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Actually construct catch beatmaps
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@ -69,5 +69,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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X = positionData.X / CatchPlayfield.BASE_WIDTH
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};
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}
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protected override Beatmap<CatchHitObject> CreateBeatmap() => new CatchBeatmap();
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}
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}
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