HitWindows = original.HitWindows;
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yield return obj;
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}
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}
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private readonly List<double> prevNoteTimes = new List<double>(max_notes_for_density);
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|
@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mania.Beatmaps;
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@ -49,18 +50,17 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
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foreach (var hitObject in Beatmap.HitObjects)
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difficultyHitObjects.Add(new ManiaHitObjectDifficulty((ManiaHitObject)hitObject, columnCount));
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// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
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difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
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// Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change
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difficultyHitObjects.AddRange(Beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
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if (!calculateStrainValues())
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return 0;
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double starRating = calculateDifficulty() * star_scaling_factor;
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categoryDifficulty?.Add("Strain", starRating);
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if (categoryDifficulty != null)
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categoryDifficulty["Strain"] = starRating;
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return starRating;
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}
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|
126
osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
Normal file
126
osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
Normal file
@ -0,0 +1,126 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Difficulty
|
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{
|
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public class ManiaPerformanceCalculator : PerformanceCalculator
|
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{
|
||||
private Mod[] mods;
|
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|
||||
// Score after being scaled by non-difficulty-increasing mods
|
||||
private double scaledScore;
|
||||
|
||||
private int countPerfect;
|
||||
private int countGreat;
|
||||
private int countGood;
|
||||
private int countOk;
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
public ManiaPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
|
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: base(ruleset, beatmap, score)
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
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{
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mods = Score.Mods;
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scaledScore = Score.TotalScore;
|
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countPerfect = Convert.ToInt32(Score.Statistics[HitResult.Perfect]);
|
||||
countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
|
||||
countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
|
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countOk = Convert.ToInt32(Score.Statistics[HitResult.Ok]);
|
||||
countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
|
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countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
|
||||
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
|
||||
|
||||
double scoreMultiplier = 1.0;
|
||||
foreach (var m in mods.Where(m => !scoreIncreaseMods.Contains(m)))
|
||||
scoreMultiplier *= m.ScoreMultiplier;
|
||||
|
||||
// Scale score up, so it's comparable to other keymods
|
||||
scaledScore *= 1.0 / scoreMultiplier;
|
||||
|
||||
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
|
||||
// The specific number has no intrinsic meaning and can be adjusted as needed.
|
||||
double multiplier = 0.8;
|
||||
|
||||
if (mods.Any(m => m is ModNoFail))
|
||||
multiplier *= 0.9;
|
||||
if (mods.Any(m => m is ModEasy))
|
||||
multiplier *= 0.5;
|
||||
|
||||
double strainValue = computeStrainValue();
|
||||
double accValue = computeAccuracyValue(strainValue);
|
||||
double totalValue =
|
||||
Math.Pow(
|
||||
Math.Pow(strainValue, 1.1) +
|
||||
Math.Pow(accValue, 1.1), 1.0 / 1.1
|
||||
) * multiplier;
|
||||
|
||||
if (categoryDifficulty != null)
|
||||
{
|
||||
categoryDifficulty["Strain"] = strainValue;
|
||||
categoryDifficulty["Accuracy"] = accValue;
|
||||
}
|
||||
|
||||
return totalValue;
|
||||
}
|
||||
|
||||
private double computeStrainValue()
|
||||
{
|
||||
// Obtain strain difficulty
|
||||
double strainValue = Math.Pow(5 * Math.Max(1, Attributes["Strain"] / 0.2) - 4.0, 2.2) / 135.0;
|
||||
|
||||
// Longer maps are worth more
|
||||
strainValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
|
||||
|
||||
if (scaledScore <= 500000)
|
||||
strainValue = 0;
|
||||
else if (scaledScore <= 600000)
|
||||
strainValue *= (scaledScore - 500000) / 100000 * 0.3;
|
||||
else if (scaledScore <= 700000)
|
||||
strainValue *= 0.3 + (scaledScore - 600000) / 100000 * 0.25;
|
||||
else if (scaledScore <= 800000)
|
||||
strainValue *= 0.55 + (scaledScore - 700000) / 100000 * 0.20;
|
||||
else if (scaledScore <= 900000)
|
||||
strainValue *= 0.75 + (scaledScore - 800000) / 100000 * 0.15;
|
||||
else
|
||||
strainValue *= 0.90 + (scaledScore - 900000) / 100000 * 0.1;
|
||||
|
||||
return strainValue;
|
||||
}
|
||||
|
||||
private double computeAccuracyValue(double strainValue)
|
||||
{
|
||||
double hitWindowGreat = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
|
||||
if (hitWindowGreat <= 0)
|
||||
return 0;
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accuracyValue = Math.Max(0.0, 0.2 - (hitWindowGreat - 34) * 0.006667)
|
||||
* strainValue
|
||||
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
// accuracyValue *= Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
||||
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
private double totalHits => countPerfect + countOk + countGreat + countGood + countMeh + countMiss;
|
||||
}
|
||||
}
|
13
osu.Game.Rulesets.Mania/Judgements/HoldNoteJudgement.cs
Normal file
13
osu.Game.Rulesets.Mania/Judgements/HoldNoteJudgement.cs
Normal file
@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
public class HoldNoteJudgement : ManiaJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
protected override int NumericResultFor(HitResult result) => 0;
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Difficulty;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
@ -25,6 +26,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||
{
|
||||
|
@ -99,6 +99,19 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
// Good enough for now, we just want them to have a lifetime end
|
||||
this.Delay(2000).Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (tail.AllJudged)
|
||||
AddJudgement(new HoldNoteJudgement { Result = HitResult.Perfect });
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -191,6 +204,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
private class DrawableTailNote : DrawableNote
|
||||
{
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
private readonly DrawableHoldNote holdNote;
|
||||
|
||||
public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
|
||||
@ -203,6 +223,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
// Factor in the release lenience
|
||||
timeOffset /= release_window_lenience;
|
||||
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// <summary>
|
||||
/// The tail note of the hold.
|
||||
/// </summary>
|
||||
public readonly Note Tail = new TailNote();
|
||||
public readonly Note Tail = new Note();
|
||||
|
||||
/// <summary>
|
||||
/// The time between ticks of this hold.
|
||||
@ -94,25 +94,5 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The tail of the hold note.
|
||||
/// </summary>
|
||||
private class TailNote : Note
|
||||
{
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
HitWindows *= release_window_lenience;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
@ -12,12 +10,6 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public virtual int Column { get; set; }
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
HitWindows.AllowsPerfect = true;
|
||||
HitWindows.AllowsOk = true;
|
||||
}
|
||||
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -3,11 +3,12 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public class ConvertHitWindows : HitWindows
|
||||
public class ManiaHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
||||
@ -21,6 +22,9 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
AllowsPerfect = true;
|
||||
AllowsOk = true;
|
||||
|
||||
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
@ -40,8 +40,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
RepeatSamples = curveData.RepeatSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
HitWindows = original.HitWindows
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
};
|
||||
}
|
||||
else if (endTimeData != null)
|
||||
@ -51,8 +50,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
EndTime = endTimeData.EndTime,
|
||||
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
|
||||
HitWindows = original.HitWindows
|
||||
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2
|
||||
};
|
||||
}
|
||||
else
|
||||
@ -62,8 +60,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
HitWindows = original.HitWindows
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Scoring
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
public class OsuPerformanceCalculator : PerformanceCalculator
|
||||
{
|
@ -71,5 +71,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
|
||||
public virtual void OffsetPosition(Vector2 offset) => Position += offset;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new OsuHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -3,11 +3,12 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class ConvertHitWindows : HitWindows
|
||||
public class OsuHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
@ -12,7 +12,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
|
@ -17,8 +17,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
||||
|
||||
[NonParallelizable]
|
||||
[TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2152")]
|
||||
[TestCase("slider-generating-drumroll", false)]
|
||||
[TestCase("basic")]
|
||||
[TestCase("slider-generating-drumroll")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
|
@ -8,7 +8,6 @@ using osu.Game.Rulesets.Taiko.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
@ -51,8 +50,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original)
|
||||
{
|
||||
// Rewrite the beatmap info to add the slider velocity multiplier
|
||||
BeatmapInfo info = original.BeatmapInfo.DeepClone();
|
||||
info.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier;
|
||||
original.BeatmapInfo = original.BeatmapInfo.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty = original.BeatmapInfo.BaseDifficulty.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier;
|
||||
|
||||
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
|
||||
|
||||
@ -98,12 +98,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
|
||||
|
||||
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
|
||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
// The duration of the taiko hit object
|
||||
double taikoDuration = distance / taikoVelocity;
|
||||
|
||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
// The duration of the osu! hit object
|
||||
double osuDuration = distance / osuVelocity;
|
||||
|
||||
@ -132,8 +132,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = j,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong,
|
||||
HitWindows = obj.HitWindows
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
else
|
||||
@ -142,8 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = j,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong,
|
||||
HitWindows = obj.HitWindows
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
|
||||
@ -158,8 +156,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
Duration = taikoDuration,
|
||||
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4,
|
||||
HitWindows = obj.HitWindows
|
||||
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
|
||||
};
|
||||
}
|
||||
}
|
||||
@ -173,8 +170,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
Duration = endTimeData.Duration,
|
||||
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
|
||||
HitWindows = obj.HitWindows
|
||||
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
|
||||
};
|
||||
}
|
||||
else
|
||||
@ -187,8 +183,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
HitWindows = obj.HitWindows
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
else
|
||||
@ -197,8 +192,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
HitWindows = obj.HitWindows
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
@ -35,6 +36,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
}
|
||||
|
||||
public TaikoDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
|
||||
: base(beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
{
|
||||
// Fill our custom DifficultyHitObject class, that carries additional information
|
||||
@ -51,10 +57,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
double starRating = calculateDifficulty() * star_scaling_factor;
|
||||
|
||||
if (categoryDifficulty != null)
|
||||
{
|
||||
categoryDifficulty.Add("Strain", starRating);
|
||||
categoryDifficulty.Add("Hit window 300", 35 /*HitObjectManager.HitWindow300*/ / TimeRate);
|
||||
}
|
||||
categoryDifficulty["Strain"] = starRating;
|
||||
|
||||
return starRating;
|
||||
}
|
||||
|
111
osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
Normal file
111
osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
Normal file
@ -0,0 +1,111 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
public class TaikoPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
private readonly int beatmapMaxCombo;
|
||||
|
||||
private Mod[] mods;
|
||||
private int countGreat;
|
||||
private int countGood;
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
public TaikoPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
|
||||
: base(ruleset, beatmap, score)
|
||||
{
|
||||
beatmapMaxCombo = beatmap.HitObjects.Count(h => h is Hit);
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
{
|
||||
mods = Score.Mods;
|
||||
countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
|
||||
countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
|
||||
countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
|
||||
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
|
||||
if (mods.Any(m => m is ModNoFail))
|
||||
multiplier *= 0.90;
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
multiplier *= 1.10;
|
||||
|
||||
double strainValue = computeStrainValue();
|
||||
double accuracyValue = computeAccuracyValue();
|
||||
double totalValue =
|
||||
Math.Pow(
|
||||
Math.Pow(strainValue, 1.1) +
|
||||
Math.Pow(accuracyValue, 1.1), 1.0 / 1.1
|
||||
) * multiplier;
|
||||
|
||||
if (categoryDifficulty != null)
|
||||
{
|
||||
categoryDifficulty["Strain"] = strainValue;
|
||||
categoryDifficulty["Accuracy"] = accuracyValue;
|
||||
}
|
||||
|
||||
return totalValue;
|
||||
}
|
||||
|
||||
private double computeStrainValue()
|
||||
{
|
||||
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes["Strain"] / 0.0075) - 4.0, 2.0) / 100000.0;
|
||||
|
||||
// Longer maps are worth more
|
||||
double lengthBonus = 1 + 0.1f * Math.Min(1.0, totalHits / 1500.0);
|
||||
strainValue *= lengthBonus;
|
||||
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
strainValue *= Math.Pow(0.985, countMiss);
|
||||
|
||||
// Combo scaling
|
||||
if (beatmapMaxCombo > 0)
|
||||
strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(beatmapMaxCombo, 0.5), 1.0);
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
strainValue *= 1.025;
|
||||
|
||||
if (mods.Any(m => m is ModFlashlight))
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
strainValue *= 1.05 * lengthBonus;
|
||||
|
||||
// Scale the speed value with accuracy _slightly_
|
||||
return strainValue * Score.Accuracy;
|
||||
}
|
||||
|
||||
private double computeAccuracyValue()
|
||||
{
|
||||
double hitWindowGreat = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
|
||||
if (hitWindowGreat <= 0)
|
||||
return 0;
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accValue = Math.Pow(150.0 / hitWindowGreat, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
||||
}
|
||||
|
||||
private int totalHits => countGreat + countGood + countMeh + countMiss;
|
||||
}
|
||||
}
|
@ -27,5 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// Strong hit objects give more points for hitting the hit object with both keys.
|
||||
/// </summary>
|
||||
public bool IsStrong;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -3,11 +3,12 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class ConvertHitWindows : HitWindows
|
||||
public class TaikoHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
@ -14,6 +14,7 @@ using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty;
|
||||
|
||||
@ -144,7 +145,9 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap, mods);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public override int? LegacyID => 1;
|
||||
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Multi.Components;
|
||||
@ -111,6 +112,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
});
|
||||
|
||||
AddStep(@"select", () => first.State = SelectionState.Selected);
|
||||
AddStep(@"change title", () => first.Room.Name.Value = @"I Changed Name");
|
||||
AddStep(@"change host", () => first.Room.Host.Value = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } });
|
||||
AddStep(@"change status", () => first.Room.Status.Value = new RoomStatusPlaying());
|
||||
@ -121,6 +123,7 @@ namespace osu.Game.Tests.Visual
|
||||
new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 1254 } } },
|
||||
new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 123189 } } },
|
||||
});
|
||||
AddStep(@"deselect", () => first.State = SelectionState.NotSelected);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
27
osu.Game.Tests/Visual/TestCaseMultiHeader.cs
Normal file
27
osu.Game.Tests/Visual/TestCaseMultiHeader.cs
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Multi;
|
||||
using osu.Game.Screens.Multi.Screens;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseMultiHeader : OsuTestCase
|
||||
{
|
||||
public TestCaseMultiHeader()
|
||||
{
|
||||
Lobby lobby;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
lobby = new Lobby
|
||||
{
|
||||
Padding = new MarginPadding { Top = Header.HEIGHT },
|
||||
},
|
||||
new Header(lobby),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
21
osu.Game.Tests/Visual/TestCaseMultiScreen.cs
Normal file
21
osu.Game.Tests/Visual/TestCaseMultiScreen.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Screens.Multi;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseMultiScreen : OsuTestCase
|
||||
{
|
||||
public TestCaseMultiScreen()
|
||||
{
|
||||
Multiplayer multi = new Multiplayer();
|
||||
|
||||
AddStep(@"show", () => Add(multi));
|
||||
AddWaitStep(5);
|
||||
AddStep(@"exit", multi.Exit);
|
||||
}
|
||||
}
|
||||
}
|
@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var room = new Room
|
||||
Room room = new Room
|
||||
{
|
||||
Name = { Value = @"My Awesome Room" },
|
||||
Host = { Value = new User { Username = @"flyte", Id = 3103765, Country = new Country { FlagName = @"JP" } } },
|
||||
@ -71,9 +71,13 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Room = room,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
});
|
||||
|
||||
AddStep(@"set room", () => inspector.Room = room);
|
||||
AddStep(@"null room", () => inspector.Room = null);
|
||||
AddStep(@"set room", () => inspector.Room = room);
|
||||
AddStep(@"change title", () => room.Name.Value = @"A Better Room Than The Above");
|
||||
AddStep(@"change host", () => room.Host.Value = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } });
|
||||
AddStep(@"change status", () => room.Status.Value = new RoomStatusPlaying());
|
||||
@ -88,7 +92,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep(@"change room", () =>
|
||||
{
|
||||
var newRoom = new Room
|
||||
Room newRoom = new Room
|
||||
{
|
||||
Name = { Value = @"My New, Better Than Ever Room" },
|
||||
Host = { Value = new User { Username = @"Angelsim", Id = 1777162, Country = new Country { FlagName = @"KR" } } },
|
||||
|
145
osu.Game.Tests/Visual/TestCaseScreenBreadcrumbControl.cs
Normal file
145
osu.Game.Tests/Visual/TestCaseScreenBreadcrumbControl.cs
Normal file
@ -0,0 +1,145 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseScreenBreadcrumbControl : OsuTestCase
|
||||
{
|
||||
private readonly ScreenBreadcrumbControl breadcrumbs;
|
||||
private Screen currentScreen, changedScreen;
|
||||
|
||||
public TestCaseScreenBreadcrumbControl()
|
||||
{
|
||||
TestScreen startScreen;
|
||||
OsuSpriteText titleText;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
currentScreen = startScreen = new TestScreenOne(),
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
breadcrumbs = new ScreenBreadcrumbControl(startScreen)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
titleText = new OsuSpriteText(),
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
breadcrumbs.Current.ValueChanged += s =>
|
||||
{
|
||||
titleText.Text = $"Changed to {s.ToString()}";
|
||||
changedScreen = s;
|
||||
};
|
||||
|
||||
breadcrumbs.Current.TriggerChange();
|
||||
|
||||
assertCurrent();
|
||||
pushNext();
|
||||
assertCurrent();
|
||||
pushNext();
|
||||
assertCurrent();
|
||||
|
||||
AddStep(@"make start current", () =>
|
||||
{
|
||||
startScreen.MakeCurrent();
|
||||
currentScreen = startScreen;
|
||||
});
|
||||
|
||||
assertCurrent();
|
||||
pushNext();
|
||||
AddAssert(@"only 2 items", () => breadcrumbs.Items.Count() == 2);
|
||||
AddStep(@"exit current", () => changedScreen.Exit());
|
||||
AddAssert(@"current screen is first", () => startScreen == changedScreen);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
breadcrumbs.StripColour = colours.Blue;
|
||||
}
|
||||
|
||||
private void pushNext() => AddStep(@"push next screen", () => currentScreen = ((TestScreen)currentScreen).PushNext());
|
||||
private void assertCurrent() => AddAssert(@"changedScreen correct", () => currentScreen == changedScreen);
|
||||
|
||||
private abstract class TestScreen : OsuScreen
|
||||
{
|
||||
protected abstract string Title { get; }
|
||||
protected abstract string NextTitle { get; }
|
||||
protected abstract TestScreen CreateNextScreen();
|
||||
|
||||
public override string ToString() => Title;
|
||||
|
||||
public TestScreen PushNext()
|
||||
{
|
||||
TestScreen screen = CreateNextScreen();
|
||||
Push(screen);
|
||||
|
||||
return screen;
|
||||
}
|
||||
|
||||
protected TestScreen()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = Title,
|
||||
},
|
||||
new TriangleButton
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 100,
|
||||
Text = $"Push {NextTitle}",
|
||||
Action = () => PushNext(),
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestScreenOne : TestScreen
|
||||
{
|
||||
protected override string Title => @"Screen One";
|
||||
protected override string NextTitle => @"Two";
|
||||
protected override TestScreen CreateNextScreen() => new TestScreenTwo();
|
||||
}
|
||||
|
||||
private class TestScreenTwo : TestScreen
|
||||
{
|
||||
protected override string Title => @"Screen Two";
|
||||
protected override string NextTitle => @"One";
|
||||
protected override TestScreen CreateNextScreen() => new TestScreenOne();
|
||||
}
|
||||
}
|
||||
}
|
@ -6,7 +6,6 @@ using osu.Game.Rulesets.Objects;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.IO.Serialization;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.IO.Serialization.Converters;
|
||||
|
||||
@ -55,17 +54,11 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
IBeatmap IBeatmap.Clone() => Clone();
|
||||
|
||||
public Beatmap<T> Clone()
|
||||
{
|
||||
var newInstance = (Beatmap<T>)MemberwiseClone();
|
||||
newInstance.BeatmapInfo = BeatmapInfo.DeepClone();
|
||||
|
||||
return newInstance;
|
||||
}
|
||||
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
|
||||
}
|
||||
|
||||
public class Beatmap : Beatmap<HitObject>
|
||||
{
|
||||
public Beatmap Clone() => (Beatmap)base.Clone();
|
||||
public new Beatmap Clone() => (Beatmap)base.Clone();
|
||||
}
|
||||
}
|
||||
|
@ -53,8 +53,6 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
var beatmap = CreateBeatmap();
|
||||
|
||||
// todo: this *must* share logic (or directly use) Beatmap<T>'s constructor.
|
||||
// right now this isn't easily possible due to generic entanglement.
|
||||
beatmap.BeatmapInfo = original.BeatmapInfo;
|
||||
beatmap.ControlPointInfo = original.ControlPointInfo;
|
||||
beatmap.HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList();
|
||||
|
@ -32,6 +32,11 @@ namespace osu.Game.Beatmaps
|
||||
public double SliderMultiplier { get; set; } = 1;
|
||||
public double SliderTickRate { get; set; } = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Returns a shallow-clone of this <see cref="BeatmapDifficulty"/>.
|
||||
/// </summary>
|
||||
public BeatmapDifficulty Clone() => (BeatmapDifficulty)MemberwiseClone();
|
||||
|
||||
/// <summary>
|
||||
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
||||
/// </summary>
|
||||
|
@ -143,5 +143,10 @@ namespace osu.Game.Beatmaps
|
||||
public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
|
||||
BeatmapSet.Hash == other.BeatmapSet.Hash &&
|
||||
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
|
||||
|
||||
/// <summary>
|
||||
/// Returns a shallow-clone of this <see cref="BeatmapInfo"/>.
|
||||
/// </summary>
|
||||
public BeatmapInfo Clone() => (BeatmapInfo)MemberwiseClone();
|
||||
}
|
||||
}
|
||||
|
@ -54,9 +54,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
base.ParseStreamInto(stream, beatmap);
|
||||
|
||||
// objects may be out of order *only* if a user has manually edited an .osu file.
|
||||
// unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
|
||||
this.beatmap.HitObjects.Sort((x, y) => x.StartTime.CompareTo(y.StartTime));
|
||||
// Objects may be out of order *only* if a user has manually edited an .osu file.
|
||||
// Unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
|
||||
// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
|
||||
// The parsing order of hitobjects matters in mania difficulty calculation
|
||||
this.beatmap.HitObjects = this.beatmap.HitObjects.OrderBy(h => h.StartTime).ToList();
|
||||
|
||||
foreach (var hitObject in this.beatmap.HitObjects)
|
||||
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
|
||||
|
@ -107,8 +107,14 @@ namespace osu.Game.Beatmaps
|
||||
IBeatmap converted = converter.Convert();
|
||||
|
||||
// Apply difficulty mods
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDifficulty>())
|
||||
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
|
||||
if (Mods.Value.Any(m => m is IApplicableToDifficulty))
|
||||
{
|
||||
converted.BeatmapInfo = converted.BeatmapInfo.Clone();
|
||||
converted.BeatmapInfo.BaseDifficulty = converted.BeatmapInfo.BaseDifficulty.Clone();
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDifficulty>())
|
||||
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
|
||||
// Post-process
|
||||
rulesetInstance.CreateBeatmapProcessor(converted)?.PostProcess();
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
@ -15,9 +16,14 @@ namespace osu.Game.Graphics.Containers
|
||||
private SampleChannel samplePopIn;
|
||||
private SampleChannel samplePopOut;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
private readonly BindableBool allowOpeningOverlays = new BindableBool(true);
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame osuGame, AudioManager audio)
|
||||
{
|
||||
if (osuGame != null)
|
||||
allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
|
||||
|
||||
samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
|
||||
samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
|
||||
|
||||
@ -46,15 +52,20 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
private void onStateChanged(Visibility visibility)
|
||||
{
|
||||
switch (visibility)
|
||||
if (allowOpeningOverlays)
|
||||
{
|
||||
case Visibility.Visible:
|
||||
samplePopIn?.Play();
|
||||
break;
|
||||
case Visibility.Hidden:
|
||||
samplePopOut?.Play();
|
||||
break;
|
||||
switch (visibility)
|
||||
{
|
||||
case Visibility.Visible:
|
||||
samplePopIn?.Play();
|
||||
break;
|
||||
case Visibility.Hidden:
|
||||
samplePopOut?.Play();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
State = Visibility.Hidden;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
54
osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs
Normal file
54
osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Screens;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="BreadcrumbControl"/> which follows the active screen (and allows navigation) in a <see cref="Screen"/> stack.
|
||||
/// </summary>
|
||||
public class ScreenBreadcrumbControl : BreadcrumbControl<Screen>
|
||||
{
|
||||
private Screen last;
|
||||
|
||||
public ScreenBreadcrumbControl(Screen initialScreen)
|
||||
{
|
||||
Current.ValueChanged += newScreen =>
|
||||
{
|
||||
if (last != newScreen && !newScreen.IsCurrentScreen)
|
||||
newScreen.MakeCurrent();
|
||||
};
|
||||
|
||||
onPushed(initialScreen);
|
||||
}
|
||||
|
||||
private void screenChanged(Screen newScreen)
|
||||
{
|
||||
if (newScreen == null) return;
|
||||
|
||||
if (last != null)
|
||||
{
|
||||
last.Exited -= screenChanged;
|
||||
last.ModePushed -= onPushed;
|
||||
}
|
||||
|
||||
last = newScreen;
|
||||
|
||||
newScreen.Exited += screenChanged;
|
||||
newScreen.ModePushed += onPushed;
|
||||
|
||||
Current.Value = newScreen;
|
||||
}
|
||||
|
||||
private void onPushed(Screen screen)
|
||||
{
|
||||
Items.ToList().SkipWhile(i => i != Current.Value).Skip(1).ForEach(RemoveItem);
|
||||
AddItem(screen);
|
||||
|
||||
screenChanged(screen);
|
||||
}
|
||||
}
|
||||
}
|
11
osu.Game/Graphics/UserInterface/SelectionState.cs
Normal file
11
osu.Game/Graphics/UserInterface/SelectionState.cs
Normal file
@ -0,0 +1,11 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public enum SelectionState
|
||||
{
|
||||
NotSelected,
|
||||
Selected
|
||||
}
|
||||
}
|
@ -18,8 +18,6 @@ namespace osu.Game.IO.Serialization
|
||||
|
||||
public static void DeserializeInto<T>(this string objString, T target) => JsonConvert.PopulateObject(objString, target, CreateGlobalSettings());
|
||||
|
||||
public static T DeepClone<T>(this T obj) where T : IJsonSerializable => Deserialize<T>(Serialize(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Creates the default <see cref="JsonSerializerSettings"/> that should be used for all <see cref="IJsonSerializable"/>s.
|
||||
/// </summary>
|
||||
|
@ -37,6 +37,9 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
|
||||
new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
|
||||
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
|
||||
|
||||
new KeyBinding(InputKey.Escape, GlobalAction.Back),
|
||||
new KeyBinding(InputKey.MouseButton1, GlobalAction.Back)
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
|
||||
@ -80,5 +83,8 @@ namespace osu.Game.Input.Bindings
|
||||
TakeScreenshot,
|
||||
[Description("Toggle gameplay mouse buttons")]
|
||||
ToggleGameplayMouseButtons,
|
||||
|
||||
[Description("Go back")]
|
||||
Back
|
||||
}
|
||||
}
|
||||
|
@ -77,7 +77,8 @@ namespace osu.Game
|
||||
|
||||
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
|
||||
|
||||
public readonly BindableBool ShowOverlays = new BindableBool();
|
||||
public readonly BindableBool HideOverlaysOnEnter = new BindableBool();
|
||||
public readonly BindableBool AllowOpeningOverlays = new BindableBool(true);
|
||||
|
||||
private OsuScreen screenStack;
|
||||
|
||||
@ -367,12 +368,12 @@ namespace osu.Game
|
||||
settings.StateChanged += _ => updateScreenOffset();
|
||||
notifications.StateChanged += _ => updateScreenOffset();
|
||||
|
||||
notifications.Enabled.BindTo(ShowOverlays);
|
||||
notifications.Enabled.BindTo(AllowOpeningOverlays);
|
||||
|
||||
ShowOverlays.ValueChanged += show =>
|
||||
HideOverlaysOnEnter.ValueChanged += hide =>
|
||||
{
|
||||
//central game screen change logic.
|
||||
if (!show)
|
||||
if (hide)
|
||||
{
|
||||
hideAllOverlays();
|
||||
musicController.State = Visibility.Hidden;
|
||||
|
@ -6,9 +6,11 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Game.Screens.Ranking;
|
||||
@ -96,7 +98,7 @@ namespace osu.Game.Overlays
|
||||
});
|
||||
}
|
||||
|
||||
private class BackButton : OsuClickableContainer
|
||||
private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private AspectContainer aspect;
|
||||
|
||||
@ -146,6 +148,20 @@ namespace osu.Game.Overlays
|
||||
aspect.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
TriggerOnClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,9 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -22,6 +24,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
private readonly Drawable modeButtonLine;
|
||||
private ToolbarModeButton activeButton;
|
||||
|
||||
private RulesetStore rulesets;
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
public ToolbarModeSelector()
|
||||
@ -67,26 +70,42 @@ namespace osu.Game.Overlays.Toolbar
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(RulesetStore rulesets, OsuGame game)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
foreach (var r in rulesets.AvailableRulesets)
|
||||
{
|
||||
modeButtons.Add(new ToolbarModeButton
|
||||
{
|
||||
Ruleset = r,
|
||||
Action = delegate
|
||||
{
|
||||
ruleset.Value = r;
|
||||
}
|
||||
Action = delegate { ruleset.Value = r; }
|
||||
});
|
||||
}
|
||||
|
||||
ruleset.ValueChanged += rulesetChanged;
|
||||
ruleset.DisabledChanged += disabledChanged;
|
||||
|
||||
if (game != null)
|
||||
ruleset.BindTo(game.Ruleset);
|
||||
else
|
||||
ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
base.OnKeyDown(state, args);
|
||||
|
||||
if (state.Keyboard.ControlPressed && !args.Repeat && args.Key >= Key.Number1 && args.Key <= Key.Number9)
|
||||
{
|
||||
int requested = args.Key - Key.Number1;
|
||||
|
||||
RulesetInfo found = rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
|
||||
if (found != null)
|
||||
ruleset.Value = found;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool HandleKeyboardInput => !ruleset.Disabled && base.HandleKeyboardInput;
|
||||
public override bool HandleMouseInput => !ruleset.Disabled && base.HandleMouseInput;
|
||||
|
||||
|
@ -16,6 +16,7 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
private readonly Dictionary<string, double> attributes = new Dictionary<string, double>();
|
||||
protected IDictionary<string, double> Attributes => attributes;
|
||||
|
||||
protected readonly Ruleset Ruleset;
|
||||
protected readonly IBeatmap Beatmap;
|
||||
protected readonly Score Score;
|
||||
|
||||
@ -23,9 +24,9 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
|
||||
protected PerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
|
||||
{
|
||||
Score = score;
|
||||
|
||||
Ruleset = ruleset;
|
||||
Beatmap = beatmap;
|
||||
Score = score;
|
||||
|
||||
var diffCalc = ruleset.CreateDifficultyCalculator(beatmap, score.Mods);
|
||||
diffCalc.Calculate(attributes);
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
@ -137,10 +138,4 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// </summary>
|
||||
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
}
|
||||
|
||||
public enum SelectionState
|
||||
{
|
||||
NotSelected,
|
||||
Selected
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
@ -56,10 +57,10 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// </summary>
|
||||
public HitWindows HitWindows { get; set; }
|
||||
|
||||
private readonly SortedList<HitObject> nestedHitObjects = new SortedList<HitObject>((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||
private readonly Lazy<SortedList<HitObject>> nestedHitObjects = new Lazy<SortedList<HitObject>>(() => new SortedList<HitObject>((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)));
|
||||
|
||||
[JsonIgnore]
|
||||
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
|
||||
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects.Value;
|
||||
|
||||
/// <summary>
|
||||
/// Applies default values to this HitObject.
|
||||
@ -70,13 +71,19 @@ namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
nestedHitObjects.Clear();
|
||||
if (nestedHitObjects.IsValueCreated)
|
||||
nestedHitObjects.Value.Clear();
|
||||
|
||||
CreateNestedHitObjects();
|
||||
nestedHitObjects.ForEach(h =>
|
||||
|
||||
if (nestedHitObjects.IsValueCreated)
|
||||
{
|
||||
h.HitWindows = HitWindows;
|
||||
h.ApplyDefaults(controlPointInfo, difficulty);
|
||||
});
|
||||
nestedHitObjects.Value.ForEach(h =>
|
||||
{
|
||||
h.HitWindows = HitWindows;
|
||||
h.ApplyDefaults(controlPointInfo, difficulty);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
@ -96,7 +103,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
}
|
||||
|
||||
protected void AddNested(HitObject hitObject) => nestedHitObjects.Add(hitObject);
|
||||
protected void AddNested(HitObject hitObject) => nestedHitObjects.Value.Add(hitObject);
|
||||
|
||||
/// <summary>
|
||||
/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
|
||||
|
@ -135,39 +135,5 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <param name="timeOffset">The time offset.</param>
|
||||
/// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns>
|
||||
public bool CanBeHit(double timeOffset) => timeOffset <= HalfWindowFor(HitResult.Meh);
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies all hit windows by a value.
|
||||
/// </summary>
|
||||
/// <param name="windows">The hit windows to multiply.</param>
|
||||
/// <param name="value">The value to multiply each hit window by.</param>
|
||||
public static HitWindows operator *(HitWindows windows, double value)
|
||||
{
|
||||
windows.Perfect *= value;
|
||||
windows.Great *= value;
|
||||
windows.Good *= value;
|
||||
windows.Ok *= value;
|
||||
windows.Meh *= value;
|
||||
windows.Miss *= value;
|
||||
|
||||
return windows;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Divides all hit windows by a value.
|
||||
/// </summary>
|
||||
/// <param name="windows">The hit windows to divide.</param>
|
||||
/// <param name="value">The value to divide each hit window by.</param>
|
||||
public static HitWindows operator /(HitWindows windows, double value)
|
||||
{
|
||||
windows.Perfect /= value;
|
||||
windows.Great /= value;
|
||||
windows.Good /= value;
|
||||
windows.Ok /= value;
|
||||
windows.Meh /= value;
|
||||
windows.Miss /= value;
|
||||
|
||||
return windows;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
|
||||
public float X { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -21,6 +21,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
||||
public float Y => Position.Y;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
@ -104,7 +103,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
if (index < 0)
|
||||
return new MultiplierControlPoint(time);
|
||||
|
||||
return new MultiplierControlPoint(time, DefaultControlPoints[index].DeepClone());
|
||||
return new MultiplierControlPoint(time, DefaultControlPoints[index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
public override bool AllowBeatmapRulesetChange => false;
|
||||
|
||||
private Box bottomBackground;
|
||||
|
@ -17,7 +17,9 @@ namespace osu.Game.Screens
|
||||
{
|
||||
private bool showDisclaimer;
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
|
||||
protected override bool AllowBackButton => false;
|
||||
|
||||
public Loader()
|
||||
{
|
||||
|
@ -6,26 +6,29 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Input.Bindings;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class ButtonSystem : Container, IStateful<MenuState>
|
||||
public class ButtonSystem : Container, IStateful<MenuState>, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public event Action<MenuState> StateChanged;
|
||||
|
||||
private readonly BindableBool showOverlays = new BindableBool();
|
||||
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
|
||||
private readonly BindableBool allowOpeningOverlays = new BindableBool();
|
||||
|
||||
public Action OnEdit;
|
||||
public Action OnExit;
|
||||
@ -133,7 +136,12 @@ namespace osu.Game.Screens.Menu
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, OsuGame game)
|
||||
{
|
||||
if (game != null) showOverlays.BindTo(game.ShowOverlays);
|
||||
if (game != null)
|
||||
{
|
||||
hideOverlaysOnEnter.BindTo(game.HideOverlaysOnEnter);
|
||||
allowOpeningOverlays.BindTo(game.AllowOpeningOverlays);
|
||||
}
|
||||
|
||||
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
|
||||
}
|
||||
|
||||
@ -146,7 +154,16 @@ namespace osu.Game.Screens.Menu
|
||||
case Key.Space:
|
||||
logo?.TriggerOnClick(state);
|
||||
return true;
|
||||
case Key.Escape:
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
switch (State)
|
||||
{
|
||||
case MenuState.TopLevel:
|
||||
@ -155,12 +172,23 @@ namespace osu.Game.Screens.Menu
|
||||
case MenuState.Play:
|
||||
backButton.TriggerOnClick();
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
public bool OnReleased(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void onPlay()
|
||||
@ -300,8 +328,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
logoDelayedAction = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
showOverlays.Value = false;
|
||||
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
|
||||
@ -329,7 +355,8 @@ namespace osu.Game.Screens.Menu
|
||||
logoTracking = true;
|
||||
|
||||
logo.Impact();
|
||||
showOverlays.Value = true;
|
||||
hideOverlaysOnEnter.Value = false;
|
||||
allowOpeningOverlays.Value = true;
|
||||
}, 200);
|
||||
break;
|
||||
default:
|
||||
@ -337,6 +364,7 @@ namespace osu.Game.Screens.Menu
|
||||
logo.ScaleTo(0.5f, 200, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
case MenuState.EnteringMode:
|
||||
logoTracking = true;
|
||||
|
@ -18,7 +18,8 @@ namespace osu.Game.Screens.Menu
|
||||
private readonly SpriteIcon icon;
|
||||
private Color4 iconColour;
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
public Disclaimer()
|
||||
|
@ -31,7 +31,9 @@ namespace osu.Game.Screens.Menu
|
||||
private SampleChannel welcome;
|
||||
private SampleChannel seeya;
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
protected override bool AllowOpeningOverlays => false;
|
||||
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
|
||||
|
@ -14,7 +14,7 @@ using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Charts;
|
||||
using osu.Game.Screens.Direct;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Multi.Screens;
|
||||
using osu.Game.Screens.Multi;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Tournament;
|
||||
|
||||
@ -24,7 +24,10 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
private readonly ButtonSystem buttons;
|
||||
|
||||
public override bool ShowOverlaysOnEnter => buttons.State != MenuState.Initial;
|
||||
protected override bool HideOverlaysOnEnter => buttons.State == MenuState.Initial;
|
||||
protected override bool AllowOpeningOverlays => buttons.State != MenuState.Initial;
|
||||
|
||||
protected override bool AllowBackButton => buttons.State != MenuState.Initial;
|
||||
|
||||
private readonly BackgroundScreenDefault background;
|
||||
private Screen songSelect;
|
||||
@ -54,7 +57,7 @@ namespace osu.Game.Screens.Menu
|
||||
OnDirect = delegate { Push(new OnlineListing()); },
|
||||
OnEdit = delegate { Push(new Editor()); },
|
||||
OnSolo = delegate { Push(consumeSongSelect()); },
|
||||
OnMulti = delegate { Push(new Lobby()); },
|
||||
OnMulti = delegate { Push(new Multiplayer()); },
|
||||
OnExit = Exit,
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -13,6 +15,7 @@ using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Users;
|
||||
using OpenTK;
|
||||
@ -20,20 +23,17 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Components
|
||||
{
|
||||
public class DrawableRoom : OsuClickableContainer
|
||||
public class DrawableRoom : OsuClickableContainer, IStateful<SelectionState>
|
||||
{
|
||||
private const float corner_radius = 5;
|
||||
private const float selection_border_width = 4;
|
||||
private const float transition_duration = 100;
|
||||
private const float content_padding = 10;
|
||||
private const float height = 100;
|
||||
private const float side_strip_width = 5;
|
||||
private const float cover_width = 145;
|
||||
|
||||
private readonly Box sideStrip;
|
||||
private readonly Container coverContainer;
|
||||
private readonly OsuSpriteText name, status, beatmapTitle, beatmapDash, beatmapArtist;
|
||||
private readonly FillFlowContainer<OsuSpriteText> beatmapInfoFlow;
|
||||
private readonly ParticipantInfo participantInfo;
|
||||
private readonly ModeTypeInfo modeTypeInfo;
|
||||
private readonly Box selectionBox;
|
||||
|
||||
private readonly Bindable<string> nameBind = new Bindable<string>();
|
||||
private readonly Bindable<User> hostBind = new Bindable<User>();
|
||||
@ -42,136 +42,228 @@ namespace osu.Game.Screens.Multi.Components
|
||||
private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
|
||||
private readonly Bindable<User[]> participantsBind = new Bindable<User[]>();
|
||||
|
||||
private OsuColour colours;
|
||||
private LocalisationEngine localisation;
|
||||
|
||||
public readonly Room Room;
|
||||
|
||||
private SelectionState state;
|
||||
public SelectionState State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
if (value == state) return;
|
||||
state = value;
|
||||
|
||||
if (state == SelectionState.Selected)
|
||||
selectionBox.FadeIn(transition_duration);
|
||||
else
|
||||
selectionBox.FadeOut(transition_duration);
|
||||
|
||||
StateChanged?.Invoke(State);
|
||||
}
|
||||
}
|
||||
|
||||
public event Action<SelectionState> StateChanged;
|
||||
|
||||
public DrawableRoom(Room room)
|
||||
{
|
||||
Room = room;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = height;
|
||||
CornerRadius = 5;
|
||||
Height = height + selection_border_width * 2;
|
||||
CornerRadius = corner_radius + selection_border_width / 2;
|
||||
Masking = true;
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
|
||||
// create selectionBox here so State can be set before being loaded
|
||||
selectionBox = new Box
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0f,
|
||||
};
|
||||
|
||||
Action += () => State = SelectionState.Selected;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, LocalisationEngine localisation)
|
||||
{
|
||||
Box sideStrip;
|
||||
Container coverContainer;
|
||||
OsuSpriteText name, status, beatmapTitle, beatmapDash, beatmapArtist;
|
||||
ParticipantInfo participantInfo;
|
||||
ModeTypeInfo modeTypeInfo;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"212121"),
|
||||
},
|
||||
sideStrip = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = side_strip_width,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Width = cover_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Masking = true,
|
||||
Margin = new MarginPadding { Left = side_strip_width },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
coverContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
selectionBox,
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
Padding = new MarginPadding(selection_border_width),
|
||||
Child = new Container
|
||||
{
|
||||
Vertical = content_padding,
|
||||
Left = side_strip_width + cover_width + content_padding,
|
||||
Right = content_padding,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = corner_radius,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(5f),
|
||||
Children = new Drawable[]
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
name = new OsuSpriteText
|
||||
{
|
||||
TextSize = 18,
|
||||
},
|
||||
participantInfo = new ParticipantInfo(),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"212121"),
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
sideStrip = new Box
|
||||
{
|
||||
status = new OsuSpriteText
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = side_strip_width,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Width = cover_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Masking = true,
|
||||
Margin = new MarginPadding { Left = side_strip_width },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
beatmapInfoFlow = new FillFlowContainer<OsuSpriteText>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new[]
|
||||
new Box
|
||||
{
|
||||
beatmapTitle = new OsuSpriteText
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
coverContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Vertical = content_padding,
|
||||
Left = side_strip_width + cover_width + content_padding,
|
||||
Right = content_padding,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(5f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
name = new OsuSpriteText
|
||||
{
|
||||
TextSize = 18,
|
||||
},
|
||||
participantInfo = new ParticipantInfo(),
|
||||
},
|
||||
beatmapDash = new OsuSpriteText
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
beatmapArtist = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-RegularItalic",
|
||||
status = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
new FillFlowContainer<OsuSpriteText>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Colour = colours.Gray9,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new[]
|
||||
{
|
||||
beatmapTitle = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
beatmapDash = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
beatmapArtist = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-RegularItalic",
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
modeTypeInfo = new ModeTypeInfo
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
modeTypeInfo = new ModeTypeInfo
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
nameBind.ValueChanged += displayName;
|
||||
hostBind.ValueChanged += displayUser;
|
||||
typeBind.ValueChanged += displayGameType;
|
||||
participantsBind.ValueChanged += displayParticipants;
|
||||
nameBind.ValueChanged += n => name.Text = n;
|
||||
hostBind.ValueChanged += h => participantInfo.Host = h;
|
||||
typeBind.ValueChanged += m => modeTypeInfo.Type = m;
|
||||
participantsBind.ValueChanged += p => participantInfo.Participants = p;
|
||||
|
||||
statusBind.ValueChanged += s =>
|
||||
{
|
||||
status.Text = s.Message;
|
||||
|
||||
foreach (Drawable d in new Drawable[] { selectionBox, sideStrip, status })
|
||||
d.FadeColour(s.GetAppropriateColour(colours), 100);
|
||||
};
|
||||
|
||||
beatmapBind.ValueChanged += b =>
|
||||
{
|
||||
modeTypeInfo.Beatmap = b;
|
||||
|
||||
if (b != null)
|
||||
{
|
||||
coverContainer.FadeIn(transition_duration);
|
||||
|
||||
LoadComponentAsync(new BeatmapSetCover(b.BeatmapSet)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
}, coverContainer.Add);
|
||||
|
||||
beatmapTitle.Current = localisation.GetUnicodePreference(b.Metadata.TitleUnicode, b.Metadata.Title);
|
||||
beatmapDash.Text = @" - ";
|
||||
beatmapArtist.Current = localisation.GetUnicodePreference(b.Metadata.ArtistUnicode, b.Metadata.Artist);
|
||||
}
|
||||
else
|
||||
{
|
||||
coverContainer.FadeOut(transition_duration);
|
||||
|
||||
beatmapTitle.Current = null;
|
||||
beatmapArtist.Current = null;
|
||||
|
||||
beatmapTitle.Text = "Changing map";
|
||||
beatmapDash.Text = beatmapArtist.Text = string.Empty;
|
||||
}
|
||||
};
|
||||
|
||||
nameBind.BindTo(Room.Name);
|
||||
hostBind.BindTo(Room.Host);
|
||||
@ -180,83 +272,5 @@ namespace osu.Game.Screens.Multi.Components
|
||||
beatmapBind.BindTo(Room.Beatmap);
|
||||
participantsBind.BindTo(Room.Participants);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, LocalisationEngine localisation)
|
||||
{
|
||||
this.localisation = localisation;
|
||||
this.colours = colours;
|
||||
|
||||
beatmapInfoFlow.Colour = colours.Gray9;
|
||||
|
||||
//binded here instead of ctor because dependencies are needed
|
||||
statusBind.ValueChanged += displayStatus;
|
||||
beatmapBind.ValueChanged += displayBeatmap;
|
||||
|
||||
statusBind.TriggerChange();
|
||||
beatmapBind.TriggerChange();
|
||||
}
|
||||
|
||||
private void displayName(string value)
|
||||
{
|
||||
name.Text = value;
|
||||
}
|
||||
|
||||
private void displayUser(User value)
|
||||
{
|
||||
participantInfo.Host = value;
|
||||
}
|
||||
|
||||
private void displayStatus(RoomStatus value)
|
||||
{
|
||||
if (value == null) return;
|
||||
status.Text = value.Message;
|
||||
|
||||
foreach (Drawable d in new Drawable[] { sideStrip, status })
|
||||
d.FadeColour(value.GetAppropriateColour(colours), 100);
|
||||
}
|
||||
|
||||
private void displayGameType(GameType value)
|
||||
{
|
||||
modeTypeInfo.Type = value;
|
||||
}
|
||||
|
||||
private void displayBeatmap(BeatmapInfo value)
|
||||
{
|
||||
modeTypeInfo.Beatmap = value;
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
coverContainer.FadeIn(transition_duration);
|
||||
|
||||
LoadComponentAsync(new BeatmapSetCover(value.BeatmapSet)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
},
|
||||
coverContainer.Add);
|
||||
|
||||
beatmapTitle.Current = localisation.GetUnicodePreference(value.Metadata.TitleUnicode, value.Metadata.Title);
|
||||
beatmapDash.Text = @" - ";
|
||||
beatmapArtist.Current = localisation.GetUnicodePreference(value.Metadata.ArtistUnicode, value.Metadata.Artist);
|
||||
}
|
||||
else
|
||||
{
|
||||
coverContainer.FadeOut(transition_duration);
|
||||
|
||||
beatmapTitle.Current = null;
|
||||
beatmapArtist.Current = null;
|
||||
|
||||
beatmapTitle.Text = "Changing map";
|
||||
beatmapDash.Text = beatmapArtist.Text = string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
private void displayParticipants(User[] value)
|
||||
{
|
||||
participantInfo.Participants = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -25,17 +25,9 @@ namespace osu.Game.Screens.Multi.Components
|
||||
{
|
||||
public class RoomInspector : Container
|
||||
{
|
||||
private readonly MarginPadding contentPadding = new MarginPadding { Horizontal = 20, Vertical = 10 };
|
||||
private const float transition_duration = 100;
|
||||
|
||||
private readonly Box statusStrip;
|
||||
private readonly Container coverContainer;
|
||||
private readonly FillFlowContainer topFlow, participantsFlow;
|
||||
private readonly ModeTypeInfo modeTypeInfo;
|
||||
private readonly OsuSpriteText participants, participantsSlash, maxParticipants, name, status, beatmapTitle, beatmapDash, beatmapArtist, beatmapAuthor;
|
||||
private readonly ParticipantInfo participantInfo;
|
||||
private readonly ScrollContainer participantsScroll;
|
||||
|
||||
private readonly MarginPadding contentPadding = new MarginPadding { Horizontal = 20, Vertical = 10 };
|
||||
private readonly Bindable<string> nameBind = new Bindable<string>();
|
||||
private readonly Bindable<User> hostBind = new Bindable<User>();
|
||||
private readonly Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
|
||||
@ -45,10 +37,14 @@ namespace osu.Game.Screens.Multi.Components
|
||||
private readonly Bindable<User[]> participantsBind = new Bindable<User[]>();
|
||||
|
||||
private OsuColour colours;
|
||||
private LocalisationEngine localisation;
|
||||
private Box statusStrip;
|
||||
private Container coverContainer;
|
||||
private FillFlowContainer topFlow, participantsFlow, participantNumbersFlow, infoPanelFlow;
|
||||
private OsuSpriteText name, status;
|
||||
private ScrollContainer participantsScroll;
|
||||
private ParticipantInfo participantInfo;
|
||||
|
||||
private Room room;
|
||||
|
||||
public Room Room
|
||||
{
|
||||
get { return room; }
|
||||
@ -57,20 +53,36 @@ namespace osu.Game.Screens.Multi.Components
|
||||
if (value == room) return;
|
||||
room = value;
|
||||
|
||||
nameBind.BindTo(Room.Name);
|
||||
hostBind.BindTo(Room.Host);
|
||||
statusBind.BindTo(Room.Status);
|
||||
typeBind.BindTo(Room.Type);
|
||||
beatmapBind.BindTo(Room.Beatmap);
|
||||
maxParticipantsBind.BindTo(Room.MaxParticipants);
|
||||
participantsBind.BindTo(Room.Participants);
|
||||
nameBind.UnbindBindings();
|
||||
hostBind.UnbindBindings();
|
||||
statusBind.UnbindBindings();
|
||||
typeBind.UnbindBindings();
|
||||
beatmapBind.UnbindBindings();
|
||||
maxParticipantsBind.UnbindBindings();
|
||||
participantsBind.UnbindBindings();
|
||||
|
||||
if (room != null)
|
||||
{
|
||||
nameBind.BindTo(room.Name);
|
||||
hostBind.BindTo(room.Host);
|
||||
statusBind.BindTo(room.Status);
|
||||
typeBind.BindTo(room.Type);
|
||||
beatmapBind.BindTo(room.Beatmap);
|
||||
maxParticipantsBind.BindTo(room.MaxParticipants);
|
||||
participantsBind.BindTo(room.Participants);
|
||||
}
|
||||
|
||||
updateState();
|
||||
}
|
||||
}
|
||||
|
||||
public RoomInspector()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, LocalisationEngine localisation)
|
||||
{
|
||||
Width = 520;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
this.colours = colours;
|
||||
|
||||
ModeTypeInfo modeTypeInfo;
|
||||
OsuSpriteText participants, participantsSlash, maxParticipants, beatmapTitle, beatmapDash, beatmapArtist, beatmapAuthor;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -120,7 +132,7 @@ namespace osu.Game.Screens.Multi.Components
|
||||
Padding = new MarginPadding(20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
participantNumbersFlow = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
@ -178,6 +190,7 @@ namespace osu.Game.Screens.Multi.Components
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
LayoutDuration = transition_duration,
|
||||
Padding = contentPadding,
|
||||
Spacing = new Vector2(0f, 5f),
|
||||
Children = new Drawable[]
|
||||
@ -187,7 +200,7 @@ namespace osu.Game.Screens.Multi.Components
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
new FillFlowContainer
|
||||
infoPanelFlow = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 30,
|
||||
@ -229,6 +242,7 @@ namespace osu.Game.Screens.Multi.Components
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
TextSize = 14,
|
||||
Colour = colours.Gray9,
|
||||
},
|
||||
},
|
||||
},
|
||||
@ -269,27 +283,68 @@ namespace osu.Game.Screens.Multi.Components
|
||||
},
|
||||
};
|
||||
|
||||
nameBind.ValueChanged += displayName;
|
||||
hostBind.ValueChanged += displayUser;
|
||||
typeBind.ValueChanged += displayGameType;
|
||||
maxParticipantsBind.ValueChanged += displayMaxParticipants;
|
||||
participantsBind.ValueChanged += displayParticipants;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, LocalisationEngine localisation)
|
||||
{
|
||||
this.localisation = localisation;
|
||||
this.colours = colours;
|
||||
|
||||
beatmapAuthor.Colour = colours.Gray9;
|
||||
|
||||
//binded here instead of ctor because dependencies are needed
|
||||
nameBind.ValueChanged += n => name.Text = n;
|
||||
hostBind.ValueChanged += h => participantInfo.Host = h;
|
||||
typeBind.ValueChanged += t => modeTypeInfo.Type = t;
|
||||
statusBind.ValueChanged += displayStatus;
|
||||
beatmapBind.ValueChanged += displayBeatmap;
|
||||
|
||||
statusBind.TriggerChange();
|
||||
beatmapBind.TriggerChange();
|
||||
beatmapBind.ValueChanged += b =>
|
||||
{
|
||||
modeTypeInfo.Beatmap = b;
|
||||
|
||||
if (b != null)
|
||||
{
|
||||
coverContainer.FadeIn(transition_duration);
|
||||
|
||||
LoadComponentAsync(new BeatmapSetCover(b.BeatmapSet)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
}, coverContainer.Add);
|
||||
|
||||
beatmapTitle.Current = localisation.GetUnicodePreference(b.Metadata.TitleUnicode, b.Metadata.Title);
|
||||
beatmapDash.Text = @" - ";
|
||||
beatmapArtist.Current = localisation.GetUnicodePreference(b.Metadata.ArtistUnicode, b.Metadata.Artist);
|
||||
beatmapAuthor.Text = $"mapped by {b.Metadata.Author}";
|
||||
}
|
||||
else
|
||||
{
|
||||
coverContainer.FadeOut(transition_duration);
|
||||
|
||||
beatmapTitle.Current = null;
|
||||
beatmapArtist.Current = null;
|
||||
|
||||
beatmapTitle.Text = "Changing map";
|
||||
beatmapDash.Text = beatmapArtist.Text = beatmapAuthor.Text = string.Empty;
|
||||
}
|
||||
};
|
||||
|
||||
maxParticipantsBind.ValueChanged += m =>
|
||||
{
|
||||
if (m == null)
|
||||
{
|
||||
participantsSlash.FadeOut(transition_duration);
|
||||
maxParticipants.FadeOut(transition_duration);
|
||||
}
|
||||
else
|
||||
{
|
||||
participantsSlash.FadeIn(transition_duration);
|
||||
maxParticipants.FadeIn(transition_duration);
|
||||
maxParticipants.Text = m.ToString();
|
||||
}
|
||||
};
|
||||
|
||||
participantsBind.ValueChanged += p =>
|
||||
{
|
||||
participants.Text = p.Length.ToString();
|
||||
participantInfo.Participants = p;
|
||||
participantsFlow.ChildrenEnumerable = p.Select(u => new UserTile(u));
|
||||
};
|
||||
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
@ -299,84 +354,39 @@ namespace osu.Game.Screens.Multi.Components
|
||||
participantsScroll.Height = DrawHeight - topFlow.DrawHeight;
|
||||
}
|
||||
|
||||
private void displayName(string value)
|
||||
private void displayStatus(RoomStatus s)
|
||||
{
|
||||
name.Text = value;
|
||||
status.Text = s.Message;
|
||||
|
||||
Color4 c = s.GetAppropriateColour(colours);
|
||||
statusStrip.FadeColour(c, transition_duration);
|
||||
status.FadeColour(c, transition_duration);
|
||||
}
|
||||
|
||||
private void displayUser(User value)
|
||||
private void updateState()
|
||||
{
|
||||
participantInfo.Host = value;
|
||||
}
|
||||
|
||||
private void displayStatus(RoomStatus value)
|
||||
{
|
||||
status.Text = value.Message;
|
||||
|
||||
foreach (Drawable d in new Drawable[] { statusStrip, status })
|
||||
d.FadeColour(value.GetAppropriateColour(colours), transition_duration);
|
||||
}
|
||||
|
||||
private void displayGameType(GameType value)
|
||||
{
|
||||
modeTypeInfo.Type = value;
|
||||
}
|
||||
|
||||
private void displayBeatmap(BeatmapInfo value)
|
||||
{
|
||||
modeTypeInfo.Beatmap = value;
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
coverContainer.FadeIn(transition_duration);
|
||||
|
||||
LoadComponentAsync(new BeatmapSetCover(value.BeatmapSet)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
},
|
||||
coverContainer.Add);
|
||||
|
||||
beatmapTitle.Current = localisation.GetUnicodePreference(value.Metadata.TitleUnicode, value.Metadata.Title);
|
||||
beatmapDash.Text = @" - ";
|
||||
beatmapArtist.Current = localisation.GetUnicodePreference(value.Metadata.ArtistUnicode, value.Metadata.Artist);
|
||||
beatmapAuthor.Text = $"mapped by {value.Metadata.Author}";
|
||||
}
|
||||
else
|
||||
if (Room == null)
|
||||
{
|
||||
coverContainer.FadeOut(transition_duration);
|
||||
participantsFlow.FadeOut(transition_duration);
|
||||
participantNumbersFlow.FadeOut(transition_duration);
|
||||
infoPanelFlow.FadeOut(transition_duration);
|
||||
name.FadeOut(transition_duration);
|
||||
participantInfo.FadeOut(transition_duration);
|
||||
|
||||
beatmapTitle.Current = null;
|
||||
beatmapArtist.Current = null;
|
||||
|
||||
beatmapTitle.Text = "Changing map";
|
||||
beatmapDash.Text = beatmapArtist.Text = beatmapAuthor.Text = string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
private void displayMaxParticipants(int? value)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
participantsSlash.FadeOut(transition_duration);
|
||||
maxParticipants.FadeOut(transition_duration);
|
||||
displayStatus(new RoomStatusNoneSelected());
|
||||
}
|
||||
else
|
||||
{
|
||||
participantsSlash.FadeIn(transition_duration);
|
||||
maxParticipants.FadeIn(transition_duration);
|
||||
maxParticipants.Text = value.ToString();
|
||||
}
|
||||
}
|
||||
participantsFlow.FadeIn(transition_duration);
|
||||
participantNumbersFlow.FadeIn(transition_duration);
|
||||
infoPanelFlow.FadeIn(transition_duration);
|
||||
name.FadeIn(transition_duration);
|
||||
participantInfo.FadeIn(transition_duration);
|
||||
|
||||
private void displayParticipants(User[] value)
|
||||
{
|
||||
participants.Text = value.Length.ToString();
|
||||
participantInfo.Participants = value;
|
||||
participantsFlow.ChildrenEnumerable = value.Select(u => new UserTile(u));
|
||||
statusBind.TriggerChange();
|
||||
beatmapBind.TriggerChange();
|
||||
}
|
||||
}
|
||||
|
||||
private class UserTile : Container, IHasTooltip
|
||||
@ -407,5 +417,11 @@ namespace osu.Game.Screens.Multi.Components
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class RoomStatusNoneSelected : RoomStatus
|
||||
{
|
||||
public override string Message => @"No Room Selected";
|
||||
public override Color4 GetAppropriateColour(OsuColour colours) => colours.Gray8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
112
osu.Game/Screens/Multi/Header.cs
Normal file
112
osu.Game/Screens/Multi/Header.cs
Normal file
@ -0,0 +1,112 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Multi
|
||||
{
|
||||
public class Header : Container
|
||||
{
|
||||
public const float HEIGHT = 121;
|
||||
|
||||
private readonly OsuSpriteText screenTitle;
|
||||
private readonly HeaderBreadcrumbControl breadcrumbs;
|
||||
|
||||
public Header(Screen initialScreen)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = HEIGHT;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"2f2043"),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Position = new Vector2(-35f, 5f),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10f, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(25),
|
||||
Icon = FontAwesome.fa_osu_multi,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "multiplayer ",
|
||||
TextSize = 25,
|
||||
},
|
||||
screenTitle = new OsuSpriteText
|
||||
{
|
||||
TextSize = 25,
|
||||
Font = @"Exo2.0-Light",
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
breadcrumbs = new HeaderBreadcrumbControl(initialScreen)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
breadcrumbs.Current.ValueChanged += s => screenTitle.Text = s.ToString();
|
||||
breadcrumbs.Current.TriggerChange();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
screenTitle.Colour = colours.Yellow;
|
||||
breadcrumbs.StripColour = colours.Green;
|
||||
}
|
||||
|
||||
private class HeaderBreadcrumbControl : ScreenBreadcrumbControl
|
||||
{
|
||||
public HeaderBreadcrumbControl(Screen initialScreen) : base(initialScreen)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
AccentColour = Color4.White;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
100
osu.Game/Screens/Multi/Multiplayer.cs
Normal file
100
osu.Game/Screens/Multi/Multiplayer.cs
Normal file
@ -0,0 +1,100 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Screens.Multi.Screens;
|
||||
|
||||
namespace osu.Game.Screens.Multi
|
||||
{
|
||||
public class Multiplayer : OsuScreen
|
||||
{
|
||||
private readonly MultiplayerWaveContainer waves;
|
||||
|
||||
protected override Container<Drawable> Content => waves;
|
||||
|
||||
public Multiplayer()
|
||||
{
|
||||
InternalChild = waves = new MultiplayerWaveContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
Lobby lobby;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"3e3a44"),
|
||||
},
|
||||
new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourLight = OsuColour.FromHex(@"3c3842"),
|
||||
ColourDark = OsuColour.FromHex(@"393540"),
|
||||
TriangleScale = 5,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = Header.HEIGHT },
|
||||
Child = lobby = new Lobby(),
|
||||
},
|
||||
new Header(lobby),
|
||||
};
|
||||
|
||||
lobby.Exited += s => Exit();
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
waves.Show();
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
waves.Hide();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
waves.Show();
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
waves.Hide();
|
||||
}
|
||||
|
||||
private class MultiplayerWaveContainer : WaveContainer
|
||||
{
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
public MultiplayerWaveContainer()
|
||||
{
|
||||
FirstWaveColour = OsuColour.FromHex(@"654d8c");
|
||||
SecondWaveColour = OsuColour.FromHex(@"554075");
|
||||
ThirdWaveColour = OsuColour.FromHex(@"44325e");
|
||||
FourthWaveColour = OsuColour.FromHex(@"392850");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,37 +3,48 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
public abstract class OsuScreen : Screen
|
||||
public abstract class OsuScreen : Screen, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public BackgroundScreen Background { get; private set; }
|
||||
|
||||
protected virtual bool AllowBackButton => true;
|
||||
|
||||
/// <summary>
|
||||
/// Override to create a BackgroundMode for the current screen.
|
||||
/// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause.
|
||||
/// </summary>
|
||||
protected virtual BackgroundScreen CreateBackground() => null;
|
||||
|
||||
protected BindableBool ShowOverlays = new BindableBool();
|
||||
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether overlays should be shown when this screen is entered or resumed.
|
||||
/// Whether overlays should be hidden when this screen is entered or resumed.
|
||||
/// </summary>
|
||||
public virtual bool ShowOverlaysOnEnter => true;
|
||||
protected virtual bool HideOverlaysOnEnter => hideOverlaysOnEnter;
|
||||
|
||||
private readonly BindableBool allowOpeningOverlays = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether overlays should be able to be opened while this screen is active.
|
||||
/// </summary>
|
||||
protected virtual bool AllowOpeningOverlays => allowOpeningOverlays;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
|
||||
@ -84,12 +95,26 @@ namespace osu.Game.Screens
|
||||
if (osuGame != null)
|
||||
{
|
||||
Ruleset.BindTo(osuGame.Ruleset);
|
||||
ShowOverlays.BindTo(osuGame.ShowOverlays);
|
||||
hideOverlaysOnEnter.BindTo(osuGame.HideOverlaysOnEnter);
|
||||
allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
|
||||
}
|
||||
|
||||
sampleExit = audio.Sample.Get(@"UI/screen-back");
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (action == GlobalAction.Back && AllowBackButton)
|
||||
{
|
||||
Exit();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat || !IsCurrentScreen) return false;
|
||||
@ -203,7 +228,8 @@ namespace osu.Game.Screens
|
||||
if (backgroundParallaxContainer != null)
|
||||
backgroundParallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * BackgroundParallaxAmount;
|
||||
|
||||
ShowOverlays.Value = ShowOverlaysOnEnter;
|
||||
hideOverlaysOnEnter.Value = HideOverlaysOnEnter;
|
||||
allowOpeningOverlays.Value = AllowOpeningOverlays;
|
||||
}
|
||||
|
||||
private void onExitingLogo()
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
protected override float BackgroundParallaxAmount => 0.1f;
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
|
||||
public Action RestartRequested;
|
||||
|
||||
@ -45,6 +45,8 @@ namespace osu.Game.Screens.Play
|
||||
public bool AllowLeadIn { get; set; } = true;
|
||||
public bool AllowResults { get; set; } = true;
|
||||
|
||||
protected override bool AllowBackButton => false;
|
||||
|
||||
private Bindable<bool> mouseWheelDisabled;
|
||||
private Bindable<double> userAudioOffset;
|
||||
|
||||
|
@ -25,8 +25,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private BeatmapMetadataDisplay info;
|
||||
|
||||
private bool showOverlays = true;
|
||||
public override bool ShowOverlaysOnEnter => showOverlays;
|
||||
private bool hideOverlays;
|
||||
protected override bool HideOverlaysOnEnter => hideOverlays;
|
||||
|
||||
private Task loadTask;
|
||||
|
||||
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
player.RestartRequested = () =>
|
||||
{
|
||||
showOverlays = false;
|
||||
hideOverlays = true;
|
||||
ValidForResume = true;
|
||||
};
|
||||
}
|
||||
|
@ -190,7 +190,5 @@ namespace osu.Game.Screens.Select
|
||||
protected override bool OnMouseMove(InputState state) => true;
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
}
|
||||
}
|
||||
|
@ -141,7 +141,5 @@ namespace osu.Game.Screens.Select
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,12 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
protected override bool OnSelectionFinalised()
|
||||
{
|
||||
Exit();
|
||||
Schedule(() =>
|
||||
{
|
||||
// needs to be scheduled else we enter an infinite feedback loop.
|
||||
if (IsCurrentScreen) Exit();
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Screens.Tournament
|
||||
{
|
||||
private const string results_filename = "drawings_results.txt";
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user