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Rename "Exponential" to "Classic"
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@ -202,7 +202,7 @@ namespace osu.Game.Rulesets.Scoring
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if (maxBaseScore == 0 || maxHighestCombo == 0)
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{
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Mode.Value = ScoringMode.Exponential;
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Mode.Value = ScoringMode.Classic;
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Mode.Disabled = true;
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}
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@ -213,7 +213,7 @@ namespace osu.Game.Rulesets.Scoring
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/// Simulates an autoplay of <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>
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/// by adding <see cref="Judgement"/>s for each <see cref="HitObject"/> in the <see cref="Beatmap{TObject}"/>.
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/// <para>
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/// This is required for <see cref="ScoringMode.Standardised"/> to work, otherwise <see cref="ScoringMode.Exponential"/> will be used.
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/// This is required for <see cref="ScoringMode.Standardised"/> to work, otherwise <see cref="ScoringMode.Classic"/> will be used.
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/// </para>
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/// </summary>
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/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> containing the <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>.</param>
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@ -300,7 +300,7 @@ namespace osu.Game.Rulesets.Scoring
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case ScoringMode.Standardised:
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TotalScore.Value = max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo / maxHighestCombo) + bonusScore;
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break;
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case ScoringMode.Exponential:
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case ScoringMode.Classic:
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// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
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TotalScore.Value = bonusScore + baseScore * (1 + Math.Max(0, HighestCombo - 1) / 25);
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break;
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@ -328,6 +328,6 @@ namespace osu.Game.Rulesets.Scoring
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public enum ScoringMode
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{
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Standardised,
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Exponential
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Classic
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}
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}
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