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Fix score accuracy not being populated

This commit is contained in:
smoogipoo 2018-05-11 20:32:06 +09:00
parent 8ca67f63ec
commit 7e7a5f8964

View File

@ -84,6 +84,34 @@ namespace osu.Game.Rulesets.Scoring.Legacy
/*OnlineId =*/
sr.ReadInt32();
switch (score.Ruleset.ID)
{
case 0:
{
int totalHits = count50 + count100 + count300 + countMiss;
score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + count300 * 300) / (totalHits * 300) : 1;
break;
}
case 1:
{
int totalHits = count50 + count100 + count300 + countMiss;
score.Accuracy = totalHits > 0 ? (double)(count100 * 150 + count300 * 300) / (totalHits * 300) : 1;
break;
}
case 2:
{
int totalHits = count50 + count100 + count300 + countMiss + countKatu;
score.Accuracy = totalHits > 0 ? (double)(count50 + count100 + count300 ) / totalHits : 1;
break;
}
case 3:
{
int totalHits = count50 + count100 + count300 + countMiss + countGeki + countKatu;
score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + countKatu * 200 + (count300 + countGeki) * 300) / (totalHits * 300) : 1;
break;
}
}
using (var replayInStream = new MemoryStream(compressedReplay))
{
byte[] properties = new byte[5];