From 86fb9666b250f52e07a84b8248c98ab1c3560370 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 10 Jun 2018 01:45:05 +0900 Subject: [PATCH] Rename "Exponential" to "Classic" --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index b6ec0617f2..dd4120f2fb 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -202,7 +202,7 @@ namespace osu.Game.Rulesets.Scoring if (maxBaseScore == 0 || maxHighestCombo == 0) { - Mode.Value = ScoringMode.Exponential; + Mode.Value = ScoringMode.Classic; Mode.Disabled = true; } @@ -213,7 +213,7 @@ namespace osu.Game.Rulesets.Scoring /// Simulates an autoplay of s that will be judged by this /// by adding s for each in the . /// - /// This is required for to work, otherwise will be used. + /// This is required for to work, otherwise will be used. /// /// /// The containing the s that will be judged by this . @@ -300,7 +300,7 @@ namespace osu.Game.Rulesets.Scoring case ScoringMode.Standardised: TotalScore.Value = max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo / maxHighestCombo) + bonusScore; break; - case ScoringMode.Exponential: + case ScoringMode.Classic: // should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1) TotalScore.Value = bonusScore + baseScore * (1 + Math.Max(0, HighestCombo - 1) / 25); break; @@ -328,6 +328,6 @@ namespace osu.Game.Rulesets.Scoring public enum ScoringMode { Standardised, - Exponential + Classic } }