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Create the drawable hierarchy for DrawableRoom in load.
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@ -29,11 +29,10 @@ namespace osu.Game.Screens.Multiplayer
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private const float cover_width = 145;
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private readonly Box sideStrip;
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private readonly Container coverContainer;
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private readonly OsuSpriteText name, status, beatmapTitle, beatmapDash, beatmapArtist;
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private readonly FillFlowContainer<OsuSpriteText> beatmapInfoFlow;
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private readonly ParticipantInfo participantInfo;
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private readonly ModeTypeInfo modeTypeInfo;
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private Container coverContainer;
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private OsuSpriteText name, status, beatmapTitle, beatmapDash, beatmapArtist;
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private ParticipantInfo participantInfo;
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private ModeTypeInfo modeTypeInfo;
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private readonly Bindable<string> nameBind = new Bindable<string>();
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private readonly Bindable<User> hostBind = new Bindable<User>();
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@ -62,6 +61,19 @@ namespace osu.Game.Screens.Multiplayer
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Radius = 5,
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};
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sideStrip = new Box
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{
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RelativeSizeAxes = Axes.Y,
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Width = side_strip_width,
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, LocalisationEngine localisation)
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{
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this.localisation = localisation;
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this.colours = colours;
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Children = new Drawable[]
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{
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new Box
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@ -69,11 +81,7 @@ namespace osu.Game.Screens.Multiplayer
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex(@"212121"),
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},
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sideStrip = new Box
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{
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RelativeSizeAxes = Axes.Y,
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Width = side_strip_width,
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},
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sideStrip,
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new Container
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{
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Width = cover_width,
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@ -133,10 +141,11 @@ namespace osu.Game.Screens.Multiplayer
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TextSize = 14,
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Font = @"Exo2.0-Bold",
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},
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beatmapInfoFlow = new FillFlowContainer<OsuSpriteText>
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new FillFlowContainer<OsuSpriteText>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Colour = colours.Gray9,
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Direction = FillDirection.Horizontal,
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Children = new[]
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{
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@ -170,7 +179,9 @@ namespace osu.Game.Screens.Multiplayer
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nameBind.ValueChanged += displayName;
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hostBind.ValueChanged += displayUser;
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statusBind.ValueChanged += displayStatus;
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typeBind.ValueChanged += displayGameType;
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beatmapBind.ValueChanged += displayBeatmap;
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participantsBind.ValueChanged += displayParticipants;
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nameBind.BindTo(Room.Name);
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@ -181,22 +192,6 @@ namespace osu.Game.Screens.Multiplayer
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participantsBind.BindTo(Room.Participants);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, LocalisationEngine localisation)
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{
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this.localisation = localisation;
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this.colours = colours;
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beatmapInfoFlow.Colour = colours.Gray9;
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//binded here instead of ctor because dependencies are needed
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statusBind.ValueChanged += displayStatus;
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beatmapBind.ValueChanged += displayBeatmap;
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statusBind.TriggerChange();
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beatmapBind.TriggerChange();
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}
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private void displayName(string value)
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{
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name.Text = value;
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