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mirror of https://github.com/ppy/osu.git synced 2024-12-15 02:42:54 +08:00

Merge branch 'master' into beatmap-set-downloader

This commit is contained in:
Dean Herbert 2018-06-08 16:28:25 +09:00 committed by GitHub
commit 66d28aa9fc
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97 changed files with 666 additions and 1327 deletions

5
.gitmodules vendored
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@ -1,6 +1,3 @@
[submodule "osu-framework"]
path = osu-framework
url = https://github.com/ppy/osu-framework
[submodule "osu-resources"]
path = osu-resources
url = https://github.com/ppy/osu-resources
url = https://github.com/ppy/osu-resources

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@ -1,21 +1,17 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (catch)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs>
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
</envs>
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>

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@ -1,21 +1,17 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (mania)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs>
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
</envs>
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>

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@ -1,21 +1,17 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (osu!)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs>
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
</envs>
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>

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@ -1,21 +1,17 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (taiko)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs>
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
</envs>
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>

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@ -1,18 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="VisualTests (net471)" type="DotNetProject" factoryName=".NET Project" singleton="true">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs />
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tests/osu.Game.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<method />
</configuration>
</component>

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@ -1,18 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (net471)" type="DotNetProject" factoryName=".NET Project" singleton="true">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net471/osu!.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs />
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<method />
</configuration>
</component>

72
.vscode/launch.json vendored
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@ -2,63 +2,7 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Game.Tests/bin/Release/net471/osu.Game.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/net471/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Release/net471/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.1)",
"name": "VisualTests (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
@ -66,12 +10,12 @@
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug, dotnet)",
"preLaunchTask": "Build tests (Debug)",
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.1)",
"name": "VisualTests (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
@ -79,12 +23,12 @@
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release, dotnet)",
"preLaunchTask": "Build tests (Release)",
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Debug, netcoreapp2.1)",
"name": "osu! (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
@ -92,12 +36,12 @@
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll",
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug, dotnet)",
"preLaunchTask": "Build osu! (Debug)",
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Release, netcoreapp2.1)",
"name": "osu! (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
@ -105,7 +49,7 @@
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll",
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release, dotnet)",
"preLaunchTask": "Build osu! (Release)",
"env": {},
"console": "internalConsole"
}

44
.vscode/tasks.json vendored
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@ -4,34 +4,7 @@
"version": "2.0.0",
"tasks": [
{
"label": "Build (Debug, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"/p:Configuration=Release",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build osu! (Debug, dotnet)",
"label": "Build osu! (Debug)",
"type": "shell",
"command": "dotnet",
"args": [
@ -47,7 +20,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Build osu! (Release, dotnet)",
"label": "Build osu! (Release)",
"type": "shell",
"command": "dotnet",
"args": [
@ -64,7 +37,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Build tests (Debug, dotnet)",
"label": "Build tests (Debug)",
"type": "shell",
"command": "dotnet",
"args": [
@ -80,7 +53,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Build tests (Release, dotnet)",
"label": "Build tests (Release)",
"type": "shell",
"command": "dotnet",
"args": [
@ -96,15 +69,6 @@
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net471)",
"type": "shell",
"command": "nuget",
"args": [
"restore"
],
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.1)",
"type": "shell",

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@ -1,12 +1,7 @@
clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2017 preview
image: Visual Studio 2017
configuration: Debug
cache:
- C:\ProgramData\chocolatey\bin -> appveyor.yml
- C:\ProgramData\chocolatey\lib -> appveyor.yml
- inspectcode -> appveyor.yml
- packages -> **\packages.config
install:
- cmd: git submodule update --init --recursive --depth=5
- cmd: choco install resharper-clt -y

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@ -1,29 +1,24 @@
branches:
only:
- release
skip_tags: true
skip_branch_with_pr: true
clone_depth: 1
version: '{branch}-{build}'
version: '{build}'
skip_non_tags: true
image: Visual Studio 2017
configuration: Debug
cache:
- packages -> **\packages.config
install:
- cmd: git submodule update --init --recursive --depth=5
- git clone https://github.com/ppy/osu-deploy
before_build:
- ps: if($env:appveyor_repo_tag -eq 'True') { Update-AppveyorBuild -Version $env:appveyor_repo_tag_name }
- cmd: git submodule update --init --recursive --depth=5
- cmd: nuget restore -verbosity quiet
build:
project: osu.Desktop.Deploy/osu.Desktop.Deploy.csproj
verbosity: minimal
after_build:
build_script:
- ps: iex ((New-Object Net.WebClient).DownloadString('https://raw.githubusercontent.com/appveyor/secure-file/master/install.ps1'))
- appveyor DownloadFile https://puu.sh/A6g5K/4d08705438.enc # signing certificate
- cmd: appveyor-tools\secure-file -decrypt 4d08705438.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
- appveyor DownloadFile https://puu.sh/A6g75/fdc6f19b04.enc # deploy configuration
- cmd: appveyor-tools\secure-file -decrypt fdc6f19b04.enc -secret %decode_secret% -out osu.Desktop.Deploy\bin\Debug\net471\osu.Desktop.Deploy.exe.config
- cd osu.Desktop.Deploy\bin\Debug\net471\
- osu.Desktop.Deploy.exe %code_signing_password%
- cd osu-deploy
- nuget restore -verbosity quiet
- msbuild osu.Desktop.Deploy.csproj
- cmd: ..\appveyor-tools\secure-file -decrypt ..\fdc6f19b04.enc -secret %decode_secret% -out bin\Debug\net471\osu.Desktop.Deploy.exe.config
- cd bin\Debug\net471\
- osu.Desktop.Deploy.exe %code_signing_password% %APPVEYOR_REPO_TAG_NAME%
environment:
TargetFramework: net471
decode_secret:
@ -31,4 +26,7 @@ environment:
code_signing_password:
secure: 34tLNqvjmmZEi97MLKfrnQ==
artifacts:
- path: 'Releases\*'
- path: 'Releases\*'
deploy:
- provider: Environment
name: github

@ -1 +0,0 @@
Subproject commit e13e156beb78e2588e3140527491099b0fb84495

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<appSettings>
<add key="StagingFolder" value="Staging" />
<add key="ReleasesFolder" value="Releases" />
<add key="GitHubAccessToken" value="" />
<add key="GitHubUsername" value="ppy" />
<add key="GitHubRepoName" value="osu" />
<add key="ProjectName" value="osu.Desktop" />
<add key="NuSpecName" value="osu.Desktop\osu.nuspec" />
<add key="SolutionName" value="osu" />
<add key="TargetName" value="osu.Desktop" />
<add key="PackageName" value="osulazer" />
<add key="IconName" value="lazer.ico" />
<add key="CodeSigningCertificate" value="" />
</appSettings>
</configuration>

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@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
namespace osu.Desktop.Deploy
{
public class GitHubObject
{
[JsonProperty(@"id")]
public int Id;
[JsonProperty(@"name")]
public string Name;
}
}

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@ -1,28 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
namespace osu.Desktop.Deploy
{
public class GitHubRelease
{
[JsonProperty(@"id")]
public int Id;
[JsonProperty(@"tag_name")]
public string TagName => $"v{Name}";
[JsonProperty(@"name")]
public string Name;
[JsonProperty(@"draft")]
public bool Draft;
[JsonProperty(@"prerelease")]
public bool PreRelease;
[JsonProperty(@"upload_url")]
public string UploadUrl;
}
}

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@ -1,471 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Management.Automation;
using Newtonsoft.Json;
using osu.Framework.IO.Network;
using FileWebRequest = osu.Framework.IO.Network.FileWebRequest;
using WebRequest = osu.Framework.IO.Network.WebRequest;
namespace osu.Desktop.Deploy
{
internal static class Program
{
private static string packages => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".nuget", "packages");
private static string nugetPath => Path.Combine(packages, @"nuget.commandline\4.5.1\tools\NuGet.exe");
private static string squirrelPath => Path.Combine(packages, @"squirrel.windows\1.8.0\tools\Squirrel.exe");
private const string msbuild_path = @"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe";
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
public static string ReleasesFolder = ConfigurationManager.AppSettings["ReleasesFolder"];
public static string GitHubAccessToken = ConfigurationManager.AppSettings["GitHubAccessToken"];
public static string GitHubUsername = ConfigurationManager.AppSettings["GitHubUsername"];
public static string GitHubRepoName = ConfigurationManager.AppSettings["GitHubRepoName"];
public static string SolutionName = ConfigurationManager.AppSettings["SolutionName"];
public static string ProjectName = ConfigurationManager.AppSettings["ProjectName"];
public static string NuSpecName = ConfigurationManager.AppSettings["NuSpecName"];
public static string TargetNames = ConfigurationManager.AppSettings["TargetName"];
public static string PackageName = ConfigurationManager.AppSettings["PackageName"];
public static string IconName = ConfigurationManager.AppSettings["IconName"];
public static string CodeSigningCertificate = ConfigurationManager.AppSettings["CodeSigningCertificate"];
public static string GitHubApiEndpoint => $"https://api.github.com/repos/{GitHubUsername}/{GitHubRepoName}/releases";
public static string GitHubReleasePage => $"https://github.com/{GitHubUsername}/{GitHubRepoName}/releases";
/// <summary>
/// How many previous build deltas we want to keep when publishing.
/// </summary>
private const int keep_delta_count = 4;
private static string codeSigningCmd => string.IsNullOrEmpty(codeSigningPassword) ? "" : $"-n \"/a /f {codeSigningCertPath} /p {codeSigningPassword} /t http://timestamp.comodoca.com/authenticode\"";
private static string homeDir => Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
private static string codeSigningCertPath => Path.Combine(homeDir, CodeSigningCertificate);
private static string solutionPath => Environment.CurrentDirectory;
private static string stagingPath => Path.Combine(solutionPath, StagingFolder);
private static string iconPath => Path.Combine(solutionPath, ProjectName, IconName);
private static string nupkgFilename(string ver) => $"{PackageName}.{ver}.nupkg";
private static string nupkgDistroFilename(string ver) => $"{PackageName}-{ver}-full.nupkg";
private static readonly Stopwatch sw = new Stopwatch();
private static string codeSigningPassword;
private static bool interactive;
public static void Main(string[] args)
{
interactive = args.Length == 0;
displayHeader();
findSolutionPath();
if (!Directory.Exists(ReleasesFolder))
{
write("WARNING: No release directory found. Make sure you want this!", ConsoleColor.Yellow);
Directory.CreateDirectory(ReleasesFolder);
}
checkGitHubReleases();
refreshDirectory(StagingFolder);
//increment build number until we have a unique one.
string verBase = DateTime.Now.ToString("yyyy.Mdd.");
int increment = 0;
while (Directory.GetFiles(ReleasesFolder, $"*{verBase}{increment}*").Any())
increment++;
string version = $"{verBase}{increment}";
Console.ForegroundColor = ConsoleColor.White;
Console.Write($"Ready to deploy {version}!");
pauseIfInteractive();
sw.Start();
if (!string.IsNullOrEmpty(CodeSigningCertificate))
{
Console.Write("Enter code signing password: ");
codeSigningPassword = args.Length > 0 ? args[0] : readLineMasked();
}
write("Updating AssemblyInfo...");
updateCsprojVersion(version);
updateAppveyorVersion(version);
write("Running build process...");
foreach (string targetName in TargetNames.Split(','))
runCommand(msbuild_path, $"/v:quiet /m /t:{targetName.Replace('.', '_')} /p:OutputPath={stagingPath};Targets=\"Clean;Build\";Configuration=Release {SolutionName}.sln");
write("Creating NuGet deployment package...");
runCommand(nugetPath, $"pack {NuSpecName} -Version {version} -Properties Configuration=Deploy -OutputDirectory {stagingPath} -BasePath {stagingPath}");
//prune once before checking for files so we can avoid erroring on files which aren't even needed for this build.
pruneReleases();
checkReleaseFiles();
write("Running squirrel build...");
runCommand(squirrelPath, $"--releasify {stagingPath}\\{nupkgFilename(version)} --framework-version=net471 --setupIcon {iconPath} --icon {iconPath} {codeSigningCmd} --no-msi");
//prune again to clean up before upload.
pruneReleases();
//rename setup to install.
File.Copy(Path.Combine(ReleasesFolder, "Setup.exe"), Path.Combine(ReleasesFolder, "install.exe"), true);
File.Delete(Path.Combine(ReleasesFolder, "Setup.exe"));
uploadBuild(version);
//reset assemblyinfo.
updateCsprojVersion("0.0.0");
write("Done!", ConsoleColor.White);
pauseIfInteractive();
}
private static void displayHeader()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine();
Console.WriteLine(" Please note that OSU! and PPY are registered trademarks and as such covered by trademark law.");
Console.WriteLine(" Do not distribute builds of this project publicly that make use of these.");
Console.ResetColor();
Console.WriteLine();
}
/// <summary>
/// Ensure we have all the files in the release directory which are expected to be there.
/// This should have been accounted for in earlier steps, and just serves as a verification step.
/// </summary>
private static void checkReleaseFiles()
{
if (!canGitHub) return;
var releaseLines = getReleaseLines();
//ensure we have all files necessary
foreach (var l in releaseLines)
if (!File.Exists(Path.Combine(ReleasesFolder, l.Filename)))
error($"Local file missing {l.Filename}");
}
private static IEnumerable<ReleaseLine> getReleaseLines() => File.ReadAllLines(Path.Combine(ReleasesFolder, "RELEASES")).Select(l => new ReleaseLine(l));
private static void pruneReleases()
{
if (!canGitHub) return;
write("Pruning RELEASES...");
var releaseLines = getReleaseLines().ToList();
var fulls = releaseLines.Where(l => l.Filename.Contains("-full")).Reverse().Skip(1);
//remove any FULL releases (except most recent)
foreach (var l in fulls)
{
write($"- Removing old release {l.Filename}", ConsoleColor.Yellow);
File.Delete(Path.Combine(ReleasesFolder, l.Filename));
releaseLines.Remove(l);
}
//remove excess deltas
var deltas = releaseLines.Where(l => l.Filename.Contains("-delta")).ToArray();
if (deltas.Length > keep_delta_count)
{
foreach (var l in deltas.Take(deltas.Length - keep_delta_count))
{
write($"- Removing old delta {l.Filename}", ConsoleColor.Yellow);
File.Delete(Path.Combine(ReleasesFolder, l.Filename));
releaseLines.Remove(l);
}
}
var lines = new List<string>();
releaseLines.ForEach(l => lines.Add(l.ToString()));
File.WriteAllLines(Path.Combine(ReleasesFolder, "RELEASES"), lines);
}
private static void uploadBuild(string version)
{
if (!canGitHub || string.IsNullOrEmpty(CodeSigningCertificate))
return;
write("Publishing to GitHub...");
write($"- Creating release {version}...", ConsoleColor.Yellow);
var req = new JsonWebRequest<GitHubRelease>($"{GitHubApiEndpoint}")
{
Method = HttpMethod.POST,
};
req.AddRaw(JsonConvert.SerializeObject(new GitHubRelease
{
Name = version,
Draft = true,
PreRelease = true
}));
req.AuthenticatedBlockingPerform();
var assetUploadUrl = req.ResponseObject.UploadUrl.Replace("{?name,label}", "?name={0}");
foreach (var a in Directory.GetFiles(ReleasesFolder).Reverse()) //reverse to upload RELEASES first.
{
write($"- Adding asset {a}...", ConsoleColor.Yellow);
var upload = new WebRequest(assetUploadUrl, Path.GetFileName(a))
{
Method = HttpMethod.POST,
Timeout = 240000,
ContentType = "application/octet-stream",
};
upload.AddRaw(File.ReadAllBytes(a));
upload.AuthenticatedBlockingPerform();
}
openGitHubReleasePage();
}
private static void openGitHubReleasePage() => Process.Start(GitHubReleasePage);
private static bool canGitHub => !string.IsNullOrEmpty(GitHubAccessToken);
private static void checkGitHubReleases()
{
if (!canGitHub) return;
write("Checking GitHub releases...");
var req = new JsonWebRequest<List<GitHubRelease>>($"{GitHubApiEndpoint}");
req.AuthenticatedBlockingPerform();
var lastRelease = req.ResponseObject.FirstOrDefault();
if (lastRelease == null)
return;
if (lastRelease.Draft)
{
openGitHubReleasePage();
error("There's a pending draft release! You probably don't want to push a build with this present.");
}
//there's a previous release for this project.
var assetReq = new JsonWebRequest<List<GitHubObject>>($"{GitHubApiEndpoint}/{lastRelease.Id}/assets");
assetReq.AuthenticatedBlockingPerform();
var assets = assetReq.ResponseObject;
//make sure our RELEASES file is the same as the last build on the server.
var releaseAsset = assets.FirstOrDefault(a => a.Name == "RELEASES");
//if we don't have a RELEASES asset then the previous release likely wasn't a Squirrel one.
if (releaseAsset == null) return;
write($"Last GitHub release was {lastRelease.Name}.");
bool requireDownload = false;
if (!File.Exists(Path.Combine(ReleasesFolder, nupkgDistroFilename(lastRelease.Name))))
{
write("Last version's package not found locally.", ConsoleColor.Red);
requireDownload = true;
}
else
{
var lastReleases = new RawFileWebRequest($"{GitHubApiEndpoint}/assets/{releaseAsset.Id}");
lastReleases.AuthenticatedBlockingPerform();
if (File.ReadAllText(Path.Combine(ReleasesFolder, "RELEASES")) != lastReleases.ResponseString)
{
write("Server's RELEASES differed from ours.", ConsoleColor.Red);
requireDownload = true;
}
}
if (!requireDownload) return;
write("Refreshing local releases directory...");
refreshDirectory(ReleasesFolder);
foreach (var a in assets)
{
if (a.Name.EndsWith(".exe")) continue;
write($"- Downloading {a.Name}...", ConsoleColor.Yellow);
new FileWebRequest(Path.Combine(ReleasesFolder, a.Name), $"{GitHubApiEndpoint}/assets/{a.Id}").AuthenticatedBlockingPerform();
}
}
private static void refreshDirectory(string directory)
{
if (Directory.Exists(directory))
Directory.Delete(directory, true);
Directory.CreateDirectory(directory);
}
private static void updateCsprojVersion(string version)
{
var toUpdate = new[] { "<Version>", "<FileVersion>" };
string file = Path.Combine(ProjectName, $"{ProjectName}.csproj");
var l1 = File.ReadAllLines(file);
List<string> l2 = new List<string>();
foreach (var l in l1)
{
string line = l;
foreach (var tag in toUpdate)
{
int startIndex = l.IndexOf(tag, StringComparison.InvariantCulture);
if (startIndex == -1)
continue;
startIndex += tag.Length;
int endIndex = l.IndexOf("<", startIndex, StringComparison.InvariantCulture);
line = $"{l.Substring(0, startIndex)}{version}{l.Substring(endIndex)}";
}
l2.Add(line);
}
File.WriteAllLines(file, l2);
}
/// <summary>
/// Find the base path of the active solution (git checkout location)
/// </summary>
private static void findSolutionPath()
{
string path = Path.GetDirectoryName(Environment.CommandLine.Replace("\"", "").Trim());
if (string.IsNullOrEmpty(path))
path = Environment.CurrentDirectory;
while (!File.Exists(Path.Combine(path, $"{SolutionName}.sln")))
path = path.Remove(path.LastIndexOf(Path.DirectorySeparatorChar));
path += Path.DirectorySeparatorChar;
Environment.CurrentDirectory = path;
}
private static bool runCommand(string command, string args)
{
var psi = new ProcessStartInfo(command, args)
{
WorkingDirectory = solutionPath,
CreateNoWindow = true,
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden
};
Process p = Process.Start(psi);
if (p == null) return false;
string output = p.StandardOutput.ReadToEnd();
output += p.StandardError.ReadToEnd();
if (p.ExitCode == 0) return true;
write(output);
error($"Command {command} {args} failed!");
return false;
}
private static string readLineMasked()
{
var fg = Console.ForegroundColor;
Console.ForegroundColor = Console.BackgroundColor;
var ret = Console.ReadLine();
Console.ForegroundColor = fg;
return ret;
}
private static void error(string message)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine($"FATAL ERROR: {message}");
pauseIfInteractive();
Environment.Exit(-1);
}
private static void pauseIfInteractive()
{
if (interactive)
Console.ReadLine();
else
Console.WriteLine();
}
private static bool updateAppveyorVersion(string version)
{
try
{
using (PowerShell ps = PowerShell.Create())
{
ps.AddScript($"Update-AppveyorBuild -Version \"{version}\"");
ps.Invoke();
}
return true;
}
catch
{
// we don't have appveyor and don't care
}
return false;
}
private static void write(string message, ConsoleColor col = ConsoleColor.Gray)
{
if (sw.ElapsedMilliseconds > 0)
{
Console.ForegroundColor = ConsoleColor.Green;
Console.Write(sw.ElapsedMilliseconds.ToString().PadRight(8));
}
Console.ForegroundColor = col;
Console.WriteLine(message);
}
public static void AuthenticatedBlockingPerform(this WebRequest r)
{
r.AddHeader("Authorization", $"token {GitHubAccessToken}");
r.Perform();
}
}
internal class RawFileWebRequest : WebRequest
{
public RawFileWebRequest(string url) : base(url)
{
}
protected override string Accept => "application/octet-stream";
}
internal class ReleaseLine
{
public string Hash;
public string Filename;
public int Filesize;
public ReleaseLine(string line)
{
var split = line.Split(' ');
Hash = split[0];
Filename = split[1];
Filesize = int.Parse(split[2]);
}
public override string ToString() => $"{Hash} {Filename} {Filesize}";
}
}

View File

@ -1,19 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project">
<TargetFrameworks>net471</TargetFrameworks>
<OutputType>Exe</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="NuGet.CommandLine" Version="4.5.1" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
<PackageReference Include="System.Configuration.ConfigurationManager" Version="4.4.0" />
<PackageReference Include="System.Management.Automation.dll" Version="10.0.10586" />
</ItemGroup>
</Project>

View File

@ -3,7 +3,6 @@
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -14,6 +13,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
using OpenTK;
using OpenTK.Graphics;
@ -118,7 +118,7 @@ namespace osu.Desktop.Overlays
Icon = FontAwesome.fa_check_square;
Activated = delegate
{
Process.Start($"https://github.com/ppy/osu/releases/tag/v{version}");
Process.Start($"https://osu.ppy.sh/home/changelog/{version}");
return true;
};
}

View File

@ -20,7 +20,6 @@
<StartupObject>osu.Desktop.Program</StartupObject>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
@ -30,10 +29,10 @@
<PackageReference Include="Microsoft.Win32.Registry" Version="4.4.0" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
</ItemGroup>
</Project>
</Project>

View File

@ -53,10 +53,10 @@ namespace osu.Game.Rulesets.Catch.Tests
return beatmap;
}
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
protected override Player CreatePlayer(Ruleset ruleset)
{
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(beatmap, ruleset);
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(ruleset);
}
}
}

View File

@ -98,17 +98,12 @@ namespace osu.Game.Rulesets.Mania.Tests
});
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, SettingsStore settings)
{
maniaRuleset = rulesets.GetRuleset(3);
dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
Dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
}
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)

View File

@ -5,6 +5,7 @@ using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
: base(barLine)
{
RelativeSizeAxes = Axes.X;
Height = 1;
Height = 2f;
AddInternal(new Box
{
@ -36,6 +37,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Colour = new Color4(255, 204, 33, 255),
});
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;

View File

@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
@ -23,9 +23,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly DrawableNote head;
private readonly DrawableNote tail;
private readonly GlowPiece glowPiece;
private readonly BodyPiece bodyPiece;
private readonly Container fullHeightContainer;
/// <summary>
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
@ -37,25 +35,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private bool hasBroken;
private readonly Container<DrawableHoldNoteTick> tickContainer;
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
: base(hitObject, action)
{
Container<DrawableHoldNoteTick> tickContainer;
RelativeSizeAxes = Axes.X;
InternalChildren = new Drawable[]
{
// The hit object itself cannot be used for various elements because the tail overshoots it
// So a specialized container that is updated to contain the tail height is used
fullHeightContainer = new Container
{
RelativeSizeAxes = Axes.X,
Child = glowPiece = new GlowPiece()
},
bodyPiece = new BodyPiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
},
tickContainer = new Container<DrawableHoldNoteTick>
@ -92,21 +82,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
base.AccentColour = value;
glowPiece.AccentColour = value;
bodyPiece.AccentColour = value;
head.AccentColour = value;
tail.AccentColour = value;
}
}
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
// Good enough for now, we just want them to have a lifetime end
this.Delay(2000).Expire();
break;
tickContainer.ForEach(t => t.AccentColour = value);
}
}
@ -121,12 +100,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.Update();
// Make the body piece not lie under the head note
bodyPiece.Y = head.Height;
bodyPiece.Height = DrawHeight - head.Height;
// Make the fullHeightContainer "contain" the height of the tail note, keeping in mind
// that the tail note overshoots the height of this hit object
fullHeightContainer.Height = DrawHeight + tail.Height;
bodyPiece.Y = head.Height / 2;
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
}
public bool OnPressed(ManiaAction action)
@ -175,8 +150,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
: base(holdNote.HitObject.Head, action)
{
this.holdNote = holdNote;
GlowPiece.Alpha = 0;
}
public override bool OnPressed(ManiaAction action)
@ -194,11 +167,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return true;
}
protected override void UpdateState(ArmedState state)
{
// The holdnote keeps scrolling through for now, so having the head disappear looks weird
}
}
/// <summary>
@ -219,8 +187,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
: base(holdNote.HitObject.Tail, action)
{
this.holdNote = holdNote;
GlowPiece.Alpha = 0;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
@ -253,11 +219,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
});
}
protected override void UpdateState(ArmedState state)
{
// The holdnote keeps scrolling through, so having the tail disappear looks weird
}
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
public override bool OnReleased(ManiaAction action)

View File

@ -8,7 +8,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
@ -87,16 +86,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
}
protected override void UpdateState(ArmedState state)
{
switch (State.Value)
{
case ArmedState.Hit:
AccentColour = Color4.Green;
break;
}
}
protected override void Update()
{
if (AllJudged)

View File

@ -27,5 +27,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != null)
Action = action.Value;
}
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Miss:
this.FadeOut(150, Easing.In).Expire();
break;
case ArmedState.Hit:
this.FadeOut(150, Easing.OutQuint).Expire();
break;
}
}
}
}

View File

@ -1,12 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.Color4Extensions;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
@ -16,9 +17,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
{
protected readonly GlowPiece GlowPiece;
private readonly LaneGlowPiece laneGlowPiece;
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject, ManiaAction action)
@ -27,14 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
CornerRadius = 5;
Masking = true;
InternalChildren = new Drawable[]
{
laneGlowPiece = new LaneGlowPiece
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
GlowPiece = new GlowPiece(),
headPiece = new NotePiece
{
Anchor = Anchor.TopCentre,
@ -49,9 +44,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
set
{
base.AccentColour = value;
laneGlowPiece.AccentColour = AccentColour;
GlowPiece.AccentColour = AccentColour;
headPiece.AccentColour = AccentColour;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = AccentColour.Lighten(1f).Opacity(0.6f),
Radius = 10,
};
}
}
@ -71,17 +71,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddJudgement(new ManiaJudgement { Result = result });
}
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
case ArmedState.Miss:
this.FadeOut(100).Expire();
break;
}
}
public virtual bool OnPressed(ManiaAction action)
{
if (action != Action)

View File

@ -123,8 +123,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
if (!IsLoaded)
return;
foreground.Colour = AccentColour.Opacity(0.4f);
background.Colour = AccentColour.Opacity(0.2f);
foreground.Colour = AccentColour.Opacity(0.9f);
background.Colour = AccentColour.Opacity(0.6f);
subtractionCache.Invalidate();
}

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
/// </summary>
internal class NotePiece : Container, IHasAccentColour
{
private const float head_height = 10;
public const float NOTE_HEIGHT = 10;
private const float head_colour_height = 6;
private readonly Box colouredBox;
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public NotePiece()
{
RelativeSizeAxes = Axes.X;
Height = head_height;
Height = NOTE_HEIGHT;
Children = new[]
{

View File

@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Mania.UI
public ManiaAction Action;
private readonly Box background;
private readonly Box backgroundOverlay;
private readonly Container hitTargetBar;
private readonly Container keyIcon;
@ -42,22 +43,32 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private const float opacity_released = 0.1f;
private const float opacity_pressed = 0.25f;
public Column()
: base(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
background = new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Alpha = opacity_released
Alpha = 0.3f
},
backgroundOverlay = new Box
{
Name = "Background Gradient Overlay",
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Blending = BlendingMode.Additive,
Alpha = 0
},
new Container
{
@ -182,6 +193,7 @@ namespace osu.Game.Rulesets.Mania.UI
accentColour = value;
background.Colour = accentColour;
backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.6f), accentColour.Opacity(0));
hitTargetBar.EdgeEffect = new EdgeEffectParameters
{
@ -223,8 +235,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
if (action == Action)
{
background.FadeTo(opacity_pressed, 50, Easing.OutQuint);
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
}
return false;
@ -234,8 +246,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
if (action == Action)
{
background.FadeTo(opacity_released, 800, Easing.OutQuart);
keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
}
return false;

View File

@ -1,19 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Mania.UI
{
internal class HitExplosion : CompositeDrawable
{
private readonly Box inner;
private readonly CircularContainer circle;
public HitExplosion(DrawableHitObject judgedObject)
{
@ -22,33 +24,32 @@ namespace osu.Game.Rulesets.Mania.UI
Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(isTick ? 0.5f : 1);
FillMode = FillMode.Fit;
RelativeSizeAxes = Axes.X;
Y = NotePiece.NOTE_HEIGHT / 2;
Height = NotePiece.NOTE_HEIGHT;
Blending = BlendingMode.Additive;
// scale roughly in-line with visual appearance of notes
Scale = new Vector2(isTick ? 0.4f : 0.8f);
Color4 accent = isTick ? Color4.White : judgedObject.AccentColour;
InternalChild = new CircularContainer
InternalChild = circle = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 1,
BorderColour = accent,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.1f),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = accent,
Radius = 10,
Hollow = true
Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour, Color4.White, 0, 1),
Radius = 100,
},
Child = inner = new Box
Child = new Box
{
Alpha = 0,
RelativeSizeAxes = Axes.Both,
Colour = accent,
Alpha = 1,
AlwaysPresent = true,
AlwaysPresent = true
}
};
}
@ -57,8 +58,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
base.LoadComplete();
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500);
inner.FadeOut(250);
circle.ResizeTo(circle.Size * new Vector2(4, 20), 1000, Easing.OutQuint);
this.FadeIn(16).Then().FadeOut(500, Easing.OutQuint);
Expire(true);
}

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@ -9,7 +9,6 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
@ -78,6 +77,7 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
CornerRadius = 5,
Children = new Drawable[]
{
new Box
@ -183,15 +183,15 @@ namespace osu.Game.Rulesets.Mania.UI
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
normalColumnColours = new List<Color4>
{
colours.RedDark,
colours.GreenDark
new Color4(94, 0, 57, 255),
new Color4(6, 84, 0, 255)
};
specialColumnColour = colours.BlueDark;
specialColumnColour = new Color4(0, 48, 63, 255);
// Set the special column + colour + key
foreach (var column in Columns)

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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private Bindable<double> cursorScale;
private Bindable<bool> autoCursorScale;
private Bindable<WorkingBeatmap> beatmap;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public OsuCursor()
{
@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuGameBase game)
private void load(OsuConfigManager config, IBindableBeatmap beatmap)
{
Child = cursorContainer = new SkinnableDrawable("cursor", _ => new CircularContainer
{
@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
RelativeSizeAxes = Axes.Both,
};
beatmap = game.Beatmap.GetBoundCopy();
this.beatmap.BindTo(beatmap);
beatmap.ValueChanged += v => calculateScale();
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);

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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Beatmaps.IO
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
Assert.AreEqual("Deif", meta.AuthorString);
Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
Assert.AreEqual(164471 + LegacyBeatmapDecoder.UniversalOffset, meta.PreviewTime);
Assert.AreEqual(164471, meta.PreviewTime);
Assert.AreEqual(string.Empty, meta.Source);
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", meta.Tags);
Assert.AreEqual("Renatus", meta.Title);

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@ -3,7 +3,6 @@
using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
@ -13,12 +12,11 @@ namespace osu.Game.Tests.Visual
[Description("Player instantiated with an autoplay mod.")]
public class TestCaseAutoplay : TestCasePlayer
{
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
protected override Player CreatePlayer(Ruleset ruleset)
{
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return new ScoreAccessiblePlayer
{
InitialBeatmap = beatmap,
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,

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@ -6,7 +6,6 @@ using System.Linq;
using NUnit.Framework;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
@ -29,14 +28,11 @@ namespace osu.Game.Tests.Visual
private RulesetStore rulesets;
private TestBeatmapInfoWedge infoWedge;
private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
[BackgroundDependencyLoader]
private void load(OsuGameBase game, RulesetStore rulesets)
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
beatmap.BindTo(game.Beatmap);
}
protected override void LoadComplete()
@ -53,11 +49,11 @@ namespace osu.Game.Tests.Visual
AddStep("show", () =>
{
infoWedge.State = Visibility.Visible;
infoWedge.Beatmap = beatmap;
infoWedge.Beatmap = Beatmap;
});
// select part is redundant, but wait for load isn't
selectBeatmap(beatmap.Value.Beatmap);
selectBeatmap(Beatmap.Value.Beatmap);
AddWaitStep(3);
@ -120,8 +116,8 @@ namespace osu.Game.Tests.Visual
{
selectNullBeatmap();
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist);
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Artist);
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
}
@ -133,7 +129,7 @@ namespace osu.Game.Tests.Visual
AddStep($"select {b.Metadata.Title} beatmap", () =>
{
infoBefore = infoWedge.Info;
infoWedge.Beatmap = beatmap.Value = new TestWorkingBeatmap(b);
infoWedge.Beatmap = Beatmap.Value = new TestWorkingBeatmap(b);
});
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
@ -143,8 +139,8 @@ namespace osu.Game.Tests.Visual
{
AddStep("select null beatmap", () =>
{
beatmap.Value = beatmap.Default;
infoWedge.Beatmap = beatmap;
Beatmap.Value = Beatmap.Default;
infoWedge.Beatmap = Beatmap;
});
}

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@ -35,9 +35,6 @@ namespace osu.Game.Tests.Visual
typeof(MessageFormatter)
};
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
public TestCaseChatLink()
{
Add(textContainer = new TestChatLineContainer
@ -53,7 +50,7 @@ namespace osu.Game.Tests.Visual
private void load(OsuColour colours)
{
linkColour = colours.Blue;
dependencies.Cache(new ChatOverlay
Dependencies.Cache(new ChatOverlay
{
AvailableChannels =
{

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@ -17,14 +17,10 @@ namespace osu.Game.Tests.Visual
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load()
{
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
var compose = new Compose();
compose.Beatmap.BindTo(osuGame.Beatmap);
Child = compose;
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
Child = new Compose();
}
}
}

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ScrollableTimeline), typeof(ScrollingTimelineContainer), typeof(BeatmapWaveformGraph), typeof(TimelineButton) };
private readonly ScrollableTimeline timeline;
public TestCaseEditorComposeTimeline()
{
Children = new Drawable[]
@ -30,7 +27,7 @@ namespace osu.Game.Tests.Visual
Origin = Anchor.TopCentre,
State = Visibility.Visible
},
timeline = new ScrollableTimeline
new ScrollableTimeline
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -38,11 +35,5 @@ namespace osu.Game.Tests.Visual
}
};
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
timeline.Beatmap.BindTo(osuGame.Beatmap);
}
}
}

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@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load()
{
var testBeatmap = new Beatmap
{
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual
}
};
osuGame.Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };

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@ -19,19 +19,16 @@ namespace osu.Game.Tests.Visual
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load()
{
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
SummaryTimeline summaryTimeline;
Add(summaryTimeline = new SummaryTimeline
Add(new SummaryTimeline
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 50)
});
summaryTimeline.Beatmap.BindTo(osuGame.Beatmap);
}
}
}

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@ -32,15 +32,10 @@ namespace osu.Game.Tests.Visual
typeof(NotNullAttribute)
};
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load()
{
osuGame.Beatmap.Value = new TestWorkingBeatmap(new Beatmap
Beatmap.Value = new TestWorkingBeatmap(new Beatmap
{
HitObjects = new List<HitObject>
{
@ -63,8 +58,8 @@ namespace osu.Game.Tests.Visual
});
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
Dependencies.CacheAs<IAdjustableClock>(clock);
Dependencies.CacheAs<IFrameBasedClock>(clock);
Child = new OsuHitObjectComposer(new OsuRuleset());
}

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@ -2,12 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual
@ -15,8 +12,6 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseMusicController : OsuTestCase
{
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public TestCaseMusicController()
{
Clock = new FramedClock();
@ -30,13 +25,7 @@ namespace osu.Game.Tests.Visual
AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
AddStep(@"show", () => mc.State = Visibility.Visible);
AddToggleStep(@"toggle beatmap lock", state => beatmapBacking.Disabled = state);
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
beatmapBacking.BindTo(game.Beatmap);
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
}
}
}

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@ -27,7 +27,6 @@ namespace osu.Game.Tests.Visual
private RulesetStore rulesets;
private DependencyContainer dependencies;
private WorkingBeatmap defaultBeatmap;
public override IReadOnlyList<Type> RequiredTypes => new[]
@ -48,8 +47,6 @@ namespace osu.Game.Tests.Visual
typeof(DrawableCarouselBeatmapSet),
};
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
private class TestSongSelect : PlaySongSelect
{
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
@ -58,7 +55,7 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
private void load()
{
TestSongSelect songSelect = null;
@ -67,10 +64,10 @@ namespace osu.Game.Tests.Visual
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext());
dependencies.Cache(rulesets = new RulesetStore(factory));
dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
{
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
DefaultBeatmap = defaultBeatmap = Beatmap.Default
});
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
@ -78,7 +75,7 @@ namespace osu.Game.Tests.Visual
if (deleteMaps)
{
manager.Delete(manager.GetAllUsableBeatmapSets());
game.Beatmap.SetDefault();
Beatmap.SetDefault();
}
if (songSelect != null)

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@ -15,17 +15,12 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCasePlaybackControl : OsuTestCase
{
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load()
{
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
Dependencies.CacheAs<IAdjustableClock>(clock);
Dependencies.CacheAs<IFrameBasedClock>(clock);
var playback = new PlaybackControl
{
@ -34,7 +29,7 @@ namespace osu.Game.Tests.Visual
Size = new Vector2(200,100)
};
playback.Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
Child = playback;
}

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@ -12,9 +12,10 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
Beatmap.Value = new DummyWorkingBeatmap(game);
AddStep("load dummy beatmap", () => Add(new PlayerLoader(new Player
{
InitialBeatmap = new DummyWorkingBeatmap(game),
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,

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@ -3,7 +3,6 @@
using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
@ -13,23 +12,20 @@ namespace osu.Game.Tests.Visual
[Description("Player instantiated with a replay.")]
public class TestCaseReplay : TestCasePlayer
{
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
protected override Player CreatePlayer(Ruleset ruleset)
{
// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
// to simulate setting a replay rather than having the replay already set for us
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap);
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(Beatmap.Value);
// We have the replay
var replay = dummyRulesetContainer.Replay;
// Reset the mods
beatmap.Mods.Value = beatmap.Mods.Value.Where(m => !(m is ModAutoplay));
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
return new ReplayPlayer(replay)
{
InitialBeatmap = beatmap
};
return new ReplayPlayer(replay);
}
}
}

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@ -32,18 +32,13 @@ namespace osu.Game.Tests.Visual
this.beatmaps = beatmaps;
}
private WorkingBeatmap beatmap;
protected override void LoadComplete()
{
base.LoadComplete();
if (beatmap == null)
{
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
if (beatmapInfo != null)
beatmap = beatmaps.GetWorkingBeatmap(beatmapInfo);
}
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
if (beatmapInfo != null)
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
Add(new Results(new Score
{
@ -63,10 +58,7 @@ namespace osu.Game.Tests.Visual
{
Username = "peppy",
}
})
{
InitialBeatmap = beatmap
});
}));
}
}
}

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@ -14,10 +14,6 @@ namespace osu.Game.Tests.Visual
private readonly SettingsOverlay settings;
private readonly DialogOverlay dialogOverlay;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
public TestCaseSettings()
{
settings = new MainSettings
@ -33,7 +29,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
dependencies.Cache(dialogOverlay);
Dependencies.Cache(dialogOverlay);
Add(settings);
}

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@ -3,7 +3,6 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseStoryboard : OsuTestCase
{
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
private readonly Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard;
@ -43,6 +40,7 @@ namespace osu.Game.Tests.Visual
},
},
});
Add(new MusicController
{
Origin = Anchor.TopRight,
@ -55,10 +53,9 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
private void load()
{
beatmapBacking.BindTo(game.Beatmap);
beatmapBacking.ValueChanged += beatmapChanged;
Beatmap.ValueChanged += beatmapChanged;
}
private void beatmapChanged(WorkingBeatmap working)
@ -66,10 +63,10 @@ namespace osu.Game.Tests.Visual
private void restart()
{
var track = beatmapBacking.Value.Track;
var track = Beatmap.Value.Track;
track.Reset();
loadStoryboard(beatmapBacking.Value);
loadStoryboard(Beatmap);
track.Start();
}
@ -81,7 +78,7 @@ namespace osu.Game.Tests.Visual
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
storyboardContainer.Clock = decoupledClock;
storyboard = working.Storyboard.CreateDrawable(beatmapBacking);
storyboard = working.Storyboard.CreateDrawable(Beatmap);
storyboard.Passing = false;
storyboardContainer.Add(storyboard);

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@ -5,11 +5,9 @@ using NUnit.Framework;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
@ -19,9 +17,8 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseWaveform : OsuTestCase
{
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public TestCaseWaveform()
[BackgroundDependencyLoader]
private void load()
{
FillFlowContainer flow;
Child = flow = new FillFlowContainer
@ -46,10 +43,11 @@ namespace osu.Game.Tests.Visual
var newDisplay = new BeatmapWaveformGraph
{
RelativeSizeAxes = Axes.Both,
Resolution = 1f / i
Resolution = 1f / i,
Beatmap = Beatmap
};
newDisplay.Beatmap.BindTo(beatmapBacking);
Beatmap.ValueChanged += b => newDisplay.Beatmap = b;
flow.Add(new Container
{
@ -83,8 +81,5 @@ namespace osu.Game.Tests.Visual
});
}
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) => beatmapBacking.BindTo(osuGame.Beatmap);
}
}

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@ -0,0 +1,75 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A <see cref="Bindable{WorkingBeatmap}"/> for the <see cref="OsuGame"/> beatmap.
/// This should be used sparingly in-favour of <see cref="IBindableBeatmap"/>.
/// </summary>
public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>, IBindableBeatmap
{
private AudioManager audioManager;
private WorkingBeatmap lastBeatmap;
protected BindableBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
}
/// <summary>
/// Registers an <see cref="AudioManager"/> for <see cref="Track"/>s to be added to.
/// </summary>
/// <param name="audioManager">The <see cref="AudioManager"/> to register.</param>
protected void RegisterAudioManager([NotNull] AudioManager audioManager)
{
if (this.audioManager != null) throw new InvalidOperationException($"Cannot register multiple {nameof(AudioManager)}s.");
this.audioManager = audioManager;
ValueChanged += registerAudioTrack;
// If the track has changed prior to this being called, let's register it
if (Value != Default)
registerAudioTrack(Value);
}
private void registerAudioTrack(WorkingBeatmap beatmap)
{
var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (!trackLoaded || lastBeatmap?.Track != beatmap.Track)
{
if (trackLoaded)
{
Debug.Assert(lastBeatmap != null);
Debug.Assert(lastBeatmap.Track != null);
lastBeatmap.RecycleTrack();
}
audioManager.Track.AddItem(beatmap.Track);
}
lastBeatmap = beatmap;
}
[NotNull]
IBindableBeatmap IBindableBeatmap.GetBoundCopy() => GetBoundCopy();
/// <summary>
/// Retrieve a new <see cref="BindableBeatmap"/> instance weakly bound to this <see cref="BindableBeatmap"/>.
/// If you are further binding to events of the retrieved <see cref="BindableBeatmap"/>, ensure a local reference is held.
/// </summary>
[NotNull]
public abstract BindableBeatmap GetBoundCopy();
}
}

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@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps
{
private readonly OsuGameBase game;
public DummyWorkingBeatmap(OsuGameBase game)
public DummyWorkingBeatmap(OsuGameBase game = null)
: base(new BeatmapInfo
{
Metadata = new BeatmapMetadata
@ -43,7 +43,7 @@ namespace osu.Game.Beatmaps
protected override IBeatmap GetBeatmap() => new Beatmap();
protected override Texture GetBackground() => game.Textures.Get(@"Backgrounds/bg4");
protected override Texture GetBackground() => game?.Textures.Get(@"Backgrounds/bg4");
protected override Track GetTrack() => new TrackVirtual();

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@ -8,7 +8,6 @@ using System.Linq;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework;
namespace osu.Game.Beatmaps.Formats
{
@ -28,23 +27,17 @@ namespace osu.Game.Beatmaps.Formats
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(int.Parse(m.Split('v').Last())));
}
/// <summary>
/// lazer's audio timings in general doesn't match stable. this is the result of user testing, albeit limited.
/// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
/// </summary>
public static int UniversalOffset => RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? -22 : 0;
/// <summary>
/// Whether or not beatmap or runtime offsets should be applied. Defaults on; only disable for testing purposes.
/// </summary>
public bool ApplyOffsets = true;
private readonly int offset = UniversalOffset;
private readonly int offset;
public LegacyBeatmapDecoder(int version = LATEST_VERSION) : base(version)
{
// BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off)
offset += FormatVersion < 5 ? 24 : 0;
offset = FormatVersion < 5 ? 24 : 0;
}
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Read-only interface for the <see cref="OsuGame"/> beatmap.
/// </summary>
public interface IBindableBeatmap : IBindable<WorkingBeatmap>
{
/// <summary>
/// Retrieve a new <see cref="IBindableBeatmap"/> instance weakly bound to this <see cref="IBindableBeatmap"/>.
/// If you are further binding to events of the retrieved <see cref="IBindableBeatmap"/>, ensure a local reference is held.
/// </summary>
IBindableBeatmap GetBoundCopy();
}
}

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Framework.IO.File;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IO;
@ -364,7 +365,7 @@ namespace osu.Game.Database
using (Stream s = reader.GetStream(file))
fileInfos.Add(new TFileModel
{
Filename = file,
Filename = FileSafety.PathSanitise(file),
FileInfo = files.Add(s)
});

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using System.Threading;
using Microsoft.EntityFrameworkCore.Storage;
@ -46,20 +47,36 @@ namespace osu.Game.Database
public DatabaseWriteUsage GetForWrite(bool withTransaction = true)
{
Monitor.Enter(writeLock);
OsuDbContext context;
if (currentWriteTransaction == null && withTransaction)
try
{
// this mitigates the fact that changes on tracked entities will not be rolled back with the transaction by ensuring write operations are always executed in isolated contexts.
// if this results in sub-optimal efficiency, we may need to look into removing Database-level transactions in favour of running SaveChanges where we currently commit the transaction.
if (threadContexts.IsValueCreated)
recycleThreadContexts();
if (currentWriteTransaction == null && withTransaction)
{
// this mitigates the fact that changes on tracked entities will not be rolled back with the transaction by ensuring write operations are always executed in isolated contexts.
// if this results in sub-optimal efficiency, we may need to look into removing Database-level transactions in favour of running SaveChanges where we currently commit the transaction.
if (threadContexts.IsValueCreated)
recycleThreadContexts();
currentWriteTransaction = threadContexts.Value.Database.BeginTransaction();
context = threadContexts.Value;
currentWriteTransaction = context.Database.BeginTransaction();
}
else
{
// we want to try-catch the retrieval of the context because it could throw an error (in CreateContext).
context = threadContexts.Value;
}
}
catch (Exception e)
{
// retrieval of a context could trigger a fatal error.
Monitor.Exit(writeLock);
throw;
}
Interlocked.Increment(ref currentWriteUsages);
return new DatabaseWriteUsage(threadContexts.Value, usageCompleted) { IsTransactionLeader = currentWriteTransaction != null && currentWriteUsages == 1 };
return new DatabaseWriteUsage(context, usageCompleted) { IsTransactionLeader = currentWriteTransaction != null && currentWriteUsages == 1 };
}
private void usageCompleted(DatabaseWriteUsage usage)
@ -100,19 +117,18 @@ namespace osu.Game.Database
private void recycleThreadContexts() => threadContexts = new ThreadLocal<OsuDbContext>(CreateContext);
protected virtual OsuDbContext CreateContext()
protected virtual OsuDbContext CreateContext() => new OsuDbContext(host.Storage.GetDatabaseConnectionString(database_name))
{
var ctx = new OsuDbContext(host.Storage.GetDatabaseConnectionString(database_name));
ctx.Database.AutoTransactionsEnabled = false;
return ctx;
}
Database = { AutoTransactionsEnabled = false }
};
public void ResetDatabase()
{
lock (writeLock)
{
recycleThreadContexts();
GC.Collect();
GC.WaitForPendingFinalizers();
host.Storage.DeleteDatabase(database_name);
}
}

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@ -58,11 +58,20 @@ namespace osu.Game.Database
this.connectionString = connectionString;
var connection = Database.GetDbConnection();
connection.Open();
using (var cmd = connection.CreateCommand())
try
{
cmd.CommandText = "PRAGMA journal_mode=WAL;";
cmd.ExecuteNonQuery();
connection.Open();
using (var cmd = connection.CreateCommand())
{
cmd.CommandText = "PRAGMA journal_mode=WAL;";
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
connection.Close();
throw;
}
}

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@ -12,7 +12,7 @@ namespace osu.Game.Graphics.Containers
{
public class BeatSyncedContainer : Container
{
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private int lastBeat;
private TimingControlPoint lastTimingPoint;
@ -74,9 +74,9 @@ namespace osu.Game.Graphics.Containers
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
private void load(IBindableBeatmap beatmap)
{
Beatmap.BindTo(game.Beatmap);
Beatmap.BindTo(beatmap);
}
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)

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@ -4,7 +4,6 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using osu.Framework.IO.File;
namespace osu.Game.IO.Archives
{
@ -15,19 +14,20 @@ namespace osu.Game.IO.Archives
{
private readonly string path;
public LegacyFilesystemReader(string path) : base(Path.GetFileName(path))
public LegacyFilesystemReader(string path)
: base(Path.GetFileName(path))
{
this.path = path;
// re-get full path to standardise with Directory.GetFiles return values below.
this.path = Path.GetFullPath(path);
}
public override Stream GetStream(string name) => File.OpenRead(Path.Combine(path, name));
public override void Dispose()
{
// no-op
}
public override IEnumerable<string> Filenames => Directory.GetFiles(path, "*", SearchOption.AllDirectories).Select(f => FileSafety.GetRelativePath(f, path)).ToArray();
public override IEnumerable<string> Filenames => Directory.GetFiles(path, "*", SearchOption.AllDirectories).Select(f => f.Replace(path, string.Empty).Trim(Path.DirectorySeparatorChar)).ToArray();
public override Stream GetUnderlyingStream() => null;
}

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@ -3,14 +3,12 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Configuration;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Stores;
@ -31,6 +29,7 @@ using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using DebugUtils = osu.Game.Utils.DebugUtils;
namespace osu.Game
{
@ -59,13 +58,12 @@ namespace osu.Game
protected MenuCursorContainer MenuCursorContainer;
protected override string MainResourceFile => @"osu.Game.Resources.dll";
private Container content;
protected override Container<Drawable> Content => content;
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
private OsuBindableBeatmap beatmap;
protected BindableBeatmap Beatmap => beatmap;
private Bindable<bool> fpsDisplayVisible;
@ -100,6 +98,8 @@ namespace osu.Game
[BackgroundDependencyLoader]
private void load()
{
Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
@ -157,33 +157,15 @@ namespace osu.Game
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
var defaultBeatmap = new DummyWorkingBeatmap(this);
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
beatmap = new OsuBindableBeatmap(defaultBeatmap, Audio);
BeatmapManager.DefaultBeatmap = defaultBeatmap;
// tracks play so loud our samples can't keep up.
// this adds a global reduction of track volume for the time being.
Audio.Track.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
Beatmap.ValueChanged += b =>
{
var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (!trackLoaded || lastBeatmap?.Track != b.Track)
{
if (trackLoaded)
{
Debug.Assert(lastBeatmap != null);
Debug.Assert(lastBeatmap.Track != null);
lastBeatmap.RecycleTrack();
}
Audio.Track.AddItem(b.Track);
}
lastBeatmap = b;
};
dependencies.CacheAs<BindableBeatmap>(beatmap);
dependencies.CacheAs<IBindableBeatmap>(beatmap);
FileStore.Cleanup();
@ -204,29 +186,6 @@ namespace osu.Game
dependencies.Cache(globalBinding);
}
private void runMigrations()
{
try
{
using (var db = contextFactory.GetForWrite(false))
db.Context.Migrate();
}
catch (MigrationFailedException e)
{
Logger.Error(e.InnerException ?? e, "Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database);
// if we failed, let's delete the database and start fresh.
// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.
contextFactory.ResetDatabase();
Logger.Log("Database purged successfully.", LoggingTarget.Database, LogLevel.Important);
using (var db = contextFactory.GetForWrite(false))
db.Context.Migrate();
}
}
private WorkingBeatmap lastBeatmap;
protected override void LoadComplete()
{
base.LoadComplete();
@ -238,6 +197,29 @@ namespace osu.Game
fpsDisplayVisible.TriggerChange();
}
private void runMigrations()
{
try
{
using (var db = contextFactory.GetForWrite(false))
db.Context.Migrate();
}
catch (Exception e)
{
Logger.Error(e.InnerException ?? e, "Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database);
// if we failed, let's delete the database and start fresh.
// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.
contextFactory.ResetDatabase();
Logger.Log("Database purged successfully.", LoggingTarget.Database, LogLevel.Important);
// only run once more, then hard bail.
using (var db = contextFactory.GetForWrite(false))
db.Context.Migrate();
}
}
public override void SetHost(GameHost host)
{
if (LocalConfig == null)
@ -256,5 +238,26 @@ namespace osu.Game
}
public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray();
private class OsuBindableBeatmap : BindableBeatmap
{
public OsuBindableBeatmap(WorkingBeatmap defaultValue, AudioManager audioManager)
: this(defaultValue)
{
RegisterAudioManager(audioManager);
}
private OsuBindableBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
}
public override BindableBeatmap GetBoundCopy()
{
var copy = new OsuBindableBeatmap(Default);
copy.BindTo(this);
return copy;
}
}
}
}

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@ -73,13 +73,13 @@ namespace osu.Game.Overlays.Music
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, OsuGameBase osuGame)
private void load(BeatmapManager beatmaps, IBindableBeatmap beatmap)
{
beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet);
beatmaps.ItemAdded += addBeatmapSet;
beatmaps.ItemRemoved += removeBeatmapSet;
beatmapBacking.BindTo(osuGame.Beatmap);
beatmapBacking.BindTo(beatmap);
beatmapBacking.ValueChanged += _ => updateSelectedSet();
}

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@ -21,17 +21,22 @@ namespace osu.Game.Overlays.Music
private const float transition_duration = 600;
private const float playlist_height = 510;
/// <summary>
/// Invoked when the order of an item in the list has changed.
/// The second parameter indicates the new index of the item.
/// </summary>
public Action<BeatmapSetInfo, int> OrderChanged;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private BeatmapManager beatmaps;
private FilterControl filter;
private PlaylistList list;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours)
private void load(OsuColour colours, BindableBeatmap beatmap, BeatmapManager beatmaps)
{
this.beatmap.BindTo(beatmap);
this.beatmaps = beatmaps;
Children = new Drawable[]
@ -73,15 +78,13 @@ namespace osu.Game.Overlays.Music
},
};
beatmapBacking.BindTo(game.Beatmap);
filter.Search.OnCommit = (sender, newText) =>
{
BeatmapInfo beatmap = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
if (beatmap != null)
BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
if (toSelect != null)
{
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(beatmap);
beatmapBacking.Value.Track.Restart();
beatmap.Value = beatmaps.GetWorkingBeatmap(toSelect);
beatmap.Value.Track.Restart();
}
};
}
@ -105,14 +108,14 @@ namespace osu.Game.Overlays.Music
private void itemSelected(BeatmapSetInfo set)
{
if (set.ID == (beatmapBacking.Value?.BeatmapSetInfo?.ID ?? -1))
if (set.ID == (beatmap.Value?.BeatmapSetInfo?.ID ?? -1))
{
beatmapBacking.Value?.Track?.Seek(0);
beatmap.Value?.Track?.Seek(0);
return;
}
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
beatmapBacking.Value.Track.Restart();
beatmap.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
beatmap.Value.Track.Restart();
}
}

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@ -30,11 +30,8 @@ namespace osu.Game.Overlays
public class MusicController : OsuFocusedOverlayContainer
{
private const float player_height = 130;
private const float transition_length = 800;
private const float progress_height = 10;
private const float bottom_black_area_height = 55;
private Drawable background;
@ -49,16 +46,17 @@ namespace osu.Game.Overlays
private PlaylistOverlay playlist;
private BeatmapManager beatmaps;
private LocalisationEngine localisation;
private BeatmapManager beatmaps;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
private List<BeatmapSetInfo> beatmapSets;
private BeatmapSetInfo currentSet;
private Container dragContainer;
private Container playerContainer;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public MusicController()
{
Width = 400;
@ -97,8 +95,9 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
{
this.beatmap.BindTo(beatmap);
this.beatmaps = beatmaps;
this.localisation = localisation;
@ -224,8 +223,6 @@ namespace osu.Game.Overlays
beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += handleBeatmapRemoved;
beatmapBacking.BindTo(game.Beatmap);
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
}
@ -240,10 +237,8 @@ namespace osu.Game.Overlays
protected override void LoadComplete()
{
beatmapBacking.ValueChanged += beatmapChanged;
beatmapBacking.DisabledChanged += beatmapDisabledChanged;
beatmapBacking.TriggerChange();
beatmap.BindValueChanged(beatmapChanged, true);
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
base.LoadComplete();
}
@ -276,7 +271,7 @@ namespace osu.Game.Overlays
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled && beatmapSets.Any())
if (track.HasCompleted && !track.Looping && !beatmap.Disabled && beatmapSets.Any())
next();
}
else
@ -289,7 +284,7 @@ namespace osu.Game.Overlays
if (track == null)
{
if (!beatmapBacking.Disabled)
if (!beatmap.Disabled)
next(true);
return;
}
@ -307,8 +302,8 @@ namespace osu.Game.Overlays
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
if (playable != null)
{
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmapBacking);
beatmapBacking.Value.Track.Restart();
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart();
}
}
@ -320,8 +315,8 @@ namespace osu.Game.Overlays
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
if (playable != null)
{
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmapBacking);
beatmapBacking.Value.Track.Restart();
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart();
}
}

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
@ -12,6 +11,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using OpenTK;
using OpenTK.Graphics;
using DebugUtils = osu.Game.Utils.DebugUtils;
namespace osu.Game.Overlays.Settings
{

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Edit
private RulesetContainer rulesetContainer;
private readonly List<Container> layerContainers = new List<Container>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
protected HitObjectComposer(Ruleset ruleset)
{
@ -38,9 +38,9 @@ namespace osu.Game.Rulesets.Edit
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, IFrameBasedClock framedClock)
private void load(IBindableBeatmap beatmap, IFrameBasedClock framedClock)
{
beatmap.BindTo(osuGame.Beatmap);
this.beatmap.BindTo(beatmap);
try
{

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@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Components
private const float corner_radius = 5;
private const float contents_padding = 15;
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected Track Track => Beatmap.Value.Track;
private readonly Drawable background;
@ -42,8 +42,9 @@ namespace osu.Game.Screens.Edit.Components
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(IBindableBeatmap beatmap, OsuColour colours)
{
Beatmap.BindTo(beatmap);
background.Colour = colours.Gray1;
}
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
@ -15,7 +16,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
/// </summary>
public abstract class TimelinePart : CompositeDrawable
{
public Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private readonly Container timeline;
@ -30,6 +31,12 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
};
}
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap)
{
Beatmap.BindTo(beatmap);
}
private void updateRelativeChildSize()
{
// the track may not be loaded completely (only has a length once it is).

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@ -20,19 +20,17 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
[BackgroundDependencyLoader]
private void load(OsuColour colours, IAdjustableClock adjustableClock)
{
TimelinePart markerPart, controlPointPart, bookmarkPart, breakPart;
Children = new Drawable[]
{
markerPart = new MarkerPart(adjustableClock) { RelativeSizeAxes = Axes.Both },
controlPointPart = new ControlPointPart
new MarkerPart(adjustableClock) { RelativeSizeAxes = Axes.Both },
new ControlPointPart
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Height = 0.35f
},
bookmarkPart = new BookmarkPart
new BookmarkPart
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
@ -67,7 +65,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
},
}
},
breakPart = new BreakPart
new BreakPart
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -75,11 +73,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
Height = 0.25f
}
};
markerPart.Beatmap.BindTo(Beatmap);
controlPointPart.Beatmap.BindTo(Beatmap);
bookmarkPart.Beatmap.BindTo(Beatmap);
breakPart.Beatmap.BindTo(Beatmap);
}
}
}

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@ -41,14 +41,14 @@ namespace osu.Game.Screens.Edit
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
// TODO: should probably be done at a RulesetContainer level to share logic with Player.
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
clock = new EditorClock(Beatmap, beatDivisor) { IsCoupled = false };
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
clock.ChangeSource(sourceClock);
dependencies.CacheAs<IFrameBasedClock>(clock);
@ -128,9 +128,9 @@ namespace osu.Game.Screens.Edit
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 10 },
Child = timeInfo = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
Child = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
},
timeline = new SummaryTimeline
new SummaryTimeline
{
RelativeSizeAxes = Axes.Both,
},
@ -138,7 +138,7 @@ namespace osu.Game.Screens.Edit
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 10 },
Child = playback = new PlaybackControl { RelativeSizeAxes = Axes.Both },
Child = new PlaybackControl { RelativeSizeAxes = Axes.Both },
}
},
}
@ -148,9 +148,6 @@ namespace osu.Game.Screens.Edit
},
};
timeInfo.Beatmap.BindTo(Beatmap);
timeline.Beatmap.BindTo(Beatmap);
playback.Beatmap.BindTo(Beatmap);
menuBar.Mode.ValueChanged += onModeChanged;
bottomBackground.Colour = colours.Gray2;
@ -178,7 +175,6 @@ namespace osu.Game.Screens.Edit
break;
}
currentScreen.Beatmap.BindTo(Beatmap);
LoadComponentAsync(currentScreen, screenContainer.Add);
}

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@ -3,7 +3,6 @@
using System;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
@ -24,12 +23,12 @@ namespace osu.Game.Screens.Edit
private readonly BindableBeatDivisor beatDivisor;
public EditorClock(Bindable<WorkingBeatmap> beatmap, BindableBeatDivisor beatDivisor)
public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
{
this.beatDivisor = beatDivisor;
ControlPointInfo = beatmap.Value.Beatmap.ControlPointInfo;
TrackLength = beatmap.Value.Track.Length;
ControlPointInfo = beatmap.Beatmap.ControlPointInfo;
TrackLength = beatmap.Track.Length;
}
public EditorClock(ControlPointInfo controlPointInfo, double trackLength, BindableBeatDivisor beatDivisor)

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@ -28,7 +28,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose
if (beatDivisor != null)
this.beatDivisor.BindTo(beatDivisor);
ScrollableTimeline timeline;
Children = new Drawable[]
{
new GridContainer
@ -65,7 +64,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
Child = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
},
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
},
@ -94,8 +93,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose
},
};
timeline.Beatmap.BindTo(Beatmap);
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
if (ruleset == null)
{

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
@ -11,14 +10,13 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{
public class BeatmapWaveformGraph : CompositeDrawable
{
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
public WorkingBeatmap Beatmap { set => graph.Waveform = value.Waveform; }
private readonly WaveformGraph graph;
public BeatmapWaveformGraph()
{
InternalChild = graph = new WaveformGraph { RelativeSizeAxes = Axes.Both };
Beatmap.ValueChanged += b => graph.Waveform = b.Waveform;
}
/// <summary>

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@ -2,11 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
@ -14,8 +12,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{
public class ScrollableTimeline : CompositeDrawable
{
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private readonly ScrollingTimelineContainer timelineContainer;
public ScrollableTimeline()
@ -117,7 +113,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
hitSoundsCheckbox.Current.Value = true;
waveformCheckbox.Current.Value = true;
timelineContainer.Beatmap.BindTo(Beatmap);
timelineContainer.WaveformVisible.BindTo(waveformCheckbox.Current);
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
@ -17,7 +18,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
public readonly Bindable<bool> HitObjectsVisible = new Bindable<bool>();
public readonly Bindable<bool> HitSoundsVisible = new Bindable<bool>();
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly BeatmapWaveformGraph waveform;
@ -36,12 +38,20 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
Content.AutoSizeAxes = Axes.None;
Content.RelativeSizeAxes = Axes.Both;
waveform.Beatmap.BindTo(Beatmap);
WaveformVisible.ValueChanged += waveformVisibilityChanged;
Zoom = 10;
}
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap)
{
this.beatmap.BindTo(beatmap);
this.beatmap.BindValueChanged(beatmapChanged, true);
}
private void beatmapChanged(WorkingBeatmap beatmap) => waveform.Beatmap = beatmap;
private float minZoom = 1;
/// <summary>
/// The minimum zoom level allowed.

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -13,7 +14,7 @@ namespace osu.Game.Screens.Edit.Screens
/// </summary>
public class EditorScreen : Container
{
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected override Container<Drawable> Content => content;
private readonly Container content;
@ -27,6 +28,12 @@ namespace osu.Game.Screens.Edit.Screens
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
}
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap)
{
Beatmap.BindTo(beatmap);
}
protected override void LoadComplete()
{
base.LoadComplete();

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@ -326,7 +326,10 @@ namespace osu.Game.Screens.Menu
logoTracking = false;
if (game != null)
game.OverlayActivationMode.Value = state == MenuState.Exit ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
{
game.OverlayActivationMode.Value = state == MenuState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
game.Toolbar.Hide();
}
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;

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@ -28,6 +28,8 @@ namespace osu.Game.Screens.Menu
/// </summary>
public bool DidLoadMenu;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private MainMenu mainMenu;
private SampleChannel welcome;
private SampleChannel seeya;
@ -42,11 +44,13 @@ namespace osu.Game.Screens.Menu
private Bindable<bool> menuVoice;
private Bindable<bool> menuMusic;
private Track track;
private WorkingBeatmap beatmap;
private WorkingBeatmap introBeatmap;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, BindableBeatmap beatmap)
{
this.beatmap.BindTo(beatmap);
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
@ -73,8 +77,8 @@ namespace osu.Game.Screens.Menu
}
}
beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = beatmap.Track;
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = introBeatmap.Track;
welcome = audio.Sample.Get(@"welcome");
seeya = audio.Sample.Get(@"seeya");
@ -91,7 +95,7 @@ namespace osu.Game.Screens.Menu
if (!resuming)
{
Game.Beatmap.Value = beatmap;
beatmap.Value = introBeatmap;
if (menuVoice)
welcome.Play();

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@ -21,7 +21,7 @@ namespace osu.Game.Screens.Menu
{
public class LogoVisualisation : Drawable, IHasAccentColour
{
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
/// <summary>
/// The number of bars to jump each update iteration.
@ -78,9 +78,9 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, OsuGameBase game)
private void load(ShaderManager shaders, IBindableBeatmap beatmap)
{
beatmap.BindTo(game.Beatmap);
this.beatmap.BindTo(beatmap);
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
}

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@ -22,7 +22,7 @@ namespace osu.Game.Screens.Menu
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private Box leftBox;
private Box rightBox;
@ -45,9 +45,9 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuColour colours)
private void load(IBindableBeatmap beatmap, OsuColour colours)
{
beatmap.BindTo(game.Beatmap);
this.beatmap.BindTo(beatmap);
// linear colour looks better in this case, so let's use it for now.
Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();

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@ -77,30 +77,15 @@ namespace osu.Game.Screens
private ParallaxContainer backgroundParallaxContainer;
public WorkingBeatmap InitialBeatmap
{
set
{
if (IsLoaded) throw new InvalidOperationException($"Cannot set {nameof(InitialBeatmap)} post-load.");
Beatmap.Value = value;
}
}
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private SampleChannel sampleExit;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGameBase game, OsuGame osuGame, AudioManager audio)
[BackgroundDependencyLoader(true)]
private void load(BindableBeatmap beatmap, OsuGame osuGame, AudioManager audio)
{
if (game != null)
{
//if we were given a beatmap at ctor time, we want to pass this on to the game-wide beatmap.
var localMap = Beatmap.Value;
Beatmap.BindTo(game.Beatmap);
if (localMap != null)
Beatmap.Value = localMap;
}
if (beatmap != null)
Beatmap.BindTo(beatmap);
if (osuGame != null)
{

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@ -44,13 +44,18 @@ namespace osu.Game.Screens.Play
public Action OnResume;
public Action OnPause;
private readonly IAdjustableClock adjustableClock;
private readonly FramedClock framedClock;
private readonly DecoupleableInterpolatingFramedClock decoupledClock;
public PauseContainer(FramedClock framedClock, IAdjustableClock adjustableClock)
/// <summary>
/// Creates a new <see cref="PauseContainer"/>.
/// </summary>
/// <param name="framedClock">The gameplay clock. This is the clock that will process frames.</param>
/// <param name="decoupledClock">The seekable clock. This is the clock that will be paused and resumed.</param>
public PauseContainer(FramedClock framedClock, DecoupleableInterpolatingFramedClock decoupledClock)
{
this.framedClock = framedClock;
this.adjustableClock = adjustableClock;
this.decoupledClock = decoupledClock;
RelativeSizeAxes = Axes.Both;
@ -80,7 +85,7 @@ namespace osu.Game.Screens.Play
if (IsPaused) return;
// stop the seekable clock (stops the audio eventually)
adjustableClock.Stop();
decoupledClock.Stop();
IsPaused = true;
OnPause?.Invoke();
@ -97,10 +102,10 @@ namespace osu.Game.Screens.Play
IsResuming = false;
lastPauseActionTime = Time.Current;
// seek back to the time of the framed clock.
// this accounts for the audio clock potentially taking time to enter a completely stopped state.
adjustableClock.Seek(framedClock.CurrentTime);
adjustableClock.Start();
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
decoupledClock.Seek(decoupledClock.CurrentTime);
decoupledClock.Start();
OnResume?.Invoke();
pauseOverlay.Hide();

View File

@ -4,6 +4,7 @@
using System;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -120,7 +121,7 @@ namespace osu.Game.Screens.Play
// let's try again forcing the beatmap's ruleset.
ruleset = beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance();
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap);
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap.Value);
}
if (!RulesetContainer.Objects.Any())
@ -146,8 +147,12 @@ namespace osu.Game.Screens.Play
adjustableClock.ProcessFrame();
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
var platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
// the final usable gameplay clock with user-set offsets applied.
var offsetClock = new FramedOffsetClock(adjustableClock);
var offsetClock = new FramedOffsetClock(platformOffsetClock);
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
userAudioOffset.TriggerChange();

View File

@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader]
private void load()
{
Add(info = new BeatmapMetadataDisplay(Beatmap)
Add(info = new BeatmapMetadataDisplay(Beatmap.Value)
{
Alpha = 0,
Anchor = Anchor.Centre,

View File

@ -13,7 +13,7 @@ namespace osu.Game.Screens.Play
{
public abstract class ScreenWithBeatmapBackground : OsuScreen
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
public override bool AllowBeatmapRulesetChange => false;

View File

@ -38,7 +38,7 @@ namespace osu.Game.Screens.Ranking
private static readonly Vector2 background_blur = new Vector2(20);
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
private const float overscan = 1.3f;
@ -274,10 +274,10 @@ namespace osu.Game.Screens.Ranking
switch (mode)
{
case ResultMode.Summary:
currentPage = new ResultsPageScore(score, Beatmap);
currentPage = new ResultsPageScore(score, Beatmap.Value);
break;
case ResultMode.Ranking:
currentPage = new ResultsPageRanking(score, Beatmap);
currentPage = new ResultsPageRanking(score, Beatmap.Value);
break;
}

View File

@ -63,7 +63,8 @@ namespace osu.Game.Screens.Select
private SampleChannel sampleChangeBeatmap;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
protected SongSelect()
{
@ -175,7 +176,7 @@ namespace osu.Game.Screens.Select
}
}
[BackgroundDependencyLoader(permitNulls: true)]
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
{
dependencies.CacheAs(this);
@ -206,15 +207,13 @@ namespace osu.Game.Screens.Select
Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSetsEnumerable();
Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
Beatmap.TriggerChange();
Beatmap.ValueChanged += workingBeatmapChanged;
Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
Beatmap.BindValueChanged(workingBeatmapChanged);
}
public void Edit(BeatmapInfo beatmap)
{
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
Push(new Editor());
}
@ -280,7 +279,7 @@ namespace osu.Game.Screens.Select
{
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
ensurePlayingSelected(preview);
}
@ -367,7 +366,7 @@ namespace osu.Game.Screens.Select
{
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
{
UpdateBeatmap(Beatmap);
UpdateBeatmap(Beatmap.Value);
ensurePlayingSelected();
}

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Textures;
using System.Linq;
using osu.Game.Beatmaps;
namespace osu.Game.Storyboards.Drawables
{
@ -63,14 +64,14 @@ namespace osu.Game.Storyboards.Drawables
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, TextureStore textureStore)
private void load(IBindableBeatmap beatmap, TextureStore textureStore)
{
var basePath = Animation.Path.ToLowerInvariant();
for (var frame = 0; frame < Animation.FrameCount; frame++)
{
var framePath = basePath.Replace(".", frame + ".");
var path = game.Beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == framePath)?.FileInfo.StoragePath;
var path = beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == framePath)?.FileInfo.StoragePath;
if (path == null)
continue;

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using System.Linq;
using osu.Game.Beatmaps;
namespace osu.Game.Storyboards.Drawables
{
@ -62,10 +63,10 @@ namespace osu.Game.Storyboards.Drawables
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, TextureStore textureStore)
private void load(IBindableBeatmap beatmap, TextureStore textureStore)
{
var spritePath = Sprite.Path.ToLowerInvariant();
var path = game.Beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath;
var path = beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath;
if (path == null)
return;

View File

@ -20,29 +20,19 @@ namespace osu.Game.Tests.Visual
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
protected readonly EditorClock Clock;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
private OsuGameBase osuGame;
protected EditorClockTestCase()
{
Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false };
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load()
{
this.osuGame = osuGame;
Dependencies.Cache(BeatDivisor);
Dependencies.CacheAs<IFrameBasedClock>(Clock);
Dependencies.CacheAs<IAdjustableClock>(Clock);
dependencies.Cache(BeatDivisor);
dependencies.CacheAs<IFrameBasedClock>(Clock);
dependencies.CacheAs<IAdjustableClock>(Clock);
osuGame.Beatmap.ValueChanged += beatmapChanged;
beatmapChanged(osuGame.Beatmap.Value);
Beatmap.BindValueChanged(beatmapChanged, true);
}
private void beatmapChanged(WorkingBeatmap working)
@ -68,12 +58,5 @@ namespace osu.Game.Tests.Visual
return true;
}
protected override void Dispose(bool isDisposing)
{
osuGame.Beatmap.ValueChanged -= beatmapChanged;
base.Dispose(isDisposing);
}
}
}

View File

@ -23,9 +23,9 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load()
{
osuGame.Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo);
Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo);
LoadComponentAsync(new Editor(), LoadScreen);
}

View File

@ -1,20 +1,51 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.IO;
using System.Reflection;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
namespace osu.Game.Tests.Visual
{
public abstract class OsuTestCase : TestCase
{
private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap());
protected BindableBeatmap Beatmap => beatmap;
protected DependencyContainer Dependencies { get; private set; }
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
Dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
Dependencies.CacheAs<BindableBeatmap>(beatmap);
Dependencies.CacheAs<IBindableBeatmap>(beatmap);
return Dependencies;
}
[BackgroundDependencyLoader]
private void load(AudioManager audioManager)
{
beatmap.SetAudioManager(audioManager);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmap != null)
{
beatmap.Disabled = true;
beatmap.Value.Track.Stop();
}
}
protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner();
public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner
{
protected override string MainResourceFile => File.Exists(base.MainResourceFile) ? base.MainResourceFile : Assembly.GetExecutingAssembly().Location;
private TestCaseTestRunner.TestRunner runner;
protected override void LoadAsyncComplete()
@ -27,5 +58,22 @@ namespace osu.Game.Tests.Visual
public void RunTestBlocking(TestCase test) => runner.RunTestBlocking(test);
}
private class OsuTestBeatmap : BindableBeatmap
{
public OsuTestBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
}
public void SetAudioManager(AudioManager audioManager) => RegisterAudioManager(audioManager);
public override BindableBeatmap GetBoundCopy()
{
var copy = new OsuTestBeatmap(Default);
copy.BindTo(this);
return copy;
}
}
}
}

View File

@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new BeatmapList(ruleset)
Child = new BeatmapList(ruleset, Beatmap)
}
}
},
@ -108,10 +108,12 @@ namespace osu.Game.Tests.Visual
{
private readonly Container<BeatmapDisplay> beatmapDisplays;
private readonly Ruleset ruleset;
private readonly BindableBeatmap beatmapBindable;
public BeatmapList(Ruleset ruleset)
public BeatmapList(Ruleset ruleset, BindableBeatmap beatmapBindable)
{
this.ruleset = ruleset;
this.beatmapBindable = beatmapBindable;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -130,7 +132,7 @@ namespace osu.Game.Tests.Visual
var sets = beatmaps.GetAllUsableBeatmapSets();
var allBeatmaps = sets.SelectMany(s => s.Beatmaps).Where(b => ruleset.LegacyID == null || b.RulesetID == ruleset.LegacyID);
allBeatmaps.ForEach(b => beatmapDisplays.Add(new BeatmapDisplay(b)));
allBeatmaps.ForEach(b => beatmapDisplays.Add(new BeatmapDisplay(b, beatmapBindable)));
}
private class BeatmapDisplay : CompositeDrawable, IHasTooltip
@ -138,27 +140,47 @@ namespace osu.Game.Tests.Visual
private readonly OsuSpriteText text;
private readonly BeatmapInfo beatmap;
private readonly BindableBeatmap beatmapBindable;
private BeatmapManager beatmaps;
private OsuGameBase osuGame;
private bool isSelected;
public string TooltipText => text.Text;
public BeatmapDisplay(BeatmapInfo beatmap)
public BeatmapDisplay(BeatmapInfo beatmap, BindableBeatmap beatmapBindable)
{
this.beatmap = beatmap;
this.beatmapBindable = beatmapBindable;
AutoSizeAxes = Axes.Both;
InternalChild = text = new OsuSpriteText();
this.beatmapBindable.ValueChanged += beatmapChanged;
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
{
this.beatmaps = beatmaps;
var working = beatmaps.GetWorkingBeatmap(beatmap);
text.Text = $"{working.Metadata.Artist} - {working.Metadata.Title} ({working.Metadata.AuthorString}) [{working.BeatmapInfo.Version}]";
}
private void beatmapChanged(WorkingBeatmap newBeatmap)
{
if (isSelected)
this.FadeColour(Color4.White, 100);
isSelected = false;
}
protected override bool OnClick(InputState state)
{
if (osuGame.Beatmap.Value.BeatmapInfo.ID == beatmap.ID)
if (beatmapBindable.Value.BeatmapInfo.ID == beatmap.ID)
return false;
osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap);
beatmapBindable.Value = beatmaps.GetWorkingBeatmap(beatmap);
isSelected = true;
return true;
}
@ -177,25 +199,6 @@ namespace osu.Game.Tests.Visual
return;
this.FadeColour(Color4.White, 100);
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
{
this.osuGame = osuGame;
this.beatmaps = beatmaps;
var working = beatmaps.GetWorkingBeatmap(beatmap);
text.Text = $"{working.Metadata.Artist} - {working.Metadata.Title} ({working.Metadata.AuthorString}) [{working.BeatmapInfo.Version}]";
osuGame.Beatmap.ValueChanged += beatmapChanged;
}
private void beatmapChanged(WorkingBeatmap newBeatmap)
{
if (isSelected)
this.FadeColour(Color4.White, 100);
isSelected = false;
}
}
}
@ -204,7 +207,7 @@ namespace osu.Game.Tests.Visual
private readonly FillFlowContainer<PerformanceDisplay> scores;
private APIAccess api;
private readonly Bindable<WorkingBeatmap> currentBeatmap = new Bindable<WorkingBeatmap>();
private readonly IBindable<WorkingBeatmap> currentBeatmap = new Bindable<WorkingBeatmap>();
public PerformanceList()
{
@ -220,7 +223,7 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, APIAccess api)
private void load(IBindableBeatmap beatmap, APIAccess api)
{
this.api = api;
@ -235,7 +238,7 @@ namespace osu.Game.Tests.Visual
}
currentBeatmap.ValueChanged += beatmapChanged;
currentBeatmap.BindTo(osuGame.Beatmap);
currentBeatmap.BindTo(beatmap);
}
private GetScoresRequest lastRequest;
@ -333,9 +336,9 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load(IBindableBeatmap beatmap)
{
osuGame.Beatmap.ValueChanged += beatmapChanged;
beatmap.ValueChanged += beatmapChanged;
}
private Cached informationCache = new Cached();

View File

@ -19,8 +19,6 @@ namespace osu.Game.Tests.Visual
protected Player Player;
private TestWorkingBeatmap working;
protected TestCasePlayer(Ruleset ruleset)
{
this.ruleset = ruleset;
@ -67,13 +65,13 @@ namespace osu.Game.Tests.Visual
{
var beatmap = CreateBeatmap(r);
working = new TestWorkingBeatmap(beatmap);
working.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
Beatmap.Value = new TestWorkingBeatmap(beatmap);
Beatmap.Value.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
if (Player != null)
Remove(Player);
var player = CreatePlayer(working, r);
var player = CreatePlayer(r);
LoadComponentAsync(player, LoadScreen);
@ -84,14 +82,12 @@ namespace osu.Game.Tests.Visual
{
base.Update();
if (working != null)
// note that this will override any mod rate application
working.Track.Rate = Clock.Rate;
// note that this will override any mod rate application
Beatmap.Value.Track.Rate = Clock.Rate;
}
protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) => new Player
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
{
InitialBeatmap = beatmap,
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,

View File

@ -0,0 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Utils
{
public static class DebugUtils
{
public static bool IsDebug
{
get
{
// ReSharper disable once RedundantAssignment
bool isDebug = false;
// Debug.Assert conditions are only evaluated in debug mode
System.Diagnostics.Debug.Assert(isDebug = true);
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
return isDebug;
}
}
}
}

View File

@ -11,16 +11,16 @@
<Service Include="{82a7f48d-3b50-4b1e-b82e-3ada8210c358}" />
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Humanizer" Version="2.2.0" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.0.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="10.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2018.607.0" />
<PackageReference Include="SharpCompress" Version="0.18.1" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.4.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
</ItemGroup>
</Project>
</Project>

View File

@ -7,18 +7,17 @@
<Service Include="{82a7f48d-3b50-4b1e-b82e-3ada8210c358}" />
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
<PackageReference Include="DeepEqual" Version="1.6.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.6.1" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<ItemGroup>
<ItemGroup>
<Compile Include="..\osu.Game\Tests\VisualTestRunner.cs">
<Link>VisualTestRunner.cs</Link>
</Compile>
@ -26,4 +25,4 @@
<PropertyGroup>
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
</Project>
</Project>

10
osu.sln
View File

@ -5,8 +5,6 @@ VisualStudioVersion = 15.0.27004.2006
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game", "osu.Game\osu.Game.csproj", "{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Framework", "osu-framework\osu.Framework\osu.Framework.csproj", "{C76BF5B3-985E-4D39-95FE-97C9C879B83A}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Resources", "osu-resources\osu.Game.Resources\osu.Game.Resources.csproj", "{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Osu", "osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj", "{C92A607B-1FDD-4954-9F92-03FF547D9080}"
@ -17,8 +15,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Taiko", "
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Mania", "osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj", "{48F4582B-7687-4621-9CBE-5C24197CB536}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Desktop.Deploy", "osu.Desktop.Deploy\osu.Desktop.Deploy.csproj", "{BAEA2F74-0315-4667-84E0-ACAC0B4BF785}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Tests", "osu.Game.Tests\osu.Game.Tests.csproj", "{54377672-20B1-40AF-8087-5CF73BF3953A}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Desktop", "osu.Desktop\osu.Desktop.csproj", "{419659FD-72EA-4678-9EB8-B22A746CED70}"
@ -41,10 +37,6 @@ Global
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Release|Any CPU.Build.0 = Release|Any CPU
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Release|Any CPU.Build.0 = Release|Any CPU
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Release|Any CPU.ActiveCfg = Release|Any CPU
@ -65,8 +57,6 @@ Global
{48F4582B-7687-4621-9CBE-5C24197CB536}.Debug|Any CPU.Build.0 = Debug|Any CPU
{48F4582B-7687-4621-9CBE-5C24197CB536}.Release|Any CPU.ActiveCfg = Release|Any CPU
{48F4582B-7687-4621-9CBE-5C24197CB536}.Release|Any CPU.Build.0 = Release|Any CPU
{BAEA2F74-0315-4667-84E0-ACAC0B4BF785}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BAEA2F74-0315-4667-84E0-ACAC0B4BF785}.Release|Any CPU.ActiveCfg = Release|Any CPU
{54377672-20B1-40AF-8087-5CF73BF3953A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{54377672-20B1-40AF-8087-5CF73BF3953A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{54377672-20B1-40AF-8087-5CF73BF3953A}.Release|Any CPU.ActiveCfg = Release|Any CPU