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Fix HR / EZ being applied twice to AR
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@ -61,17 +61,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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if (mods.Any(m => !m.Ranked))
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return 0;
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// Todo: In the future we should apply changes to PreEmpt/AR at an OsuHitObject/BaseDifficulty level, but this is done
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// locally for now as doing so would modify animations and other things unexpectedly
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// DO NOT MODIFY THIS
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double ar = Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate;
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if (mods.Any(m => m is OsuModHardRock))
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ar = Math.Min(10, ar * 1.4);
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if (mods.Any(m => m is OsuModEasy))
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ar = Math.Max(0, ar / 2);
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double preEmpt = BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450) / TimeRate;
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double hitWindowGreat = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
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double preEmpt = BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;
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realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
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realOverallDifficulty = (80 - 0.5 - hitWindowGreat) / 6;
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