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-don't directly set AllowOverlay Bindable this should be done specifically where needed -remove AllowOverlay Bindable from ButtonSystem -remove unnecessary xmldoc
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6000a90721
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707af02097
@ -17,9 +17,6 @@ namespace osu.Game.Graphics.Containers
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private SampleChannel samplePopIn;
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private SampleChannel samplePopOut;
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/// <summary>
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/// Defaults to <see cref="OverlayActivation.All"/> so that the overlay works even if BDL couldn't pass an <see cref="OsuGame"/>.
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/// </summary>
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private readonly Bindable<OverlayActivation> allowOverlays = new Bindable<OverlayActivation>(OverlayActivation.All);
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[BackgroundDependencyLoader(true)]
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@ -31,9 +31,6 @@ namespace osu.Game.Overlays.Toolbar
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private const float alpha_hovering = 0.8f;
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private const float alpha_normal = 0.6f;
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/// <summary>
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/// Defaults to <see cref="OverlayActivation.All"/> so that the overlay works even if BDL couldn't pass an <see cref="OsuGame"/>.
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/// </summary>
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private readonly Bindable<OverlayActivation> allowOverlays = new Bindable<OverlayActivation>(OverlayActivation.All);
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public Toolbar()
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@ -8,7 +8,6 @@ using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -20,7 +19,6 @@ using osu.Game.Input.Bindings;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Menu
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{
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@ -28,8 +26,6 @@ namespace osu.Game.Screens.Menu
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{
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public event Action<MenuState> StateChanged;
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private readonly Bindable<OverlayActivation> allowOverlays = new Bindable<OverlayActivation>();
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public Action OnEdit;
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public Action OnExit;
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public Action OnDirect;
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@ -134,11 +130,8 @@ namespace osu.Game.Screens.Menu
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}
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, OsuGame game)
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private void load(AudioManager audio)
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{
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if (game != null)
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allowOverlays.BindTo(game.AllowOverlays);
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sampleBack = audio.Sample.Get(@"Menu/button-back-select");
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}
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@ -329,7 +322,6 @@ namespace osu.Game.Screens.Menu
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case MenuState.Exit:
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case MenuState.Initial:
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logoTracking = false;
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allowOverlays.Value = OverlayActivation.Disabled;
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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@ -338,9 +330,6 @@ namespace osu.Game.Screens.Menu
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logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
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logo.ScaleTo(1, 800, Easing.OutExpo);
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if(state != MenuState.Exit)
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allowOverlays.Value = OverlayActivation.All;
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}, 150);
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break;
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case MenuState.TopLevel:
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@ -20,6 +20,7 @@ namespace osu.Game.Screens.Menu
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private Color4 iconColour;
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protected override bool HideOverlaysOnEnter => true;
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protected override OverlayActivation OverlayActivationLevel => OverlayActivation.Disabled;
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public override bool CursorVisible => false;
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@ -93,8 +94,6 @@ namespace osu.Game.Screens.Menu
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LoadComponentAsync(intro = new Intro());
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iconColour = colours.Yellow;
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AllowOverlays.Value = OverlayActivation.Disabled;
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}
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protected override void OnEntering(Screen last)
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@ -33,6 +33,7 @@ namespace osu.Game.Screens.Menu
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private SampleChannel seeya;
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protected override bool HideOverlaysOnEnter => true;
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protected override OverlayActivation OverlayActivationLevel => OverlayActivation.Disabled;
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public override bool CursorVisible => false;
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@ -77,8 +78,6 @@ namespace osu.Game.Screens.Menu
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welcome = audio.Sample.Get(@"welcome");
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seeya = audio.Sample.Get(@"seeya");
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AllowOverlays.Value = OverlayActivation.Disabled;
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}
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protected override void OnEntering(Screen last)
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@ -10,7 +10,6 @@ using osu.Framework.Input;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Charts;
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using osu.Game.Screens.Direct;
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@ -80,8 +79,6 @@ namespace osu.Game.Screens.Menu
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}
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preloadSongSelect();
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AllowOverlays.Value = OverlayActivation.Disabled;
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}
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private void preloadSongSelect()
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@ -54,11 +54,12 @@ namespace osu.Game.Screens
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/// </summary>
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protected virtual bool HideOverlaysOnEnter => false;
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private readonly Bindable<OverlayActivation> allowOverlays = new Bindable<OverlayActivation>();
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/// <summary>
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/// Whether overlays should be able to be opened.
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/// It's bound at load which means changes at construction will potentially disappear.
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/// Whether overlays should be able to be opened once this screen is entered or resumed.
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/// </summary>
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protected readonly Bindable<OverlayActivation> AllowOverlays = new Bindable<OverlayActivation>();
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protected virtual OverlayActivation OverlayActivationLevel => OverlayActivation.All;
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/// <summary>
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/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
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@ -109,7 +110,7 @@ namespace osu.Game.Screens
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if (osuGame != null)
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{
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Ruleset.BindTo(osuGame.Ruleset);
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AllowOverlays.BindTo(osuGame.AllowOverlays);
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allowOverlays.BindTo(osuGame.AllowOverlays);
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updateOverlayStates = () =>
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{
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@ -252,6 +253,8 @@ namespace osu.Game.Screens
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if (backgroundParallaxContainer != null)
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backgroundParallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * BackgroundParallaxAmount;
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allowOverlays.Value = OverlayActivationLevel;
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updateOverlayStates?.Invoke();
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}
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