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A bit of cleanup
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@ -34,7 +34,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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};
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waveform.Beatmap.BindTo(Beatmap);
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WaveformVisible.ValueChanged += waveformVisibilityChanged;
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WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint);
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}
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private float zoom = 10;
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@ -46,7 +47,5 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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waveformContainer.Margin = new MarginPadding { Horizontal = DrawWidth / 2 };
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waveformContainer.Width = DrawWidth * zoom;
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}
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private void waveformVisibilityChanged(bool visible) => waveform.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint);
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}
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}
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