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Adjust hold note visibility and glow composition
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parent
81a3a8a1a4
commit
56ea1c1d63
@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly DrawableNote head;
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private readonly DrawableNote tail;
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private readonly GlowPiece glowPiece;
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private readonly BodyPiece bodyPiece;
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private readonly Container fullHeightContainer;
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@ -45,17 +44,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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InternalChildren = new Drawable[]
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{
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// The hit object itself cannot be used for various elements because the tail overshoots it
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// So a specialized container that is updated to contain the tail height is used
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fullHeightContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Child = glowPiece = new GlowPiece()
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},
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bodyPiece = new BodyPiece
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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},
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tickContainer = new Container<DrawableHoldNoteTick>
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@ -92,7 +82,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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base.AccentColour = value;
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glowPiece.AccentColour = value;
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bodyPiece.AccentColour = value;
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head.AccentColour = value;
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tail.AccentColour = value;
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@ -121,12 +110,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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base.Update();
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// Make the body piece not lie under the head note
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bodyPiece.Y = head.Height;
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bodyPiece.Height = DrawHeight - head.Height;
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// Make the fullHeightContainer "contain" the height of the tail note, keeping in mind
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// that the tail note overshoots the height of this hit object
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fullHeightContainer.Height = DrawHeight + tail.Height;
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bodyPiece.Y = head.Height / 2;
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bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
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}
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public bool OnPressed(ManiaAction action)
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@ -175,8 +160,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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: base(holdNote.HitObject.Head, action)
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{
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this.holdNote = holdNote;
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GlowPiece.Alpha = 0;
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}
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public override bool OnPressed(ManiaAction action)
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@ -219,8 +202,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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: base(holdNote.HitObject.Tail, action)
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{
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this.holdNote = holdNote;
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GlowPiece.Alpha = 0;
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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@ -1,8 +1,10 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Extensions.Color4Extensions;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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@ -16,9 +18,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// </summary>
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public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
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{
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protected readonly GlowPiece GlowPiece;
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private readonly LaneGlowPiece laneGlowPiece;
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private readonly NotePiece headPiece;
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public DrawableNote(Note hitObject, ManiaAction action)
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@ -27,14 +26,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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CornerRadius = 5;
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Masking = true;
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InternalChildren = new Drawable[]
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{
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laneGlowPiece = new LaneGlowPiece
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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GlowPiece = new GlowPiece(),
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headPiece = new NotePiece
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{
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Anchor = Anchor.TopCentre,
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@ -49,9 +45,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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set
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{
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base.AccentColour = value;
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laneGlowPiece.AccentColour = AccentColour;
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GlowPiece.AccentColour = AccentColour;
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headPiece.AccentColour = AccentColour;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour.Lighten(1f).Opacity(0.6f),
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Radius = 10,
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};
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}
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}
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@ -123,8 +123,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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if (!IsLoaded)
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return;
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foreground.Colour = AccentColour.Opacity(0.4f);
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background.Colour = AccentColour.Opacity(0.2f);
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foreground.Colour = AccentColour.Opacity(0.8f);
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background.Colour = AccentColour.Opacity(0.5f);
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subtractionCache.Invalidate();
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}
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