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Merge branch 'master' into overlay-activation
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commit
a645a109be
@ -7,33 +7,34 @@ using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
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public class OsuModHidden : ModHidden
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{
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public override string Description => @"Play with no approach circles and fading circles/sliders.";
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public override double ScoreMultiplier => 1.06;
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private const double fade_in_duration_multiplier = 0.4;
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private const double fade_out_duration_multiplier = 0.3;
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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void adjustFadeIn(OsuHitObject h) => h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
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foreach (var d in drawables.OfType<DrawableOsuHitObject>())
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{
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d.ApplyCustomUpdateState += ApplyHiddenState;
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d.HitObject.TimeFadein = d.HitObject.TimePreempt * fade_in_duration_multiplier;
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adjustFadeIn(d.HitObject);
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foreach (var h in d.HitObject.NestedHitObjects.OfType<OsuHitObject>())
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h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
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adjustFadeIn(h);
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}
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base.ApplyToDrawableHitObjects(drawables);
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}
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protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
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protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
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{
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if (!(drawable is DrawableOsuHitObject d))
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return;
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@ -264,7 +264,8 @@ namespace osu.Game.Tests.Beatmaps.IO
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private string createTemporaryBeatmap()
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{
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var temp = new FileInfo(osz_path).CopyTo(Path.GetTempFileName(), true).FullName;
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var temp = Path.GetTempFileName() + ".osz";
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File.Copy(osz_path, temp, true);
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Assert.IsTrue(File.Exists(temp));
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return temp;
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}
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@ -344,12 +345,12 @@ namespace osu.Game.Tests.Beatmaps.IO
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private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
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{
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Action waitAction = () =>
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Task task = Task.Run(() =>
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{
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while (!result()) Thread.Sleep(200);
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};
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});
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Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage);
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Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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}
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}
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@ -82,6 +82,8 @@ namespace osu.Game.Configuration
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Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
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Set(OsuSetting.IncreaseFirstObjectVisibility, true);
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// Update
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Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
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@ -144,6 +146,7 @@ namespace osu.Game.Configuration
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ScreenshotCaptureMenuCursor,
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SongSelectRightMouseScroll,
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BeatmapSkins,
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BeatmapHitsounds
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BeatmapHitsounds,
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IncreaseFirstObjectVisibility
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}
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}
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26
osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs
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26
osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs
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@ -0,0 +1,26 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class ModsSettings : SettingsSubsection
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{
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protected override string Header => "Mods";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new[]
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{
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new SettingsCheckbox
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{
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LabelText = "Increase visibility of first object with \"Hidden\" mod",
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Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility)
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},
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};
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}
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}
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}
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@ -21,7 +21,8 @@ namespace osu.Game.Overlays.Settings.Sections
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{
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new GeneralSettings(),
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new SongSelectSettings(),
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new ScrollingSettings()
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new ScrollingSettings(),
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new ModsSettings(),
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};
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}
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15
osu.Game/Rulesets/Mods/IReadFromConfig.cs
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15
osu.Game/Rulesets/Mods/IReadFromConfig.cs
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@ -0,0 +1,15 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// An interface for mods that require reading access to the osu! configuration.
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/// </summary>
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public interface IReadFromConfig
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{
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void ReadFromConfig(OsuConfigManager config);
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}
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}
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@ -1,16 +1,37 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModHidden : Mod
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public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
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{
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public override string Name => "Hidden";
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public override string ShortenedName => "HD";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
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public override ModType Type => ModType.DifficultyIncrease;
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public override bool Ranked => true;
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protected Bindable<bool> IncreaseFirstObjectVisibility = new Bindable<bool>();
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public void ReadFromConfig(OsuConfigManager config)
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{
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IncreaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
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}
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public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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// todo: fix ordering of objects so we don't have to do this (#2740).
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foreach (var d in drawables.Reverse().Skip(IncreaseFirstObjectVisibility ? 1 : 0))
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d.ApplyCustomUpdateState += ApplyHiddenState;
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}
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protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state) { }
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}
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}
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@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.UI
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public abstract IEnumerable<HitObject> Objects { get; }
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private readonly Lazy<Playfield> playfield;
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/// <summary>
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/// The playfield.
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/// </summary>
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@ -130,7 +131,6 @@ namespace osu.Game.Rulesets.UI
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HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
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}
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/// <summary>
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/// Creates the cursor. May be null if the <see cref="RulesetContainer"/> doesn't provide a custom cursor.
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/// </summary>
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@ -194,6 +194,7 @@ namespace osu.Game.Rulesets.UI
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protected override Container<Drawable> Content => content;
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private Container content;
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private IEnumerable<Mod> mods;
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/// <summary>
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/// Whether to assume the beatmap passed into this <see cref="RulesetContainer{TObject}"/> is for the current ruleset.
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@ -216,13 +217,10 @@ namespace osu.Game.Rulesets.UI
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KeyBindingInputManager = CreateInputManager();
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KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
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// Add mods, should always be the last thing applied to give full control to mods
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applyMods(Mods);
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuConfigManager config)
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{
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KeyBindingInputManager.Add(content = new Container
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{
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@ -235,6 +233,9 @@ namespace osu.Game.Rulesets.UI
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if (Cursor != null)
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KeyBindingInputManager.Add(Cursor);
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// Apply mods
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applyMods(Mods, config);
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loadObjects();
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}
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@ -242,13 +243,16 @@ namespace osu.Game.Rulesets.UI
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/// Applies the active mods to this RulesetContainer.
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/// </summary>
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/// <param name="mods"></param>
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private void applyMods(IEnumerable<Mod> mods)
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private void applyMods(IEnumerable<Mod> mods, OsuConfigManager config)
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{
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if (mods == null)
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return;
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foreach (var mod in mods.OfType<IApplicableToRulesetContainer<TObject>>())
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mod.ApplyToRulesetContainer(this);
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foreach (var mod in mods.OfType<IReadFromConfig>())
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mod.ReadFromConfig(config);
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}
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public override void SetReplay(Replay replay)
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