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Actually construct catch beatmaps

This commit is contained in:
smoogipoo
2018-05-07 11:01:09 +09:00
Unverified
parent 5f74dc2c17
commit b9e4b59e46
@@ -69,5 +69,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
X = positionData.X / CatchPlayfield.BASE_WIDTH
};
}
protected override Beatmap<CatchHitObject> CreateBeatmap() => new CatchBeatmap();
}
}